Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Argothair Allies +18 vs Karl7 AA50
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - British British buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 11 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Northwestern Europe to France 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 armour, 1 artillery and 2 infantry moved from Norway to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 5 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone 2 armour, 2 artilleries and 8 infantry moved from 7 Sea Zone to France 2 fighters moved from 7 Sea Zone to France 1 artillery and 7 infantry moved from Trans-Jordan to Persia 2 armour moved from Egypt to Persia Combat - British Battle in France British attack with 2 armour, 2 artilleries, 2 fighters and 9 infantry Germans defend with 1 armour British roll dice for 2 armour, 2 artilleries, 2 fighters and 9 infantry in France, round 2 : 5/15 hits, 4.50 expected hits Germans roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from France to 7 Sea Zone 1 fighter moved from France to 7 Sea Zone Place Units - British 2 infantry placed in Egypt 3 infantry placed in Norway 1 armour, 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 47 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 0.50 British : 0.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Germany to Northwestern Europe 1 fighter moved from Germany to Northwestern Europe 1 artillery and 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland Combat - Italians Battle in Northwestern Europe Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Italians win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Poland Italians attack with 1 artillery and 2 infantry Russians defend with 1 armour Italians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Italians 1 fighter moved from Northwestern Europe to Italy Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.33 Russians : -0.50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern Canada to 1 Sea Zone 4 transports moved from 7 Sea Zone to 1 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 1 Sea Zone to 7 Sea Zone 3 artilleries and 3 infantry moved from 7 Sea Zone to France 1 submarine moved from 46 Sea Zone to 51 Sea Zone 1 submarine moved from 46 Sea Zone to 48 Sea Zone 1 fighter moved from 46 Sea Zone to 48 Sea Zone 1 fighter moved from 46 Sea Zone to 48 Sea Zone 1 fighter moved from 46 Sea Zone to 51 Sea Zone 1 fighter moved from 46 Sea Zone to 51 Sea Zone 1 bomber moved from Persia to France 1 fighter moved from Eastern United States to 7 Sea Zone 1 artillery and 7 infantry moved from Eastern United States to Eastern Canada 2 infantry moved from Western Canada to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 transport moved from 7 Sea Zone to 1 Sea Zone Combat - Americans Battle in 51 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 48 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour moved from Solomon Islands to 46 Sea Zone 1 armour, 2 carriers, 3 destroyers and 1 transport moved from 46 Sea Zone to 53 Sea Zone 1 armour moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from 48 Sea Zone to 53 Sea Zone 2 fighters moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun moved from Western Canada to Western United States 1 aaGun moved from Eastern Canada to 1 Sea Zone 1 aaGun and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 aaGun moved from 7 Sea Zone to France Place Units - Americans 1 bomber placed in Western United States 1 submarine placed in 56 Sea Zone 2 armour, 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33 -
If you’re going for France, the American bomber doesn’t get taken as a casualty until round 3 of combat; starting in round 3 it’s the first loss.
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Otherwise, assign casualties for max defense; in case of a tie, Americans die first.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 9 armour and 6 infantry moved from Finland to Norway 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 7 fighters moved from Germany to Bulgaria Romania 1 bomber moved from Germany to Russia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Bulgaria Romania Germans attack with 7 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 7 fighters and 2 infantry in Bulgaria Romania, round 2 : 4/9 hits, 3.83 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 9 armour and 6 infantry British defend with 1 aaGun, 1 factory and 4 infantry Germans roll dice for 9 armour and 6 infantry in Norway, round 2 : 4/15 hits, 5.50 expected hits British roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the British lost in Norway Germans win, taking Norway from British with 9 armour and 6 infantry remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Non Combat Move - Germans 1 aaGun moved from Finland to Norway 1 bomber moved from Russia to Chinghai 7 fighters moved from Bulgaria Romania to Germany 1 infantry moved from Germany to Czechoslovakia Hungary Place Units - Germans 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -1.33 British : -1.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 6x factory, 4x factory; Remaining resources: 36 PUs; 0 techTokens; Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Urals 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 2 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Baltic States to Poland 1 artillery moved from East Poland to Poland 3 infantry moved from East Poland to Poland 1 fighter moved from East Poland to Poland 1 armour moved from Ukraine to Bulgaria Romania 1 armour moved from Ukraine to Bulgaria Romania 3 infantry moved from Caucasus to Ukraine 3 armour moved from Russia to Belorussia 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 4 artilleries and 11 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Poland Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Poland, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Bulgaria Romania Russians attack with 2 armour and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 armour and 2 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 2 armour and 1 infantry in Bulgaria Romania, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Poland to Baltic States 1 aaGun moved from Karelia S.S.R. to Belorussia Place Units - Russians 2 infantry placed in Karelia S.S.R. 3 artilleries and 3 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 42 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -1.17 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 50 Sea Zone to 53 Sea Zone 3 fighters moved from Australia to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 bomber moved from Chinghai to Caucasus 1 infantry moved from Evenki National Okrug to Novosibirsk 1 fighter moved from Chinghai to Novosibirsk 1 infantry moved from Chinghai to Novosibirsk Combat - Japanese Strategic bombing raid in Caucasus Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Caucasus causes 4 damage total. Battle in 53 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine Americans defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 5 fighters in 53 Sea Zone, round 2 : 7/11 hits, 4.50 expected hits Americans roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 53 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters in 53 Sea Zone, round 3 : 2/8 hits, 3.33 expected hits Americans roll dice for 1 fighter and 1 transport in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 53 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 49 Casualties for Japanese: 1 carrier, 3 fighters and 1 submarine Casualties for Americans: 2 carriers, 3 destroyers, 4 fighters and 1 transport Battle in Novosibirsk Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 3 armour moved from Manchuria to Stanovoj Chrebet 1 fighter moved from Novosibirsk to Chinghai 1 artillery and 1 infantry moved from French Indo-China Thailand to Burma 7 transports moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from Caucasus to Chinghai Place Units - Japanese 2 destroyers placed in 62 Sea Zone 1 fighter placed in Japan 3 artilleries placed in India 2 armour placed in French Indo-China Thailand 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : 1.00 Russians : 0.33 Japanese : 1.17 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - British British buy 2 armour, 3 artilleries, 1 factory and 5 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - British 1 infantry moved from France to Northwestern Europe 1 artillery moved from France to Northwestern Europe 1 fighter moved from 7 Sea Zone to Northwestern Europe 1 fighter moved from 7 Sea Zone to Northwestern Europe 1 fighter moved from Persia to Egypt 3 armour, 1 artillery and 7 infantry moved from Persia to Trans-Jordan Combat - British Battle in Northwestern Europe British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Northwestern Europe to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 2 artilleries moved from United Kingdom to 7 Sea Zone 5 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 7 Sea Zone to France Place Units - British 1 factory placed in France 1 armour and 1 infantry placed in Egypt 1 armour, 3 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 1.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from France to Eastern Canada 2 armour moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern Canada to 1 Sea Zone 9 infantry moved from Eastern Canada to 1 Sea Zone 2 armour, 1 artillery, 9 infantry and 6 transports moved from 1 Sea Zone to 7 Sea Zone 4 transports moved from 7 Sea Zone to 1 Sea Zone 2 armour, 1 artillery and 9 infantry moved from 7 Sea Zone to France 1 bomber moved from Western United States to Eastern Canada 1 fighter moved from Hawaiian Islands to Western United States 1 submarine moved from 56 Sea Zone to 20 Sea Zone 1 submarine moved from 48 Sea Zone to 38 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from Eastern United States to Eastern Canada Non Combat Move - Americans Place Units - Americans 2 armour, 1 fighter and 2 infantry placed in Western United States 1 artillery, 1 fighter and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Chinghai to Russia 2 infantry moved from Czechoslovakia Hungary to Poland 1 infantry moved from Germany to Northwestern Europe 2 infantry moved from Norway to Finland 2 fighters moved from Germany to Northwestern Europe 3 fighters moved from Germany to Poland 2 fighters moved from Germany to Finland 1 fighter moved from Germany to Poland Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Northwestern Europe Germans attack with 2 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 2 fighters and 1 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Finland Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 4 fighters and 2 infantry Russians defend with 1 armour and 1 artillery Germans roll dice for 4 fighters and 2 infantry in Poland, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 artillery in Poland, round 2 : 2/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Germans 4 fighters moved from Poland to Germany 2 fighters moved from Northwestern Europe to Germany 2 fighters moved from Finland to Germany 1 bomber moved from Russia to Germany Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 1.17 British : -0.33 Russians : 0.83 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 4x factory, 4x factory; Remaining resources: 39 PUs; 0 techTokens; Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Baltic States to Finland 1 armour moved from Belorussia to Finland 1 infantry moved from Bulgaria Romania to Balkans Russians take Balkans from Italians 1 armour moved from Bulgaria Romania to Czechoslovakia Hungary Russians take Czechoslovakia Hungary from Germans 1 armour moved from Czechoslovakia Hungary to Poland 1 armour moved from Bulgaria Romania to Poland 4 artilleries and 13 infantry moved from Baltic States to Poland 1 armour moved from Belorussia to Poland 1 armour moved from Belorussia to Poland 3 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Russia to Novosibirsk 1 artillery moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 4 artilleries and 9 infantry moved from Persia to Kazakh S.S.R. 2 artilleries and 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 2 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Finland Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Novosibirsk Russians attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Finland to Poland 1 aaGun moved from Belorussia to Russia 1 aaGun moved from Russia to Caucasus Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Russians undo move 3. Russians undo move 2. 1 armour and 3 infantry placed in Caucasus 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 47 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 0.50 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Japanese Japanese buy 8 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands Japanese take Caroline Islands from Americans 4 infantry moved from Japan to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone 4 infantry moved from 57 Sea Zone to Midway 1 carrier moved from 53 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 53 Sea Zone to 57 Sea Zone 2 fighters moved from 57 Sea Zone to Midway 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from Japan to 51 Sea Zone 1 transport moved from 62 Sea Zone to 51 Sea Zone 1 bomber moved from Chinghai to Russia 2 infantry moved from India to Persia 2 fighters moved from India to Persia 1 fighter moved from Chinghai to Persia Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Battle in Persia Japanese attack with 3 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Midway Japanese attack with 2 fighters and 4 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 4 infantry in Midway, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Midway to 57 Sea Zone 1 artillery and 1 infantry moved from Burma to India 1 armour and 3 infantry moved from Chinghai to Ningxia 2 armour moved from French Indo-China Thailand to India 3 fighters moved from Persia to India 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 1 bomber moved from Russia to India Place Units - Japanese 3 armour placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 British : -0.33 Americans : -0.33 Japanese : -1.67 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - British British buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 fighter moved from Egypt to Italy 3 armour, 3 artilleries and 12 infantry moved from France to Italy 2 fighters moved from 7 Sea Zone to Italy Combat - British Battle in Persia British attack with 1 artillery and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 artillery and 2 infantry in Persia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Persia British roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Persia, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Persia British roll dice for 1 artillery in Persia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Persia, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Persia, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Persia Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 3 infantry Casualties for Japanese: 1 infantry Battle in Italy British attack with 3 armour, 3 artilleries, 3 fighters and 12 infantry Italians defend with 1 aaGun, 1 factory, 1 fighter and 16 infantry AA fire in Italy : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Italy British roll dice for 3 armour, 3 artilleries, 2 fighters and 12 infantry in Italy, round 2 : 8/20 hits, 6.00 expected hits Italians roll dice for 1 fighter and 16 infantry in Italy, round 2 : 5/17 hits, 6.00 expected hits 8 infantry owned by the Italians and 5 infantry owned by the British lost in Italy British roll dice for 3 armour, 3 artilleries, 2 fighters and 7 infantry in Italy, round 3 : 0/15 hits, 5.17 expected hits Italians roll dice for 1 fighter and 8 infantry in Italy, round 3 : 4/9 hits, 3.33 expected hits 4 infantry owned by the British lost in Italy British roll dice for 3 armour, 3 artilleries, 2 fighters and 3 infantry in Italy, round 4 : 5/11 hits, 4.50 expected hits Italians roll dice for 1 fighter and 8 infantry in Italy, round 4 : 4/9 hits, 3.33 expected hits 1 artillery owned by the British, 5 infantry owned by the Italians and 3 infantry owned by the British lost in Italy British roll dice for 3 armour, 2 artilleries and 2 fighters in Italy, round 5 : 3/7 hits, 3.17 expected hits Italians roll dice for 1 fighter and 3 infantry in Italy, round 5 : 1/4 hits, 1.67 expected hits 1 artillery owned by the British and 3 infantry owned by the Italians lost in Italy British roll dice for 3 armour, 1 artillery and 2 fighters in Italy, round 6 : 2/6 hits, 2.83 expected hits Italians roll dice for 1 fighter in Italy, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Italy British captures 9PUs while taking Italians capital British win, taking Italy from Italians with 3 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 2 artilleries, 1 fighter and 12 infantry Casualties for Italians: 1 fighter and 16 infantry Non Combat Move - British 1 fighter moved from Italy to 7 Sea Zone 1 fighter moved from Italy to France 1 armour moved from United Kingdom to 7 Sea Zone 3 artilleries moved from United Kingdom to 7 Sea Zone 4 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 7 Sea Zone to France 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from France: 1 fighter EDIT: Adding units owned by British to 7 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 artilleries and 3 infantry placed in France 8 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
British : -5.50 Italians : -1.00 AA fire in Italy : : 0.50 Japanese : 1.33 -
I lost 1 fighter to AA in Italy, and the other 2 moved from the carriers in the Channel, so I don’t understand why TripleA wouldn’t let me move 2 fighters back to the Channel. Is it tracking movement allowances and randomly determining which fighter got hit? I don’t think we’ve ever played that way face to face. Anyway, if you want to insist on it, the other fighter can stay in France, and I’ll move my 2 unused transports into sea zone 1 for safekeeping.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Turn Complete - ItaliansCombat Hit Differential Summary :
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LOL, Italy is gone!
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Americans Americans buy 3 fighters and 2 infantry; Remaining resources: 19 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from France to Northwestern Europe 2 fighters moved from 7 Sea Zone to Northwestern Europe 1 fighter moved from Eastern United States to Western United States 1 armour moved from Eastern Canada to 1 Sea Zone 3 artilleries moved from Eastern Canada to 1 Sea Zone 4 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 artillery and 5 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Western United States to Western Canada 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 7 Sea Zone to France 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 armour moved from Eastern Canada to Western United States Combat - Americans Battle in Northwestern Europe Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe Americans win, taking Northwestern Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Northwestern Europe to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone Place Units - Americans 3 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 61 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -0.33 -
Lol! Yes, that should speed things up a bit from now on.





