Panther's TripleA pre-release test thread


  • Simulating an attack with Dicebot.

    at 1
    [dice 6d6]

    at 2
    [dice 3d6]

    at 3
    [dice 2d6]

    at 4
    [dice 3d4]


  • 1d6: 2
    3d4: 1, 4, 2
    7d10: 6, 7, 1, 3, 2, 4, 7
    6d6: 1, 3, 2, 1, 1, 3
    3d6: 3, 2, 6
    2d6: 3, 4


  • Simulating an attack with Dicebot.

    at 1
    [dice 60d6]

    at 2
    [dice 30d6]

    at 3
    [dice 20d6]

    at 4
    [dice 30d4]


  • 60d6: 5, 3, 4, 6, 5, 6, 5, 2, 4, 5, 2, 2, 2, 3, 3, 5, 6, 3, 2, 3, 6, 5, 3, 3, 4, 4, 1, 1, 6, 4, 6, 6, 4, 6, 4, 2, 2, 3, 3, 3, 2, 2, 5, 4, 4, 2, 2, 1, 2, 6, 5, 6, 3, 5, 4, 6, 3, 3, 6, 5
    30d6: 1, 1, 4, 2, 6, 2, 6, 3, 5, 5, 6, 5, 4, 2, 4, 1, 3, 3, 6, 3, 3, 3, 6, 1, 4, 2, 4, 3, 5, 1
    20d6: 1, 4, 6, 3, 5, 5, 4, 2, 4, 3, 6, 2, 3, 1, 3, 3, 4, 6, 4, 4
    30d4: 3, 1, 3, 1, 2, 4, 3, 4, 1, 2, 4, 3, 1, 3, 2, 1, 2, 4, 3, 4, 1, 3, 3, 4, 3, 1, 4, 2, 2, 3


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.18907, time: 17:18:00
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France
            1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
            2 bombers and 1 tactical_bomber moved from Germany to France
            3 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            Air Battle in France
                Germans attacks with 3 units heading to France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in France
                    French roll AA dice in France : 1/3 hits, 0,50 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in France rolls: 5,7 and causes: 6 damage to unit: airfield
                Bombing raid in France causes 6 damage total. 
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 11/26 hits, 9,83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/22 hits, 9,17 expected hits
                    French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Germans: 4 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Cleaning up after air battles
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 3 tactical_bombers moved from France to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Germans regular : 2,00
    French AA : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France
            1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
            2 bombers and 1 tactical_bomber moved from Germany to France
            3 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            Air Battle in France
                Germans attacks with 3 units heading to France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in France
                    French roll AA dice in France : 1/3 hits, 0,50 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in France rolls: 5,7 and causes: 6 damage to unit: airfield
                Bombing raid in France causes 6 damage total. 
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 2 : 11/26 hits, 9,83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in France, round 3 : 10/22 hits, 9,17 expected hits
                    French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Germans: 4 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Cleaning up after air battles
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 3 tactical_bombers moved from France to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Germans regular : 2,00
    French AA : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Russia to Western Ukraine
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.18907, time: 17:26:05
    Savegame


  • TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/10 hits, 6,00 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
    
        Non Combat Move - Germans
            2 bombers moved from 111 Sea Zone to Norway
            4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Norway
    
        Place Units - Germans
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    British regular : -0,17
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.18931, time: 17:44:13
    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20080, time: 19:11:07
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History
    Round: 1
    Purchase Units - Germans
    Germans buy nothing; Remaining resources: 30 PUs;
    Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans

        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @regularkid

    I just noticed that some parts of the turn are not posted within the “code section” but as plain text above instead. Just look at the above posting. Do you have an idea why that happens? Is that something related to the XML?


  • @Panther Hey Panther. No, I’ve never noticed that. Hm. . . .


  • @regularkid Looking at ongoing games of PtV on this forum it seems that this issue has been introduced with the updated version of the map … as the 1.0 version-games are posted regularly.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20080, time: 09:53:07
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.1.0

    Game History
    Round: 1
    Purchase Units - Germans
    Germans buy nothing; Remaining resources: 30 PUs;
    Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans

        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 119 Sea Zone
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History
    Round: 1
    Purchase Units - Germans
    Germans buy nothing; Remaining resources: 30 PUs;
    Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans

        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 124 Sea Zone
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

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