Ragnell - Not sure how to bid, but I don’t care which side. I will play either Axis or Allies.
entek -VS-dawgoneit in the T.R.S. continued series.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 unit repaired. 1 Tank moved from Sarong to sz81 1 Tank and 1 Transport moved from sz81 to sz58 1 Tank moved from sz58 to Celebs Dutch take Celebs from Thai 1 Destroyer moved from sz50 to sz56 1 Battleship and 1 Destroyer moved from sz20 to sz19 1 EarlyFighter and 1 Fighter moved from Wake to sz19 2 Fighters moved from sz25 to sz19 1 Infantry moved from S to Samar Americans take Samar from Yamamoto 2 Infantrys moved from Punay to Mindor 1 Infantry moved from S to Samar 1 Artillery moved from Ifalk to Gaferut 1 Artillery moved from Pula to Pikelot 2 Infantrys moved from Lasap to Pula Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Factory, 3 Fighters, 1 Submarine and 1 Transport; Remaining resources: 1 PUs; Combat - Americans Battle in sz19 Americans attack with 1 Battleship, 1 Destroyer, 1 EarlyFighter and 3 Fighters Yamamoto defend with 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters Americans roll dice for 1 Battleship, 1 Destroyer, 1 EarlyFighter and 3 Fighters in sz19, round 2 : 3/6 hits, 2.83 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz19, round 2 : 5/5 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Americans 2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Destroyer owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz19 Americans roll dice for 1 Battleship and 1 Fighter in sz19, round 3 : 1/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Battleship and 1 Carrier in sz19, round 3 : 1/2 hits, 1.17 expected hits 1 Fighter owned by the Americans and 1 Carrier owned by the Yamamoto lost in sz19 Americans roll dice for 1 Battleship in sz19, round 4 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship in sz19, round 4 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto lost in sz19 Americans win with 1 Battleship remaining. Battle score for attacker is 12 Casualties for Americans: 1 Destroyer, 1 EarlyFighter and 3 Fighters Casualties for Yamamoto: 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters Non Combat Move - Americans 1 Destroyer moved from sz25 to sz20 1 Carrier moved from sz25 to sz20 3 Destroyers moved from sz23 to sz25 1 Bomber moved from San Francisco to Wake 1 EarlyFighter moved from sz56 to N.S 2 Tanks moved from N.Canada to Alaska 3 Infantrys moved from N.Canada to Anchorage Place Units - Americans 1 Factory placed in Anchorage 1 B.Transport and 1 Transport placed in sz4 Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 2 Artillerys, 3 Infantrys and 2 Tanks EDIT: Adding units owned by Americans to N.Canada: 2 Artillerys, 3 Infantrys and 2 Tanks EDIT: Removing units owned by Americans from Seattle: 4 Infantrys EDIT: Adding units owned by Americans to British Columbia: 4 Infantrys EDIT: Removing units owned by Americans from Portland: 2 Artillerys and 3 Infantrys EDIT: Adding units owned by Americans to Seattle: 2 Artillerys and 3 Infantrys EDIT: Turning off Edit Mode 1 Carrier placed in sz25 2 Fighters placed in sz25 Americans undo move 4. 1 Fighter placed in sz25 1 Fighter placed in sz25 1 Fighter placed in Pearl Harbor 1 Destroyer and 1 Submarine placed in sz23 Turn Complete - Americans Americans collect 88 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto : 1.50 Americans : 0.33 -
TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 1 Infantry moved from Vostok to Angarsk Masaharu take Angarsk from Russians 1 Infantry moved from Ostrov to sz1 1 Infantry moved from sz1 to Yakutsk Masaharu take Yakutsk from Russians 2 Artillerys, 7 Infantrys and 2 Tanks moved from Belogorsk to Quingdao 1 Infantry and 1 Tank moved from Vostok to Quingdao 1 Artillery and 3 Infantrys moved from Amursk to Belogorsk 5 Transports moved from sz1 to sz15 6 Infantrys moved from Akina to sz15 3 Infantrys moved from N.Japan to sz15 9 Infantrys and 5 Transports moved from sz15 to sz1 9 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 2 Destroyers and 7 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Non Combat Move - Masaharu Place Units - Masaharu 1 Artillery and 2 Infantrys placed in Amursk 1 Artillery and 3 Infantrys placed in Manchuria 2 Infantrys placed in Akina 2 Destroyers placed in sz15 Turn Complete - Masaharu Masaharu collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Purchase Units - Russians Russians buy 7 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians 1 EarlyFighter and 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 1 Artillery moved from Bratsk to Ustkut 2 Infantrys moved from Ustkut to Ulaan Ude 3 Mech.Infs moved from Kaask to Ulaan Ude 2 Infantrys and 1 Marine moved from Kaask to Kyzal 1 Infantry moved from Kyzyl to Kaask 4 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 3 Infantrys, 1 Marine and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 3 Artillerys moved from Nagasaki to sz78 1 Tank moved from Nagasaki to sz78 2 Infantrys moved from Nagasaki to sz78 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68 1 Artillery, 1 Infantry and 1 Tank moved from sz68 to Mindor 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz68 2 Artillerys and 1 Infantry moved from sz68 to Punay Yamamoto take Punay from Americans 2 EarlyFighters moved from sz60 to sz58 1 Artillery and 1 Infantry moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery and 2 Infantrys moved from sz70 to Celebs 1 Infantry moved from Ceram to sz48 1 Infantry and 1 T.Boat moved from sz48 to sz47 1 Infantry moved from sz47 to New Britain Yamamoto take New Britain from British 1 EarlyFighter moved from sz78 to sz19 1 Destroyer moved from sz18 to sz19 1 Transport moved from sz60 to sz74 2 B.Transports and 5 Transports moved from sz60 to sz74 3 Infantrys moved from Tokyo to S.Japan 1 Artillery moved from Tokyo to S.Japan 3 Tanks moved from Kwangsi to Chunking Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 4 Artillerys, 1 B.Transport, 1 Battleship, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz58 Yamamoto attack with 2 EarlyFighters Americans defend with 1 Transport Yamamoto roll dice for 2 EarlyFighters in sz58, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in sz58 Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Mindor Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Americans defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mindor, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Mindor, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindor Yamamoto roll dice for 1 Artillery and 1 Tank in Mindor, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindor, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 1 Tank remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Americans: 2 Infantrys Battle in sz19 Yamamoto attack with 1 Destroyer and 1 EarlyFighter Americans defend with 1 Battleship Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Battleship in sz19, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Battleship in sz19, round 3 : 1/1 hits, 0.67 expected hits 1 EarlyFighter owned by the Yamamoto lost in sz19 Yamamoto roll dice for 1 Destroyer in sz19, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Battleship in sz19, round 4 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz19 Americans win with no units remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Destroyer and 1 EarlyFighter Casualties for Americans: 1 Battleship Battle in Celebs Yamamoto attack with 1 Artillery and 2 Infantrys Americans defend with 1 Tank Yamamoto roll dice for 1 Artillery and 2 Infantrys in Celebs, round 2 : 0/3 hits, 0.83 expected hits Dutch roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Celebs Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Tank in Celebs, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Celebs Yamamoto roll dice for 1 Artillery in Celebs, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Tank in Celebs, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Celebs, round 5 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Tank in Celebs, round 5 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Celebs, round 6 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Tank in Celebs, round 6 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto and 1 Tank owned by the Americans lost in Celebs Dutch win with no units remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for Americans: 1 Tank Battle in Chunking Yamamoto attack with 3 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 3 Tanks in Chunking, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 2 Tanks remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Tank Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 2 EarlyFighters moved from sz58 to sz60 1 Bomber moved from N.B to Davao Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 1 B.Transport, 1 Battleship and 1 Destroyer placed in sz78 2 Artillerys and 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Yamamoto : -0.33 Americans : 0.83 Chinese : 0.67 Dutch : 0.50 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Sikang to Szechwan 2 EarlyFighters and 1 Fighter moved from Sikang to Szechwan 2 Infantrys moved from Gansu to Szechwan 5 Tanks moved from N.Shangsi to Szechwan 1 Mech.Inf moved from N.Shangsi to Szechwan 3 Tanks moved from Khan to Gansu 1 Artillery and 1 Infantry moved from Khan to S.Mongolia 1 Tank and 2 Tankettes moved from Gobi to Gansu 3 Artillerys and 6 Infantrys moved from N.Shangsi to Gansu 3 Infantrys moved from Tsingnan to Sikang 2 Artillerys moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 1 Fighter moved from Xining to Szechwan 1 Elite and 4 Infantrys moved from Xining to Tsingnan 2 Tankettes moved from Urumal to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 1 Tank moved from Urumal to Gobi 1 Artillery moved from Agra to Cheng 1 Artillery and 1 Infantry moved from Yecheng to Cheng Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Fighter, 6 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 EarlyFighters, 2 Fighters, 3 Infantrys, 1 Mech.Inf and 5 Tanks Hisaichi defend with 1 Artillery, 1 Infantry and 5 Tanks Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Infantrys, 1 Mech.Inf and 5 Tanks in Szechwan, round 2 : 6/13 hits, 5.17 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Szechwan, round 2 : 4/7 hits, 3.17 expected hits 1 Mech.Inf owned by the Chinese, 4 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Szechwan Chinese roll dice for 2 EarlyFighters, 2 Fighters and 5 Tanks in Szechwan, round 3 : 3/9 hits, 4.17 expected hits Hisaichi roll dice for 1 Tank in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Chinese and 1 Tank owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 5 Tanks remaining. Battle score for attacker is 12 Casualties for Chinese: 1 EarlyFighter, 3 Infantrys and 1 Mech.Inf Casualties for Hisaichi: 1 Artillery, 1 Infantry and 5 Tanks Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu Place Units - Chinese 1 Fighter, 1 Mech.Inf and 1 Tank placed in Urumal 5 Infantrys and 1 Marine placed in Xining 1 Infantry placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : 1.33 Chinese : -0.33 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 3 Artillerys moved from Hongkong to sz67 2 Artillerys moved from N.French I. to sz67 2 Infantrys moved from N.French I. to sz67 3 Infantrys moved from Hongkong to sz67 5 Artillerys, 5 Infantrys and 5 Transports moved from sz67 to sz60 5 Artillerys and 5 Infantrys moved from sz60 to S.Borneo 1 Artillery and 2 Infantrys moved from Malaya to sz60 2 Infantrys moved from sz60 to S.Borneo 1 Artillery moved from sz60 to S.Borneo 2 EarlyFighters moved from sz60 to S.Borneo 2 Bombers and 2 EarlyFighters moved from Malaya to S.Borneo 2 Infantrys moved from E.Shansi to N.Shangsi 2 EarlyFighters moved from E.Shansi to N.Shangsi 1 Bomber moved from Peking to N.Shangsi 1 Artillery and 1 Infantry moved from Hanan to W.Sian 1 EarlyFighter moved from Hanan to W.Sian 2 EarlyFighters moved from sz60 to S.Borneo Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 4 Artillerys, 1 Bunker, 1 Factory, 3 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Shangsi Hisaichi attack with 1 Bomber, 2 EarlyFighters and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber, 2 EarlyFighters and 2 Infantrys in N.Shangsi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Bomber, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in S.Borneo Hisaichi attack with 6 Artillerys, 2 Bombers, 6 EarlyFighters and 7 Infantrys Dutch defend with 1 AAGun, 3 Artillerys, 2 EarlyFighters, 1 Factory, 3 Fighters, 3 Infantrys and 4 Tanks AA fire in S.Borneo : 2/8 hits, 1.33 expected hits 1 Bomber owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 6 Artillerys, 1 Bomber, 5 EarlyFighters and 7 Infantrys in S.Borneo, round 2 : 7/19 hits, 6.50 expected hits Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 3 Fighters, 3 Infantrys and 4 Tanks in S.Borneo, round 2 : 6/15 hits, 7.00 expected hits 3 Artillerys owned by the Dutch, 3 Infantrys owned by the Dutch, 1 Tank owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 6 Artillerys, 1 Bomber, 5 EarlyFighters and 1 Infantry in S.Borneo, round 3 : 5/13 hits, 4.67 expected hits Dutch roll dice for 2 EarlyFighters, 3 Fighters and 3 Tanks in S.Borneo, round 3 : 4/8 hits, 4.50 expected hits 2 EarlyFighters owned by the Dutch, 3 Tanks owned by the Dutch, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 3 Artillerys, 1 Bomber and 5 EarlyFighters in S.Borneo, round 4 : 6/9 hits, 3.33 expected hits Dutch roll dice for 3 Fighters in S.Borneo, round 4 : 0/3 hits, 2.00 expected hits 3 Fighters owned by the Dutch lost in S.Borneo Hisaichi captures 17PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys, 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 36 Casualties for Hisaichi: 3 Artillerys, 1 Bomber, 1 EarlyFighter and 7 Infantrys Casualties for Dutch: 3 Artillerys, 2 EarlyFighters, 3 Fighters, 3 Infantrys and 4 Tanks Battle in W.Sian Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Sian, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 EarlyFighter moved from W.Sian to Shangsi 1 Bomber and 2 EarlyFighters moved from N.Shangsi to E.Shansi 1 Artillery, 2 Infantrys and 3 Mech.Infs moved from Peking to E.Shansi 1 Artillery and 3 Infantrys moved from Tientsin to Hopeh 3 Mech.Infs moved from Seoul to Hopeh 1 Infantry moved from Seoul to Manchuria 1 EarlyFighter moved from Shangsi to E.Shansi 1 EarlyFighter moved from S.Borneo to Malaya 4 EarlyFighters moved from S.Borneo to sz60 1 Bomber moved from S.Borneo to Malaya 2 Destroyers moved from sz79 to sz78 Place Units - Hisaichi 1 Bunker and 1 Factory placed in Malaya 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery, 1 Mech.Inf and 1 Tank placed in Tientsin 2 Mech.Infs placed in Seoul Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : 3.17 AA fire in S.Borneo : : 0.67 Chinese : -0.67 Dutch : -3.50 -
TripleA Move Summary: Dutch round 4
TripleA Move Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 T.Boat moved from sz69 to sz68 1 Artillery and 1 Infantry moved from W.Borneo to sz60 1 Infantry moved from E.Borneo to sz60 1 Artillery moved from W.Borneo to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59 1 Artillery and 1 Infantry moved from sz59 to Celebs Thai take Celebs from Dutch 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59 1 Artillery and 1 Infantry moved from sz59 to Bali Thai take Bali from Dutch 1 Destroyer moved from sz60 to sz59 Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 1 Elite, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai 1 AAGun, 1 EarlyFighter, 1 Elite, 1 Tank and 4 Tankettes moved from Phuket to Malaya 1 Elite, 1 Infantry and 1 Tank moved from Thailand to Malaya Place Units - Thai 1 Elite, 1 Fighter and 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 2 Infantrys moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 1 Mech.Inf moved from Bengal to N.French I. British take N.French I. from Hisaichi 1 Mech.Inf moved from N.French I. to Frenchindochina British take Frenchindochina from Thai 2 Mech.Infs moved from Bengal to Chunking 1 Tank moved from E.Tibet to Chunking 3 Artillerys and 1 Infantry moved from E.Tibet to N.Chunking 4 Artillerys and 4 Infantrys moved from Calcutta to sz63 4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz66 4 Artillerys and 4 Infantrys moved from sz66 to N.S 2 B.Transports moved from sz61 to sz63 2 Infantrys moved from Bengal to sz64 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to N.S 3 Mech.Infs moved from Dheli to Bengal 1 EarlyFighter moved from Buru to sz59 1 Fighter moved from Moresby to sz59 2 Infantrys moved from Anchorage to Alaska Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 4 Infantrys, 1 L.Fighter, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in N.Chunking British attack with 3 Artillerys and 1 Infantry Hisaichi defend with 1 Artillery and 1 Infantry British roll dice for 3 Artillerys and 1 Infantry in N.Chunking, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 3 Artillerys and 1 Infantry in N.Chunking, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in sz59 British attack with 1 EarlyFighter and 1 Fighter Thai defend with 1 Destroyer and 2 Transports British roll dice for 1 EarlyFighter and 1 Fighter in sz59, round 2 : 1/2 hits, 0.83 expected hits Thai roll dice for 1 Destroyer and 2 Transports in sz59, round 2 : 1/3 hits, 0.83 expected hits 1 Transport owned by the Thai and 1 EarlyFighter owned by the British lost in sz59 British roll dice for 1 Fighter in sz59, round 3 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 1/2 hits, 0.67 expected hits 1 Fighter owned by the British lost in sz59 Thai win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -12 Casualties for British: 1 EarlyFighter and 1 Fighter Casualties for Thai: 1 Transport Battle in Chunking British attack with 2 Mech.Infs and 1 Tank Yamamoto defend with 2 Tanks British roll dice for 2 Mech.Infs and 1 Tank in Chunking, round 2 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 2 Tanks in Chunking, round 2 : 2/2 hits, 1.00 expected hits 1 Tank owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Chunking British roll dice for 1 Tank in Chunking, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in Chunking, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Tank owned by the Yamamoto lost in Chunking Yamamoto win with no units remaining. Battle score for attacker is -5 Casualties for British: 2 Mech.Infs and 1 Tank Casualties for Yamamoto: 2 Tanks Non Combat Move - British 8 Infantrys moved from Bengal to Burma 3 Destroyers and 2 Submarines moved from sz61 to sz66 Place Units - British 4 Artillerys and 4 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tankettes placed in Vancouver 1 L.Fighter placed in Moresby Turn Complete - British British collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
British : -0.67 Hisaichi : -1.33 Yamamoto : 1.50 Thai : 0.50 -
Anzac and US?
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 3 EarlyFighters moved from N.S to sz59 1 Artillery moved from Java to Bali 1 Tank moved from Soem to Bali 2 Tanks moved from Sumatra to Bali 5 Transports moved from sz56 to sz57 10 Infantrys moved from Soem to sz57 10 Infantrys and 5 Transports moved from sz57 to sz56 10 Infantrys moved from sz56 to Sumatra 2 T.Boats moved from sz51 to sz50 1 Artillery moved from Derby to sz50 5 Infantrys moved from Derby to sz50 1 Artillery and 5 Infantrys moved from sz50 to Soem 1 Infantry moved from Melbourne to S.W.Australia 2 Artillerys and 1 Infantry moved from Darwin to Derby Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in sz59 Anzac attack with 3 EarlyFighters Thai defend with 1 Destroyer and 1 Transport Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Destroyer and 1 Transport in sz59, round 2 : 1/2 hits, 0.67 expected hits 1 EarlyFighter owned by the Anzac lost in sz59 Anzac roll dice for 2 EarlyFighters in sz59, round 3 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 1/2 hits, 0.67 expected hits 1 EarlyFighter owned by the Anzac lost in sz59 retreated to sz59 Thai win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -16 Casualties for Anzac: 2 EarlyFighters Battle in Bali Anzac attack with 1 Artillery and 3 Tanks Thai defend with 1 Artillery and 1 Infantry Anzac roll dice for 1 Artillery and 3 Tanks in Bali, round 2 : 4/4 hits, 1.83 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Bali, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Bali Anzac win, taking Bali from Thai with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Thai: 1 Artillery and 1 Infantry Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to N.S Place Units - Anzac 2 Transports placed in sz50 1 Artillery placed in W.Australia 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Anzac : 0.50 Thai : 0.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 B.Transport moved from sz4 to sz5 2 Tanks moved from N.Canada to sz5 1 Infantry moved from N.Canada to sz5 1 B.Transport, 1 Infantry and 2 Tanks moved from sz5 to sz4 1 Transport moved from sz4 to sz5 1 Artillery and 1 Infantry moved from N.Canada to Anchorage 3 Infantrys moved from Anchorage to Alaska 1 Tank moved from Alaska to sz5 1 Infantry moved from N.Canada to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 2 Infantrys and 3 Tanks moved from sz4 to Palana 1 Artillery moved from N.Canada to Anchorage 4 Infantrys moved from British Columbia to N.Canada 2 Artillerys and 3 Infantrys moved from Seattle to British Columbia 1 Carrier, 3 Destroyers and 2 Fighters moved from sz25 to sz20 1 Destroyer and 1 Submarine moved from sz23 to sz25 1 Fighter moved from Pearl Harbor to Wake 1 Artillery moved from Gaferut to Pikelot 2 Infantrys moved from Pula to Pikelot Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Factory, 2 Fighters and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans 1 Factory placed in Rocky Mt 1 B.Carrier placed in sz25 1 B.Transport and 1 Fighter placed in sz25 1 Fighter placed in sz25 2 Destroyers placed in sz23 2 Tanks placed in Alaska Americans undo move 5. Americans undo move 3. 1 Destroyer and 1 Fighter placed in sz25 Americans undo move 4. 1 B.Transport and 1 Destroyer placed in sz4 2 Tanks placed in Anchorage Turn Complete - Americans Americans collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
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@dawgoneit No worries
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Infantry moved from Yakutsk to Magadan Masaharu take Magadan from Russians Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 13 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; Combat - Masaharu Non Combat Move - Masaharu 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk 1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao 9 Infantrys moved from Vostok to Quingdao 1 Artillery and 3 Infantrys moved from Manchuria to Belogorsk 2 Destroyers moved from sz15 to sz7 2 Destroyers moved from sz1 to sz7 1 T.Boat and 5 Transports moved from sz1 to sz15 Place Units - Masaharu 4 Infantrys placed in Manchuria 3 Infantrys placed in Amursk 6 Infantrys and 1 Marine placed in Akina 1 S.Sub placed in sz16 Turn Complete - Masaharu Masaharu collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude 1 Artillery moved from Ustkut to Ulaan Ude 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys and 1 Marine moved from Kaask to Kyzal 4 Infantrys moved from Kyzyl to Kaask 4 Infantrys moved from Achinsk to Kyzyl 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Artillery moved from Ulaan Ude to Irkutsk 1 Infantry moved from Ulaan Ude to Irkutsk Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Irkutsk Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 1 Elite, 4 Infantrys and 1 Tank placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Masaharu : 0.33 Russians : 0.67 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 3 Tanks moved from Nagasaki to sz74 1 Artillery moved from Naha to sz74 1 Artillery moved from S.Japan to sz74 15 Infantrys moved from Nagasaki to sz74 1 B.Transport and 4 Infantrys moved from sz74 to sz60 1 B.Transport and 4 Infantrys moved from sz74 to sz60 8 Infantrys moved from sz60 to N.S 2 EarlyFighters moved from sz60 to N.S 1 Bomber moved from Davao to N.S 2 Artillerys, 7 Infantrys, 3 Tanks and 6 Transports moved from sz74 to sz60 2 Artillerys, 7 Infantrys and 3 Tanks moved from sz60 to N.S 2 Artillerys and 1 Infantry moved from Punay to sz68 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz68 to sz60 1 Infantry moved from sz60 to N.S 2 Artillerys moved from sz60 to N.S 1 Artillery and 1 Infantry moved from Davao to sz70 1 Artillery and 1 Transport moved from sz70 to sz67 1 Artillery moved from sz67 to Frenchindochina 1 Tank moved from Mindor to sz68 1 B.Transport and 1 Tank moved from sz68 to sz67 1 Tank moved from sz67 to N.French I. Yamamoto take N.French I. from British 1 Infantry moved from New Britain to sz47 1 Infantry and 1 T.Boat moved from sz47 to sz46 1 Infantry moved from sz46 to Townsville Yamamoto take Townsville from Anzac 1 Infantry and 1 T.Boat moved from sz70 to sz48 1 Infantry moved from sz48 to N.G Yamamoto take N.G from British 5 Infantrys moved from Shangsi to Sian 1 Infantry moved from Tokyo to sz78 2 Artillerys moved from Tokyo to sz78 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz71 2 Artillerys and 1 Infantry moved from sz71 to Samar Purchase Units - Yamamoto Yamamoto buy 4 Destroyers, 1 Fighter, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 4 Artillerys, 1 Bomber, 2 EarlyFighters, 16 Infantrys and 3 Tanks British defend with 8 Artillerys, 13 Infantrys and 2 Tanks; Americans defend with 1 EarlyFighter; Anzac defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Infantry and 1 Tank Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 EarlyFighters, 16 Infantrys and 3 Tanks in N.S, round 2 : 9/26 hits, 7.50 expected hits Dutch roll dice for 9 Artillerys, 2 EarlyFighters, 14 Infantrys and 3 Tanks in N.S, round 2 : 11/28 hits, 10.17 expected hits 11 Infantrys owned by the Yamamoto, 8 Infantrys owned by the British and 1 Infantry owned by the Dutch lost in N.S Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 EarlyFighters, 5 Infantrys and 3 Tanks in N.S, round 3 : 4/15 hits, 5.67 expected hits Dutch roll dice for 9 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks in N.S, round 3 : 5/19 hits, 7.17 expected hits 5 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in N.S 1 Bomber owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto retreated Yamamoto roll dice for 4 Artillerys and 3 Tanks in N.S, round 4 : 1/7 hits, 2.83 expected hits Dutch roll dice for 9 Artillerys, 2 EarlyFighters, 1 Infantry and 3 Tanks in N.S, round 4 : 6/15 hits, 5.83 expected hits 4 Artillerys owned by the Yamamoto, 1 Infantry owned by the British and 2 Tanks owned by the Yamamoto lost in N.S Yamamoto roll dice for 1 Tank in N.S, round 5 : 1/1 hits, 0.50 expected hits Dutch roll dice for 9 Artillerys, 2 EarlyFighters and 3 Tanks in N.S, round 5 : 7/14 hits, 5.50 expected hits 1 Artillery owned by the Dutch and 1 Tank owned by the Yamamoto lost in N.S Dutch win with 8 Artillerys, 2 EarlyFighters and 3 Tanks remaining. Battle score for attacker is -31 Casualties for Yamamoto: 4 Artillerys, 16 Infantrys and 3 Tanks Casualties for British: 13 Infantrys Casualties for Dutch: 1 Artillery and 1 Infantry Battle in Frenchindochina Yamamoto attack with 1 Artillery British defend with 1 Mech.Inf Yamamoto roll dice for 1 Artillery in Frenchindochina, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in Frenchindochina, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Frenchindochina British win with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Artillery Battle in Samar Yamamoto attack with 2 Artillerys and 1 Infantry Americans defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys and 1 Infantry in Samar, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Samar Yamamoto win, taking Samar from Americans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from N.S to Malaya 2 EarlyFighters moved from N.S to sz60 1 Battleship, 1 Carrier and 2 Destroyers moved from sz78 to sz18 1 Destroyer moved from sz18 to sz71 Place Units - Yamamoto 1 Fighter placed in Tokyo 1 Transport placed in sz70 3 Infantrys placed in Davao 4 Destroyers placed in sz78 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
British : 0.67 Yamamoto : -0.83 Americans : -0.67 Dutch : 0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Infantry moved from Burma to Chunking Chinese take Chunking from Yamamoto 1 Tankette moved from Gansu to Shansi Chinese take Shangsi from Hisaichi Chinese take Shansi from Hisaichi 3 Infantrys moved from Sikang to W.Sian 1 Infantry moved from Gansu to Shangsi 3 Infantrys moved from Gansu to N.Shangsi 2 Fighters moved from Gansu to W.Sian 1 EarlyFighter moved from Gansu to N.Shangsi 5 Tanks moved from Szechwan to Sian 5 Tanks and 1 Tankette moved from Gansu to Sian 1 Artillery moved from S.Mongolia to Gansu 1 Mech.Inf moved from Tsingnan to W.Sian Purchase Units - Chinese Chinese buy 6 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 2 Fighters, 3 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 Fighters, 3 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 Fighters, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 3 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 2 : 1/4 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 3 : 1/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Sian Chinese attack with 10 Tanks and 1 Tankette Hisaichi defend with 1 Infantry; Yamamoto defend with 5 Infantrys Chinese roll dice for 10 Tanks and 1 Tankette in Sian, round 2 : 7/11 hits, 5.33 expected hits Hisaichi roll dice for 6 Infantrys in Sian, round 2 : 1/6 hits, 2.00 expected hits 1 Tankette owned by the Chinese, 5 Infantrys owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 10 Tanks remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Tankette Casualties for Hisaichi: 1 Infantry Casualties for Yamamoto: 5 Infantrys Non Combat Move - Chinese 1 Tank and 2 Tankettes moved from Gobi to Gansu 1 Elite and 4 Infantrys moved from Tsingnan to Gansu 5 Infantrys and 1 Marine moved from Xining to Tsingnan 2 Artillerys and 1 Infantry moved from Cheng to Ming Jong 2 Fighters moved from W.Sian to Gansu 1 EarlyFighter moved from N.Shangsi to Gansu 1 Fighter moved from Urumal to Gansu 1 Mech.Inf moved from Urumal to Tsingnan 1 Tank moved from Urumal to Gobi 1 Infantry moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 2 Mech.Infs and 2 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Chinese : 2.00 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 3 Artillerys moved from Hongkong to sz67 3 Infantrys moved from Hongkong to sz67 3 Artillerys, 3 Infantrys and 3 Transports moved from sz67 to sz60 3 Artillerys and 3 Infantrys moved from sz60 to N.S 3 Artillerys moved from S.Borneo to sz60 3 Artillerys moved from sz60 to N.S 4 EarlyFighters moved from sz60 to N.S 1 Bomber and 1 EarlyFighter moved from Malaya to N.S 1 B.Transport and 2 Transports moved from sz60 to sz67 1 Artillery and 2 Infantrys moved from Hopeh to Shansi 3 Mech.Infs moved from Hopeh to N.Shangsi 1 Artillery and 1 Infantry moved from E.Shansi to Shangsi 1 EarlyFighter moved from E.Shansi to Shangsi 1 Artillery, 1 Bomber, 2 EarlyFighters, 6 Infantrys, 3 Mech.Infs, 3 Tanks and 2 Tankettes moved from E.Shansi to N.Shangsi 1 Mech.Inf moved from Tientsin to N.Shangsi 1 Infantry moved from Manchuria to Hsingan 1 Tank moved from Malaya to Frenchindochina 1 Tank moved from Malaya to Frenchindochina Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 B.Transports, 1 Elite, 16 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Tankette Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Tankette in Shansi, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Tankette Battle in N.S Hisaichi attack with 6 Artillerys, 1 Bomber, 5 EarlyFighters and 3 Infantrys British defend with 8 Artillerys and 2 Tanks; Americans defend with 1 EarlyFighter; Anzac defend with 1 EarlyFighter; Dutch defend with 1 Tank Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 6 Artillerys, 1 Bomber, 5 EarlyFighters and 3 Infantrys in N.S, round 2 : 6/15 hits, 5.33 expected hits Dutch roll dice for 8 Artillerys, 2 EarlyFighters and 3 Tanks in N.S, round 2 : 4/13 hits, 5.17 expected hits 6 Artillerys owned by the British, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S Hisaichi roll dice for 5 Artillerys, 1 Bomber and 5 EarlyFighters in N.S, round 3 : 3/11 hits, 4.00 expected hits Dutch roll dice for 2 Artillerys, 2 EarlyFighters and 3 Tanks in N.S, round 3 : 1/7 hits, 3.17 expected hits 2 Artillerys owned by the British, 1 Tank owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S Hisaichi roll dice for 4 Artillerys, 1 Bomber and 5 EarlyFighters in N.S, round 4 : 4/10 hits, 3.67 expected hits Dutch roll dice for 2 EarlyFighters and 2 Tanks in N.S, round 4 : 3/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Anzac, 2 Tanks owned by the British, 1 EarlyFighter owned by the Americans and 3 Artillerys owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from Dutch with 1 Artillery, 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 37 Casualties for Hisaichi: 5 Artillerys and 3 Infantrys Casualties for British: 8 Artillerys and 2 Tanks Casualties for Dutch: 1 Tank Casualties for Americans: 1 EarlyFighter Casualties for Anzac: 1 EarlyFighter Battle in N.Shangsi Hisaichi attack with 1 Artillery, 1 Bomber, 2 EarlyFighters, 6 Infantrys, 7 Mech.Infs, 3 Tanks and 2 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 EarlyFighters, 6 Infantrys, 7 Mech.Infs, 3 Tanks and 2 Tankettes in N.Shangsi, round 2 : 10/22 hits, 8.17 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 Bomber, 2 EarlyFighters, 5 Infantrys, 7 Mech.Infs, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Shangsi Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Frenchindochina Hisaichi attack with 2 Tanks British defend with 1 Mech.Inf Hisaichi roll dice for 2 Tanks in Frenchindochina, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Mech.Inf in Frenchindochina, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Hisaichi lost in Frenchindochina Hisaichi roll dice for 1 Tank in Frenchindochina, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Mech.Inf in Frenchindochina, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Frenchindochina Hisaichi win, taking Frenchindochina from British with 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Tank Casualties for British: 1 Mech.Inf Non Combat Move - Hisaichi 4 EarlyFighters moved from N.S to sz60 1 EarlyFighter moved from N.S to Malaya 1 Bomber moved from N.S to Malaya 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Formosa to sz74 1 Infantry moved from sz74 to Fukien 1 Infantry moved from Hopeh to Shansi 1 Tank moved from Tientsin to E.Shansi 1 Artillery and 1 Infantry moved from Tientsin to Peking 1 Bomber moved from N.Shangsi to E.Shansi 1 EarlyFighter moved from Shangsi to Hanan 1 EarlyFighter moved from N.Shangsi to Nanking 1 EarlyFighter moved from N.Shangsi to E.Shansi 2 Mech.Infs moved from Seoul to Hopeh Place Units - Hisaichi 6 Infantrys placed in Malaya 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Infantrys placed in Hongkong 1 Elite and 2 Infantrys placed in Tientsin 3 Mech.Infs and 2 Tankettes placed in Seoul 2 B.Transports placed in sz79 Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Hisaichi : 0.83 British : 0.33 Chinese : -0.17 Dutch : -2.33





