0% for April

entek -VS-dawgoneit in the T.R.S. continued series.

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Infantry moved from Vostok to Angarsk
                  Masaharu take Angarsk from Russians
            1 Infantry moved from Ostrov to sz1
            1 Infantry moved from sz1 to Yakutsk
                  Masaharu take Yakutsk from Russians
            2 Artillerys, 7 Infantrys and 2 Tanks moved from Belogorsk to Quingdao
            1 Infantry and 1 Tank moved from Vostok to Quingdao
            1 Artillery and 3 Infantrys moved from Amursk to Belogorsk
            5 Transports moved from sz1 to sz15
            6 Infantrys moved from Akina to sz15
            3 Infantrys moved from N.Japan to sz15
            9 Infantrys and 5 Transports moved from sz15 to sz1
            9 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 2 Destroyers and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Artillery and 2 Infantrys placed in Amursk
            1 Artillery and 3 Infantrys placed in Manchuria
            2 Infantrys placed in Akina
            2 Destroyers placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 EarlyFighter and 3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Artillery moved from Bratsk to Ustkut
            2 Infantrys moved from Ustkut to Ulaan Ude
            3 Mech.Infs moved from Kaask to Ulaan Ude
            2 Infantrys and 1 Marine moved from Kaask to Kyzal
            1 Infantry moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            3 Infantrys, 1 Marine and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Artillerys moved from Nagasaki to sz78
            1 Tank moved from Nagasaki to sz78
            2 Infantrys moved from Nagasaki to sz78
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68
            1 Artillery, 1 Infantry and 1 Tank moved from sz68 to Mindor
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz68
            2 Artillerys and 1 Infantry moved from sz68 to Punay
                  Yamamoto take Punay from Americans
            2 EarlyFighters moved from sz60 to sz58
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery and 2 Infantrys moved from sz70 to Celebs
            1 Infantry moved from Ceram to sz48
            1 Infantry and 1 T.Boat moved from sz48 to sz47
            1 Infantry moved from sz47 to New Britain
                  Yamamoto take New Britain from British
            1 EarlyFighter moved from sz78 to sz19
            1 Destroyer moved from sz18 to sz19
            1 Transport moved from sz60 to sz74
            2 B.Transports and 5 Transports moved from sz60 to sz74
            3 Infantrys moved from Tokyo to S.Japan
            1 Artillery moved from Tokyo to S.Japan
            3 Tanks moved from Kwangsi to Chunking
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 4 Artillerys, 1 B.Transport, 1 Battleship, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz58
                Yamamoto attack with 2 EarlyFighters
                Americans defend with 1 Transport
                    Yamamoto roll dice for 2 EarlyFighters in sz58, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in sz58
                Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Mindor
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mindor, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 Infantrys in Mindor, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindor
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Mindor, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Americans: 2 Infantrys
            Battle in sz19
                Yamamoto attack with 1 Destroyer and 1 EarlyFighter
                Americans defend with 1 Battleship
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship in sz19, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship in sz19, round 3 : 1/1 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz19
                    Yamamoto roll dice for 1 Destroyer in sz19, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship in sz19, round 4 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz19
                Americans win with no units remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Destroyer and 1 EarlyFighter
                Casualties for Americans: 1 Battleship
            Battle in Celebs
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Celebs, round 2 : 0/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Celebs
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Celebs
                    Yamamoto roll dice for 1 Artillery in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Celebs, round 5 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 5 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Celebs, round 6 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 6 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto and 1 Tank owned by the Americans lost in Celebs
                Dutch win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 Tank
            Battle in Chunking
                Yamamoto attack with 3 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 Tanks in Chunking, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 2 Tanks remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz58 to sz60
            1 Bomber moved from N.B to Davao
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            1 B.Transport, 1 Battleship and 1 Destroyer placed in sz78
            2 Artillerys and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Americans : 0.83
    Chinese : 0.67
    Dutch : 0.50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to Szechwan
            2 EarlyFighters and 1 Fighter moved from Sikang to Szechwan
            2 Infantrys moved from Gansu to Szechwan
            5 Tanks moved from N.Shangsi to Szechwan
            1 Mech.Inf moved from N.Shangsi to Szechwan
            3 Tanks moved from Khan to Gansu
            1 Artillery and 1 Infantry moved from Khan to S.Mongolia
            1 Tank and 2 Tankettes moved from Gobi to Gansu
            3 Artillerys and 6 Infantrys moved from N.Shangsi to Gansu
            3 Infantrys moved from Tsingnan to Sikang
            2 Artillerys moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            1 Fighter moved from Xining to Szechwan
            1 Elite and 4 Infantrys moved from Xining to Tsingnan
            2 Tankettes moved from Urumal to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            1 Tank moved from Urumal to Gobi
            1 Artillery moved from Agra to Cheng
            1 Artillery and 1 Infantry moved from Yecheng to Cheng
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Fighter, 6 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 EarlyFighters, 2 Fighters, 3 Infantrys, 1 Mech.Inf and 5 Tanks
                Hisaichi defend with 1 Artillery, 1 Infantry and 5 Tanks
                    Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Infantrys, 1 Mech.Inf and 5 Tanks in Szechwan, round 2 : 6/13 hits, 5.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Szechwan, round 2 : 4/7 hits, 3.17 expected hits
                1 Mech.Inf owned by the Chinese, 4 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 EarlyFighters, 2 Fighters and 5 Tanks in Szechwan, round 3 : 3/9 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Tank in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Chinese and 1 Tank owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 5 Tanks remaining. Battle score for attacker is 12
                Casualties for Chinese: 1 EarlyFighter, 3 Infantrys and 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 5 Tanks
    
        Non Combat Move - Chinese
            1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu
    
        Place Units - Chinese
            1 Fighter, 1 Mech.Inf and 1 Tank placed in Urumal
            5 Infantrys and 1 Marine placed in Xining
            1 Infantry placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Chinese : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            3 Artillerys moved from Hongkong to sz67
            2 Artillerys moved from N.French I. to sz67
            2 Infantrys moved from N.French I. to sz67
            3 Infantrys moved from Hongkong to sz67
            5 Artillerys, 5 Infantrys and 5 Transports moved from sz67 to sz60
            5 Artillerys and 5 Infantrys moved from sz60 to S.Borneo
            1 Artillery and 2 Infantrys moved from Malaya to sz60
            2 Infantrys moved from sz60 to S.Borneo
            1 Artillery moved from sz60 to S.Borneo
            2 EarlyFighters moved from sz60 to S.Borneo
            2 Bombers and 2 EarlyFighters moved from Malaya to S.Borneo
            2 Infantrys moved from E.Shansi to N.Shangsi
            2 EarlyFighters moved from E.Shansi to N.Shangsi
            1 Bomber moved from Peking to N.Shangsi
            1 Artillery and 1 Infantry moved from Hanan to W.Sian
            1 EarlyFighter moved from Hanan to W.Sian
            2 EarlyFighters moved from sz60 to S.Borneo
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 4 Artillerys, 1 Bunker, 1 Factory, 3 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Shangsi
                Hisaichi attack with 1 Bomber, 2 EarlyFighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 2 EarlyFighters and 2 Infantrys in N.Shangsi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Bomber, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Hisaichi attack with 6 Artillerys, 2 Bombers, 6 EarlyFighters and 7 Infantrys
                Dutch defend with 1 AAGun, 3 Artillerys, 2 EarlyFighters, 1 Factory, 3 Fighters, 3 Infantrys and 4 Tanks
                    AA fire in S.Borneo : 2/8 hits, 1.33 expected hits
                    1 Bomber owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 6 Artillerys, 1 Bomber, 5 EarlyFighters and 7 Infantrys in S.Borneo, round 2 : 7/19 hits, 6.50 expected hits
                    Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 3 Fighters, 3 Infantrys and 4 Tanks in S.Borneo, round 2 : 6/15 hits, 7.00 expected hits
                    3 Artillerys owned by the Dutch, 3 Infantrys owned by the Dutch, 1 Tank owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 6 Artillerys, 1 Bomber, 5 EarlyFighters and 1 Infantry in S.Borneo, round 3 : 5/13 hits, 4.67 expected hits
                    Dutch roll dice for 2 EarlyFighters, 3 Fighters and 3 Tanks in S.Borneo, round 3 : 4/8 hits, 4.50 expected hits
                    2 EarlyFighters owned by the Dutch, 3 Tanks owned by the Dutch, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber and 5 EarlyFighters in S.Borneo, round 4 : 6/9 hits, 3.33 expected hits
                    Dutch roll dice for 3 Fighters in S.Borneo, round 4 : 0/3 hits, 2.00 expected hits
                    3 Fighters owned by the Dutch lost in S.Borneo
                Hisaichi captures 17PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys, 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 36
                Casualties for Hisaichi: 3 Artillerys, 1 Bomber, 1 EarlyFighter and 7 Infantrys
                Casualties for Dutch: 3 Artillerys, 2 EarlyFighters, 3 Fighters, 3 Infantrys and 4 Tanks
            Battle in W.Sian
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Sian, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from W.Sian to Shangsi
            1 Bomber and 2 EarlyFighters moved from N.Shangsi to E.Shansi
            1 Artillery, 2 Infantrys and 3 Mech.Infs moved from Peking to E.Shansi
            1 Artillery and 3 Infantrys moved from Tientsin to Hopeh
            3 Mech.Infs moved from Seoul to Hopeh
            1 Infantry moved from Seoul to Manchuria
            1 EarlyFighter moved from Shangsi to E.Shansi
            1 EarlyFighter moved from S.Borneo to Malaya
            4 EarlyFighters moved from S.Borneo to sz60
            1 Bomber moved from S.Borneo to Malaya
            2 Destroyers moved from sz79 to sz78
    
        Place Units - Hisaichi
            1 Bunker and 1 Factory placed in Malaya
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery, 1 Mech.Inf and 1 Tank placed in Tientsin
            2 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.17
    AA fire in S.Borneo : : 0.67
    Chinese : -0.67
    Dutch : -3.50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary: Dutch round 4

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 T.Boat moved from sz69 to sz68
            1 Artillery and 1 Infantry moved from W.Borneo to sz60
            1 Infantry moved from E.Borneo to sz60
            1 Artillery moved from W.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Celebs
                  Thai take Celebs from Dutch
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Bali
                  Thai take Bali from Dutch
            1 Destroyer moved from sz60 to sz59
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 1 Elite, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 AAGun, 1 EarlyFighter, 1 Elite, 1 Tank and 4 Tankettes moved from Phuket to Malaya
            1 Elite, 1 Infantry and 1 Tank moved from Thailand to Malaya
    
        Place Units - Thai
            1 Elite, 1 Fighter and 4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Infantrys moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Mech.Inf moved from Bengal to N.French I.
                  British take N.French I. from Hisaichi
            1 Mech.Inf moved from N.French I. to Frenchindochina
                  British take Frenchindochina from Thai
            2 Mech.Infs moved from Bengal to Chunking
            1 Tank moved from E.Tibet to Chunking
            3 Artillerys and 1 Infantry moved from E.Tibet to N.Chunking
            4 Artillerys and 4 Infantrys moved from Calcutta to sz63
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Infantrys moved from sz66 to N.S
            2 B.Transports moved from sz61 to sz63
            2 Infantrys moved from Bengal to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to N.S
            3 Mech.Infs moved from Dheli to Bengal
            1 EarlyFighter moved from Buru to sz59
            1 Fighter moved from Moresby to sz59
            2 Infantrys moved from Anchorage to Alaska
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 4 Infantrys, 1 L.Fighter, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Chunking
                British attack with 3 Artillerys and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Infantry
                    British roll dice for 3 Artillerys and 1 Infantry in N.Chunking, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 Artillerys and 1 Infantry in N.Chunking, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in sz59
                British attack with 1 EarlyFighter and 1 Fighter
                Thai defend with 1 Destroyer and 2 Transports
                    British roll dice for 1 EarlyFighter and 1 Fighter in sz59, round 2 : 1/2 hits, 0.83 expected hits
                    Thai roll dice for 1 Destroyer and 2 Transports in sz59, round 2 : 1/3 hits, 0.83 expected hits
                    1 Transport owned by the Thai and 1 EarlyFighter owned by the British lost in sz59
                    British roll dice for 1 Fighter in sz59, round 3 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the British lost in sz59
                Thai win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -12
                Casualties for British: 1 EarlyFighter and 1 Fighter
                Casualties for Thai: 1 Transport
            Battle in Chunking
                British attack with 2 Mech.Infs and 1 Tank
                Yamamoto defend with 2 Tanks
                    British roll dice for 2 Mech.Infs and 1 Tank in Chunking, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Tanks in Chunking, round 2 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Chunking
                    British roll dice for 1 Tank in Chunking, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in Chunking, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Tank owned by the Yamamoto lost in Chunking
                Yamamoto win with no units remaining. Battle score for attacker is -5
                Casualties for British: 2 Mech.Infs and 1 Tank
                Casualties for Yamamoto: 2 Tanks
    
        Non Combat Move - British
            8 Infantrys moved from Bengal to Burma
            3 Destroyers and 2 Submarines moved from sz61 to sz66
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
            1 L.Fighter placed in Moresby
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Hisaichi : -1.33
    Yamamoto : 1.50
    Thai : 0.50
    

    Savegame

  • 20 19 18 17 16

    Anzac and US?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            3 EarlyFighters moved from N.S to sz59
            1 Artillery moved from Java to Bali
            1 Tank moved from Soem to Bali
            2 Tanks moved from Sumatra to Bali
            5 Transports moved from sz56 to sz57
            10 Infantrys moved from Soem to sz57
            10 Infantrys and 5 Transports moved from sz57 to sz56
            10 Infantrys moved from sz56 to Sumatra
            2 T.Boats moved from sz51 to sz50
            1 Artillery moved from Derby to sz50
            5 Infantrys moved from Derby to sz50
            1 Artillery and 5 Infantrys moved from sz50 to Soem
            1 Infantry moved from Melbourne to S.W.Australia
            2 Artillerys and 1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 3 EarlyFighters
                Thai defend with 1 Destroyer and 1 Transport
                    Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer and 1 Transport in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz59
                    Anzac roll dice for 2 EarlyFighters in sz59, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 1/2 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz59
                 retreated to sz59
                Thai win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -16
                Casualties for Anzac: 2 EarlyFighters
            Battle in Bali
                Anzac attack with 1 Artillery and 3 Tanks
                Thai defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Artillery and 3 Tanks in Bali, round 2 : 4/4 hits, 1.83 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Bali, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Bali
                Anzac win, taking Bali from Thai with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to N.S
    
        Place Units - Anzac
            2 Transports placed in sz50
            1 Artillery placed in W.Australia
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.50
    Thai : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 B.Transport moved from sz4 to sz5
            2 Tanks moved from N.Canada to sz5
            1 Infantry moved from N.Canada to sz5
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz5 to sz4
            1 Transport moved from sz4 to sz5
            1 Artillery and 1 Infantry moved from N.Canada to Anchorage
            3 Infantrys moved from Anchorage to Alaska
            1 Tank moved from Alaska to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            2 Infantrys and 3 Tanks moved from sz4 to Palana
            1 Artillery moved from N.Canada to Anchorage
            4 Infantrys moved from British Columbia to N.Canada
            2 Artillerys and 3 Infantrys moved from Seattle to British Columbia
            1 Carrier, 3 Destroyers and 2 Fighters moved from sz25 to sz20
            1 Destroyer and 1 Submarine moved from sz23 to sz25
            1 Fighter moved from Pearl Harbor to Wake
            1 Artillery moved from Gaferut to Pikelot
            2 Infantrys moved from Pula to Pikelot
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Factory, 2 Fighters and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Factory placed in Rocky Mt
            1 B.Carrier placed in sz25
            1 B.Transport and 1 Fighter placed in sz25
            1 Fighter placed in sz25
            2 Destroyers placed in sz23
            2 Tanks placed in Alaska
            Americans undo move 5.
            Americans undo move 3.
            1 Destroyer and 1 Fighter placed in sz25
            Americans undo move 4.
            1 B.Transport and 1 Destroyer placed in sz4
            2 Tanks placed in Anchorage
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek said in entek -VS-dawgoneit in the T.R.S. continued series.:

    Anzac and US?

    sorry about that

  • 20 19 18 17 16

    @dawgoneit No worries

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Infantry moved from Yakutsk to Magadan
                  Masaharu take Magadan from Russians
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 13 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
    
        Non Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
            1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao
            9 Infantrys moved from Vostok to Quingdao
            1 Artillery and 3 Infantrys moved from Manchuria to Belogorsk
            2 Destroyers moved from sz15 to sz7
            2 Destroyers moved from sz1 to sz7
            1 T.Boat and 5 Transports moved from sz1 to sz15
    
        Place Units - Masaharu
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            6 Infantrys and 1 Marine placed in Akina
            1 S.Sub placed in sz16
    
        Turn Complete - Masaharu
            Masaharu collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude
            1 Artillery moved from Ustkut to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys and 1 Marine moved from Kaask to Kyzal
            4 Infantrys moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Kyzyl
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Artillery moved from Ulaan Ude to Irkutsk
            1 Infantry moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Irkutsk
                Russians attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            1 Elite, 4 Infantrys and 1 Tank placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Russians : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Tanks moved from Nagasaki to sz74
            1 Artillery moved from Naha to sz74
            1 Artillery moved from S.Japan to sz74
            15 Infantrys moved from Nagasaki to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz60
            1 B.Transport and 4 Infantrys moved from sz74 to sz60
            8 Infantrys moved from sz60 to N.S
            2 EarlyFighters moved from sz60 to N.S
            1 Bomber moved from Davao to N.S
            2 Artillerys, 7 Infantrys, 3 Tanks and 6 Transports moved from sz74 to sz60
            2 Artillerys, 7 Infantrys and 3 Tanks moved from sz60 to N.S
            2 Artillerys and 1 Infantry moved from Punay to sz68
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz68 to sz60
            1 Infantry moved from sz60 to N.S
            2 Artillerys moved from sz60 to N.S
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Artillery and 1 Transport moved from sz70 to sz67
            1 Artillery moved from sz67 to Frenchindochina
            1 Tank moved from Mindor to sz68
            1 B.Transport and 1 Tank moved from sz68 to sz67
            1 Tank moved from sz67 to N.French I.
                  Yamamoto take N.French I. from British
            1 Infantry moved from New Britain to sz47
            1 Infantry and 1 T.Boat moved from sz47 to sz46
            1 Infantry moved from sz46 to Townsville
                  Yamamoto take Townsville from Anzac
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to N.G
                  Yamamoto take N.G from British
            5 Infantrys moved from Shangsi to Sian
            1 Infantry moved from Tokyo to sz78
            2 Artillerys moved from Tokyo to sz78
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz71
            2 Artillerys and 1 Infantry moved from sz71 to Samar
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Destroyers, 1 Fighter, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 4 Artillerys, 1 Bomber, 2 EarlyFighters, 16 Infantrys and 3 Tanks
                British defend with 8 Artillerys, 13 Infantrys and 2 Tanks; Americans defend with 1 EarlyFighter; Anzac defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 EarlyFighters, 16 Infantrys and 3 Tanks in N.S, round 2 : 9/26 hits, 7.50 expected hits
                    Dutch roll dice for 9 Artillerys, 2 EarlyFighters, 14 Infantrys and 3 Tanks in N.S, round 2 : 11/28 hits, 10.17 expected hits
                    11 Infantrys owned by the Yamamoto, 8 Infantrys owned by the British and 1 Infantry owned by the Dutch lost in N.S
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 EarlyFighters, 5 Infantrys and 3 Tanks in N.S, round 3 : 4/15 hits, 5.67 expected hits
                    Dutch roll dice for 9 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks in N.S, round 3 : 5/19 hits, 7.17 expected hits
                    5 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in N.S
                1 Bomber owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto retreated
                    Yamamoto roll dice for 4 Artillerys and 3 Tanks in N.S, round 4 : 1/7 hits, 2.83 expected hits
                    Dutch roll dice for 9 Artillerys, 2 EarlyFighters, 1 Infantry and 3 Tanks in N.S, round 4 : 6/15 hits, 5.83 expected hits
                    4 Artillerys owned by the Yamamoto, 1 Infantry owned by the British and 2 Tanks owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Tank in N.S, round 5 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 9 Artillerys, 2 EarlyFighters and 3 Tanks in N.S, round 5 : 7/14 hits, 5.50 expected hits
                    1 Artillery owned by the Dutch and 1 Tank owned by the Yamamoto lost in N.S
                Dutch win with 8 Artillerys, 2 EarlyFighters and 3 Tanks remaining. Battle score for attacker is -31
                Casualties for Yamamoto: 4 Artillerys, 16 Infantrys and 3 Tanks
                Casualties for British: 13 Infantrys
                Casualties for Dutch: 1 Artillery and 1 Infantry
            Battle in Frenchindochina
                Yamamoto attack with 1 Artillery
                British defend with 1 Mech.Inf
                    Yamamoto roll dice for 1 Artillery in Frenchindochina, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in Frenchindochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Frenchindochina
                British win with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 Artillery
            Battle in Samar
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Samar, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from N.S to Malaya
            2 EarlyFighters moved from N.S to sz60
            1 Battleship, 1 Carrier and 2 Destroyers moved from sz78 to sz18
            1 Destroyer moved from sz18 to sz71
    
        Place Units - Yamamoto
            1 Fighter placed in Tokyo
            1 Transport placed in sz70
            3 Infantrys placed in Davao
            4 Destroyers placed in sz78
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Yamamoto : -0.83
    Americans : -0.67
    Dutch : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Burma to Chunking
                  Chinese take Chunking from Yamamoto
            1 Tankette moved from Gansu to Shansi
                  Chinese take Shangsi from Hisaichi
                  Chinese take Shansi from Hisaichi
            3 Infantrys moved from Sikang to W.Sian
            1 Infantry moved from Gansu to Shangsi
            3 Infantrys moved from Gansu to N.Shangsi
            2 Fighters moved from Gansu to W.Sian
            1 EarlyFighter moved from Gansu to N.Shangsi
            5 Tanks moved from Szechwan to Sian
            5 Tanks and 1 Tankette moved from Gansu to Sian
            1 Artillery moved from S.Mongolia to Gansu
            1 Mech.Inf moved from Tsingnan to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 2 Fighters, 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Fighters, 3 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 2 Fighters, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter and 3 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 2 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 3 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Chinese attack with 10 Tanks and 1 Tankette
                Hisaichi defend with 1 Infantry; Yamamoto defend with 5 Infantrys
                    Chinese roll dice for 10 Tanks and 1 Tankette in Sian, round 2 : 7/11 hits, 5.33 expected hits
                    Hisaichi roll dice for 6 Infantrys in Sian, round 2 : 1/6 hits, 2.00 expected hits
                    1 Tankette owned by the Chinese, 5 Infantrys owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 10 Tanks remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Tankette
                Casualties for Hisaichi: 1 Infantry
                Casualties for Yamamoto: 5 Infantrys
    
        Non Combat Move - Chinese
            1 Tank and 2 Tankettes moved from Gobi to Gansu
            1 Elite and 4 Infantrys moved from Tsingnan to Gansu
            5 Infantrys and 1 Marine moved from Xining to Tsingnan
            2 Artillerys and 1 Infantry moved from Cheng to Ming Jong
            2 Fighters moved from W.Sian to Gansu
            1 EarlyFighter moved from N.Shangsi to Gansu
            1 Fighter moved from Urumal to Gansu
            1 Mech.Inf moved from Urumal to Tsingnan
            1 Tank moved from Urumal to Gobi
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Mech.Infs and 2 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 2.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            3 Artillerys moved from Hongkong to sz67
            3 Infantrys moved from Hongkong to sz67
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz67 to sz60
            3 Artillerys and 3 Infantrys moved from sz60 to N.S
            3 Artillerys moved from S.Borneo to sz60
            3 Artillerys moved from sz60 to N.S
            4 EarlyFighters moved from sz60 to N.S
            1 Bomber and 1 EarlyFighter moved from Malaya to N.S
            1 B.Transport and 2 Transports moved from sz60 to sz67
            1 Artillery and 2 Infantrys moved from Hopeh to Shansi
            3 Mech.Infs moved from Hopeh to N.Shangsi
            1 Artillery and 1 Infantry moved from E.Shansi to Shangsi
            1 EarlyFighter moved from E.Shansi to Shangsi
            1 Artillery, 1 Bomber, 2 EarlyFighters, 6 Infantrys, 3 Mech.Infs, 3 Tanks and 2 Tankettes moved from E.Shansi to N.Shangsi
            1 Mech.Inf moved from Tientsin to N.Shangsi
            1 Infantry moved from Manchuria to Hsingan
            1 Tank moved from Malaya to Frenchindochina
            1 Tank moved from Malaya to Frenchindochina
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 B.Transports, 1 Elite, 16 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Tankette
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tankette in Shansi, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Tankette
            Battle in N.S
                Hisaichi attack with 6 Artillerys, 1 Bomber, 5 EarlyFighters and 3 Infantrys
                British defend with 8 Artillerys and 2 Tanks; Americans defend with 1 EarlyFighter; Anzac defend with 1 EarlyFighter; Dutch defend with 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 6 Artillerys, 1 Bomber, 5 EarlyFighters and 3 Infantrys in N.S, round 2 : 6/15 hits, 5.33 expected hits
                    Dutch roll dice for 8 Artillerys, 2 EarlyFighters and 3 Tanks in N.S, round 2 : 4/13 hits, 5.17 expected hits
                    6 Artillerys owned by the British, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 5 Artillerys, 1 Bomber and 5 EarlyFighters in N.S, round 3 : 3/11 hits, 4.00 expected hits
                    Dutch roll dice for 2 Artillerys, 2 EarlyFighters and 3 Tanks in N.S, round 3 : 1/7 hits, 3.17 expected hits
                    2 Artillerys owned by the British, 1 Tank owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber and 5 EarlyFighters in N.S, round 4 : 4/10 hits, 3.67 expected hits
                    Dutch roll dice for 2 EarlyFighters and 2 Tanks in N.S, round 4 : 3/4 hits, 2.00 expected hits
                    1 EarlyFighter owned by the Anzac, 2 Tanks owned by the British, 1 EarlyFighter owned by the Americans and 3 Artillerys owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from Dutch with 1 Artillery, 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 37
                Casualties for Hisaichi: 5 Artillerys and 3 Infantrys
                Casualties for British: 8 Artillerys and 2 Tanks
                Casualties for Dutch: 1 Tank
                Casualties for Americans: 1 EarlyFighter
                Casualties for Anzac: 1 EarlyFighter
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery, 1 Bomber, 2 EarlyFighters, 6 Infantrys, 7 Mech.Infs, 3 Tanks and 2 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 EarlyFighters, 6 Infantrys, 7 Mech.Infs, 3 Tanks and 2 Tankettes in N.Shangsi, round 2 : 10/22 hits, 8.17 expected hits
                    Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 Bomber, 2 EarlyFighters, 5 Infantrys, 7 Mech.Infs, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Shangsi
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Frenchindochina
                Hisaichi attack with 2 Tanks
                British defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Tanks in Frenchindochina, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Frenchindochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi lost in Frenchindochina
                    Hisaichi roll dice for 1 Tank in Frenchindochina, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Mech.Inf in Frenchindochina, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Frenchindochina
                Hisaichi win, taking Frenchindochina from British with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Tank
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from N.S to sz60
            1 EarlyFighter moved from N.S to Malaya
            1 Bomber moved from N.S to Malaya
            1 T.Boat moved from sz67 to sz74
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from sz74 to Fukien
            1 Infantry moved from Hopeh to Shansi
            1 Tank moved from Tientsin to E.Shansi
            1 Artillery and 1 Infantry moved from Tientsin to Peking
            1 Bomber moved from N.Shangsi to E.Shansi
            1 EarlyFighter moved from Shangsi to Hanan
            1 EarlyFighter moved from N.Shangsi to Nanking
            1 EarlyFighter moved from N.Shangsi to E.Shansi
            2 Mech.Infs moved from Seoul to Hopeh
    
        Place Units - Hisaichi
            6 Infantrys placed in Malaya
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Infantrys placed in Hongkong
            1 Elite and 2 Infantrys placed in Tientsin
            3 Mech.Infs and 2 Tankettes placed in Seoul
            2 B.Transports placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    British : 0.33
    Chinese : -0.17
    Dutch : -2.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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