I will resume. Just stated that I need to be more vigilant…. I have been doing the same move with US for the last … idk… 8 turns? Meaning I might get sloppy and predictable.
But we will go on!
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 warrior moved from Pella to Sardica
1 skirmisher moved from Pella to Sardica
2 cavalrys moved from Thessalonica to Sardica
1 phalanx moved from Dodona to Delphi
1 skirmisher moved from Larissa to Delphi
1 warrior moved from Dodona to Delphi
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 1 bireme, 1 cavalry, 1 phalanx and 5 skirmishers; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in Sardica
Macedonia attack with 2 cavalrys, 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher and 2 warriors
Macedonia roll dice for 2 cavalrys, 1 skirmisher and 1 warrior in Sardica, round 2 : 2/4 hits, 1.17 expected hits
AI_Barbarians roll dice for 1 skirmisher and 2 warriors in Sardica, round 2 : 1/3 hits, 0.83 expected hits
1 warrior owned by the AI_Barbarians, 1 skirmisher owned by the AI_Barbarians and 1 skirmisher owned by the Macedonia lost in Sardica
Macedonia roll dice for 2 cavalrys and 1 warrior in Sardica, round 3 : 1/3 hits, 1.00 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Sardica
Macedonia win, taking Sardica from AI_Barbarians with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 12
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Barbarians: 1 skirmisher and 2 warriors
Battle in Delphi
Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior
GreekCityStates defend with 1 hoplite and 1 skirmisher
Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 2 : 2/3 hits, 1.00 expected hits
GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 1/2 hits, 0.67 expected hits
1 hoplite owned by the GreekCityStates, 1 skirmisher owned by the Macedonia and 1 skirmisher owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 warrior remaining. Battle score for attacker is 7
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 hoplite and 1 skirmisher
Non Combat Move - Macedonia
1 catapult moved from Dodona to Larissa
1 phalanx moved from Dodona to Larissa
2 skirmishers moved from Apollonia to Pella
1 phalanx moved from Byzantium to SZ 70
1 phalanx moved from SZ 70 to Larissa
1 warrior moved from Thessalonica to Pella
3 skirmishers moved from Thessalonica to Larissa
Place Units - Macedonia
1 bireme placed in SZ 70
1 cavalry and 1 skirmisher placed in Apollonia
1 phalanx and 5 skirmishers placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 1,1 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 46 PUs
Combat Hit Differential Summary :
Macedonia : 1.83
AI_Barbarians : -0.17
GreekCityStates : 0.33
Territory Summary for Macedonia :
Pella : 2 skirmishers and 1 warrior
Thessalonica : 1 city, 1 phalanx, 5 skirmishers and 3 walls
Larissa : 1 catapult, 1 leader, 10 phalanxs, 5 skirmishers and 3 warriors
Byzantium : 1 skirmisher
SZ 70 : 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
Delphi : 1 flag, 1 phalanx and 1 warrior
Sardica : 2 cavalrys and 1 warrior
Apollonia : 1 flag, 1 cavalry, 1 city, 1 skirmisher and 1 wall
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 hoplite moved from Antioch to SZ 61
1 hoplite and 1 quadrireme moved from SZ 61 to SZ 65
1 hoplite moved from SZ 65 to Rhodos
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65
1 cataphract and 1 warelephant moved from Antioch to Tavium
1 hoplite moved from Antioch to Tarsus
1 hoplite moved from Antioch to Tarsus
1 hoplite moved from Damascus to Jerusalem
7 cataphracts, 1 catapult, 10 hoplites, 1 leader, 7 phalanxs and 1 warelephant moved from Pharan to Jerusalem
1 hoplite moved from Antioch to Sidon
1 cataphract moved from Euphrates to Susa
2 cataphracts and 1 warelephant moved from Vologesia to Babylon
1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant moved from Seleucia to Susa
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 6 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Rhodos
Battle in Babylon
Seleucid attack with 2 cataphracts and 1 warelephant
Parthia defend with 1 cataphract and 1 warelephant
Seleucid roll dice for 2 cataphracts and 1 warelephant in Babylon, round 2 : 1/3 hits, 2.00 expected hits
Parthia roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 0/2 hits, 1.00 expected hits
1 cataphract owned by the Parthia lost in Babylon
Seleucid roll dice for 2 cataphracts and 1 warelephant in Babylon, round 3 : 1/3 hits, 2.00 expected hits
Parthia roll dice for 1 warelephant in Babylon, round 3 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid and 1 warelephant owned by the Parthia lost in Babylon
Seleucid win, taking Rhodos from GreekCityStates, taking Babylon from Parthia with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 10
Casualties for Parthia: 1 cataphract and 1 warelephant
Casualties for Seleucid: 1 cataphract
Battle in Susa
Seleucid attack with 1 cataphract, 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant
Parthia defend with 6 archers, 2 catapults and 2 walls
AAwall fire in Susa : 0/2 hits, 1.00 expected hits
Seleucid roll dice for 1 cataphract, 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant in Susa, round 2 : 9/16 hits, 8.17 expected hits
Units damaged: 1 wall owned by the Parthia
Parthia roll dice for 6 archers, 2 catapults and 2 walls in Susa, round 2 : 8/10 hits, 5.33 expected hits
1 wall owned by the Parthia, 4 archers owned by the Parthia, 1 cataphract owned by the Seleucid, 6 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid and 2 catapults owned by the Parthia lost in Susa
7 phalanxs owned by the Seleucid and 1 warelephant owned by the Seleucid retreated to Seleucia
Parthia win with 2 archers and 1 wall remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 cataphract, 1 catapult and 6 hoplites
Casualties for Parthia: 4 archers, 2 catapults and 1 wall
Non Combat Move - Seleucid
1 hoplite and 1 warelephant moved from Euphrates to Seleucia
Place Units - Seleucid
1 cataphract, 1 hoplite and 1 warelephant placed in Antioch
1 warelephant placed in Antioch
5 hoplites and 1 phalanx placed in Seleucia
1 cataphract placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 2,3 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 89 PUs; end with 89 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 87 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 84 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 87 PUs
Combat Hit Differential Summary :
Parthia : 2.17
AAwall fire in Susa : : -1.00
Seleucid : -1.17
Territory Summary for Seleucid :
Jerusalem : 1 flag, 7 cataphracts, 1 catapult, 11 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Petra : 1 flag
Babylon : 1 flag, 1 cataphract and 1 warelephant
Heraclea Pontica : 1 hoplite
Tavium : 1 cataphract and 1 warelephant
Salamis : 1 flag, 1 catapult and 2 hoplites
Ninive : 1 hoplite
Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 2 warelephants
SZ 65 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
Tarsus : 2 hoplites
Seleucia : 1 cataphract, 1 city, 6 hoplites, 8 phalanxs, 3 walls and 2 warelephants
Rhodos : 1 flag, 1 hoplite
Sidon : 1 flag, 1 hoplite
Pharan : 1 flag
Production/PUs Summary :
RomanRepublic : 62 / 65
GreekCityStates : 28 / 38
Pergamon : 27 / 24
Carthage : 68 / 75
Macedonia : 45 / 46
Bosporus : 34 / 32
Pontus : 13 / 11
Seleucid : 89 / 87
Egypt : 25 / 30
Parthia : 30 / 45
Armenia : 20 / 25
AI_Barbarians : 9 / 20
AI_Neutral : 132 / 603
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 archer moved from Memphis to Pharan
Egypt take Pharan from Seleucid
Purchase Units - Egypt
Trigger EGYtradeWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer, 1 catapult, 1 chariot and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Non Combat Move - Egypt
1 catapult moved from Alexandria to Memphis
1 phalanx moved from Alexandria to Memphis
1 archer moved from Alexandria to Memphis
Place Units - Egypt
1 archer, 1 catapult, 1 chariot, 1 phalanx and 1 wall placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs
Egypt collect 2 PUs from War Bonds; end with 30 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 27 PUs
Combat Hit Differential Summary :
Egypt rolls : : 0.00
Territory Summary for Egypt :
Memphis : 9 archers, 2 catapults, 6 chariots, 1 leader, 12 phalanxs and 4 warelephants
Alexandria : 1 archer, 1 catapult, 1 chariot, 1 city, 2 phalanxs and 3 walls
Cyrene : 1 archer
Pharan : 1 archer
Production/PUs Summary :
RomanRepublic : 62 / 65
GreekCityStates : 28 / 38
Pergamon : 27 / 24
Carthage : 68 / 75
Macedonia : 45 / 46
Bosporus : 34 / 32
Pontus : 13 / 11
Seleucid : 86 / 87
Egypt : 28 / 27
Parthia : 30 / 45
Armenia : 20 / 25
AI_Barbarians : 9 / 20
AI_Neutral : 132 / 603
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 unit repaired.
1 cataphract, 1 horsearcher and 1 warelephant moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 2 archers, 1 cataphract, 1 catapult and 2 horsearchers; Remaining resources: 2 PUs; 2 techTokens;
Combat - Parthia
Battle in Babylon
Parthia attack with 1 cataphract, 1 horsearcher and 1 warelephant
Seleucid defend with 1 cataphract and 1 warelephant
Parthia roll dice for 1 cataphract, 1 horsearcher and 1 warelephant in Babylon, round 2 : 3/3 hits, 1.67 expected hits
Seleucid roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.00 expected hits
1 cataphract owned by the Seleucid, 1 horsearcher owned by the Parthia, 1 warelephant owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
Parthia win, taking Babylon from Seleucid with 1 warelephant remaining. Battle score for attacker is 4
Casualties for Parthia: 1 cataphract and 1 horsearcher
Casualties for Seleucid: 1 cataphract and 1 warelephant
Non Combat Move - Parthia
1 catapult moved from Persepolis to Susa
3 archers moved from Persepolis to Susa
1 archer moved from Albana to Armavira
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Albana
1 archer moved from Gazaca to Cyropolis
Place Units - Parthia
2 archers, 1 cataphract, 1 catapult and 2 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 1,4 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 37 PUs; end with 39 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 37 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 42 PUs
Combat Hit Differential Summary :
Parthia : 1.33
Seleucid : 1.00
Territory Summary for Parthia :
Albana : 1 archer
Babylon : 1 flag, 1 warelephant
Armavira : 1 archer
SZ 84 : 1 flagship and 1 trireme
Susa : 5 archers, 1 catapult and 1 wall
Cyropolis : 1 archer
Gazaca : 1 flag
Persepolis : 4 archers, 1 cataphract, 1 catapult, 1 city, 4 horsearchers, 1 leader and 4 walls
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 65
GreekCityStates : 28 / 38
Pergamon : 27 / 24
Carthage : 68 / 75
Macedonia : 45 / 46
Bosporus : 34 / 32
Pontus : 13 / 11
Seleucid : 79 / 87
Egypt : 28 / 27
Parthia : 37 / 42
Armenia : 20 / 25
AI_Barbarians : 9 / 20
AI_Neutral : 132 / 603
Does anyone know why Egypt (and Carthage previously) got a free wall?
@Private-Panic Probably tech?
@redrum or cheating!
@Private-Panic every time you get a tech , you get a free wall.
@captainwalker Thanks! So Leo - stop buggering about and get some tech!!!
@Private-Panic that would make it too easy. I will try and go the whole game, without receiving any Tech .
@Wittmann Highly successful so far then!
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
1 horsearcher moved from Artaxata to Phasis
1 horsearcher moved from Armavira to Phasis
1 skirmisher moved from Armavira to Phasis
Purchase Units - Armenia
Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Phasis
Armenia attack with 2 horsearchers and 1 skirmisher
Bosporus defend with 2 cavalrys
Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 2 : 1/3 hits, 0.50 expected hits
Bosporus roll dice for 2 cavalrys in Phasis, round 2 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Bosporus lost in Phasis
Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 3 : 0/3 hits, 0.50 expected hits
Bosporus roll dice for 1 cavalry in Phasis, round 3 : 1/1 hits, 0.17 expected hits
1 skirmisher owned by the Armenia lost in Phasis
Armenia roll dice for 2 horsearchers in Phasis, round 4 : 1/2 hits, 0.33 expected hits
Bosporus roll dice for 1 cavalry in Phasis, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Bosporus lost in Phasis
Armenia win, taking Phasis from Bosporus with 2 horsearchers remaining. Battle score for attacker is 8
Casualties for Bosporus: 2 cavalrys
Casualties for Armenia: 1 skirmisher
Non Combat Move - Armenia
1 flagship and 2 triremes moved from SZ 78 to SZ 76
Place Units - Armenia
3 catapults and 1 skirmisher placed in Armavira
Research Technology - Armenia
Armenia roll 2,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 25 PUs
Combat Hit Differential Summary :
Armenia : 0.67
Bosporus : 0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 legionaire moved from Valentia to Carthago Nova
1 skirmisher moved from Valentia to Carthago Nova
1 bireme and 1 trireme moved from SZ 47 to SZ 45
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista and 3 supraremes; Remaining resources: 1 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Carthago Nova
RomanRepublic attack with 1 legionaire and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Carthago Nova, round 2 : 1/2 hits, 0.50 expected hits
Carthage roll dice for 1 hoplite in Carthago Nova, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Carthago Nova
RomanRepublic win, taking Carthago Nova from Carthage with 1 legionaire remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 skirmisher
Casualties for Carthage: 1 hoplite
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
3 supraremes placed in SZ 28
1 ballista placed in Roma
Research Technology - RomanRepublic
RomanRepublic roll 3,4 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 67 PUs
RomanRepublic collect 6 PUs from War Bonds; end with 73 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 68 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 74 PUs
Combat Hit Differential Summary :
Carthage : 0.50
RomanRepublic : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 68
2 skirmishers moved from Sparta to SZ 67
1 quadrireme and 2 skirmishers moved from SZ 67 to SZ 68
2 skirmishers moved from SZ 68 to Rhodos
Purchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
Trigger GCCconscriptionWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 3 archers and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 2 skirmishers
Seleucid defend with 1 hoplite
GreekCityStates roll dice for 1 flagship in Rhodos, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 hoplite in Rhodos, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Rhodos
GreekCityStates win, taking Rhodos from Seleucid with 1 skirmisher remaining. Battle score for attacker is 3
Casualties for GreekCityStates: 1 skirmisher
Casualties for Seleucid: 1 hoplite
Non Combat Move - GreekCityStates
1 hoplite moved from Messana to SZ 35
1 bireme and 1 hoplite moved from SZ 35 to SZ 34
1 bireme and 1 hoplite moved from SZ 34 to SZ 28
1 hoplite moved from SZ 28 to Capua
1 skirmisher moved from Sparta to Corinth
Place Units - GreekCityStates
3 archers, 2 skirmishers and 1 wall placed in Athens
2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 4,6 and gets 1 hit
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover quinqueremes
Activate Technology - GreekCityStates
GreekCityStates activating quinqueremes
Turn Complete - GreekCityStates
GreekCityStates collect 33 PUs; end with 35 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 29 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 35 PUs
Combat Hit Differential Summary :
Seleucid : 0.50
GreekCityStates : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
7 catapults, 4 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Nicaea to Byzantium
5 cavalrys moved from Sardis to Byzantium
1 flagship and 2 triremes moved from SZ 69 to SZ 68
Purchase Units - Pergamon
Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen
Macedonia defend with 1 skirmisher
Pergamon roll dice for 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen in Byzantium, round 2 : 17/47 hits, 16.17 expected hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Byzantium
Pergamon win, taking Byzantium from Macedonia with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
Place Units - Pergamon
1 phalanx and 3 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 31 PUs
Combat Hit Differential Summary :
Pergamon : 0.83
Macedonia : -0.17
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
1 cavalry, 1 leader and 4 phalanxs moved from Corduba to Carthago Nova
2 cavalrys moved from Gades to Carthago Nova
2 cavalrys moved from Hispatis to Carthago Nova
1 leader moved from Hispatis to Carthago Nova
Purchase Units - Carthage
Carthage buy 2 biremes, 1 hoplite, 1 suprareme and 1 trireme; Remaining resources: 2 PUs; 3 techTokens;
Combat - Carthage
Battle in Carthago Nova
Carthage attack with 5 cavalrys, 2 leaders and 4 phalanxs
RomanRepublic defend with 1 legionaire
Carthage roll dice for 5 cavalrys, 2 leaders and 4 phalanxs in Carthago Nova, round 2 : 6/11 hits, 4.67 expected hits
RomanRepublic roll dice for 1 legionaire in Carthago Nova, round 2 : 0/1 hits, 0.33 expected hits
1 legionaire owned by the RomanRepublic lost in Carthago Nova
Carthage win, taking Carthago Nova from RomanRepublic with 5 cavalrys, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Carthage
1 catapult moved from Gades to Acci
1 hoplite moved from Hispatis to Corduba
1 hoplite moved from Banasa to SZ 12
1 hoplite moved from SZ 12 to Hispatis
1 suprareme and 2 triremes moved from SZ 32 to SZ 27
Place Units - Carthage
2 biremes, 1 suprareme and 1 trireme placed in SZ 32
1 hoplite placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 4,3,3 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 68 PUs; end with 70 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 76 PUs
Combat Hit Differential Summary :
Carthage : 1.33
RomanRepublic : -0.33
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag
Caralis : 2 hoplites
Banasa : 1 flag, 1 city and 1 wall
Aleria : 1 hoplite
Carthago Nova : 1 flag, 5 cavalrys, 2 leaders and 4 phalanxs
Carthago : 1 city, 2 hoplites and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes, 1 suprareme and 1 trireme
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag, 1 catapult
Gades : 1 city, 1 hoplite and 2 walls
SZ 27 : 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall and 7 warelephants
Melita : 1 cavalry
SZ 12 : 2 biremes
Corduba : 1 flag, 1 hoplite
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 3 phalanxs, 3 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens;
Combat - Macedonia
Non Combat Move - Macedonia
1 skirmisher moved from Thessalonica to Odessus
1 catapult, 1 leader, 10 phalanxs, 3 skirmishers and 3 warriors moved from Larissa to Thessalonica
1 warrior moved from Delphi to Dodona
1 phalanx moved from Delphi to Dodona
1 skirmisher moved from Larissa to Delphi
1 cavalry moved from Apollonia to Thessalonica
2 cavalrys moved from Sardica to Thessalonica
1 warrior moved from Sardica to Pella
1 skirmisher moved from Pella to Sardica
1 skirmisher moved from Apollonia to Pella
1 skirmisher moved from Pella to Thessalonica
Place Units - Macedonia
3 phalanxs and 3 skirmishers placed in Thessalonica
1 skirmisher and 1 warrior placed in Apollonia
Turning on Edit Mode
EDIT: Adding units owned by Macedonia to SZ 69: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
EDIT: Removing units owned by Macedonia from SZ 70: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
EDIT: Turning off Edit Mode
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 4,1 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 39 PUs; end with 40 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 34 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 40 PUs
Combat Hit Differential Summary :
Territory Summary for Macedonia :
Pella : 1 skirmisher and 2 warriors
Thessalonica : 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
Larissa : 1 skirmisher
Delphi : 1 flag, 1 skirmisher
SZ 69 : 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
Odessus : 1 skirmisher
Sardica : 1 skirmisher
Apollonia : 1 flag, 1 city, 1 skirmisher, 1 wall and 1 warrior
Dodona : 1 phalanx and 1 warrior
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
4 hoplites, 8 phalanxs and 2 warelephants moved from Seleucia to Susa
1 cataphract and 2 hoplites moved from Seleucia to Babylon
1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 62
1 catapult moved from Salamis to SZ 62
1 hoplite moved from Salamis to SZ 62
1 hoplite moved from Salamis to SZ 62
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 64
1 catapult and 2 hoplites moved from SZ 64 to Cydonia
1 cataphract and 2 warelephants moved from Antioch to Jerusalem
1 hoplite moved from Sidon to Jerusalem
1 hoplite moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 1 bireme, 3 cataphracts, 3 hoplites and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Cydonia
Seleucid attack with 1 catapult and 2 hoplites
Pergamon defend with 2 cavalrys
Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 2/3 hits, 1.33 expected hits
Pergamon roll dice for 2 cavalrys in Cydonia, round 2 : 0/2 hits, 0.33 expected hits
2 cavalrys owned by the Pergamon lost in Cydonia
Seleucid win, taking Cydonia from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 12
Casualties for Pergamon: 2 cavalrys
Battle in Babylon
Seleucid attack with 1 cataphract and 2 hoplites
Parthia defend with 1 warelephant
Seleucid roll dice for 1 cataphract and 2 hoplites in Babylon, round 2 : 0/3 hits, 1.17 expected hits
Parthia roll dice for 1 warelephant in Babylon, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Babylon
Seleucid roll dice for 1 cataphract and 1 hoplite in Babylon, round 3 : 1/2 hits, 0.83 expected hits
Parthia roll dice for 1 warelephant in Babylon, round 3 : 0/1 hits, 0.50 expected hits
1 warelephant owned by the Parthia lost in Babylon
Seleucid win, taking Babylon from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 3
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 warelephant
Battle in Susa
Seleucid attack with 4 hoplites, 8 phalanxs and 2 warelephants
Parthia defend with 5 archers, 1 catapult and 1 wall
AAwall fire in Susa : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 4 hoplites, 8 phalanxs and 2 warelephants in Susa, round 2 : 11/14 hits, 7.33 expected hits
Parthia roll dice for 5 archers, 1 catapult and 1 wall in Susa, round 2 : 3/7 hits, 4.00 expected hits
1 wall owned by the Parthia, 5 archers owned by the Parthia, 3 hoplites owned by the Seleucid and 1 catapult owned by the Parthia lost in Susa
Seleucid win, taking Susa from Parthia with 1 hoplite, 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 46
Casualties for Seleucid: 3 hoplites
Casualties for Parthia: 5 archers, 1 catapult and 1 wall
Non Combat Move - Seleucid
2 hoplites moved from Tarsus to Tavium
1 cataphract and 1 warelephant moved from Tavium to Pessinus
1 hoplite moved from Heraclea Pontica to Pessinus
Place Units - Seleucid
1 bireme placed in SZ 61
1 hoplite and 2 warelephants placed in Antioch
3 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
1 hoplite placed in Seleucia
Seleucid undo move 3.
2 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
1 cataphract placed in Antioch
Seleucid undo move 4.
2 cataphracts and 1 hoplite placed in Seleucia
1 warelephant placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,5 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 91 PUs; end with 91 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 89 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 85 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 89 PUs
Combat Hit Differential Summary :
Pergamon : -0.33
Parthia : -1.00
AAwall fire in Susa : : -0.50
Seleucid : 3.33
Territory Summary for Seleucid :
Jerusalem : 1 flag, 8 cataphracts, 1 catapult, 12 hoplites, 1 leader, 7 phalanxs and 3 warelephants
Pessinus : 1 cataphract, 1 hoplite and 1 warelephant
Petra : 1 flag
Babylon : 1 flag, 1 cataphract and 1 hoplite
Tavium : 2 hoplites
Salamis : 1 flag
Ninive : 1 hoplite
Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 3 warelephants
SZ 61 : 1 bireme
SZ 64 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
Susa : 1 flag, 1 hoplite, 8 phalanxs and 2 warelephants
Cydonia : 1 flag, 1 catapult and 2 hoplites
Seleucia : 2 cataphracts, 1 city, 2 hoplites and 3 walls
Sidon : 1 flag, 1 hoplite
Production/PUs Summary :
RomanRepublic : 62 / 74
GreekCityStates : 33 / 35
Pergamon : 24 / 31
Carthage : 68 / 76
Macedonia : 39 / 40
Bosporus : 30 / 26
Pontus : 21 / 20
Seleucid : 91 / 89
Egypt : 28 / 27
Parthia : 24 / 42
Armenia : 24 / 25
AI_Barbarians : 9 / 18
AI_Neutral : 129 / 735
@Wittmann has forgotten to move his Bosporusian cavalry back to Thessalonica. Leo can you please edit in that non-com.
Leo has asked that the next player please do it for him. The 6 Bosp cav in Larissa should be in Thessalonica. Thanks.