Total Ancient War UK vs US Game 1


  • @Private-Panic every time you get a tech , you get a free wall.


  • @captainwalker Thanks! So Leo - stop buggering about and get some tech!!!


  • @Private-Panic that would make it too easy. I will try and go the whole game, without receiving any Tech .


  • @Wittmann Highly successful so far then!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Armenia
            1 horsearcher moved from Artaxata to Phasis
            1 horsearcher moved from Armavira to Phasis
            1 skirmisher moved from Armavira to Phasis
    
        Purchase Units - Armenia
            Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Phasis
                Armenia attack with 2 horsearchers and 1 skirmisher
                Bosporus defend with 2 cavalrys
                    Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 2 : 1/3 hits, 0.50 expected hits
                    Bosporus roll dice for 2 cavalrys in Phasis, round 2 : 0/2 hits, 0.33 expected hits
                    1 cavalry owned by the Bosporus lost in Phasis
                    Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 3 : 0/3 hits, 0.50 expected hits
                    Bosporus roll dice for 1 cavalry in Phasis, round 3 : 1/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Armenia lost in Phasis
                    Armenia roll dice for 2 horsearchers in Phasis, round 4 : 1/2 hits, 0.33 expected hits
                    Bosporus roll dice for 1 cavalry in Phasis, round 4 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Bosporus lost in Phasis
                Armenia win, taking Phasis from Bosporus with 2 horsearchers remaining. Battle score for attacker is 8
                Casualties for Bosporus: 2 cavalrys
                Casualties for Armenia: 1 skirmisher
    
        Non Combat Move - Armenia
            1 flagship and 2 triremes moved from SZ 78 to SZ 76
    
        Place Units - Armenia
            3 catapults and 1 skirmisher placed in Armavira
    
        Research Technology - Armenia
                Armenia roll 2,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 25 PUs
    

    Combat Hit Differential Summary :

    Armenia : 0.67
    Bosporus : 0.33
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            1 legionaire moved from Valentia to Carthago Nova
            1 skirmisher moved from Valentia to Carthago Nova
            1 bireme and 1 trireme moved from SZ 47 to SZ 45
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 ballista and 3 supraremes; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Carthago Nova
                RomanRepublic attack with 1 legionaire and 1 skirmisher
                Carthage defend with 1 hoplite
                    RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Carthago Nova, round 2 : 1/2 hits, 0.50 expected hits
                    Carthage roll dice for 1 hoplite in Carthago Nova, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Carthago Nova
                RomanRepublic win, taking Carthago Nova from Carthage with 1 legionaire remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for Carthage: 1 hoplite
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            3 supraremes placed in SZ 28
            1 ballista placed in Roma
    
        Research Technology - RomanRepublic
                RomanRepublic roll 3,4 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 67 PUs
            RomanRepublic collect 6 PUs from War Bonds; end with 73 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 68 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 74 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.50
    RomanRepublic : 0.50
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - GreekCityStates
            1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 68
            2 skirmishers moved from Sparta to SZ 67
            1 quadrireme and 2 skirmishers moved from SZ 67 to SZ 68
            2 skirmishers moved from SZ 68 to Rhodos
    
        Purchase Units - GreekCityStates
            Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
            Trigger GCCconscriptionWALL: 1 wall gained by PlayerID named:GreekCityStates
            GreekCityStates buy 3 archers and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Rhodos
                GreekCityStates attack with 2 skirmishers
                Seleucid defend with 1 hoplite
                    GreekCityStates roll dice for 1 flagship in Rhodos, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 hoplite in Rhodos, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Rhodos
                GreekCityStates win, taking Rhodos from Seleucid with 1 skirmisher remaining. Battle score for attacker is 3
                Casualties for GreekCityStates: 1 skirmisher
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - GreekCityStates
            1 hoplite moved from Messana to SZ 35
            1 bireme and 1 hoplite moved from SZ 35 to SZ 34
            1 bireme and 1 hoplite moved from SZ 34 to SZ 28
            1 hoplite moved from SZ 28 to Capua
            1 skirmisher moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            3 archers, 2 skirmishers and 1 wall placed in Athens
            2 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 4,6 and gets 1 hit
            GreekCityStates removing all Technology Tokens after successful research.
            GreekCityStates discover quinqueremes
    
        Activate Technology - GreekCityStates
            GreekCityStates activating quinqueremes
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 33 PUs; end with 35 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs
            Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 29 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 35 PUs
    

    Combat Hit Differential Summary :

    Seleucid : 0.50
    GreekCityStates : 0.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Pergamon
            7 catapults, 4 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Nicaea to Byzantium
            5 cavalrys moved from Sardis to Byzantium
            1 flagship and 2 triremes moved from SZ 69 to SZ 68
    
        Purchase Units - Pergamon
            Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Byzantium
                Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen
                Macedonia defend with 1 skirmisher
                    Pergamon roll dice for 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen in Byzantium, round 2 : 17/47 hits, 16.17 expected hits
                    Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Byzantium
                Pergamon win, taking Byzantium from Macedonia with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            1 phalanx and 3 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 33 PUs; end with 33 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
            Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 31 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.83
    Macedonia : -0.17
    Pergamon rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Carthage
            1 cavalry, 1 leader and 4 phalanxs moved from Corduba to Carthago Nova
            2 cavalrys moved from Gades to Carthago Nova
            2 cavalrys moved from Hispatis to Carthago Nova
            1 leader moved from Hispatis to Carthago Nova
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 1 hoplite, 1 suprareme and 1 trireme; Remaining resources: 2 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Carthago Nova
                Carthage attack with 5 cavalrys, 2 leaders and 4 phalanxs
                RomanRepublic defend with 1 legionaire
                    Carthage roll dice for 5 cavalrys, 2 leaders and 4 phalanxs in Carthago Nova, round 2 : 6/11 hits, 4.67 expected hits
                    RomanRepublic roll dice for 1 legionaire in Carthago Nova, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Carthago Nova
                Carthage win, taking Carthago Nova from RomanRepublic with 5 cavalrys, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 1 legionaire
    
        Non Combat Move - Carthage
            1 catapult moved from Gades to Acci
            1 hoplite moved from Hispatis to Corduba
            1 hoplite moved from Banasa to SZ 12
            1 hoplite moved from SZ 12 to Hispatis
            1 suprareme and 2 triremes moved from SZ 32 to SZ 27
    
        Place Units - Carthage
            2 biremes, 1 suprareme and 1 trireme placed in SZ 32
            1 hoplite placed in Gades
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 4,3,3 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 68 PUs; end with 70 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 76 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    RomanRepublic : -0.33
    

    Territory Summary for Carthage :

    Siga : 1 flag
    Cartenna : 1 flag
    Caralis : 2 hoplites
    Banasa : 1 flag, 1 city and 1 wall
    Aleria : 1 hoplite
    Carthago Nova : 1 flag, 5 cavalrys, 2 leaders and 4 phalanxs
    Carthago : 1 city, 2 hoplites and 4 walls
    Auzia : 1 flag
    SZ 32 : 2 biremes, 1 suprareme and 1 trireme
    Hispatis : 1 flag, 1 hoplite
    Acci : 1 flag, 1 catapult
    Gades : 1 city, 1 hoplite and 2 walls
    SZ 27 : 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes
    Palma : 1 cavalry
    Cirta : 1 flag
    Tingis : 1 wall and 7 warelephants
    Melita : 1 cavalry
    SZ 12 : 2 biremes
    Corduba : 1 flag, 1 hoplite
    

    Savegame


  • TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Macedonia
    
        Purchase Units - Macedonia
            Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
            Macedonia buy 3 phalanxs, 3 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
            1 skirmisher moved from Thessalonica to Odessus
            1 catapult, 1 leader, 10 phalanxs, 3 skirmishers and 3 warriors moved from Larissa to Thessalonica
            1 warrior moved from Delphi to Dodona
            1 phalanx moved from Delphi to Dodona
            1 skirmisher moved from Larissa to Delphi
            1 cavalry moved from Apollonia to Thessalonica
            2 cavalrys moved from Sardica to Thessalonica
            1 warrior moved from Sardica to Pella
            1 skirmisher moved from Pella to Sardica
            1 skirmisher moved from Apollonia to Pella
            1 skirmisher moved from Pella to Thessalonica
    
        Place Units - Macedonia
            3 phalanxs and 3 skirmishers placed in Thessalonica
            1 skirmisher and 1 warrior placed in Apollonia
            Turning on Edit Mode
            EDIT: Adding units owned by Macedonia to SZ 69: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
            EDIT: Removing units owned by Macedonia from SZ 70: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
            EDIT: Turning off Edit Mode
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 4,1 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 40 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 34 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 40 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Macedonia :

    Pella : 1 skirmisher and 2 warriors
    Thessalonica : 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
    Larissa : 1 skirmisher
    Delphi : 1 flag, 1 skirmisher
    SZ 69 : 5 biremes, 1 flagship, 1 quadrireme and 2 triremes
    Odessus : 1 skirmisher
    Sardica : 1 skirmisher
    Apollonia : 1 flag, 1 city, 1 skirmisher, 1 wall and 1 warrior
    Dodona : 1 phalanx and 1 warrior
    

    Savegame


  • TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Seleucid
            4 hoplites, 8 phalanxs and 2 warelephants moved from Seleucia to Susa
            1 cataphract and 2 hoplites moved from Seleucia to Babylon
            1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 62
            1 catapult moved from Salamis to SZ 62
            1 hoplite moved from Salamis to SZ 62
            1 hoplite moved from Salamis to SZ 62
            1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 64
            1 catapult and 2 hoplites moved from SZ 64 to Cydonia
            1 cataphract and 2 warelephants moved from Antioch to Jerusalem
            1 hoplite moved from Sidon to Jerusalem
            1 hoplite moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 1 bireme, 3 cataphracts, 3 hoplites and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Cydonia
                Seleucid attack with 1 catapult and 2 hoplites
                Pergamon defend with 2 cavalrys
                    Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 2/3 hits, 1.33 expected hits
                    Pergamon roll dice for 2 cavalrys in Cydonia, round 2 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Pergamon lost in Cydonia
                Seleucid win, taking Cydonia from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 12
                Casualties for Pergamon: 2 cavalrys
            Battle in Babylon
                Seleucid attack with 1 cataphract and 2 hoplites
                Parthia defend with 1 warelephant
                    Seleucid roll dice for 1 cataphract and 2 hoplites in Babylon, round 2 : 0/3 hits, 1.17 expected hits
                    Parthia roll dice for 1 warelephant in Babylon, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                    Seleucid roll dice for 1 cataphract and 1 hoplite in Babylon, round 3 : 1/2 hits, 0.83 expected hits
                    Parthia roll dice for 1 warelephant in Babylon, round 3 : 0/1 hits, 0.50 expected hits
                    1 warelephant owned by the Parthia lost in Babylon
                Seleucid win, taking Babylon from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 3
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 warelephant
            Battle in Susa
                Seleucid attack with 4 hoplites, 8 phalanxs and 2 warelephants
                Parthia defend with 5 archers, 1 catapult and 1 wall
                    AAwall fire in Susa : 0/1 hits, 0.50 expected hits
                    Seleucid roll dice for 4 hoplites, 8 phalanxs and 2 warelephants in Susa, round 2 : 11/14 hits, 7.33 expected hits
                    Parthia roll dice for 5 archers, 1 catapult and 1 wall in Susa, round 2 : 3/7 hits, 4.00 expected hits
                    1 wall owned by the Parthia, 5 archers owned by the Parthia, 3 hoplites owned by the Seleucid and 1 catapult owned by the Parthia lost in Susa
                Seleucid win, taking Susa from Parthia with 1 hoplite, 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 46
                Casualties for Seleucid: 3 hoplites
                Casualties for Parthia: 5 archers, 1 catapult and 1 wall
    
        Non Combat Move - Seleucid
            2 hoplites moved from Tarsus to Tavium
            1 cataphract and 1 warelephant moved from Tavium to Pessinus
            1 hoplite moved from Heraclea Pontica to Pessinus
    
        Place Units - Seleucid
            1 bireme placed in SZ 61
            1 hoplite and 2 warelephants placed in Antioch
            3 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
            1 hoplite placed in Seleucia
            Seleucid undo move 3.
            2 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia
            1 cataphract placed in Antioch
            Seleucid undo move 4.
            2 cataphracts and 1 hoplite placed in Seleucia
            1 warelephant placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 5,5 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 91 PUs; end with 91 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 89 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 85 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 89 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Parthia : -1.00
    AAwall fire in Susa : : -0.50
    Seleucid : 3.33
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 8 cataphracts, 1 catapult, 12 hoplites, 1 leader, 7 phalanxs and 3 warelephants
    Pessinus : 1 cataphract, 1 hoplite and 1 warelephant
    Petra : 1 flag
    Babylon : 1 flag, 1 cataphract and 1 hoplite
    Tavium : 2 hoplites
    Salamis : 1 flag
    Ninive : 1 hoplite
    Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 3 warelephants
    SZ 61 : 1 bireme
    SZ 64 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
    Susa : 1 flag, 1 hoplite, 8 phalanxs and 2 warelephants
    Cydonia : 1 flag, 1 catapult and 2 hoplites
    Seleucia : 2 cataphracts, 1 city, 2 hoplites and 3 walls
    Sidon : 1 flag, 1 hoplite
    

    Production/PUs Summary :

    RomanRepublic : 62 / 74
    GreekCityStates : 33 / 35
    Pergamon : 24 / 31
    Carthage : 68 / 76
    Macedonia : 39 / 40
    Bosporus : 30 / 26
    Pontus : 21 / 20
    Seleucid : 91 / 89
    Egypt : 28 / 27
    Parthia : 24 / 42
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 735
    

    Savegame


  • @Wittmann has forgotten to move his Bosporusian cavalry back to Thessalonica. Leo can you please edit in that non-com.


  • Leo has asked that the next player please do it for him. The 6 Bosp cav in Larissa should be in Thessalonica. Thanks.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 3 chariots; Remaining resources: 1 PUs; 1 techTokens; 
    
        Non Combat Move - Egypt
            5 chariots and 4 warelephants moved from Memphis to Alexandria
            1 chariot and 1 leader moved from Memphis to Alexandria
            1 archer moved from Alexandria to Memphis
            1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 archer and 3 chariots placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 1/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after successful research.
            Egypt discover navalAcademy
    
        Activate Technology - Egypt
            Egypt activating navalAcademy
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 29 PUs
            Egypt collect 6 PUs from War Bonds; end with 35 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 33 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs
            Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 30 PUs
    

    Combat Hit Differential Summary :

    Egypt rolls : : 1.00
    

    Territory Summary for Egypt :

    Memphis : 10 archers, 2 catapults and 13 phalanxs
    Alexandria : 1 archer, 1 catapult, 10 chariots, 1 city, 1 leader, 1 phalanx, 3 walls and 4 warelephants
    Cyrene : 1 archer
    Pharan : 1 archer
    

    Production/PUs Summary :

    RomanRepublic : 62 / 74
    GreekCityStates : 33 / 35
    Pergamon : 24 / 31
    Carthage : 68 / 76
    Macedonia : 39 / 40
    Bosporus : 30 / 26
    Pontus : 21 / 20
    Seleucid : 91 / 89
    Egypt : 28 / 30
    Parthia : 24 / 42
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 735
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Parthia
    
        Purchase Units - Parthia
            Parthia buy 3 archers and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Parthia
            1 archer moved from Cyropolis to Ecbatana
    
        Place Units - Parthia
            3 archers and 3 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 5,1 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 24 PUs; end with 24 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 27 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Parthia :

    Albana : 1 archer
    Armavira : 1 archer
    SZ 84 : 1 flagship and 1 trireme
    Ecbatana : 1 archer
    Gazaca : 1 flag
    Persepolis : 7 archers, 1 cataphract, 1 catapult, 1 city, 7 horsearchers, 1 leader and 4 walls
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 74
    GreekCityStates : 33 / 35
    Pergamon : 24 / 31
    Carthage : 68 / 76
    Macedonia : 39 / 40
    Bosporus : 30 / 26
    Pontus : 21 / 20
    Seleucid : 91 / 89
    Egypt : 28 / 30
    Parthia : 24 / 27
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 735
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Armenia
    
        Purchase Units - Armenia
            Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
    
        Place Units - Armenia
            3 catapults and 1 skirmisher placed in Armavira
    
        Research Technology - Armenia
                Armenia roll 6,1 and gets 1 hit
            Armenia removing all Technology Tokens after successful research.
            Armenia discover supraremes
    
        Activate Technology - Armenia
            Armenia activating supraremes
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            3 quadriremes and 3 supraremes moved from SZ 28 to SZ 27
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 1 legionaire, 1 skirmisher and 2 supraremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in SZ 27
                RomanRepublic attack with 3 quadriremes and 3 supraremes
                Carthage defend with 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes
                    quad_VS_tri fire in SZ 27 : 0/2 hits, 0.33 expected hits
                    supra_VS_quin fire in SZ 27 : 1/1 hits, 0.17 expected hits
                    bi_VS_supra fire in SZ 27 : 1/3 hits, 0.50 expected hits
                    quin_VS_quad fire in SZ 27 : 2/3 hits, 0.50 expected hits
                    1 suprareme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 27
                    RomanRepublic roll dice for 1 quadrireme and 2 supraremes in SZ 27, round 2 : 2/5 hits, 3.17 expected hits
                    Carthage roll dice for 3 biremes, 1 suprareme and 2 triremes in SZ 27, round 2 : 3/7 hits, 3.00 expected hits
                    2 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 27
                Carthage win with 1 bireme, 1 suprareme and 2 triremes remaining. Battle score for attacker is -57
                Casualties for RomanRepublic: 3 quadriremes and 3 supraremes
                Casualties for Carthage: 2 biremes and 1 quinquereme
    
        Non Combat Move - RomanRepublic
            2 legionaires moved from Roma to Arretium
            2 legionaires moved from Capua to Roma
            1 bireme and 1 trireme moved from SZ 45 to SZ 35
            1 leader moved from Messana to SZ 35
            1 leader moved from SZ 35 to Capua
            1 legionaire moved from Syracuse to Messana
            1 skirmisher moved from Roma to Salapia
            1 skirmisher moved from Capua to Salapia
    
        Place Units - RomanRepublic
            2 biremes and 2 supraremes placed in SZ 28
            1 legionaire and 1 skirmisher placed in Valentia
    
        Research Technology - RomanRepublic
                RomanRepublic roll 5,6 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover siegeWeapons
    
        Activate Technology - RomanRepublic
            RomanRepublic activating siegeWeapons
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 62 PUs
            RomanRepublic collect 4 PUs from War Bonds; end with 66 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 68 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.00
    quad_VS_tri fire in SZ 27 : : -0.33
    RomanRepublic : -1.17
    supra_VS_quin fire in SZ 27 : : 0.83
    quin_VS_quad fire in SZ 27 : : 1.50
    bi_VS_supra fire in SZ 27 : : 0.50
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            1 catapult moved from Athens to SZ 68
            2 hoplites moved from Athens to SZ 68
            1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
            2 skirmishers moved from Sparta to SZ 67
            1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 66
            1 catapult, 2 hoplites and 2 skirmishers moved from SZ 66 to Cydonia
            3 cavalrys moved from Athens to Larissa
            1 skirmisher moved from Athens to Larissa
            1 skirmisher moved from Athens to Delphi
            1 catapult moved from Athens to Larissa
            1 archer and 1 hoplite moved from Athens to Delphi
            3 archers, 2 hoplites and 11 skirmishers moved from Athens to Larissa
    
        Purchase Units - GreekCityStates
            Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction
            Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction
            Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
            Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates
            Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates
            GreekCityStates buy 5 cavalrys and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Larissa
                GreekCityStates attack with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers in Larissa, round 2 : 3/21 hits, 5.83 expected hits
                    Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
            Battle in Cydonia
                GreekCityStates attack with 1 catapult, 2 hoplites and 2 skirmishers
                Seleucid defend with 1 catapult and 2 hoplites
                    GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 catapult, 2 hoplites and 2 skirmishers in Cydonia, round 2 : 1/5 hits, 1.67 expected hits
                    Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 1/2 hits, 1.33 expected hits
                    1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Cydonia
                    GreekCityStates roll dice for 1 catapult, 2 hoplites and 1 skirmisher in Cydonia, round 3 : 1/4 hits, 1.50 expected hits
                    Seleucid roll dice for 1 hoplite in Cydonia, round 3 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Cydonia
                GreekCityStates win, taking Cydonia from Seleucid with 1 catapult, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 17
                Casualties for GreekCityStates: 1 skirmisher
                Casualties for Seleucid: 1 catapult and 2 hoplites
            Battle in Delphi
                GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Delphi, round 2 : 2/3 hits, 1.00 expected hits
                    Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - GreekCityStates
            1 hoplite moved from Lilybaeum to Syracuse
            1 skirmisher moved from Messana to Lilybaeum
            1 hoplite moved from Lilybaeum to Messana
    
        Place Units - GreekCityStates
            5 cavalrys and 1 wall placed in Athens
            2 skirmishers and 1 wall placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 2,5 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 42 PUs; end with 43 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 37 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 43 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.33
    Seleucid : -0.83
    GreekCityStates : -3.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Pergamon
            1 phalanx and 1 spearman moved from Sardis to Nicaea
            7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Byzantium to Thessalonica
    
        Purchase Units - Pergamon
            Pergamon buy nothing; Remaining resources: 31 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 1 phalanx and 1 spearman
                Pontus defend with 1 chariot
                    Pergamon roll dice for 1 phalanx and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.67 expected hits
                    Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea
                Pergamon win, taking Nicaea from Pontus with 1 phalanx remaining. Battle score for attacker is 1
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 1 chariot
            Battle in Thessalonica
                Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen
                Bosporus defend with 2 cataphracts and 4 horsearchers; Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
                    AAwall fire in Thessalonica : 2/3 hits, 1.50 expected hits
                    1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon lost in Thessalonica
                    Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 9 spearmen in Thessalonica, round 2 : 19/45 hits, 18.00 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    Macedonia roll dice for 2 cataphracts, 1 catapult, 3 cavalrys, 4 horsearchers, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors in Thessalonica, round 2 : 12/37 hits, 16.33 expected hits
                Units damaged: 1 leader owned by the Pergamon
                    11 skirmishers owned by the Pergamon, 3 walls owned by the Macedonia, 2 cavalrys owned by the Macedonia and 10 skirmishers owned by the Macedonia lost in Thessalonica
                    Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 5 skirmishers and 9 spearmen in Thessalonica, round 3 : 18/34 hits, 16.17 expected hits
                    Macedonia roll dice for 2 cataphracts, 1 catapult, 1 cavalry, 4 horsearchers, 1 leader, 14 phalanxs, 1 skirmisher and 3 warriors in Thessalonica, round 3 : 17/26 hits, 14.17 expected hits
                    1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 5 skirmishers owned by the Pergamon, 3 cavalrys owned by the Pergamon, 1 skirmisher owned by the Macedonia, 1 catapult owned by the Macedonia, 8 phalanxs owned by the Macedonia, 9 spearmen owned by the Pergamon and 4 horsearchers owned by the Bosporus lost in Thessalonica
                    Pergamon roll dice for 7 catapults, 5 cavalrys, 1 leader and 4 phalanxs in Thessalonica, round 4 : 13/17 hits, 10.50 expected hits
                    Macedonia roll dice for 2 cataphracts, 1 cavalry and 6 phalanxs in Thessalonica, round 4 : 4/9 hits, 4.83 expected hits
                    2 cataphracts owned by the Bosporus, 3 catapults owned by the Pergamon, 1 cavalry owned by the Pergamon, 1 cavalry owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Thessalonica
                Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
                Casualties for Pergamon: 3 catapults, 5 cavalrys, 16 skirmishers and 10 spearmen
                Casualties for Macedonia: 1 catapult, 3 cavalrys, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors
                Casualties for Bosporus: 2 cataphracts and 4 horsearchers
    
        Non Combat Move - Pergamon
            2 spearmen moved from Sardis to SZ 68
            1 flagship, 2 spearmen and 2 triremes moved from SZ 68 to SZ 66
            2 spearmen moved from SZ 66 to Rhodos
            2 spearmen moved from Athens to Larissa
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 40 PUs; end with 71 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 70 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 69 PUs
            Units generate 2 techTokens; Pergamon end with 2 techTokens
            Units generate 6 PUs; Pergamon end with 75 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 5.67
    Pontus : 0.67
    AAwall fire in Thessalonica : : 0.50
    Macedonia : -2.33
    Pergamon rolls : : 0.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    @redrum said in Total Ancient War UK vs US Game 1:

    Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148

    It’s going to be tough for Macedonia to recover from that… good for Pontus though.

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