@Entek italy up
Total Ancient War UK vs US Game 1
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@Private-Panic every time you get a tech , you get a free wall.
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@captainwalker Thanks! So Leo - stop buggering about and get some tech!!!
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@Private-Panic that would make it too easy. I will try and go the whole game, without receiving any Tech .
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@Wittmann Highly successful so far then!
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TripleA Turn Summary: Armenia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Armenia 1 horsearcher moved from Artaxata to Phasis 1 horsearcher moved from Armavira to Phasis 1 skirmisher moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 2 horsearchers and 1 skirmisher Bosporus defend with 2 cavalrys Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 2 : 1/3 hits, 0.50 expected hits Bosporus roll dice for 2 cavalrys in Phasis, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Bosporus lost in Phasis Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 3 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry in Phasis, round 3 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Phasis Armenia roll dice for 2 horsearchers in Phasis, round 4 : 1/2 hits, 0.33 expected hits Bosporus roll dice for 1 cavalry in Phasis, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Bosporus lost in Phasis Armenia win, taking Phasis from Bosporus with 2 horsearchers remaining. Battle score for attacker is 8 Casualties for Bosporus: 2 cavalrys Casualties for Armenia: 1 skirmisher Non Combat Move - Armenia 1 flagship and 2 triremes moved from SZ 78 to SZ 76 Place Units - Armenia 3 catapults and 1 skirmisher placed in Armavira Research Technology - Armenia Armenia roll 2,1 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 25 PUsCombat Hit Differential Summary :
Armenia : 0.67 Bosporus : 0.33 -
TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - RomanRepublic 1 legionaire moved from Valentia to Carthago Nova 1 skirmisher moved from Valentia to Carthago Nova 1 bireme and 1 trireme moved from SZ 47 to SZ 45 Purchase Units - RomanRepublic RomanRepublic buy 1 ballista and 3 supraremes; Remaining resources: 1 PUs; 2 techTokens; Combat - RomanRepublic Battle in Carthago Nova RomanRepublic attack with 1 legionaire and 1 skirmisher Carthage defend with 1 hoplite RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Carthago Nova, round 2 : 1/2 hits, 0.50 expected hits Carthage roll dice for 1 hoplite in Carthago Nova, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Carthago Nova RomanRepublic win, taking Carthago Nova from Carthage with 1 legionaire remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 skirmisher Casualties for Carthage: 1 hoplite Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 supraremes placed in SZ 28 1 ballista placed in Roma Research Technology - RomanRepublic RomanRepublic roll 3,4 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 67 PUs RomanRepublic collect 6 PUs from War Bonds; end with 73 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 68 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 74 PUsCombat Hit Differential Summary :
Carthage : 0.50 RomanRepublic : 0.50 -
TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - GreekCityStates 1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 68 2 skirmishers moved from Sparta to SZ 67 1 quadrireme and 2 skirmishers moved from SZ 67 to SZ 68 2 skirmishers moved from SZ 68 to Rhodos Purchase Units - GreekCityStates Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates Trigger GCCconscriptionWALL: 1 wall gained by PlayerID named:GreekCityStates GreekCityStates buy 3 archers and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens; Combat - GreekCityStates Battle in Rhodos GreekCityStates attack with 2 skirmishers Seleucid defend with 1 hoplite GreekCityStates roll dice for 1 flagship in Rhodos, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 hoplite in Rhodos, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Rhodos GreekCityStates win, taking Rhodos from Seleucid with 1 skirmisher remaining. Battle score for attacker is 3 Casualties for GreekCityStates: 1 skirmisher Casualties for Seleucid: 1 hoplite Non Combat Move - GreekCityStates 1 hoplite moved from Messana to SZ 35 1 bireme and 1 hoplite moved from SZ 35 to SZ 34 1 bireme and 1 hoplite moved from SZ 34 to SZ 28 1 hoplite moved from SZ 28 to Capua 1 skirmisher moved from Sparta to Corinth Place Units - GreekCityStates 3 archers, 2 skirmishers and 1 wall placed in Athens 2 skirmishers placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 4,6 and gets 1 hit GreekCityStates removing all Technology Tokens after successful research. GreekCityStates discover quinqueremes Activate Technology - GreekCityStates GreekCityStates activating quinqueremes Turn Complete - GreekCityStates GreekCityStates collect 33 PUs; end with 35 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 29 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 35 PUsCombat Hit Differential Summary :
Seleucid : 0.50 GreekCityStates : 0.00 -
TripleA Turn Summary: Pergamon round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Pergamon 7 catapults, 4 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Nicaea to Byzantium 5 cavalrys moved from Sardis to Byzantium 1 flagship and 2 triremes moved from SZ 69 to SZ 68 Purchase Units - Pergamon Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Byzantium Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen Macedonia defend with 1 skirmisher Pergamon roll dice for 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen in Byzantium, round 2 : 17/47 hits, 16.17 expected hits Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Byzantium Pergamon win, taking Byzantium from Macedonia with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Non Combat Move - Pergamon Place Units - Pergamon 1 phalanx and 3 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 33 PUs; end with 33 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 31 PUsCombat Hit Differential Summary :
Pergamon : 0.83 Macedonia : -0.17 Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Carthage 1 cavalry, 1 leader and 4 phalanxs moved from Corduba to Carthago Nova 2 cavalrys moved from Gades to Carthago Nova 2 cavalrys moved from Hispatis to Carthago Nova 1 leader moved from Hispatis to Carthago Nova Purchase Units - Carthage Carthage buy 2 biremes, 1 hoplite, 1 suprareme and 1 trireme; Remaining resources: 2 PUs; 3 techTokens; Combat - Carthage Battle in Carthago Nova Carthage attack with 5 cavalrys, 2 leaders and 4 phalanxs RomanRepublic defend with 1 legionaire Carthage roll dice for 5 cavalrys, 2 leaders and 4 phalanxs in Carthago Nova, round 2 : 6/11 hits, 4.67 expected hits RomanRepublic roll dice for 1 legionaire in Carthago Nova, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Carthago Nova Carthage win, taking Carthago Nova from RomanRepublic with 5 cavalrys, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 6 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Carthage 1 catapult moved from Gades to Acci 1 hoplite moved from Hispatis to Corduba 1 hoplite moved from Banasa to SZ 12 1 hoplite moved from SZ 12 to Hispatis 1 suprareme and 2 triremes moved from SZ 32 to SZ 27 Place Units - Carthage 2 biremes, 1 suprareme and 1 trireme placed in SZ 32 1 hoplite placed in Gades Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 4,3,3 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 68 PUs; end with 70 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 76 PUsCombat Hit Differential Summary :
Carthage : 1.33 RomanRepublic : -0.33Territory Summary for Carthage :
Siga : 1 flag Cartenna : 1 flag Caralis : 2 hoplites Banasa : 1 flag, 1 city and 1 wall Aleria : 1 hoplite Carthago Nova : 1 flag, 5 cavalrys, 2 leaders and 4 phalanxs Carthago : 1 city, 2 hoplites and 4 walls Auzia : 1 flag SZ 32 : 2 biremes, 1 suprareme and 1 trireme Hispatis : 1 flag, 1 hoplite Acci : 1 flag, 1 catapult Gades : 1 city, 1 hoplite and 2 walls SZ 27 : 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes Palma : 1 cavalry Cirta : 1 flag Tingis : 1 wall and 7 warelephants Melita : 1 cavalry SZ 12 : 2 biremes Corduba : 1 flag, 1 hoplite -
TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Macedonia Purchase Units - Macedonia Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia Macedonia buy 3 phalanxs, 3 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens; Combat - Macedonia Non Combat Move - Macedonia 1 skirmisher moved from Thessalonica to Odessus 1 catapult, 1 leader, 10 phalanxs, 3 skirmishers and 3 warriors moved from Larissa to Thessalonica 1 warrior moved from Delphi to Dodona 1 phalanx moved from Delphi to Dodona 1 skirmisher moved from Larissa to Delphi 1 cavalry moved from Apollonia to Thessalonica 2 cavalrys moved from Sardica to Thessalonica 1 warrior moved from Sardica to Pella 1 skirmisher moved from Pella to Sardica 1 skirmisher moved from Apollonia to Pella 1 skirmisher moved from Pella to Thessalonica Place Units - Macedonia 3 phalanxs and 3 skirmishers placed in Thessalonica 1 skirmisher and 1 warrior placed in Apollonia Turning on Edit Mode EDIT: Adding units owned by Macedonia to SZ 69: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes EDIT: Removing units owned by Macedonia from SZ 70: 5 biremes, 1 flagship, 1 quadrireme and 2 triremes EDIT: Turning off Edit Mode Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 4,1 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 39 PUs; end with 40 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 34 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 40 PUsCombat Hit Differential Summary :
Territory Summary for Macedonia :
Pella : 1 skirmisher and 2 warriors Thessalonica : 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors Larissa : 1 skirmisher Delphi : 1 flag, 1 skirmisher SZ 69 : 5 biremes, 1 flagship, 1 quadrireme and 2 triremes Odessus : 1 skirmisher Sardica : 1 skirmisher Apollonia : 1 flag, 1 city, 1 skirmisher, 1 wall and 1 warrior Dodona : 1 phalanx and 1 warrior -
TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Seleucid 4 hoplites, 8 phalanxs and 2 warelephants moved from Seleucia to Susa 1 cataphract and 2 hoplites moved from Seleucia to Babylon 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 62 1 catapult moved from Salamis to SZ 62 1 hoplite moved from Salamis to SZ 62 1 hoplite moved from Salamis to SZ 62 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 64 1 catapult and 2 hoplites moved from SZ 64 to Cydonia 1 cataphract and 2 warelephants moved from Antioch to Jerusalem 1 hoplite moved from Sidon to Jerusalem 1 hoplite moved from Antioch to Sidon Purchase Units - Seleucid Seleucid buy 1 bireme, 3 cataphracts, 3 hoplites and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Cydonia Seleucid attack with 1 catapult and 2 hoplites Pergamon defend with 2 cavalrys Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 2/3 hits, 1.33 expected hits Pergamon roll dice for 2 cavalrys in Cydonia, round 2 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Pergamon lost in Cydonia Seleucid win, taking Cydonia from Pergamon with 1 catapult and 2 hoplites remaining. Battle score for attacker is 12 Casualties for Pergamon: 2 cavalrys Battle in Babylon Seleucid attack with 1 cataphract and 2 hoplites Parthia defend with 1 warelephant Seleucid roll dice for 1 cataphract and 2 hoplites in Babylon, round 2 : 0/3 hits, 1.17 expected hits Parthia roll dice for 1 warelephant in Babylon, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Babylon Seleucid roll dice for 1 cataphract and 1 hoplite in Babylon, round 3 : 1/2 hits, 0.83 expected hits Parthia roll dice for 1 warelephant in Babylon, round 3 : 0/1 hits, 0.50 expected hits 1 warelephant owned by the Parthia lost in Babylon Seleucid win, taking Babylon from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 3 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 warelephant Battle in Susa Seleucid attack with 4 hoplites, 8 phalanxs and 2 warelephants Parthia defend with 5 archers, 1 catapult and 1 wall AAwall fire in Susa : 0/1 hits, 0.50 expected hits Seleucid roll dice for 4 hoplites, 8 phalanxs and 2 warelephants in Susa, round 2 : 11/14 hits, 7.33 expected hits Parthia roll dice for 5 archers, 1 catapult and 1 wall in Susa, round 2 : 3/7 hits, 4.00 expected hits 1 wall owned by the Parthia, 5 archers owned by the Parthia, 3 hoplites owned by the Seleucid and 1 catapult owned by the Parthia lost in Susa Seleucid win, taking Susa from Parthia with 1 hoplite, 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 46 Casualties for Seleucid: 3 hoplites Casualties for Parthia: 5 archers, 1 catapult and 1 wall Non Combat Move - Seleucid 2 hoplites moved from Tarsus to Tavium 1 cataphract and 1 warelephant moved from Tavium to Pessinus 1 hoplite moved from Heraclea Pontica to Pessinus Place Units - Seleucid 1 bireme placed in SZ 61 1 hoplite and 2 warelephants placed in Antioch 3 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia 1 hoplite placed in Seleucia Seleucid undo move 3. 2 cataphracts, 1 hoplite and 1 warelephant placed in Seleucia 1 cataphract placed in Antioch Seleucid undo move 4. 2 cataphracts and 1 hoplite placed in Seleucia 1 warelephant placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 91 PUs; end with 91 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 89 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 85 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 89 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Parthia : -1.00 AAwall fire in Susa : : -0.50 Seleucid : 3.33Territory Summary for Seleucid :
Jerusalem : 1 flag, 8 cataphracts, 1 catapult, 12 hoplites, 1 leader, 7 phalanxs and 3 warelephants Pessinus : 1 cataphract, 1 hoplite and 1 warelephant Petra : 1 flag Babylon : 1 flag, 1 cataphract and 1 hoplite Tavium : 2 hoplites Salamis : 1 flag Ninive : 1 hoplite Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 3 warelephants SZ 61 : 1 bireme SZ 64 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme Susa : 1 flag, 1 hoplite, 8 phalanxs and 2 warelephants Cydonia : 1 flag, 1 catapult and 2 hoplites Seleucia : 2 cataphracts, 1 city, 2 hoplites and 3 walls Sidon : 1 flag, 1 hopliteProduction/PUs Summary :
RomanRepublic : 62 / 74 GreekCityStates : 33 / 35 Pergamon : 24 / 31 Carthage : 68 / 76 Macedonia : 39 / 40 Bosporus : 30 / 26 Pontus : 21 / 20 Seleucid : 91 / 89 Egypt : 28 / 27 Parthia : 24 / 42 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 735 -
@Wittmann has forgotten to move his Bosporusian cavalry back to Thessalonica. Leo can you please edit in that non-com.
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Leo has asked that the next player please do it for him. The 6 Bosp cav in Larissa should be in Thessalonica. Thanks.
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Egypt Purchase Units - Egypt Egypt buy 1 archer and 3 chariots; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - Egypt 5 chariots and 4 warelephants moved from Memphis to Alexandria 1 chariot and 1 leader moved from Memphis to Alexandria 1 archer moved from Alexandria to Memphis 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 1 archer and 3 chariots placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 1/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after successful research. Egypt discover navalAcademy Activate Technology - Egypt Egypt activating navalAcademy Turn Complete - Egypt Egypt collect 28 PUs; end with 29 PUs Egypt collect 6 PUs from War Bonds; end with 35 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 33 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 30 PUsCombat Hit Differential Summary :
Egypt rolls : : 1.00Territory Summary for Egypt :
Memphis : 10 archers, 2 catapults and 13 phalanxs Alexandria : 1 archer, 1 catapult, 10 chariots, 1 city, 1 leader, 1 phalanx, 3 walls and 4 warelephants Cyrene : 1 archer Pharan : 1 archerProduction/PUs Summary :
RomanRepublic : 62 / 74 GreekCityStates : 33 / 35 Pergamon : 24 / 31 Carthage : 68 / 76 Macedonia : 39 / 40 Bosporus : 30 / 26 Pontus : 21 / 20 Seleucid : 91 / 89 Egypt : 28 / 30 Parthia : 24 / 42 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 735 -
TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Parthia Purchase Units - Parthia Parthia buy 3 archers and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Parthia 1 archer moved from Cyropolis to Ecbatana Place Units - Parthia 3 archers and 3 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 5,1 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 24 PUs; end with 24 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 27 PUsCombat Hit Differential Summary :
Territory Summary for Parthia :
Albana : 1 archer Armavira : 1 archer SZ 84 : 1 flagship and 1 trireme Ecbatana : 1 archer Gazaca : 1 flag Persepolis : 7 archers, 1 cataphract, 1 catapult, 1 city, 7 horsearchers, 1 leader and 4 walls East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 74 GreekCityStates : 33 / 35 Pergamon : 24 / 31 Carthage : 68 / 76 Macedonia : 39 / 40 Bosporus : 30 / 26 Pontus : 21 / 20 Seleucid : 91 / 89 Egypt : 28 / 30 Parthia : 24 / 27 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 735 -
TripleA Turn Summary: Armenia round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Armenia Purchase Units - Armenia Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Place Units - Armenia 3 catapults and 1 skirmisher placed in Armavira Research Technology - Armenia Armenia roll 6,1 and gets 1 hit Armenia removing all Technology Tokens after successful research. Armenia discover supraremes Activate Technology - Armenia Armenia activating supraremes Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - RomanRepublic 3 quadriremes and 3 supraremes moved from SZ 28 to SZ 27 Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 1 legionaire, 1 skirmisher and 2 supraremes; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in SZ 27 RomanRepublic attack with 3 quadriremes and 3 supraremes Carthage defend with 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes quad_VS_tri fire in SZ 27 : 0/2 hits, 0.33 expected hits supra_VS_quin fire in SZ 27 : 1/1 hits, 0.17 expected hits bi_VS_supra fire in SZ 27 : 1/3 hits, 0.50 expected hits quin_VS_quad fire in SZ 27 : 2/3 hits, 0.50 expected hits 1 suprareme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 1 quadrireme and 2 supraremes in SZ 27, round 2 : 2/5 hits, 3.17 expected hits Carthage roll dice for 3 biremes, 1 suprareme and 2 triremes in SZ 27, round 2 : 3/7 hits, 3.00 expected hits 2 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 27 Carthage win with 1 bireme, 1 suprareme and 2 triremes remaining. Battle score for attacker is -57 Casualties for RomanRepublic: 3 quadriremes and 3 supraremes Casualties for Carthage: 2 biremes and 1 quinquereme Non Combat Move - RomanRepublic 2 legionaires moved from Roma to Arretium 2 legionaires moved from Capua to Roma 1 bireme and 1 trireme moved from SZ 45 to SZ 35 1 leader moved from Messana to SZ 35 1 leader moved from SZ 35 to Capua 1 legionaire moved from Syracuse to Messana 1 skirmisher moved from Roma to Salapia 1 skirmisher moved from Capua to Salapia Place Units - RomanRepublic 2 biremes and 2 supraremes placed in SZ 28 1 legionaire and 1 skirmisher placed in Valentia Research Technology - RomanRepublic RomanRepublic roll 5,6 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover siegeWeapons Activate Technology - RomanRepublic RomanRepublic activating siegeWeapons Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUs RomanRepublic collect 4 PUs from War Bonds; end with 66 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 68 PUsCombat Hit Differential Summary :
Carthage : 0.00 quad_VS_tri fire in SZ 27 : : -0.33 RomanRepublic : -1.17 supra_VS_quin fire in SZ 27 : : 0.83 quin_VS_quad fire in SZ 27 : : 1.50 bi_VS_supra fire in SZ 27 : : 0.50 -
TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - GreekCityStates 1 catapult moved from Athens to SZ 68 2 hoplites moved from Athens to SZ 68 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67 2 skirmishers moved from Sparta to SZ 67 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 66 1 catapult, 2 hoplites and 2 skirmishers moved from SZ 66 to Cydonia 3 cavalrys moved from Athens to Larissa 1 skirmisher moved from Athens to Larissa 1 skirmisher moved from Athens to Delphi 1 catapult moved from Athens to Larissa 1 archer and 1 hoplite moved from Athens to Delphi 3 archers, 2 hoplites and 11 skirmishers moved from Athens to Larissa Purchase Units - GreekCityStates Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates GreekCityStates buy 5 cavalrys and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; Combat - GreekCityStates Battle in Larissa GreekCityStates attack with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers Macedonia defend with 1 skirmisher GreekCityStates roll dice for 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers in Larissa, round 2 : 3/21 hits, 5.83 expected hits Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 3 archers, 1 catapult, 3 cavalrys, 2 hoplites and 12 skirmishers remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Battle in Cydonia GreekCityStates attack with 1 catapult, 2 hoplites and 2 skirmishers Seleucid defend with 1 catapult and 2 hoplites GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits GreekCityStates roll dice for 1 catapult, 2 hoplites and 2 skirmishers in Cydonia, round 2 : 1/5 hits, 1.67 expected hits Seleucid roll dice for 1 catapult and 2 hoplites in Cydonia, round 2 : 1/2 hits, 1.33 expected hits 1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Cydonia GreekCityStates roll dice for 1 catapult, 2 hoplites and 1 skirmisher in Cydonia, round 3 : 1/4 hits, 1.50 expected hits Seleucid roll dice for 1 hoplite in Cydonia, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Cydonia GreekCityStates win, taking Cydonia from Seleucid with 1 catapult, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is 17 Casualties for GreekCityStates: 1 skirmisher Casualties for Seleucid: 1 catapult and 2 hoplites Battle in Delphi GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher Macedonia defend with 1 skirmisher GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Delphi, round 2 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Non Combat Move - GreekCityStates 1 hoplite moved from Lilybaeum to Syracuse 1 skirmisher moved from Messana to Lilybaeum 1 hoplite moved from Lilybaeum to Messana Place Units - GreekCityStates 5 cavalrys and 1 wall placed in Athens 2 skirmishers and 1 wall placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 2,5 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 43 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 37 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 43 PUsCombat Hit Differential Summary :
Macedonia : -0.33 Seleucid : -0.83 GreekCityStates : -3.00 -
TripleA Turn Summary: Pergamon round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Pergamon 1 phalanx and 1 spearman moved from Sardis to Nicaea 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Byzantium to Thessalonica Purchase Units - Pergamon Pergamon buy nothing; Remaining resources: 31 PUs; 1 techTokens; Combat - Pergamon Battle in Nicaea Pergamon attack with 1 phalanx and 1 spearman Pontus defend with 1 chariot Pergamon roll dice for 1 phalanx and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.67 expected hits Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits 1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea Pergamon win, taking Nicaea from Pontus with 1 phalanx remaining. Battle score for attacker is 1 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 chariot Battle in Thessalonica Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen Bosporus defend with 2 cataphracts and 4 horsearchers; Macedonia defend with 1 catapult, 3 cavalrys, 1 city, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors AAwall fire in Thessalonica : 2/3 hits, 1.50 expected hits 1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon lost in Thessalonica Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 9 spearmen in Thessalonica, round 2 : 19/45 hits, 18.00 expected hits Units damaged: 1 leader owned by the Macedonia Macedonia roll dice for 2 cataphracts, 1 catapult, 3 cavalrys, 4 horsearchers, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors in Thessalonica, round 2 : 12/37 hits, 16.33 expected hits Units damaged: 1 leader owned by the Pergamon 11 skirmishers owned by the Pergamon, 3 walls owned by the Macedonia, 2 cavalrys owned by the Macedonia and 10 skirmishers owned by the Macedonia lost in Thessalonica Pergamon roll dice for 7 catapults, 8 cavalrys, 1 leader, 4 phalanxs, 5 skirmishers and 9 spearmen in Thessalonica, round 3 : 18/34 hits, 16.17 expected hits Macedonia roll dice for 2 cataphracts, 1 catapult, 1 cavalry, 4 horsearchers, 1 leader, 14 phalanxs, 1 skirmisher and 3 warriors in Thessalonica, round 3 : 17/26 hits, 14.17 expected hits 1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 5 skirmishers owned by the Pergamon, 3 cavalrys owned by the Pergamon, 1 skirmisher owned by the Macedonia, 1 catapult owned by the Macedonia, 8 phalanxs owned by the Macedonia, 9 spearmen owned by the Pergamon and 4 horsearchers owned by the Bosporus lost in Thessalonica Pergamon roll dice for 7 catapults, 5 cavalrys, 1 leader and 4 phalanxs in Thessalonica, round 4 : 13/17 hits, 10.50 expected hits Macedonia roll dice for 2 cataphracts, 1 cavalry and 6 phalanxs in Thessalonica, round 4 : 4/9 hits, 4.83 expected hits 2 cataphracts owned by the Bosporus, 3 catapults owned by the Pergamon, 1 cavalry owned by the Pergamon, 1 cavalry owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Thessalonica Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148 Casualties for Pergamon: 3 catapults, 5 cavalrys, 16 skirmishers and 10 spearmen Casualties for Macedonia: 1 catapult, 3 cavalrys, 1 leader, 14 phalanxs, 11 skirmishers, 3 walls and 3 warriors Casualties for Bosporus: 2 cataphracts and 4 horsearchers Non Combat Move - Pergamon 2 spearmen moved from Sardis to SZ 68 1 flagship, 2 spearmen and 2 triremes moved from SZ 68 to SZ 66 2 spearmen moved from SZ 66 to Rhodos 2 spearmen moved from Athens to Larissa Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 40 PUs; end with 71 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 70 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 69 PUs Units generate 2 techTokens; Pergamon end with 2 techTokens Units generate 6 PUs; Pergamon end with 75 PUsCombat Hit Differential Summary :
Pergamon : 5.67 Pontus : 0.67 AAwall fire in Thessalonica : : 0.50 Macedonia : -2.33 Pergamon rolls : : 0.00 -
@redrum said in Total Ancient War UK vs US Game 1:
Pergamon win, taking Thessalonica from Macedonia with 4 catapults, 4 cavalrys, 1 leader and 4 phalanxs remaining. Battle score for attacker is 148
It’s going to be tough for Macedonia to recover from that… good for Pontus though.





