Total Ancient War UK vs US Game 1

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 1 catapult and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
            6 phalanxs and 2 warelephants moved from Memphis to Alexandria
            7 archers and 1 chariot moved from Memphis to Alexandria
    
        Place Units - Egypt
            2 archers, 1 catapult and 1 phalanx placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 31 PUs; end with 31 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
            Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 29 PUs
    

    Combat Hit Differential Summary :

    Egypt rolls : : 0.00
    

    Territory Summary for Egypt :

    Memphis : 1 archer
    Alexandria : 10 archers, 1 catapult, 6 chariots, 1 city, 1 leader, 11 phalanxs, 2 walls and 4 warelephants
    Salamis : 1 wall and 1 warelephant
    Cyrene : 1 archer
    

    Production/PUs Summary :

    RomanRepublic : 50 / 59
    GreekCityStates : 36 / 45
    Pergamon : 27 / 24
    Carthage : 64 / 65
    Macedonia : 45 / 47
    Bosporus : 30 / 27
    Pontus : 13 / 12
    Seleucid : 71 / 67
    Egypt : 31 / 29
    Parthia : 37 / 39
    Armenia : 24 / 24
    AI_Barbarians : 12 / 26
    AI_Neutral : 142 / 321
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Parthia
            1 unit repaired.
            1 cataphract moved from Babylon to Vologesia
                  Parthia take Vologesia from Seleucid
            1 cataphract moved from Vologesia to Euphrates
                  Parthia take Euphrates from Seleucid
            2 cataphracts moved from Persepolis to Teredon
            1 warelephant moved from Babylon to Teredon
            2 archers moved from Babylon to Teredon
    
        Purchase Units - Parthia
            Trigger PARtriremes: buyTrireme removed from ParthiaProduction
            Trigger PARtriremes: buyTriremeX added to ParthiaProduction
            Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Teredon
                Parthia attack with 2 archers, 2 cataphracts and 1 warelephant
                AI_Neutral defend with 5 spearman_neutrals
                    Parthia roll dice for 2 archers, 2 cataphracts and 1 warelephant in Teredon, round 2 : 2/5 hits, 2.67 expected hits
                    AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 3/5 hits, 1.67 expected hits
                    2 archers owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon
                    Parthia roll dice for 1 cataphract and 1 warelephant in Teredon, round 3 : 1/2 hits, 1.33 expected hits
                    AI_Neutral roll dice for 3 spearman_neutrals in Teredon, round 3 : 2/3 hits, 1.00 expected hits
                    1 warelephant owned by the Parthia, 1 spearman_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon
                AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -42
                Casualties for Parthia: 2 archers, 2 cataphracts and 1 warelephant
                Casualties for AI_Neutral: 3 spearman_neutrals
    
        Non Combat Move - Parthia
            1 archer moved from Babylon to Vologesia
            1 leader moved from Babylon to Persepolis
            1 archer moved from Babylon to Persepolis
            2 archers, 1 catapult and 3 horsearchers moved from Cyropolis to Ecbatana
            1 archer moved from Sanina to Cyropolis
            1 archer moved from East to SZ 84
            1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
            1 archer moved from SZ 86 to Cyropolis
            2 archers moved from Babylon to Susa
            2 archers moved from Babylon to Persepolis
    
        Place Units - Parthia
            1 archer, 1 cataphract, 1 catapult, 1 horsearcher, 1 wall and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 3,4 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 41 PUs; end with 41 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 44 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.00
    AI_Neutral : 2.33
    

    Territory Summary for Parthia :

    Euphrates : 1 flag, 1 cataphract
    Babylon : 1 flag, 1 archer
    SZ 86 : 1 flagship and 1 trireme
    Vologesia : 1 flag, 1 archer
    Susa : 3 archers and 2 walls
    Ecbatana : 2 archers, 1 catapult and 3 horsearchers
    Cyropolis : 2 archers
    Gazaca : 1 flag
    Persepolis : 6 archers, 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 1 leader, 4 walls and 1 warelephant
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 50 / 59
    GreekCityStates : 36 / 45
    Pergamon : 27 / 24
    Carthage : 64 / 65
    Macedonia : 45 / 47
    Bosporus : 30 / 27
    Pontus : 13 / 12
    Seleucid : 67 / 67
    Egypt : 31 / 29
    Parthia : 41 / 44
    Armenia : 24 / 24
    AI_Barbarians : 12 / 26
    AI_Neutral : 142 / 321
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Parthia
            1 unit repaired.
            1 cataphract moved from Babylon to Vologesia
                  Parthia take Vologesia from Seleucid
            1 cataphract moved from Vologesia to Euphrates
                  Parthia take Euphrates from Seleucid
            2 cataphracts moved from Persepolis to Teredon
            1 warelephant moved from Babylon to Teredon
            2 archers moved from Babylon to Teredon
    
        Purchase Units - Parthia
            Trigger PARtriremes: buyTrireme removed from ParthiaProduction
            Trigger PARtriremes: buyTriremeX added to ParthiaProduction
            Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Teredon
                Parthia attack with 2 archers, 2 cataphracts and 1 warelephant
                AI_Neutral defend with 5 spearman_neutrals
                    Parthia roll dice for 2 archers, 2 cataphracts and 1 warelephant in Teredon, round 2 : 2/5 hits, 2.67 expected hits
                    AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 3/5 hits, 1.67 expected hits
                    2 archers owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon
                    Parthia roll dice for 1 cataphract and 1 warelephant in Teredon, round 3 : 1/2 hits, 1.33 expected hits
                    AI_Neutral roll dice for 3 spearman_neutrals in Teredon, round 3 : 2/3 hits, 1.00 expected hits
                    1 warelephant owned by the Parthia, 1 spearman_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon
                AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -42
                Casualties for Parthia: 2 archers, 2 cataphracts and 1 warelephant
                Casualties for AI_Neutral: 3 spearman_neutrals
    
        Non Combat Move - Parthia
            1 archer moved from Babylon to Vologesia
            1 leader moved from Babylon to Persepolis
            1 archer moved from Babylon to Persepolis
            2 archers, 1 catapult and 3 horsearchers moved from Cyropolis to Ecbatana
            1 archer moved from Sanina to Cyropolis
            1 archer moved from East to SZ 84
            1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
            1 archer moved from SZ 86 to Cyropolis
            2 archers moved from Babylon to Susa
            2 archers moved from Babylon to Persepolis
    
        Place Units - Parthia
            1 archer, 1 cataphract, 1 catapult, 1 horsearcher, 1 wall and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 3,4 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 41 PUs; end with 41 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Seleucid from Tarsus: 1 hoplite
            EDIT: Adding units owned by Seleucid to Tavium: 1 hoplite
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Parthia : -1.00
    AI_Neutral : 2.33
    

    Territory Summary for Parthia :

    Euphrates : 1 flag, 1 cataphract
    Babylon : 1 flag, 1 archer
    SZ 86 : 1 flagship and 1 trireme
    Vologesia : 1 flag, 1 archer
    Susa : 3 archers and 2 walls
    Ecbatana : 2 archers, 1 catapult and 3 horsearchers
    Cyropolis : 2 archers
    Gazaca : 1 flag
    Persepolis : 6 archers, 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 1 leader, 4 walls and 1 warelephant
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 50 / 59
    GreekCityStates : 36 / 45
    Pergamon : 27 / 24
    Carthage : 64 / 65
    Macedonia : 45 / 47
    Bosporus : 30 / 27
    Pontus : 13 / 12
    Seleucid : 67 / 67
    Egypt : 31 / 29
    Parthia : 41 / 44
    Armenia : 24 / 24
    AI_Barbarians : 12 / 26
    AI_Neutral : 142 / 321
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    use the second post… I didn’t load Witts edited post so I made his edit and reposted.


  • @captainwalker said in Total Ancient War UK vs US Game 1:

    Battle score for attacker is -42

    :cry:


  • @Private-Panic That didn’t work out very well…lol.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Armenia
            2 spearmen moved from Albana to Armavira
            3 cataphracts moved from Albana to Armavira
            1 skirmisher moved from Satala to Artaxata
            1 skirmisher moved from Armavira to Phasis
    
        Purchase Units - Armenia
            Armenia buy 4 horsearchers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
    
        Non Combat Move - Armenia
            1 horsearcher moved from Armavira to Albana
            1 horsearcher moved from Albana to Armavira
    
        Place Units - Armenia
            4 horsearchers placed in Armavira
    
        Research Technology - Armenia
                Armenia roll 5,5 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            3 legionaires and 1 skirmisher moved from Ariminum to Patavium
            1 ballista, 3 cataphracts and 5 legionaires moved from Verona to Patavium
            1 legionaire moved from Tarentum to SZ 47
            1 legionaire moved from Tarentum to SZ 47
            1 bireme, 2 legionaires and 1 trireme moved from SZ 47 to SZ 49
            2 legionaires moved from SZ 49 to Patavium
            2 skirmishers moved from Croton to Capua
            2 legionaires moved from Tarentum to Capua
            1 cataphract moved from Roma to Capua
            1 legionaire moved from Roma to Capua
            1 legionaire moved from Roma to Capua
    
        Purchase Units - RomanRepublic
            Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
            Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
            Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 4 quadriremes; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 3 cataphracts, 10 legionaires and 1 skirmisher
                AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts, 10 legionaires and 1 skirmisher in Patavium, round 2 : 8/15 hits, 5.33 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 4/9 hits, 3.00 expected hits
                    1 archer_neutral owned by the AI_Neutral, 4 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 4 legionaires owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher in Patavium, round 3 : 0/11 hits, 4.00 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Patavium, round 3 : 1/1 hits, 0.67 expected hits
                    1 skirmisher owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts and 6 legionaires in Patavium, round 4 : 5/10 hits, 3.83 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Patavium, round 4 : 0/1 hits, 0.67 expected hits
                    1 archer_neutral owned by the AI_Neutral lost in Patavium
                RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 3 cataphracts and 6 legionaires remaining. Battle score for attacker is -28
                Casualties for RomanRepublic: 4 legionaires and 1 skirmisher
                Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
            Battle in Capua
                RomanRepublic attack with 1 cataphract, 4 legionaires and 2 skirmishers
                Carthage defend with 3 hoplites
                    RomanRepublic roll dice for 1 cataphract, 4 legionaires and 2 skirmishers in Capua, round 2 : 4/7 hits, 2.17 expected hits
                    Carthage roll dice for 3 hoplites in Capua, round 2 : 0/3 hits, 1.50 expected hits
                    3 hoplites owned by the Carthage lost in Capua
                RomanRepublic win, taking Capua from Carthage with 1 cataphract, 4 legionaires and 2 skirmishers remaining. Battle score for attacker is 21
                Casualties for Carthage: 3 hoplites
    
        Non Combat Move - RomanRepublic
            1 skirmisher moved from Arretium to Roma
            1 leader moved from Lilybaeum to Messana
            1 ballista moved from Lilybaeum to Messana
            1 legionaire moved from Messana to Lilybaeum
            1 bireme moved from SZ 28 to SZ 27
    
        Place Units - RomanRepublic
            4 quadriremes placed in SZ 28
            1 wall placed in Valentia
    
        Research Technology - RomanRepublic
                RomanRepublic roll 4,6 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover tradeRoutes
    
        Activate Technology - RomanRepublic
            RomanRepublic activating tradeRoutes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 65 PUs
            RomanRepublic collect 4 PUs from War Bonds; end with 69 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 64 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 68 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.50
    RomanRepublic : 1.67
    AI_Neutral : 0.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            1 hoplite and 1 skirmisher moved from Athens to Delphi
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 1 hoplite and 1 skirmisher
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 0/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 1/1 hits, 0.17 expected hits
                    1 skirmisher owned by the GreekCityStates lost in Delphi
                1 hoplite owned by the GreekCityStates retreated to Athens
                Macedonia win with 1 skirmisher remaining. Battle score for attacker is -4
                Casualties for GreekCityStates: 1 skirmisher
    
        Non Combat Move - GreekCityStates
            1 skirmisher moved from Sparta to SZ 67
            2 hoplites moved from Sparta to SZ 67
            2 hoplites and 1 quadrireme moved from SZ 67 to SZ 69
            2 hoplites moved from SZ 69 to Athens
            1 skirmisher moved from SZ 67 to Athens
            1 catapult and 1 skirmisher moved from Corinth to Athens
            1 quadrireme moved from SZ 69 to SZ 68
            1 hoplite moved from Rhodos to SZ 68
            1 hoplite and 1 quadrireme moved from SZ 68 to SZ 69
            1 hoplite moved from SZ 69 to Athens
            1 bireme moved from SZ 21 to SZ 28
            1 hoplite and 1 skirmisher moved from Syracuse to Messana
            1 cavalry moved from Syracuse to Messana
    
        Place Units - GreekCityStates
            1 city placed in Athens
            1 skirmisher placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 2,4 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 36 PUs; end with 37 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 33 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 39 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.83
    GreekCityStates : -0.50
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Pergamon
            1 phalanx and 1 skirmisher moved from Nicaea to Byzantium
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Byzantium
                Pergamon attack with 1 phalanx and 1 skirmisher
                Macedonia defend with 1 skirmisher
                    Pergamon roll dice for 1 phalanx and 1 skirmisher in Byzantium, round 2 : 0/2 hits, 0.67 expected hits
                    Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 1/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Pergamon lost in Byzantium
                    Pergamon roll dice for 1 phalanx in Byzantium, round 3 : 1/1 hits, 0.50 expected hits
                    Macedonia roll dice for 1 skirmisher in Byzantium, round 3 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Byzantium
                Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 0
                Casualties for Pergamon: 1 skirmisher
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - Pergamon
            1 spearman moved from Sardis to SZ 69
            1 spearman moved from SZ 69 to Athens
            1 spearman moved from Sardis to SZ 69
            1 spearman moved from SZ 69 to Athens
            3 catapults moved from Sardis to Nicaea
    
        Place Units - Pergamon
            1 catapult, 3 skirmishers and 1 spearman placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 33 PUs; end with 33 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
            Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 30 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.17
    Macedonia : 0.67
    Pergamon rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Carthage
            1 unit repaired.
            1 cavalry, 4 hoplites, 1 leader and 7 warelephants moved from Siga to Banasa
            2 cavalrys moved from Hispatis to Carthago Nova
            1 cavalry and 3 phalanxs moved from Acci to Carthago Nova
            2 cavalrys moved from Gades to Carthago Nova
            1 leader moved from Gades to Carthago Nova
            1 phalanx moved from Corduba to Carthago Nova
            1 hoplite moved from Acci to Carthago Nova
            1 hoplite moved from Acci to SZ 14
            2 biremes and 1 hoplite moved from SZ 14 to SZ 12
            1 hoplite moved from SZ 12 to Banasa
            2 hoplites moved from Carthago to SZ 32
            2 biremes and 2 hoplites moved from SZ 32 to SZ 24
            2 hoplites moved from SZ 24 to Aleria
            1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 34 to SZ 27
            1 bireme moved from SZ 32 to SZ 27
            1 trireme moved from SZ 32 to SZ 27
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 1 quadrireme and 1 quinquereme; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Carthago Nova
                Carthage attack with 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs
                AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
                    Carthage roll dice for 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs in Carthago Nova, round 2 : 9/11 hits, 4.67 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 3/6 hits, 2.50 expected hits
                Units damaged: 1 leader owned by the Carthage
                    2 archer_neutrals owned by the AI_Neutral, 1 skirmisher_neutral owned by the AI_Neutral, 2 cavalrys owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Carthago Nova
                Carthage win, taking Carthago Nova from AI_Neutral with 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs remaining. Battle score for attacker is -12
                Casualties for Carthage: 2 cavalrys
                Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
            Battle in SZ 27
                Carthage attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
                RomanRepublic defend with 1 bireme
                    tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits
                    Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 5/9 hits, 4.00 expected hits
                    RomanRepublic roll dice for 1 bireme in SZ 27, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 flagship owned by the Carthage
                    1 bireme owned by the RomanRepublic lost in SZ 27
                Carthage win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 1 bireme
            Battle in Banasa
                Carthage attack with 1 cavalry, 5 hoplites, 1 leader and 7 warelephants
                AI_Barbarians defend with 1 archer, 1 city, 2 spearmen, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
                    AAwall fire in Banasa : 2/3 hits, 1.50 expected hits
                    2 hoplites owned by the Carthage lost in Banasa
                    Carthage roll dice for 1 cavalry, 3 hoplites, 1 leader and 7 warelephants in Banasa, round 2 : 7/12 hits, 7.33 expected hits
                Units damaged: 2 walls owned by the AI_Barbarians
                    AI_Barbarians roll dice for 1 archer, 1 archer_neutral, 2 spearmen, 3 walls and 1 warrior in Banasa, round 2 : 2/8 hits, 3.17 expected hits
                Units damaged: 1 leader owned by the Carthage
                    2 spearmen owned by the AI_Barbarians, 1 wall owned by the AI_Barbarians, 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Banasa
                    Carthage roll dice for 3 hoplites, 1 leader and 7 warelephants in Banasa, round 3 : 7/11 hits, 6.67 expected hits
                    AI_Barbarians roll dice for 1 archer, 1 archer_neutral and 2 walls in Banasa, round 3 : 2/4 hits, 2.17 expected hits
                    1 archer_neutral owned by the AI_Neutral, 2 walls owned by the AI_Barbarians, 1 archer owned by the AI_Barbarians and 2 hoplites owned by the Carthage lost in Banasa
                Some non-combat units are destroyed: 
                Carthage win, taking Banasa from AI_Barbarians with 1 hoplite, 1 leader and 7 warelephants remaining. Battle score for attacker is 50
                Casualties for Carthage: 1 cavalry and 4 hoplites
                Casualties for AI_Barbarians: 1 archer, 2 spearmen, 3 walls and 1 warrior
                Casualties for AI_Neutral: 1 archer_neutral
            Battle in Aleria
                Carthage attack with 2 hoplites
                GreekCityStates defend with 1 hoplite
                    Carthage roll dice for 2 hoplites in Aleria, round 2 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.50 expected hits
                    Carthage roll dice for 2 hoplites in Aleria, round 3 : 1/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 3 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Aleria
                Carthage win, taking Aleria from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
                Casualties for Carthage: 1 hoplite
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Carthage
            2 hoplites moved from Thapsus to Carthago
    
        Place Units - Carthage
            2 biremes, 1 quadrireme and 1 quinquereme placed in SZ 32
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 6,2 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover siegeWeapons
    
        Activate Technology - Carthage
            Carthage activating siegeWeapons
    
        Turn Complete - Carthage
            Carthage collect 68 PUs; end with 70 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 76 PUs
    

    Combat Hit Differential Summary :

    Carthage : 5.00
    tri_VS_bi fire in SZ 27 : : -0.17
    RomanRepublic : 0.67
    AI_Barbarians : -1.33
    AAwall fire in Banasa : : 0.50
    GreekCityStates : 0.00
    AI_Neutral : 0.50
    

    Territory Summary for Carthage :

    Siga : 1 flag
    Cartenna : 1 flag
    Caralis : 2 hoplites
    Banasa : 1 flag, 1 city, 1 hoplite, 1 leader and 7 warelephants
    Aleria : 1 hoplite
    Carthago Nova : 1 flag, 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs
    Carthago : 1 city, 2 hoplites and 4 walls
    Auzia : 1 flag
    SZ 32 : 2 biremes, 1 quadrireme and 1 quinquereme
    Hispatis : 1 flag
    Acci : 1 flag
    Gades : 1 city and 2 walls
    SZ 27 : 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
    SZ 24 : 2 biremes
    Palma : 1 cavalry
    Cirta : 1 flag
    Tingis : 1 wall
    Melita : 1 cavalry
    SZ 12 : 2 biremes
    Corduba : 1 flag
    

    Savegame


  • TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Macedonia
            1 unit repaired.
            2 skirmishers moved from Thessalonica to Byzantium
            1 phalanx moved from Larissa to SZ 70
            1 phalanx moved from SZ 70 to Byzantium
            3 cavalrys moved from Apollonia to Sardica
            2 cavalrys moved from Thessalonica to Sardica
    
        Purchase Units - Macedonia
            Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
            Trigger MACconscriptionWALL: 1 wall gained by PlayerID named:Macedonia
            Macedonia buy 1 bireme, 2 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 1 phalanx and 2 skirmishers
                Pergamon defend with 1 phalanx
                    Macedonia roll dice for 1 flagship in Byzantium, round 2 : 1/1 hits, 1.00 expected hits
                    Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Pergamon and 1 skirmisher owned by the Macedonia lost in Byzantium
                Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 5
                Casualties for Macedonia: 1 skirmisher
                Casualties for Pergamon: 1 phalanx
            Battle in Sardica
                Macedonia attack with 5 cavalrys
                AI_Barbarians defend with 1 warrior
                    Macedonia roll dice for 5 cavalrys in Sardica, round 2 : 2/5 hits, 1.67 expected hits
                    AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Sardica
                Macedonia win, taking Sardica from AI_Barbarians with 5 cavalrys remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
    
        Non Combat Move - Macedonia
            1 catapult moved from Apollonia to Dodona
            1 leader moved from Apollonia to Larissa
            1 warrior moved from Apollonia to Pella
            1 phalanx moved from Apollonia to Dodona
            1 phalanx moved from Apollonia to Dodona
            1 warrior moved from Apollonia to Dodona
            1 skirmisher moved from Thessalonica to Pella
            1 skirmisher moved from Thessalonica to Larissa
    
        Place Units - Macedonia
            2 cavalrys and 1 wall placed in Apollonia
            Macedonia undo move 1.
            2 skirmishers and 1 wall placed in Apollonia
            2 cavalrys, 3 skirmishers and 1 warrior placed in Thessalonica
            1 bireme placed in SZ 70
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 5,3 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 45 PUs; end with 46 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 47 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.33
    Macedonia : 0.33
    AI_Barbarians : -0.33
    

    Territory Summary for Macedonia :

    Pella : 1 skirmisher and 1 warrior
    Thessalonica : 2 cavalrys, 1 city, 3 skirmishers, 3 walls and 1 warrior
    Larissa : 1 leader, 8 phalanxs, 3 skirmishers and 3 warriors
    Byzantium : 1 phalanx and 1 skirmisher
    SZ 70 : 4 biremes, 1 flagship, 1 quadrireme and 2 triremes
    Delphi : 1 flag, 1 skirmisher
    Sardica : 5 cavalrys
    Apollonia : 1 flag, 1 city, 2 skirmishers and 1 wall
    Dodona : 1 catapult, 2 phalanxs and 1 warrior
    

    Savegame


  • TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Seleucid
            1 unit repaired.
            1 hoplite moved from Tavium to Heraclea Pontica
            1 cataphract moved from Palmyra to Euphrates
            1 hoplite moved from Seleucia to Euphrates
            1 warelephant moved from Seleucia to Vologesia
            1 cataphract moved from Seleucia to Vologesia
            1 cataphract moved from Seleucia to Vologesia
            1 warelephant moved from Seleucia to Babylon
            1 hoplite moved from Seleucia to Babylon
            1 hoplite moved from Seleucia to Babylon
            1 catapult moved from Pharan to SZ 59
            1 catapult and 1 quadrireme moved from SZ 59 to SZ 60
            1 catapult moved from SZ 60 to Salamis
            1 quadrireme moved from SZ 63 to SZ 61
            1 hoplite moved from Antioch to SZ 61
            1 hoplite moved from Antioch to SZ 61
            1 hoplite moved from SZ 61 to Salamis
            1 hoplite moved from SZ 61 to Salamis
            1 flagship moved from SZ 63 to SZ 60
            1 trireme moved from SZ 63 to SZ 59
            1 hoplite moved from Jerusalem to SZ 59
            1 hoplite and 1 trireme moved from SZ 59 to SZ 60
            1 hoplite moved from SZ 60 to Salamis
            1 cataphract moved from Pharan to Memphis
            2 hoplites moved from Pharan to Memphis
            1 quinquereme moved from SZ 63 to SZ 59
            1 warelephant moved from Jerusalem to SZ 59
            1 quinquereme and 1 warelephant moved from SZ 59 to SZ 60
            1 warelephant moved from SZ 60 to Salamis
            1 warelephant moved from Seleucia to Euphrates
            1 hoplite moved from Seleucia to Vologesia
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 1 catapult, 6 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Salamis
                Seleucid attack with 1 catapult, 3 hoplites and 1 warelephant
                Egypt defend with 1 wall and 1 warelephant
                    AAwall fire in Salamis : 1/1 hits, 0.50 expected hits
                    1 warelephant owned by the Seleucid lost in Salamis
                    Seleucid roll dice for 1 flagship in Salamis, round 2 : 1/1 hits, 1.00 expected hits
                Units damaged: 1 wall owned by the Egypt
                    Seleucid roll dice for 1 catapult and 3 hoplites in Salamis, round 2 : 2/4 hits, 2.17 expected hits
                    Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 1/2 hits, 0.67 expected hits
                    1 warelephant owned by the Egypt, 1 wall owned by the Egypt and 1 hoplite owned by the Seleucid lost in Salamis
                Seleucid win, taking Salamis from Egypt with 1 catapult and 2 hoplites remaining. Battle score for attacker is 13
                Casualties for Seleucid: 1 hoplite and 1 warelephant
                Casualties for Egypt: 1 wall and 1 warelephant
            Battle in Memphis
                Seleucid attack with 1 cataphract and 2 hoplites
                Egypt defend with 1 archer
                    Seleucid roll dice for 1 cataphract and 2 hoplites in Memphis, round 2 : 1/3 hits, 1.17 expected hits
                    Egypt roll dice for 1 archer in Memphis, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Memphis
                Seleucid win, taking Memphis from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 archer
            Battle in Babylon
                Seleucid attack with 2 hoplites and 1 warelephant
                Parthia defend with 1 archer
                    Seleucid roll dice for 2 hoplites and 1 warelephant in Babylon, round 2 : 1/3 hits, 1.67 expected hits
                    Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
                Seleucid win, taking Babylon from Parthia with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 archer
            Battle in Euphrates
                Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant
                Parthia defend with 1 cataphract
                    Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Euphrates, round 2 : 1/3 hits, 1.83 expected hits
                    Parthia roll dice for 1 cataphract in Euphrates, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Parthia lost in Euphrates
                Seleucid win, taking Euphrates from Parthia with 1 cataphract, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 8
                Casualties for Parthia: 1 cataphract
            Battle in Vologesia
                Seleucid attack with 2 cataphracts, 1 hoplite and 1 warelephant
                Parthia defend with 1 archer
                    Seleucid roll dice for 2 cataphracts, 1 hoplite and 1 warelephant in Vologesia, round 2 : 1/4 hits, 2.33 expected hits
                    Parthia roll dice for 1 archer in Vologesia, round 2 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Vologesia
                Seleucid win, taking Vologesia from Parthia with 2 cataphracts and 1 warelephant remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 archer
    
        Non Combat Move - Seleucid
            2 hoplites and 2 phalanxs moved from Jerusalem to Pharan
            1 hoplite moved from Emesa to Damascus
    
        Place Units - Seleucid
            1 catapult and 2 hoplites placed in Seleucia
            1 cataphract, 3 hoplites and 1 warelephant placed in Antioch
            1 hoplite placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 4,4 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 90 PUs; end with 90 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 88 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 87 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 84 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 87 PUs
    

    Combat Hit Differential Summary :

    AAwall fire in Salamis : : 0.50
    Egypt : 0.67
    Parthia : 0.33
    Seleucid : -3.17
    

    Territory Summary for Seleucid :

    Memphis : 1 flag, 1 cataphract and 1 hoplite
    Euphrates : 1 cataphract, 1 hoplite and 1 warelephant
    Jerusalem : 1 flag
    Damascus : 1 hoplite
    Petra : 1 flag
    Babylon : 1 flag, 1 hoplite and 1 warelephant
    Heraclea Pontica : 1 hoplite
    Salamis : 1 flag, 1 catapult and 2 hoplites
    Ninive : 1 hoplite
    Antioch : 1 cataphract, 1 city, 4 hoplites, 3 walls and 1 warelephant
    SZ 61 : 1 quadrireme
    SZ 60 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    Vologesia : 2 cataphracts and 1 warelephant
    Seleucia : 1 catapult, 1 city, 6 hoplites, 7 phalanxs, 3 walls and 1 warelephant
    Sidon : 1 flag
    Pharan : 1 flag, 7 cataphracts, 1 catapult, 10 hoplites, 1 leader, 7 phalanxs and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 33 / 39
    Pergamon : 27 / 30
    Carthage : 68 / 76
    Macedonia : 45 / 47
    Bosporus : 34 / 31
    Pontus : 13 / 12
    Seleucid : 90 / 87
    Egypt : 19 / 29
    Parthia : 30 / 44
    Armenia : 20 / 25
    AI_Barbarians : 9 / 26
    AI_Neutral : 132 / 463
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Egypt
            1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants moved from Alexandria to Memphis
            9 archers moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 1 catapult and 2 phalanxs; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Memphis
                Egypt attack with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants
                Seleucid defend with 1 cataphract and 1 hoplite
                    Egypt roll dice for 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants in Memphis, round 2 : 11/32 hits, 17.33 expected hits
                    Seleucid roll dice for 1 cataphract and 1 hoplite in Memphis, round 2 : 0/2 hits, 0.83 expected hits
                    1 cataphract owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Memphis
                Egypt win, taking Memphis from Seleucid with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants remaining. Battle score for attacker is 15
                Casualties for Seleucid: 1 cataphract and 1 hoplite
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 catapult and 2 phalanxs placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 1/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after successful research.
            Egypt discover tradeRoutes
    
        Activate Technology - Egypt
            Egypt activating tradeRoutes
    
        Turn Complete - Egypt
            Egypt collect 25 PUs; end with 29 PUs
            Egypt collect 3 PUs from War Bonds; end with 32 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
            Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 30 PUs
    

    Combat Hit Differential Summary :

    Egypt : -6.33
    Egypt rolls : : 1.00
    Seleucid : -0.83
    

    Territory Summary for Egypt :

    Memphis : 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants
    Alexandria : 1 archer, 1 catapult, 1 city, 2 phalanxs and 2 walls
    Cyrene : 1 archer
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 33 / 39
    Pergamon : 27 / 30
    Carthage : 68 / 76
    Macedonia : 45 / 47
    Bosporus : 34 / 31
    Pontus : 13 / 12
    Seleucid : 84 / 87
    Egypt : 25 / 30
    Parthia : 30 / 44
    Armenia : 20 / 25
    AI_Barbarians : 9 / 26
    AI_Neutral : 132 / 463
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Parthia
            2 horsearchers moved from Ecbatana to Babylon
            1 warelephant moved from Persepolis to Babylon
            1 cataphract moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 5 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant
                Seleucid defend with 1 hoplite and 1 warelephant
                    Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Babylon, round 2 : 3/4 hits, 1.83 expected hits
                    Seleucid roll dice for 1 hoplite and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.17 expected hits
                    2 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Babylon
                Parthia win, taking Babylon from Seleucid with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 5
                Casualties for Parthia: 2 horsearchers
                Casualties for Seleucid: 1 hoplite and 1 warelephant
    
        Non Combat Move - Parthia
            1 horsearcher moved from Ecbatana to Persepolis
            1 archer moved from Cyropolis to Gazaca
            1 archer moved from Cyropolis to SZ 86
            1 archer, 1 flagship and 1 trireme moved from SZ 86 to SZ 84
            1 archer moved from SZ 84 to Albana
            1 catapult moved from Ecbatana to Susa
            2 archers moved from Ecbatana to Susa
            1 catapult moved from Persepolis to Susa
            1 archer moved from Persepolis to Susa
    
        Place Units - Parthia
            1 archer placed in East
            1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 4,1 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 37 PUs; end with 42 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 40 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 39 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 45 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.17
    Seleucid : 0.83
    

    Territory Summary for Parthia :

    Albana : 1 archer
    Babylon : 1 flag, 1 cataphract and 1 warelephant
    SZ 84 : 1 flagship and 1 trireme
    Susa : 6 archers, 2 catapults and 2 walls
    Gazaca : 1 flag, 1 archer
    Persepolis : 5 archers, 1 cataphract, 1 catapult, 1 city, 3 horsearchers, 1 leader, 4 walls and 1 warelephant
    East : 1 archer, 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 33 / 39
    Pergamon : 27 / 30
    Carthage : 68 / 76
    Macedonia : 45 / 47
    Bosporus : 34 / 31
    Pontus : 13 / 12
    Seleucid : 77 / 87
    Egypt : 25 / 30
    Parthia : 37 / 45
    Armenia : 20 / 25
    AI_Barbarians : 9 / 26
    AI_Neutral : 132 / 463
    

    Savegame


  • @captainwalker did You just get two Techs? I have rolled 16 dice and got none.


  • @Wittmann Egypt got one…Parthia didn’t get any that turn.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Armenia
            1 skirmisher moved from Armavira to Phasis
            1 skirmisher moved from Artaxata to Phasis
            1 horsearcher moved from Armavira to Phasis
    
        Purchase Units - Armenia
            Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Phasis
                Armenia attack with 1 horsearcher and 2 skirmishers
                Bosporus defend with 1 cavalry and 1 horsearcher
                    Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 2 : 0/3 hits, 0.50 expected hits
                    Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 2 : 0/2 hits, 0.50 expected hits
                    Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 3 : 0/3 hits, 0.50 expected hits
                    Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 3 : 0/2 hits, 0.50 expected hits
                    Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 4 : 0/3 hits, 0.50 expected hits
                    Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 4 : 0/2 hits, 0.50 expected hits
                    Armenia roll dice for 1 horsearcher and 2 skirmishers in Phasis, round 5 : 0/3 hits, 0.50 expected hits
                    Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 5 : 1/2 hits, 0.50 expected hits
                    1 skirmisher owned by the Armenia lost in Phasis
                    Armenia roll dice for 1 horsearcher and 1 skirmisher in Phasis, round 6 : 0/2 hits, 0.33 expected hits
                    Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 6 : 0/2 hits, 0.50 expected hits
                    Armenia roll dice for 1 horsearcher and 1 skirmisher in Phasis, round 7 : 2/2 hits, 0.33 expected hits
                    Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 7 : 1/2 hits, 0.50 expected hits
                    1 cavalry owned by the Bosporus, 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Phasis
                Armenia win, taking Phasis from Bosporus with 1 horsearcher remaining. Battle score for attacker is 4
                Casualties for Armenia: 2 skirmishers
                Casualties for Bosporus: 1 cavalry and 1 horsearcher
    
        Non Combat Move - Armenia
            1 horsearcher moved from Armavira to Artaxata
    
        Place Units - Armenia
            3 catapults and 1 skirmisher placed in Armavira
    
        Research Technology - Armenia
                Armenia roll 1,4 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 25 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.67
    Bosporus : -1.00
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            1 bireme moved from SZ 28 to SZ 25
            1 bireme moved from SZ 25 to SZ 27
            2 biremes, 6 quadriremes and 1 quinquereme moved from SZ 28 to SZ 27
            1 bireme and 1 trireme moved from SZ 49 to SZ 47
            1 legionaire moved from Lilybaeum to Syracuse
    
        Purchase Units - RomanRepublic
            Trigger ROMtradeWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 2 ballistas, 3 legionaires and 3 quadriremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in SZ 27
                RomanRepublic attack with 3 biremes, 6 quadriremes and 1 quinquereme
                Carthage defend with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
                    quad_VS_tri fire in SZ 27 : 0/4 hits, 0.67 expected hits
                    quin_VS_quad fire in SZ 27 : 0/2 hits, 0.33 expected hits
                    quin_VS_quad fire in SZ 27 : 0/6 hits, 1.00 expected hits
                    tri_VS_bi fire in SZ 27 : 0/3 hits, 0.50 expected hits
                    RomanRepublic roll dice for 3 biremes, 6 quadriremes and 1 quinquereme in SZ 27, round 2 : 5/10 hits, 4.17 expected hits
                    Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 6/9 hits, 5.33 expected hits
                    3 triremes owned by the Carthage, 1 bireme owned by the Carthage, 3 biremes owned by the RomanRepublic, 1 flagship owned by the Carthage and 3 quadriremes owned by the RomanRepublic lost in SZ 27
                    RomanRepublic roll dice for 3 quadriremes and 1 quinquereme in SZ 27, round 3 : 2/4 hits, 2.17 expected hits
                    Carthage roll dice for 2 quadriremes, 1 quinquereme and 1 trireme in SZ 27, round 3 : 1/4 hits, 2.67 expected hits
                    1 quadrireme owned by the Carthage, 1 trireme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27
                    RomanRepublic roll dice for 2 quadriremes and 1 quinquereme in SZ 27, round 4 : 1/3 hits, 1.67 expected hits
                    Carthage roll dice for 1 quadrireme and 1 quinquereme in SZ 27, round 4 : 1/2 hits, 1.50 expected hits
                    1 quadrireme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27
                    RomanRepublic roll dice for 1 quadrireme and 1 quinquereme in SZ 27, round 5 : 2/2 hits, 1.17 expected hits
                    Carthage roll dice for 1 quinquereme in SZ 27, round 5 : 1/1 hits, 0.83 expected hits
                    1 quinquereme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27
                RomanRepublic win with 1 quinquereme remaining. Battle score for attacker is 9
                Casualties for RomanRepublic: 3 biremes and 6 quadriremes
                Casualties for Carthage: 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
    
        Non Combat Move - RomanRepublic
            3 cataphracts moved from Patavium to Genua
            4 legionaires moved from Patavium to Verona
            1 ballista moved from Patavium to Verona
    
        Place Units - RomanRepublic
            1 ballista, 1 legionaire and 1 wall placed in Valentia
            3 quadriremes placed in SZ 28
            1 ballista and 2 legionaires placed in Roma
    
        Research Technology - RomanRepublic
                RomanRepublic roll 5,5 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 62 PUs
            RomanRepublic collect 1 PU from War Bonds; end with 63 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 59 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 65 PUs
    

    Combat Hit Differential Summary :

    tri_VS_bi fire in SZ 27 : : -0.50
    Carthage : -1.33
    quad_VS_tri fire in SZ 27 : : -0.67
    RomanRepublic : 0.83
    quin_VS_quad fire in SZ 27 : : -1.33
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            1 hoplite and 1 skirmisher moved from Athens to Delphi
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 8 skirmishers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 1 hoplite and 1 skirmisher
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 0/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 3 : 0/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 skirmisher in Delphi, round 3 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 4 : 1/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 skirmisher in Delphi, round 4 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - GreekCityStates
            1 skirmisher moved from Sparta to SZ 67
            1 skirmisher and 1 trireme moved from SZ 67 to SZ 69
            1 skirmisher moved from SZ 69 to Athens
            1 quadrireme moved from SZ 69 to SZ 67
            1 bireme moved from SZ 28 to SZ 35
            2 hoplites moved from Syracuse to Lilybaeum
    
        Place Units - GreekCityStates
            1 hoplite and 5 skirmishers placed in Athens
            3 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 4,6 and gets 1 hit
            GreekCityStates removing all Technology Tokens after successful research.
            GreekCityStates discover conscription
    
        Activate Technology - GreekCityStates
            GreekCityStates activating conscription
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 37 PUs; end with 37 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 38 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.50
    GreekCityStates : -0.50
    

    Savegame

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