L20 dawgoneit (L) vs AetV (X)


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from French
            1 armour moved from Syria to Iraq
            2 infantry moved from Northwest Persia to Caucasus
            2 bombers and 1 tactical_bomber moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 artillery and 1 infantry moved from Archangel to Nenetsia
            1 armour moved from Iraq to Caucasus
            1 bomber moved from Caucasus to Ukraine
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 4 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 6/8 hits, 3,33 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in Nenetsia
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Archangel to Smolensk
            3 armour moved from Novgorod to Smolensk
            1 artillery and 1 infantry moved from Novgorod to Archangel
            6 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 aaGun moved from Western Ukraine to Ukraine
            1 bomber and 1 tactical_bomber moved from Ukraine to Smolensk
            1 aaGun moved from Eastern Poland to Belarus
            1 bomber and 1 tactical_bomber moved from Caucasus to Iraq
            1 aaGun moved from Northwest Persia to Iraq
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Iraq
            3 infantry placed in Southern France
            3 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
            Germans undo move 3.
            Germans undo move 4.
            2 infantry and 1 mech_infantry placed in Southern France
            1 infantry placed in Western Germany
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,50
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Rostov
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            9 artilleries and 20 infantry moved from Tambov to Russia
            1 infantry moved from Vologda to Urals
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            2 infantry moved from Tambov to Volgograd
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.17
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Caroline Islands to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 bomber moved from Hunan to 6 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Kweichow to Szechwan
    

    Savegame


  • @dawgoneit Scramble in sz6?

    Here I want to mention that you positioned your self very badly.

    Even tough you are able to retaliate and sink my Fleet, the IJN will be build up quickly again.
    As for the US they need a lot of IPC and will commit and focus more on the Pacific as they should at this stage. Euro Axis isn’t far from achieving their Goal.


  • @aequitas-et-veritas max scramble


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Caroline Islands to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 bomber moved from Hunan to 6 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Kweichow to Szechwan
    
        Combat - Japanese
            Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
            Battle in Guam
                Japanese attack with 1 artillery
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 1 artillery
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Jehol
                Japanese attack with 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine; ANZAC defend with 2 fighters
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 13/26 hits, 13,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 11 fighters in 6 Sea Zone, round 2 : 13/21 hits, 11,33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 1 destroyer, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/23 hits, 12,67 expected hits
                    Americans roll dice for 11 fighters in 6 Sea Zone, round 3 : 5/11 hits, 7,33 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 10 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 122
                Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            2 bombers moved from 6 Sea Zone to Japan
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            7 fighters moved from 6 Sea Zone to Japan
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
            1 aaGun moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Hopei
            6 mech_infantrys moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            2 mech_infantrys moved from Yunnan to Kweichow
            2 mech_infantrys moved from French Indo China to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Burma to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 mech_infantry moved from Persia to Iraq
            2 mech_infantrys moved from Eastern Persia to Iraq
            2 artilleries moved from Eastern Persia to Persia
            1 mech_infantry moved from India to Eastern Persia
    
        Place Units - Japanese
            1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone
            1 armour and 2 infantry placed in Persia
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,50
    Chinese : 0,33
    Japanese : 1,67
    

    Savegame


  • @dawgoneit double check on the battle in sz 6.

    Let me know if I chose in your best interest assuming max Def.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            4 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Western United States to Midway
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas scramble in sz6?


  • @dawgoneit yes please.

    Max Defence!
    5 Kami Token in 5 DD’s.
    1 Kami Token for each DD.



  • @aequitas-et-veritas said in L20 dawgoneit (L) vs AetV (X):

    @dawgoneit neither nor.

    But take one Kami token for each CR please.

    1x Kami on CR number 1 plus 1 Kami on CR number 2.

    A total of two Kamis.

    this is from earlier
    you only have 4 kami’s left
    all 4 on destroyers still?


  • @dawgoneit oh, ehm Ja.

    4 kamis on 4 DD’s please.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            4 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Western United States to Midway
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 6 Sea Zone
                Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits
                    1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits
                    4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82
                Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -5.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            23 infantry moved from Shensi to Hopei
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 25 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            4 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Western United States to Midway
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 6 Sea Zone
                Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits
                    1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits
                    4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82
                Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            23 infantry moved from Shensi to Hopei
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 25 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 armour moved from Alexandria to Trans-Jordan
            3 armour and 3 infantry moved from Egypt to Trans-Jordan
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -5.33
    Chinese : 1.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 armour moved from Smolensk to Belarus
            1 fighter moved from Iraq to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 armour moved from Smolensk to Belarus
            1 fighter moved from Iraq to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Wake Island to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from 17 Sea Zone to Marianas
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Syria
                  French take Syria from Germans
    

    Savegame

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