@Ghostglider won’t be able to play again until Sunday or Monday.
JDOW (allies) v 666 game 3
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TripleA Move Summary: Italians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone 2 bombers moved from Western Germany to United Kingdom
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone 2 bombers moved from Western Germany to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 2 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/3 hits, 1.00 expected hits 1 bomber owned by the Italians lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 6 damage total. Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Southern Italy 1 bomber moved from United Kingdom to Western Germany 1 aaGun, 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,5,4,4,1,4,3,1 Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.00 Attackers Fire, : : -0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes 1 marine moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 armour, 1 artillery, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 infantry moved from Northern Territory to South Australia 2 infantry moved from Queensland to South Australia 1 fighter moved from Eastern Persia to India 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : 0,33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes 1 marine moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 armour, 1 artillery, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 infantry moved from Northern Territory to South Australia 2 infantry moved from Queensland to South Australia 1 fighter moved from Eastern Persia to India 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Purchase Units - French French buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 marine moved from Malaya to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Northern Italy to Greater Southern Germany 3 fighters moved from France to Greater Southern Germany Combat - French Battle in Greater Southern Germany French attack with 3 fighters and 2 infantry Germans defend with 1 infantry French roll dice for 3 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany French win, taking Greater Southern Germany from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 2 fighters moved from France to 110 Sea Zone 2 mech_infantrys moved from France to Yugoslavia 3 fighters moved from Greater Southern Germany to France 2 infantry moved from Southern France to Northern Italy 1 cruiser moved from 37 Sea Zone to 39 Sea Zone Place Units - French 1 carrier and 1 destroyer placed in 110 Sea Zone 1 mech_infantry placed in France Turn Complete - French French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,33 French : 0,17 ANZAC : 0,50 Japanese : 0,33
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Max defense in case you attack 110. BB dies last.
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@JDOW said in JDOW (allies) v 666 game 3:
Max defense in case you attack 110. BB dies last.
yeah, it will probably be my last hurrah until next year against you!
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@666 said in JDOW (allies) v 666 game 3:
@JDOW said in JDOW (allies) v 666 game 3:
Max defense in case you attack 110. BB dies last.
yeah, it will probably be my last hurrah until next year against you!
Well. With Luftwaffe only the attack is not a good idea. Even if you get good dice the Luftwaffe will get crippled.
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_upgrade; Remaining resources: 60 PUs; Germans buy 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 artillery and 4 infantry moved from Novgorod to Archangel 2 infantry moved from Germany to Greater Southern Germany 1 artillery moved from Western Germany to Greater Southern Germany 2 bombers and 2 fighters moved from Germany to 110 Sea Zone 7 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 3 bombers moved from Novgorod to 110 Sea Zone 1 fighter moved from Germany to Greater Southern Germany 2 infantry moved from Germany to Greater Southern Germany 3 infantry moved from Germany to Greater Southern Germany 6 artilleries moved from Western Germany to Greater Southern Germany
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_upgrade; Remaining resources: 60 PUs; Germans buy 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 artillery and 4 infantry moved from Novgorod to Archangel 2 infantry moved from Germany to Greater Southern Germany 1 artillery moved from Western Germany to Greater Southern Germany 2 bombers and 2 fighters moved from Germany to 110 Sea Zone 7 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 3 bombers moved from Novgorod to 110 Sea Zone 1 fighter moved from Germany to Greater Southern Germany 2 infantry moved from Germany to Greater Southern Germany 3 infantry moved from Germany to Greater Southern Germany 6 artilleries moved from Western Germany to Greater Southern Germany Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_upgrade; Remaining resources: 60 PUs; Germans buy 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 artillery and 4 infantry moved from Novgorod to Archangel 2 infantry moved from Germany to Greater Southern Germany 1 artillery moved from Western Germany to Greater Southern Germany 2 bombers and 2 fighters moved from Germany to 110 Sea Zone 7 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 3 bombers moved from Novgorod to 110 Sea Zone 1 fighter moved from Germany to Greater Southern Germany 2 infantry moved from Germany to Greater Southern Germany 3 infantry moved from Germany to Greater Southern Germany 6 artilleries moved from Western Germany to Greater Southern Germany Combat - Germans Battle in Archangel Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Greater Southern Germany Germans attack with 7 artilleries, 1 fighter and 7 infantry French defend with 2 infantry Germans roll dice for 7 artilleries, 1 fighter and 7 infantry in Greater Southern Germany, round 2 : 6/15 hits, 5.17 expected hits French roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Greater Southern Germany Germans win, taking Greater Southern Germany from French with 7 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in 110 Sea Zone Germans attack with 5 bombers, 9 fighters and 3 tactical_bombers British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports; French defend with 1 carrier, 2 destroyers and 2 fighters; Americans defend with 1 cruiser Germans roll dice for 5 bombers, 9 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 13/17 hits, 9.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 2 : 7/16 hits, 8.17 expected hits 2 destroyers owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 2 cruisers owned by the British, 7 fighters owned by the Germans, 1 carrier owned by the French and 2 carriers owned by the British lost in 110 Sea Zone Germans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 5/10 hits, 6.17 expected hits British roll dice for 1 battleship, 6 fighters and 4 transports in 110 Sea Zone, round 3 : 6/7 hits, 4.67 expected hits 3 bombers owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the French and 4 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits British roll dice for 1 battleship, 1 fighter and 4 transports in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 2 bombers in 110 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits British roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone British win with 4 transports remaining. Battle score for attacker is 5 Casualties for Germans: 5 bombers, 9 fighters and 3 tactical_bombers Casualties for Americans: 1 cruiser Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters Casualties for French: 1 carrier, 2 destroyers and 2 fighters Non Combat Move - Germans 1 fighter moved from Greater Southern Germany to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 fighters placed in Volgograd Germans undo move 2. Germans undo move 1. 1 carrier placed in 115 Sea Zone 2 fighters placed in Novgorod 1 fighter and 2 mech_infantrys placed in Volgograd 1 mech_infantry placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,1,6 Germans collect 42 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 1.50 French : -0.67 Russians : 0.33
Territory Summary for Germans :
Kansu : 1 flag, 1 armour Kazakhstan : 1 flag Greater Southern Germany : 7 artilleries and 7 infantry Western Germany : 1 airfield, 10 artilleries, 1 factory_upgrade, 1 fighter, 1 harbour and 24 infantry Germany : 1 aaGun, 1 factory_major and 12 infantry Denmark : 1 aaGun and 4 infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 artillery and 3 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Western Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 12 infantry and 1 mech_infantry Volgograd : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 1 factory_minor, 1 fighter, 35 infantry and 26 mech_infantrys Turkmenistan : 1 flag Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour Caucasus : 1 flag, 1 artillery, 1 factory_minor and 4 infantry Bulgaria : 1 flag 115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Finland : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 45 / 64 Russians : 9 / 26 Japanese : 50 / 56 Americans : 55 / 95 Chinese : 1 / 3 British : 33 / 45 UK_Pacific : 18 / 20 Italians : 13 / 9 ANZAC : 17 / 27 French : 24 / 28 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 443 times 2 was rolled 404 times 3 was rolled 391 times 4 was rolled 401 times 5 was rolled 403 times 6 was rolled 427 times Average roll : 3.485 Median : 3.000 Variance : 0.766 Standard Deviation : 0.875 Total rolls : 2469 Null / Other 1 was rolled 48 times 2 was rolled 36 times 3 was rolled 29 times 4 was rolled 33 times 5 was rolled 35 times 6 was rolled 53 times Average roll : 3.556 Median : 4.000 Variance : 1.880 Standard Deviation : 1.371 Total rolls : 234 Germans Combat 1 was rolled 107 times 2 was rolled 94 times 3 was rolled 95 times 4 was rolled 98 times 5 was rolled 107 times 6 was rolled 91 times Average roll : 3.468 Median : 3.500 Variance : 0.395 Standard Deviation : 0.628 Total rolls : 592 British Combat 1 was rolled 45 times 2 was rolled 51 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 40 times 6 was rolled 42 times Average roll : 3.407 Median : 3.000 Variance : 0.267 Standard Deviation : 0.517 Total rolls : 268 Italians Combat 1 was rolled 19 times 2 was rolled 22 times 3 was rolled 24 times 4 was rolled 27 times 5 was rolled 30 times 6 was rolled 28 times Average roll : 3.740 Median : 4.000 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 150 Americans Combat 1 was rolled 44 times 2 was rolled 42 times 3 was rolled 64 times 4 was rolled 48 times 5 was rolled 50 times 6 was rolled 43 times Average roll : 3.505 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 291 Neutral_Axis Combat 1 was rolled 4 times 2 was rolled 1 times 6 was rolled 4 times Average roll : 3.333 Median : 2.000 Variance : 2.438 Standard Deviation : 1.561 Total rolls : 9 Japanese Combat 1 was rolled 92 times 2 was rolled 74 times 3 was rolled 66 times 4 was rolled 77 times 5 was rolled 81 times 6 was rolled 61 times Average roll : 3.364 Median : 3.000 Variance : 1.349 Standard Deviation : 1.161 Total rolls : 451 French Combat 1 was rolled 11 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 14 times 5 was rolled 9 times 6 was rolled 17 times Average roll : 3.633 Median : 4.000 Variance : 0.729 Standard Deviation : 0.854 Total rolls : 79 ANZAC Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 7 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.000 Median : 3.000 Variance : 0.981 Standard Deviation : 0.990 Total rolls : 27 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.273 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Chinese Combat 1 was rolled 14 times 2 was rolled 23 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 10 times 6 was rolled 21 times Average roll : 3.469 Median : 3.000 Variance : 1.210 Standard Deviation : 1.100 Total rolls : 98 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.680 Median : 4.000 Variance : 1.451 Standard Deviation : 1.205 Total rolls : 25 Russians Combat 1 was rolled 48 times 2 was rolled 36 times 3 was rolled 29 times 4 was rolled 33 times 5 was rolled 35 times 6 was rolled 53 times Average roll : 3.556 Median : 4.000 Variance : 1.880 Standard Deviation : 1.371 Total rolls : 234
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@JDOW pathetic…
great game…I will post your victory…let’s play again next year!
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Hui, after the first round it looked like the Luftwaffe could win big. But frankly, as said, a win in 110 would have only prolonged the Axis’ misery. I would have stepped into NI the next turn and would have taken Rome for good from there. And the Germans would neither come anywhere near Moscow nor Egypt.
The Germans never recovered from the blow in WGR. After that, their only chance was to either push hard at Egypt or India. But they were too hesitant.
The Japanese surprisingly gave the Allies multiple opportunities to seize the DEI. I was surprised about that space that was given to the Allies.Anyway, thanks for the games, Jim. Happy to play again next year.
best,
Tobias