OOL
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
2 bombers moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
2 bombers moved from Western Germany to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 2 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/3 hits, 1.00 expected hits
1 bomber owned by the Italians lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from United Kingdom to Western Germany
1 aaGun, 1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,5,4,4,1,4,3,1
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.00
Attackers Fire, : : -0.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 marine moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 artillery, 1 infantry and 1 marine
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 infantry moved from Northern Territory to South Australia
2 infantry moved from Queensland to South Australia
1 fighter moved from Eastern Persia to India
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 marine moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 artillery, 1 infantry and 1 marine
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 infantry moved from Northern Territory to South Australia
2 infantry moved from Queensland to South Australia
1 fighter moved from Eastern Persia to India
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Purchase Units - French
French buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
1 marine moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Northern Italy to Greater Southern Germany
3 fighters moved from France to Greater Southern Germany
Combat - French
Battle in Greater Southern Germany
French attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
French roll dice for 3 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
French win, taking Greater Southern Germany from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - French
2 fighters moved from France to 110 Sea Zone
2 mech_infantrys moved from France to Yugoslavia
3 fighters moved from Greater Southern Germany to France
2 infantry moved from Southern France to Northern Italy
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
Place Units - French
1 carrier and 1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in France
Turn Complete - French
French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,33
French : 0,17
ANZAC : 0,50
Japanese : 0,33
Max defense in case you attack 110. BB dies last.
@JDOW said in JDOW (allies) v 666 game 3:
Max defense in case you attack 110. BB dies last.
yeah, it will probably be my last hurrah until next year against you!
@666 said in JDOW (allies) v 666 game 3:
@JDOW said in JDOW (allies) v 666 game 3:
Max defense in case you attack 110. BB dies last.
yeah, it will probably be my last hurrah until next year against you!
Well. With Luftwaffe only the attack is not a good idea. Even if you get good dice the Luftwaffe will get crippled.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_upgrade; Remaining resources: 60 PUs;
Germans buy 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery and 4 infantry moved from Novgorod to Archangel
2 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
2 bombers and 2 fighters moved from Germany to 110 Sea Zone
7 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 fighter moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Greater Southern Germany
6 artilleries moved from Western Germany to Greater Southern Germany
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_upgrade; Remaining resources: 60 PUs;
Germans buy 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery and 4 infantry moved from Novgorod to Archangel
2 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
2 bombers and 2 fighters moved from Germany to 110 Sea Zone
7 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 fighter moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Greater Southern Germany
6 artilleries moved from Western Germany to Greater Southern Germany
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_upgrade; Remaining resources: 60 PUs;
Germans buy 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery and 4 infantry moved from Novgorod to Archangel
2 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
2 bombers and 2 fighters moved from Germany to 110 Sea Zone
7 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 fighter moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Greater Southern Germany
6 artilleries moved from Western Germany to Greater Southern Germany
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Greater Southern Germany
Germans attack with 7 artilleries, 1 fighter and 7 infantry
French defend with 2 infantry
Germans roll dice for 7 artilleries, 1 fighter and 7 infantry in Greater Southern Germany, round 2 : 6/15 hits, 5.17 expected hits
French roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from French with 7 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers, 9 fighters and 3 tactical_bombers
British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports; French defend with 1 carrier, 2 destroyers and 2 fighters; Americans defend with 1 cruiser
Germans roll dice for 5 bombers, 9 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 13/17 hits, 9.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 2 : 7/16 hits, 8.17 expected hits
2 destroyers owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 2 cruisers owned by the British, 7 fighters owned by the Germans, 1 carrier owned by the French and 2 carriers owned by the British lost in 110 Sea Zone
Germans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 5/10 hits, 6.17 expected hits
British roll dice for 1 battleship, 6 fighters and 4 transports in 110 Sea Zone, round 3 : 6/7 hits, 4.67 expected hits
3 bombers owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the French and 4 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
British roll dice for 1 battleship, 1 fighter and 4 transports in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits
British roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
British win with 4 transports remaining. Battle score for attacker is 5
Casualties for Germans: 5 bombers, 9 fighters and 3 tactical_bombers
Casualties for Americans: 1 cruiser
Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
Casualties for French: 1 carrier, 2 destroyers and 2 fighters
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 fighters placed in Volgograd
Germans undo move 2.
Germans undo move 1.
1 carrier placed in 115 Sea Zone
2 fighters placed in Novgorod
1 fighter and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,1,6
Germans collect 42 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 1.50
French : -0.67
Russians : 0.33
Territory Summary for Germans :
Kansu : 1 flag, 1 armour
Kazakhstan : 1 flag
Greater Southern Germany : 7 artilleries and 7 infantry
Western Germany : 1 airfield, 10 artilleries, 1 factory_upgrade, 1 fighter, 1 harbour and 24 infantry
Germany : 1 aaGun, 1 factory_major and 12 infantry
Denmark : 1 aaGun and 4 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 12 infantry and 1 mech_infantry
Volgograd : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 1 factory_minor, 1 fighter, 35 infantry and 26 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Caucasus : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Bulgaria : 1 flag
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Finland : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 45 / 64
Russians : 9 / 26
Japanese : 50 / 56
Americans : 55 / 95
Chinese : 1 / 3
British : 33 / 45
UK_Pacific : 18 / 20
Italians : 13 / 9
ANZAC : 17 / 27
French : 24 / 28
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 443 times
2 was rolled 404 times
3 was rolled 391 times
4 was rolled 401 times
5 was rolled 403 times
6 was rolled 427 times
Average roll : 3.485
Median : 3.000
Variance : 0.766
Standard Deviation : 0.875
Total rolls : 2469
Null / Other
1 was rolled 48 times
2 was rolled 36 times
3 was rolled 29 times
4 was rolled 33 times
5 was rolled 35 times
6 was rolled 53 times
Average roll : 3.556
Median : 4.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 234
Germans Combat
1 was rolled 107 times
2 was rolled 94 times
3 was rolled 95 times
4 was rolled 98 times
5 was rolled 107 times
6 was rolled 91 times
Average roll : 3.468
Median : 3.500
Variance : 0.395
Standard Deviation : 0.628
Total rolls : 592
British Combat
1 was rolled 45 times
2 was rolled 51 times
3 was rolled 46 times
4 was rolled 44 times
5 was rolled 40 times
6 was rolled 42 times
Average roll : 3.407
Median : 3.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 268
Italians Combat
1 was rolled 19 times
2 was rolled 22 times
3 was rolled 24 times
4 was rolled 27 times
5 was rolled 30 times
6 was rolled 28 times
Average roll : 3.740
Median : 4.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 150
Americans Combat
1 was rolled 44 times
2 was rolled 42 times
3 was rolled 64 times
4 was rolled 48 times
5 was rolled 50 times
6 was rolled 43 times
Average roll : 3.505
Median : 3.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 291
Neutral_Axis Combat
1 was rolled 4 times
2 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 2.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 9
Japanese Combat
1 was rolled 92 times
2 was rolled 74 times
3 was rolled 66 times
4 was rolled 77 times
5 was rolled 81 times
6 was rolled 61 times
Average roll : 3.364
Median : 3.000
Variance : 1.349
Standard Deviation : 1.161
Total rolls : 451
French Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 17 times
Average roll : 3.633
Median : 4.000
Variance : 0.729
Standard Deviation : 0.854
Total rolls : 79
ANZAC Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 27
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.273
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 14 times
2 was rolled 23 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 21 times
Average roll : 3.469
Median : 3.000
Variance : 1.210
Standard Deviation : 1.100
Total rolls : 98
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.680
Median : 4.000
Variance : 1.451
Standard Deviation : 1.205
Total rolls : 25
Russians Combat
1 was rolled 48 times
2 was rolled 36 times
3 was rolled 29 times
4 was rolled 33 times
5 was rolled 35 times
6 was rolled 53 times
Average roll : 3.556
Median : 4.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 234
@JDOW pathetic…
great game…I will post your victory…let’s play again next year!
Hui, after the first round it looked like the Luftwaffe could win big. But frankly, as said, a win in 110 would have only prolonged the Axis’ misery. I would have stepped into NI the next turn and would have taken Rome for good from there. And the Germans would neither come anywhere near Moscow nor Egypt.
The Germans never recovered from the blow in WGR. After that, their only chance was to either push hard at Egypt or India. But they were too hesitant.
The Japanese surprisingly gave the Allies multiple opportunities to seize the DEI. I was surprised about that space that was given to the Allies.
Anyway, thanks for the games, Jim. Happy to play again next year.
best,
Tobias