Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from Marianas to Manchuria
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 2 bombers and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 bombers and 2 infantry in Manchuria, round 3 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 bombers moved from Manchuria to Korea
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Caroline Islands to Guam
2 fighters moved from Caroline Islands to Guam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangtung to Korea
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 2 tactical_bombers moved from Novgorod to Volgograd
2 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Samara
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
4 armour moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
3 fighters moved from Germany to Bryansk
4 tactical_bombers moved from Holland Belgium to Eastern Poland
2 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Germany
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 2 tactical_bombers moved from Novgorod to Volgograd
2 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Samara
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
4 armour moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
3 fighters moved from Germany to Bryansk
4 tactical_bombers moved from Holland Belgium to Eastern Poland
2 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Germany
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 fighters
EDIT: Adding units owned by Germans to Eastern Poland: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.67
British : 0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
1 tactical_bomber moved from Russia to Tambov
44 artilleries and 79 infantry moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 44 artilleries and 79 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 44 artilleries and 79 infantry in Samara, round 2 : 29/123 hits, 35,17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 44 artilleries and 78 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Samara
5 aaGuns moved from Russia to Samara
6 armour and 5 mech_infantrys moved from Russia to Novosibirsk
2 fighters and 1 tactical_bomber moved from Tambov to Novosibirsk
2 fighters moved from Samara to Novosibirsk
4 infantry moved from Kansu to Novosibirsk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,67
Russians : -6,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Jehol to Manchuria
4 infantry moved from French Indo China to Shan State
4 artilleries moved from French Indo China to Shan State
4 artilleries moved from French Indo China to Shan State
4 armour moved from French Indo China to Shan State
4 armour moved from French Indo China to Shan State
3 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 marine moved from French Indo China to Shan State
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Manchuria
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 8 armour, 8 artilleries, 7 infantry, 1 marine and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 8 armour, 8 artilleries, 7 infantry, 1 marine and 2 mech_infantrys in Shan State, round 2 : 14/26 hits, 9.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 8 armour, 8 artilleries, 6 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from French Indo China to Shan State
1 fighter moved from French Indo China to Japan
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,3,3,2,1,4,2,1,4,3,6,4,3,5,4,4
Japanese collect 14 PUs (12 lost to blockades); end with 16 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : 0.67
Japanese : 4.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 92 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 carriers moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 93 Sea Zone to 95 Sea Zone
2 mech_infantrys and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 mech_infantrys and 2 transports moved from 93 Sea Zone to 95 Sea Zone
3 artilleries, 3 infantry, 1 marine and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
2 fighters moved from Morocco to 95 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 mech_infantry moved from Korea to Jehol
Chinese take Jehol from Japanese
2 fighters moved from Midway to Japan
2 fighters moved from 6 Sea Zone to Japan
2 bombers moved from Midway to Japan
Combat - Americans
Combat Hit Differential Summary :
@Karl7 scramble sz95?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 92 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 carriers moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 93 Sea Zone to 95 Sea Zone
2 mech_infantrys and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 mech_infantrys and 2 transports moved from 93 Sea Zone to 95 Sea Zone
3 artilleries, 3 infantry, 1 marine and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
2 fighters moved from Morocco to 95 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 mech_infantry moved from Korea to Jehol
Chinese take Jehol from Japanese
2 fighters moved from Midway to Japan
2 fighters moved from 6 Sea Zone to Japan
2 bombers moved from Midway to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits, 0,33 expected hits
Bombing raid in Japan rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 6 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 3 bombers, 3 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
Americans roll dice for 1 armour, 3 artilleries, 3 bombers, 3 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 4/17 hits, 7,33 expected hits
Italians roll dice for 4 fighters, 7 infantry and 3 mech_infantrys in Southern Italy, round 2 : 7/14 hits, 6,00 expected hits
3 infantry owned by the Americans, 2 artilleries owned by the Americans, 4 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters, 1 marine and 1 tactical_bomber in Southern Italy, round 3 : 6/10 hits, 5,33 expected hits
Italians roll dice for 4 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 5/10 hits, 4,67 expected hits
3 mech_infantrys owned by the Italians, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 bombers and 1 fighter in Southern Italy, round 4 : 4/5 hits, 3,00 expected hits
Italians roll dice for 4 fighters in Southern Italy, round 4 : 3/4 hits, 2,67 expected hits
3 bombers owned by the Americans and 4 fighters owned by the Italians lost in Southern Italy
Americans captures 30PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -28
Casualties for Americans: 3 artilleries, 3 bombers, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 4 fighters, 7 infantry and 3 mech_infantrys
Cleaning up after air battles
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 92 Sea Zone to 97 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
2 bombers moved from Eastern United States to Normandy Bordeaux
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Japan to Korea
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Korea to 6 Sea Zone
2 bombers moved from Japan to Korea
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
2 armour and 1 infantry placed in Southern France
3 fighters placed in Normandy Bordeaux
2 bombers placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 108 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 128 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 133 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 138 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 143 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 148 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 153 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Burma
5 artilleries and 16 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Anhwe to Jehol
Place Units - Chinese
5 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Southern France to Northern Italy
1 fighter moved from Morocco to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Ethiopia to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 94 Sea Zone
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Northern Italy
British attack with 5 fighters and 4 infantry
Italians defend with 1 artillery, 1 factory_major and 7 infantry
British roll dice for 5 fighters and 4 infantry in Northern Italy, round 2 : 3/9 hits, 3,17 expected hits
Italians roll dice for 1 artillery and 7 infantry in Northern Italy, round 2 : 1/8 hits, 2,67 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British roll dice for 5 fighters and 3 infantry in Northern Italy, round 3 : 4/8 hits, 3,00 expected hits
Italians roll dice for 1 artillery and 4 infantry in Northern Italy, round 3 : 3/5 hits, 1,67 expected hits
4 infantry owned by the Italians, 1 fighter owned by the British and 2 infantry owned by the British lost in Northern Italy
British roll dice for 4 fighters and 1 infantry in Northern Italy, round 4 : 3/5 hits, 2,17 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 2 fighters and 3 infantry
Casualties for Italians: 1 artillery and 7 infantry
Non Combat Move - British
3 fighters moved from Northern Italy to Southern France
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Normandy Bordeaux to Southern France
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Ethiopia to French Equatorial Africa
2 aaGuns and 11 infantry moved from West India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 80 Sea Zone to India
1 artillery and 2 infantry moved from India to Burma
3 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Yunnan to India
3 artilleries moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 aaGun and 9 infantry moved from Yunnan to Burma
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in India
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hunan: 1 artillery and 3 infantry
EDIT: Removing units owned by Chinese from Jehol: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 fighter
Some Units in Malaya change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,67
Italians : 2,00
British : 1,83
AA fire in Japan : : -0,33
Americans : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Italians
1 submarine moved from 68 Sea Zone to 85 Sea Zone
1 armour moved from French Central Africa to Gold Coast
1 artillery and 2 infantry moved from Iraq to Persia
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
Combat - Italians
Battle in Libya
Battle in Persia
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Libya from Americans, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
9 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Guam to Philippines
1 infantry moved from Manchuria to Korea
1 bomber moved from Queensland to Philippines
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 destroyer placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
4 infantry moved from Bryansk to Tambov
12 mech_infantrys moved from Bryansk to Tambov
7 armour moved from Bryansk to Tambov
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 2 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 6 infantry
Germans roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Russia, round 2 : 2/11 hits, 3.50 expected hits
Russians roll dice for 6 infantry in Russia, round 2 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Russia
Germans roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Russia, round 3 : 5/11 hits, 3.50 expected hits
Russians roll dice for 4 infantry in Russia, round 3 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 6 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 7 armour, 4 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 4 infantry and 12 mech_infantrys in Tambov, round 2 : 7/23 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 7 armour, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 mech_infantry moved from Volgograd to Tambov
4 armour and 2 mech_infantrys moved from Rostov to Tambov
3 armour moved from Ukraine to Tambov
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Novgorod to Western Germany
7 infantry moved from Germany to Western Germany
3 fighters and 4 tactical_bombers moved from Eastern Poland to Germany
2 fighters moved from Germany to Western Germany
3 armour moved from Western Ukraine to Tambov
1 aaGun moved from Bryansk to Russia
2 aaGuns, 41 armour, 10 artilleries and 43 mech_infantrys moved from Bryansk to Tambov
2 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Rostov to Germany
1 tactical_bomber moved from Rostov to Bryansk
2 fighters moved from Russia to Bryansk
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
4 armour placed in Germany
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1
Germans collect 64 PUs (1 lost to blockades); end with 79 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 1.33
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
4 infantry moved from Samara to Russia
4 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
Combat - Russians
Battle in Russia
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 6 infantry
AA fire in Russia : 0/3 hits, 0,50 expected hits
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 6/9 hits, 3,33 expected hits
Germans roll dice for 1 aaGun and 6 infantry in Russia, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 5 infantry owned by the Germans lost in Russia
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Russia, round 3 : 3/6 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun and 6 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Russia to Samara
6 armour, 4 infantry and 4 mech_infantrys moved from Novosibirsk to Samara
1 infantry moved from Vologda to Samara
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50
Germans : 0,67
Russians : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 15 PUs; 0 SuicideAttackTokens;
Japanese buy 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Yakut S.S.R. to Yenisey
3 artilleries and 3 infantry moved from Shan State to Malaya
2 armour moved from Shan State to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
1 artillery and 1 infantry moved from Shan State to French Indo China
1 marine moved from Shan State to French Indo China
5 armour moved from Shan State to French Indo China
1 artillery and 1 mech_infantry moved from Shan State to French Indo China
1 artillery and 1 mech_infantry moved from Shan State to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 5 armour, 3 artilleries, 1 infantry, 1 marine and 2 mech_infantrys
ANZAC defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 5 armour, 3 artilleries, 1 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 7/12 hits, 4.67 expected hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 5 armour, 3 artilleries, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 3 armour, 5 artilleries and 5 infantry
British defend with 2 artilleries and 6 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 5 artilleries and 5 infantry in Malaya, round 2 : 3/13 hits, 4.83 expected hits
UK_Pacific roll dice for 2 artilleries and 6 infantry in Malaya, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya
Japanese roll dice for 3 armour, 5 artilleries and 2 infantry in Malaya, round 3 : 6/10 hits, 3.83 expected hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Malaya, round 3 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the British and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 3 infantry
Casualties for British: 2 artilleries and 6 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to French Indo China
Place Units - Japanese
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,1,4,5,4,2,2,6,5,2,5,1,4,5,3,1,4,1,6,6
Japanese collect 17 PUs (10 lost to blockades); end with 17 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
UK_Pacific : -1.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 6 fighters, 15 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Southern France to Northern Italy
3 fighters moved from Normandy Bordeaux to Northern Italy
2 bombers moved from Normandy Bordeaux to Northern Italy
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
6 transports moved from 95 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Jehol to 19 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Korea to French Indo China
1 fighter moved from Southern France to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
Combat - Americans
Battle in Sicily
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Indo China
Americans attack with 4 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 infantry, 1 marine and 2 mech_infantrys
AA fire in French Indo China : 1/2 hits, 0,33 expected hits
1 bomber owned by the Americans lost in French Indo China
Americans roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in French Indo China, round 2 : 2/11 hits, 3,67 expected hits
Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 1 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 7/12 hits, 4,83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
1 bomber owned by the Americans retreated
Americans roll dice for 3 artilleries in French Indo China, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 5 armour, 3 artilleries, 1 marine and 1 mech_infantry in French Indo China, round 3 : 3/10 hits, 4,17 expected hits
1 mech_infantry owned by the Japanese and 3 artilleries owned by the Americans lost in French Indo China
Japanese win with 5 armour, 3 artilleries and 1 marine remaining. Battle score for attacker is -31
Casualties for Americans: 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 infantry and 2 mech_infantrys
Battle in Northern Italy
Americans attack with 2 bombers, 6 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 bombers, 6 fighters and 1 infantry in Northern Italy, round 2 : 5/9 hits, 4,50 expected hits
Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 2 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 95 Sea Zone to Southern Italy
4 fighters moved from Northern Italy to 95 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 bombers moved from Northern Italy to Southern Italy
2 bombers moved from Eastern United States to Normandy Bordeaux
2 armour moved from Southern France to Southern Italy
1 bomber moved from French Indo China to Yunnan
2 bombers moved from Western United States to Normandy Bordeaux
Place Units - Americans
1 fighter and 2 infantry placed in Southern Italy
1 fighter and 2 infantry placed in Southern France
1 fighter and 1 infantry placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
Americans undo move 3.
2 fighters placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
6 infantry placed in Central United States
1 bomber placed in Eastern United States
3 infantry placed in Korea
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 81 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 artilleries and 3 infantry moved from Hunan to Yunnan
5 artilleries, 1 fighter and 16 infantry moved from Burma to Yunnan
1 infantry moved from Shantung to Jehol
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
3 infantry placed in Yunnan
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
10 infantry moved from Eastern Persia to Persia
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to Persia
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 17 Sea Zone
1 marine moved from 17 Sea Zone to Iwo Jima
3 fighters moved from Southern France to Holland Belgium
Combat - British
Battle in Sardinia
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Sardinia from Italians, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
British attack with 1 artillery, 2 fighters and 11 infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 2 fighters and 11 infantry in Persia, round 2 : 3/14 hits, 3,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 artillery, 2 fighters and 11 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iwo Jima
British attack with 1 marine
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 marine in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 marine in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 marine in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 marine in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 marine in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the British lost in Iwo Jima
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 marine
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns, 4 artilleries and 13 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Persia
2 fighters moved from Persia to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
Place Units - British
1 artillery, 2 fighters and 1 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 2 artilleries and 2 infantry
EDIT: Removing units owned by British from United Kingdom: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Southern France: 3 infantry
EDIT: Removing units owned by British from Normandy Bordeaux: 3 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Removing units owned by British from 109 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
British : -0,50
Italians : -1,00
Americans : -0,83
Japanese : 0,00
AA fire in French Indo China : : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Italians
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 85 Sea Zone to 86 Sea Zone
1 artillery and 4 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
3 bombers moved from Korea to French Indo China
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from India to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 4 bombers, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 5 armour, 3 artilleries, 1 factory_minor and 1 marine
ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 4 bombers, 4 fighters and 1 infantry in French Indo China, round 2 : 6/10 hits, 5,33 expected hits
Japanese roll dice for 5 armour, 3 artilleries and 1 marine in French Indo China, round 2 : 5/9 hits, 3,83 expected hits
3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in French Indo China
ANZAC roll dice for 1 artillery and 4 bombers in French Indo China, round 3 : 5/5 hits, 3,00 expected hits
Japanese roll dice for 3 armour in French Indo China, round 3 : 1/3 hits, 1,50 expected hits
1 bomber owned by the ANZAC and 3 armour owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 bomber, 4 fighters and 1 infantry
Casualties for Japanese: 5 armour, 3 artilleries and 1 marine
Non Combat Move - ANZAC
3 bombers moved from French Indo China to Yunnan
1 marine moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 66 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 marine moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,17
Japanese : 0,67
The Pacific is Toast!
Never!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Removing units owned by Russians from Caucasus: 1 mech_infantry
EDIT: Removing units owned by British from Holland Belgium: 2 infantry
EDIT: Turning off Edit Mode
Germans destroys 16PUs while taking Russians capital
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Tambov to Russia
Germans take Russia from Russians
2 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Caucasus
3 armour moved from Tambov to Rostov
3 armour moved from Rostov to Caucasus
2 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Western Germany to Northern Italy
Germans take Northern Italy from Americans
3 infantry moved from Germany to Western Germany
5 armour moved from Germany to Western Germany
3 mech_infantrys moved from Western Ukraine to Tambov
2 fighters and 3 tactical_bombers moved from Bryansk to Tambov
Combat - Germans
Non Combat Move - Germans
7 mech_infantrys moved from Tambov to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
1 armour moved from Tambov to Caucasus
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
9 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3
Germans collect 58 PUs (9 lost to blockades); end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 90 to 95
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :