So it looks like.
I have a g40 running with him but his last post is 30 days ago
WaW Team Game III
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TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Infantry moved from French Guiana to Suriname 1 Bomber moved from Tokyo to 95 Sea Zone 2 B.Carriers, 3 Battleships, 3 Carriers, 3 Destroyers, 1 S.Submarine and 7 Submarines moved from 85 Sea Zone to 86 Sea Zone 8 Adv.Fighters moved from Tokyo to 86 Sea Zone 2 Infantrys moved from Tohoku to Hokkaido 1 Tank moved from Tokyo to Hokkaido 4 Infantrys moved from Tokyo to 85 Sea Zone 4 Infantrys moved from 85 Sea Zone to Kyushu 4 Infantrys moved from Tokyo to Chubu 2 Tanks moved from Tokyo to Hokkaido 2 Tanks moved from Tokyo to Chubu 1 Tank moved from Tokyo to Hokkaido 1 Tank moved from Tokyo to Chubu Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Bunker and 7 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 1 Bomber Americans defend with 1 B.Transport Yamamoto roll dice for 1 Bomber in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 B.Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in Chubu Yamamoto attack with 4 Infantrys and 3 Tanks Americans defend with 1 Infantry Yamamoto roll dice for 4 Infantrys and 3 Tanks in Chubu, round 2 : 3/7 hits, 2.17 expected hits Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Chubu Yamamoto win, taking Chubu from Americans with 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Kyushu Yamamoto attack with 4 Infantrys Americans defend with 1 Marine Yamamoto roll dice for 4 Infantrys in Kyushu, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 Marine in Kyushu, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Americans and 1 Infantry owned by the Yamamoto lost in Kyushu Yamamoto win, taking Kyushu from Americans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Marine Battle in Hokkaido Yamamoto attack with 2 Infantrys and 4 Tanks Americans defend with 1 Infantry Yamamoto roll dice for 2 Infantrys and 4 Tanks in Hokkaido, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 Infantry in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Hokkaido Yamamoto win, taking Hokkaido from Americans with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 86 Sea Zone Yamamoto attack with 8 Adv.Fighters, 2 B.Carriers, 3 Battleships, 3 Carriers, 3 Destroyers, 1 S.Submarine and 7 Submarines Americans defend with 4 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Carriers, 5 Destroyers, 4 S.Submarines, 4 Submarines and 1 Transport Yamamoto roll dice for 1 S.Submarine and 7 Submarines in 86 Sea Zone, round 2 : 3/8 hits, 2.83 expected hits Units damaged: 2 Battleships owned by the Americans Americans roll dice for 4 S.Submarines and 4 Submarines in 86 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits Units damaged: 2 Battleships owned by the Yamamoto and 2 B.Carriers owned by the Yamamoto Yamamoto roll dice for 8 Adv.Fighters, 2 B.Carriers, 3 Battleships, 3 Carriers and 3 Destroyers in 86 Sea Zone, round 2 : 8/19 hits, 7.83 expected hits Americans roll dice for 4 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Carriers, 5 Destroyers and 1 Transport in 86 Sea Zone, round 2 : 7/15 hits, 7.00 expected hits Units damaged: 1 Battleship owned by the Yamamoto 3 Destroyers owned by the Americans, 4 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 1 Submarine owned by the Yamamoto, 3 Carriers owned by the Yamamoto, 1 Transport owned by the Americans and 2 B.Carriers owned by the Yamamoto lost in 86 Sea Zone Yamamoto roll dice for 1 S.Submarine and 6 Submarines in 86 Sea Zone, round 3 : 3/7 hits, 2.50 expected hits Americans roll dice for 4 S.Submarines in 86 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Yamamoto roll dice for 8 Adv.Fighters, 3 Battleships and 3 Destroyers in 86 Sea Zone, round 3 : 6/14 hits, 7.00 expected hits Americans roll dice for 4 Adv.Fighters, 2 Battleships, 2 Carriers and 2 Destroyers in 86 Sea Zone, round 3 : 7/10 hits, 5.67 expected hits 2 Destroyers owned by the Americans, 2 Carriers owned by the Americans, 6 Submarines owned by the Yamamoto, 3 Destroyers owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 4 S.Submarines owned by the Americans lost in 86 Sea Zone Yamamoto roll dice for 1 S.Submarine in 86 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Battleship owned by the Americans lost in 86 Sea Zone Yamamoto roll dice for 8 Adv.Fighters and 3 Battleships in 86 Sea Zone, round 4 : 10/11 hits, 6.00 expected hits Americans roll dice for 3 Adv.Fighters and 1 Battleship in 86 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 2 Battleships owned by the Yamamoto, 1 Battleship owned by the Americans, 3 Adv.Fighters owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 86 Sea Zone Yamamoto win with 8 Adv.Fighters and 1 Battleship remaining. Battle score for attacker is 25 Casualties for Yamamoto: 2 B.Carriers, 2 Battleships, 3 Carriers, 3 Destroyers, 1 S.Submarine and 7 Submarines Casualties for Americans: 4 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Carriers, 5 Destroyers, 4 S.Submarines, 4 Submarines and 1 Transport Non Combat Move - Yamamoto 8 Adv.Fighters moved from 86 Sea Zone to Tokyo 1 Bomber moved from 95 Sea Zone to Tokyo Place Units - Yamamoto 1 Adv.Fighter, 1 Bunker and 7 Tanks placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Yamamoto : 6.50 Americans : 2.17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Chinese 2 ArmoredCars moved from Anhwei to Peking 1 Infantry moved from Chahar to Peking 5 Tanks moved from Shantung to Peking 1 Tank moved from Shansi to Peking 2 Fighters moved from Shensi to Peking 2 Infantrys moved from C.Sinkiang to Semipalatinsk 1 Tank moved from Urumqi to Semipalatinsk Purchase Units - Chinese Chinese buy 2 Bunkers and 10 Infantrys; Remaining resources: 5 PUs; Combat - Chinese Battle in Semipalatinsk Chinese attack with 2 Infantrys and 1 Tank Romanians defend with 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in Semipalatinsk, round 2 : 1/3 hits, 0.83 expected hits Romanians roll dice for 1 Tank in Semipalatinsk, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Semipalatinsk Chinese win, taking Semipalatinsk from Romanians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Romanians: 1 Tank Battle in Peking Chinese attack with 2 ArmoredCars, 2 Fighters, 1 Infantry and 6 Tanks Hisaichi defend with 3 Bunkers, 1 Elite and 1 Factory Chinese roll dice for 2 ArmoredCars, 2 Fighters, 1 Infantry and 6 Tanks in Peking, round 2 : 1/11 hits, 4.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 3 Bunkers and 1 Elite in Peking, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 2 ArmoredCars, 2 Fighters, 1 Infantry and 6 Tanks in Peking, round 3 : 3/11 hits, 4.50 expected hits Units damaged: 2 Bunkers owned by the Hisaichi Hisaichi roll dice for 3 Bunkers and 1 Elite in Peking, round 3 : 3/4 hits, 1.83 expected hits 1 Elite owned by the Hisaichi, 2 ArmoredCars owned by the Chinese and 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 2 Fighters and 6 Tanks in Peking, round 4 : 3/8 hits, 3.67 expected hits Hisaichi roll dice for 3 Bunkers in Peking, round 4 : 1/3 hits, 1.50 expected hits 3 Bunkers owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Peking Chinese win, taking Peking from Hisaichi with 1 Fighter and 6 Tanks remaining. Battle score for attacker is 3 Casualties for Chinese: 2 ArmoredCars, 1 Fighter and 1 Infantry Casualties for Hisaichi: 3 Bunkers and 1 Elite Non Combat Move - Chinese 1 Fighter moved from Peking to Liaoning 1 Elite and 9 Infantrys moved from Shansi to Shantung 1 Infantry moved from Hupeh to Kweichow 1 Infantry moved from Anhwei to Shantung 2 Infantrys moved from Hupeh to Anhwei 2 Infantrys moved from E.Sinkiang to C.Sinkiang 3 Infantrys and 1 Tank moved from Urumqi to C.Sinkiang 2 Infantrys moved from Gobi Altai to E.Sinkiang 5 Infantrys moved from Gobi Altai to E.Sinkiang 11 Infantrys moved from W.Qinghai to E.Sinkiang 6 Infantrys moved from Hsining to W.Qinghai 1 Infantry moved from E.Qinghai to W.Qinghai Place Units - Chinese 1 Bunker placed in C.Sinkiang 1 Bunker and 4 Infantrys placed in Urumqi 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 42 PUs; end with 47 PUs
Combat Hit Differential Summary :
Romanians : -0.50 Hisaichi : -1.17 Chinese : -5.50
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TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Hisaichi 1 Bomber and 2 Infantrys moved from Changchun to Kirin 1 Infantry moved from Chita to N.Buryat Mongolia Hisaichi take N.Buryat Mongolia from Russians 1 Tank moved from Hulunbuir to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 7 Infantrys and 1 S.Bomber; Remaining resources: 3 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 1 Bomber and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 2 Infantrys in Kirin, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Hisaichi 1 Bomber moved from Kirin to Changchun Place Units - Hisaichi 1 Bunker, 7 Infantrys and 1 S.Bomber placed in Changchun Turn Complete - Hisaichi Hisaichi collect 31 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Americans : -0.33
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - British AA fire in Wales : 0/7 hits, 1.17 expected hits 1 Submarine moved from 17 Sea Zone to 18 Sea Zone 5 Adv.Fighters and 2 Fighters moved from London to 18 Sea Zone 1 Infantry moved from Baluchistan to E.Iran British take E.Iran from Romanians 1 Infantry moved from Baluchistan to Alma Ata British take Alma Ata from Romanians 5 Infantrys moved from Cairo to Lower Egypt 2 Artillerys moved from Cairo to Lower Egypt 1 Artillery moved from Cairo to Lower Egypt 2 Infantrys moved from Bombay to 59 Sea Zone 1 Infantry moved from Rajputana to 59 Sea Zone 3 Cruisers and 3 Infantrys moved from 59 Sea Zone to 57 Sea Zone 1 Infantry moved from 57 Sea Zone to Italian East Africa British take Italian East Africa from Italians 1 Infantry moved from 57 Sea Zone to Nubia British take Nubia from Italians 1 Infantry moved from 57 Sea Zone to Lower Egypt 1 Mech.Inf moved from Angola to South Africa Purchase Units - British British buy 4 Bunkers, 2 Fighters, 28 Infantrys, 2 Mech.Infs, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 3 Artillerys and 6 Infantrys Italians defend with 3 Elites and 2 Infantrys British roll dice for 3 Cruisers in Lower Egypt, round 2 : 2/3 hits, 1.50 expected hits 2 Infantrys owned by the Italians lost in Lower Egypt British roll dice for 3 Artillerys and 6 Infantrys in Lower Egypt, round 2 : 2/9 hits, 2.50 expected hits Italians roll dice for 3 Elites in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 Elites owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt British roll dice for 3 Artillerys and 4 Infantrys in Lower Egypt, round 3 : 3/7 hits, 2.17 expected hits Italians roll dice for 1 Elite in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 7 Casualties for Italians: 3 Elites and 2 Infantrys Casualties for British: 3 Infantrys Battle in 18 Sea Zone British attack with 5 Adv.Fighters, 2 Fighters and 1 Submarine Germans defend with 1 Destroyer, 1 Submarine and 2 T.Boats British roll dice for 1 Submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 Adv.Fighters and 2 Fighters in 18 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits Germans roll dice for 1 Destroyer and 2 T.Boats in 18 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits 1 Submarine owned by the British and 1 T.Boat owned by the Germans lost in 18 Sea Zone British roll dice for 5 Adv.Fighters and 2 Fighters in 18 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits Germans roll dice for 1 Destroyer and 1 T.Boat in 18 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits 1 Submarine owned by the Germans and 1 T.Boat owned by the Germans lost in 18 Sea Zone British roll dice for 5 Adv.Fighters and 2 Fighters in 18 Sea Zone, round 4 : 1/7 hits, 3.17 expected hits Germans roll dice for 1 Destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans lost in 18 Sea Zone British win with 5 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 20 Casualties for British: 1 Submarine Casualties for Germans: 1 Destroyer, 1 Submarine and 2 T.Boats Non Combat Move - British 4 Submarines moved from 29 Sea Zone to 7 Sea Zone 3 Transports moved from 29 Sea Zone to 32 Sea Zone 1 Mech.Inf moved from Rhodesia to Mozambique 1 Tank moved from Cape Town to Rhodesia 5 Mech.Infs and 6 Tanks moved from Bangkok to Burma 5 Mech.Infs moved from Burma to Assam 3 Fighters moved from N.Thailand to Delhi 8 Infantrys moved from Bihar to Delhi 1 Infantry moved from Madras to Hyderabad 1 Infantry moved from Rajputana to Delhi 1 Tank moved from Baluchistan to Delhi 1 AAGun and 4 Elites moved from Bangkok to S.Thailand 1 Artillery, 2 Elites and 1 Infantry moved from S.French Indochina to N.Thailand 1 AAGun, 1 Artillery and 9 Infantrys moved from N.Thailand to Burma 1 ArmoredCar moved from Kweichow to Assam 2 ArmoredCars and 2 Infantrys moved from Alaska to Yukon 2 ArmoredCars moved from Yukon to British Columbia 5 Adv.Fighters and 2 Fighters moved from 18 Sea Zone to Iceland 1 Battleship, 1 Carrier and 2 Destroyers moved from 59 Sea Zone to 57 Sea Zone 1 Fighter moved from 110 Sea Zone to Delhi Place Units - British 1 Bunker and 8 Infantrys placed in London 1 Bunker and 2 Infantrys placed in Montreal 1 Bunker and 5 Infantrys placed in Delhi Turning on Edit Mode EDIT: Removing units owned by British from 57 Sea Zone: 1 Carrier EDIT: Adding units owned by British to 59 Sea Zone: 1 Carrier EDIT: Turning off Edit Mode 2 Fighters placed in 59 Sea Zone 5 Infantrys placed in Madras 1 Transport placed in 105 Sea Zone 1 Infantry and 2 Mech.Infs placed in Bangkok 1 Infantry placed in Bangkok 1 Bunker and 6 Infantrys placed in Cairo 1 Tank placed in Cape Town Turn Complete - British British collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : -5.00 Italians : 1.67 AA fire in Wales : : -1.17
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TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Anzac 2 Artillerys and 2 Elites moved from Sumatra to 110 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 110 Sea Zone to 107 Sea Zone 1 Artillery and 3 Elites moved from East And South Borneo to 110 Sea Zone 2 Infantrys moved from Lombok to 110 Sea Zone 1 Artillery, 3 Carriers, 2 Cruisers, 3 Elites, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 107 Sea Zone 4 Adv.Fighters moved from 110 Sea Zone to Davao 1 Destroyer moved from 110 Sea Zone to 107 Sea Zone 3 Artillerys, 5 Elites and 2 Infantrys moved from 107 Sea Zone to Davao 1 Artillery moved from Mindanao to Davao 1 Elite moved from Townsville to 113 Sea Zone 1 Artillery moved from Northern Territory to 113 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite and 1 Transport moved from 113 Sea Zone to 107 Sea Zone 1 Artillery and 1 Elite moved from 107 Sea Zone to Davao Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Destroyer and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Davao Anzac attack with 4 Adv.Fighters, 5 Artillerys, 6 Elites and 2 Infantrys Yamamoto defend with 1 AAGun, 3 Bunkers, 1 Factory, 5 Infantrys and 2 Tanks AA fire in Davao : 1/4 hits, 0.67 expected hits 1 Adv.Fighter owned by the Anzac lost in Davao Anzac roll dice for 2 Cruisers in Davao, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 2 Bunkers owned by the Yamamoto Anzac roll dice for 3 Adv.Fighters, 5 Artillerys, 6 Elites and 2 Infantrys in Davao, round 2 : 5/16 hits, 6.33 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 3 Bunkers, 5 Infantrys and 2 Tanks in Davao, round 2 : 4/10 hits, 4.17 expected hits 2 Infantrys owned by the Anzac, 2 Elites owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 3 Adv.Fighters, 5 Artillerys and 4 Elites in Davao, round 3 : 8/12 hits, 5.17 expected hits Yamamoto roll dice for 3 Bunkers, 1 Infantry and 2 Tanks in Davao, round 3 : 2/6 hits, 2.83 expected hits 1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 1 Infantry owned by the Yamamoto, 2 Tanks owned by the Yamamoto and 3 Bunkers owned by the Yamamoto lost in Davao Anzac win, taking Davao from Yamamoto with 3 Adv.Fighters, 4 Artillerys and 3 Elites remaining. Battle score for attacker is 11 Casualties for Anzac: 1 Adv.Fighter, 1 Artillery, 3 Elites and 2 Infantrys Casualties for Yamamoto: 3 Bunkers, 5 Infantrys and 2 Tanks Non Combat Move - Anzac 3 Adv.Fighters moved from Davao to 107 Sea Zone 1 Adv.Fighter moved from Broome to 107 Sea Zone 1 Elite and 5 Infantrys moved from West Papua to Hollandia 1 AAGun moved from West Papua to Hollandia 2 Artillerys moved from Port Moresby to West Papua Place Units - Anzac 1 Destroyer and 2 Transports placed in 67 Sea Zone 1 Transport placed in 113 Sea Zone 1 Adv.Fighter placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00 AA fire in Davao : : 0.33 Anzac : 2.50
Territory Summary for Anzac :
British Borneo : 1 Infantry Western Australia : 4 Infantrys and 1 Tank West Papua : 2 Artillerys Port Moresby : 1 Factory Wellington : 1 AAGun and 1 Factory Broome : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry New Britain : 1 Infantry Canberra : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys Townsville : 1 AAGun, 1 Adv.Fighter, 1 Bunker and 1 Factory Hollandia : 1 AAGun, 1 Elite and 10 Infantrys Davao : 4 Artillerys and 3 Elites 107 Sea Zone : 4 Adv.Fighters, 3 Carriers, 2 Cruisers, 3 Destroyers and 6 Transports 113 Sea Zone : 1 Transport 67 Sea Zone : 1 Destroyer and 2 Transports
Production/PUs Summary :
Germans : 182 / 220 Russians : 13 / 16 Italians : 86 / 91 French : 14 / 14 Yamamoto : 43 / 47 Chinese : 42 / 47 Hisaichi : 31 / 34 British : 97 / 97 Anzac : 36 / 36 Dutch : 32 / 32 Finns : 20 / 34 Romanians : 34 / 40 Thai : 0 / 0 Americans : 155 / 165
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TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Dutch 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 Transport moved from 110 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Jilolo Dutch take Jilolo from Yamamoto Purchase Units - Dutch Dutch buy 3 Infantrys, 2 Submarines and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch 1 Mech.Inf moved from Argentina to Suriname 2 ArmoredCars and 1 Tank moved from Argentina to Bahia Place Units - Dutch 2 Submarines placed in 32 Sea Zone 1 Infantry placed in Suriname 2 Transports placed in 110 Sea Zone 2 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Dutch :
Jilolo : 1 Infantry Timor : 1 Infantry Hollandia : 1 Artillery, 2 Infantrys and 1 Tank Banjarmasin : 1 AAGun, 1 Factory, 5 Infantrys and 2 Tanks Flores : 1 Bunker Lombok : 1 Bunker Suriname : 1 Factory, 2 Infantrys and 1 Mech.Inf Tanimbar : 1 Infantry Java : 1 Bunker Bahia : 2 ArmoredCars and 1 Tank Bolivia : 1 flag Rio De Janeiro : 1 flag Amazon : 1 flag Argentina : 1 flag 32 Sea Zone : 2 Submarines and 1 Transport 107 Sea Zone : 1 Transport 110 Sea Zone : 1 Destroyer and 2 Transports
Production/PUs Summary :
Germans : 182 / 220 Russians : 13 / 16 Italians : 86 / 91 French : 14 / 14 Yamamoto : 42 / 47 Chinese : 42 / 47 Hisaichi : 31 / 34 British : 97 / 97 Anzac : 36 / 36 Dutch : 33 / 33 Finns : 20 / 34 Romanians : 34 / 40 Thai : 0 / 0 Americans : 155 / 165
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TripleA Turn Summary: Romanians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Romanians 1 ArmoredCar, 3 Infantrys and 5 Tanks moved from Bulgaria to Istanbul 2 Infantrys moved from Greece to Istanbul 5 Artillerys and 2 Infantrys moved from Erzurum to Adana 1 Tank moved from Erzurum to Adana 2 JetFighters moved from Bucharest to Istanbul 1 Bomber moved from Bucharest to Adana 1 Tank moved from Yeniseysk to Zhigansk Romanians take Khatanga from Russians Romanians take Zhigansk from Russians 1 Tank moved from Yeniseysk to Evenkia Romanians take Evenkia from Russians 1 Tank moved from Evenkia to Bratsk Romanians take Bratsk from Russians 1 Tank moved from Krasnoyarsk to Irkutsk Romanians take Irkutsk from Russians 1 Tank moved from Irkutsk to Krasnoyarsk Purchase Units - Romanians Romanians buy 1 Adv.Fighter and 6 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Istanbul Romanians attack with 1 ArmoredCar, 5 Infantrys, 2 JetFighters and 5 Tanks Neutral defend with 1 Bunker and 2 Infantrys Romanians roll dice for 1 ArmoredCar, 5 Infantrys, 2 JetFighters and 5 Tanks in Istanbul, round 2 : 7/13 hits, 5.00 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 2/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Istanbul Romanians loses 0 PUs for violating Istanbuls neutrality. Romanians win, taking Istanbul from Neutral with 1 ArmoredCar, 3 Infantrys, 2 JetFighters and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Romanians: 2 Infantrys Casualties for Neutral: 1 Bunker and 2 Infantrys Battle in Adana Romanians attack with 5 Artillerys, 1 Bomber, 2 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 5 Artillerys, 1 Bomber, 2 Infantrys and 1 Tank in Adana, round 2 : 2/9 hits, 3.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Adana Romanians roll dice for 5 Artillerys, 1 Bomber, 1 Infantry and 1 Tank in Adana, round 3 : 3/8 hits, 3.17 expected hits Neutral roll dice for 1 Artillery in Adana, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Adana Romanians loses 0 PUs for violating Adanas neutrality. Romanians win, taking Adana from Neutral with 5 Artillerys, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Romanians: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Romanians Turning on Edit Mode EDIT: Removing units owned by British from E.Iran: 1 Infantry EDIT: Changing ownership of E.Iran from British to Romanians EDIT: Removing units owned by Romanians from Erzurum: 1 ArmoredCar EDIT: Adding units owned by Romanians to E.Iran: 6 Tanks EDIT: Removing units owned by Romanians from Erzurum: 6 Tanks EDIT: Turning off Edit Mode 1 Bomber moved from Adana to W.Iran 1 AAGun and 2 Infantrys moved from Georgia to Erzurum 1 Tank moved from Rostov to Kuybyshev 2 ArmoredCars moved from Rostov to Kuybyshev 2 JetFighters moved from Istanbul to Rhodes Place Units - Romanians 3 Tanks placed in Kiev 1 Adv.Fighter and 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Romanians : 0.33 Neutral : 0.50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Americans 1 Artillery moved from Ayan to Chita Americans take Chita from Hisaichi 1 Infantry moved from Liaoning to Heilungchiang Americans take Heilungchiang from Hisaichi 1 Infantry moved from Ayan to 75 Sea Zone 1 Infantry and 1 T.Boat moved from 75 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Tohoku 1 Infantry moved from Alaska to 71 Sea Zone 1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Shikoku 1 Bomber moved from Saipan to 86 Sea Zone 1 Bomber moved from Saipan to 85 Sea Zone 1 Destroyer and 1 Submarine moved from 96 Sea Zone to 86 Sea Zone 1 Cruiser moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from Mindoro to 93 Sea Zone 1 Cruiser and 1 Infantry moved from 93 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Kirin 2 Infantrys moved from Liaoning to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Kirin 1 Artillery, 1 Infantry and 1 Marine moved from Liaoning to Hulunbuir 3 Submarines moved from 84 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 84 Sea Zone to Kirin 1 Adv.Fighter moved from 84 Sea Zone to Hulunbuir 1 Adv.Fighter moved from 84 Sea Zone to Kirin 3 Adv.Fighters moved from 84 Sea Zone to 85 Sea Zone 1 Artillery and 5 Infantrys moved from Rio de Oro to Mauritania 2 Tanks moved from Rio de Oro to Mauritania Purchase Units - Americans Americans buy 4 Adv.Fighters, 1 B.Transport, 2 Bunkers, 5 Destroyers, 20 Infantrys, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Kirin Americans attack with 2 Adv.Fighters and 3 Infantrys Hisaichi defend with 2 Infantrys Americans roll dice for 4 Battleships and 1 Cruiser in Kirin, round 2 : 2/5 hits, 3.17 expected hits 2 Infantrys owned by the Hisaichi lost in Kirin Americans win, taking Kirin from Hisaichi with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in 86 Sea Zone Americans attack with 1 Bomber, 1 Destroyer and 1 Submarine Yamamoto defend with 1 Battleship Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 Destroyer in 86 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Battleship in 86 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Battleship Battle in 85 Sea Zone Americans attack with 3 Adv.Fighters, 1 Bomber, 1 S.Submarine, 3 Submarines and 1 T.Boat Hisaichi defend with 1 Battleship, 1 Carrier and 1 Destroyer; Yamamoto defend with 1 B.Transport Americans roll dice for 1 S.Submarine and 3 Submarines in 85 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 Battleship owned by the Hisaichi Americans roll dice for 3 Adv.Fighters, 1 Bomber and 1 T.Boat in 85 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Hisaichi roll dice for 1 B.Transport, 1 Battleship, 1 Carrier and 1 Destroyer in 85 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 Carrier owned by the Hisaichi, 1 Submarine owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 B.Transport owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 1 S.Submarine and 2 Submarines in 85 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 Battleship owned by the Hisaichi lost in 85 Sea Zone Americans win with 3 Adv.Fighters, 1 Bomber, 1 S.Submarine, 2 Submarines and 1 T.Boat remaining. Battle score for attacker is 43 Casualties for Americans: 1 Submarine Casualties for Hisaichi: 1 Battleship, 1 Carrier and 1 Destroyer Casualties for Yamamoto: 1 B.Transport Battle in Hulunbuir Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Marine Hisaichi defend with 1 Tank Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Marine in Hulunbuir, round 2 : 1/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Tank in Hulunbuir, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Americans lost in Hulunbuir Americans win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Tohoku Battle in Shikoku Battle in Mauritania Americans attack with 1 Artillery, 5 Infantrys and 2 Tanks Italians defend with 1 ArmoredCar, 3 Elites and 3 Infantrys Americans roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Mauritania, round 2 : 5/8 hits, 2.33 expected hits Italians roll dice for 1 ArmoredCar, 3 Elites and 3 Infantrys in Mauritania, round 2 : 4/7 hits, 2.17 expected hits 1 ArmoredCar owned by the Italians, 1 Elite owned by the Italians, 4 Infantrys owned by the Americans and 3 Infantrys owned by the Italians lost in Mauritania Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Mauritania, round 3 : 1/4 hits, 1.67 expected hits Italians roll dice for 2 Elites in Mauritania, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Italians lost in Mauritania Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Mauritania, round 4 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 Elite in Mauritania, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Italians lost in Mauritania Americans win, taking Tohoku from Yamamoto, taking Shikoku from Yamamoto, taking Mauritania from Italians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 11 Casualties for Americans: 4 Infantrys Casualties for Italians: 1 ArmoredCar, 3 Elites and 3 Infantrys Non Combat Move - Americans 1 Bomber moved from French Sudan to Salvador 1 Transport moved from 35 Sea Zone to 125 Sea Zone 1 Infantry moved from Santiago to S.Chile 1 AAGun moved from Santiago to S.Chile 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 5 Destroyers, 2 Submarines and 1 Transport moved from 36 Sea Zone to 35 Sea Zone 1 Tank moved from Belgian Congo to 38 Sea Zone 1 Artillery moved from Belgian Congo to Angola 1 Tank moved from Belgian Congo to South Africa 2 B.Transports, 1 Cruiser, 1 Tank and 1 Transport moved from 38 Sea Zone to 35 Sea Zone 1 Tank moved from 35 Sea Zone to Salvador 1 Destroyer and 1 Submarine moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 1 Destroyer, 4 Infantrys and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Suriname 1 Destroyer moved from 36 Sea Zone to 32 Sea Zone 1 Bomber moved from 85 Sea Zone to Liaoning 2 Adv.Fighters moved from Kirin to 84 Sea Zone 1 Adv.Fighter moved from Hulunbuir to 84 Sea Zone 3 Adv.Fighters moved from 85 Sea Zone to 84 Sea Zone 1 Bomber moved from 86 Sea Zone to Liaoning 1 T.Boat moved from 71 Sea Zone to 72 Sea Zone 1 B.Transport moved from 84 Sea Zone to 107 Sea Zone 2 S.Submarines moved from 84 Sea Zone to 108 Sea Zone 1 S.Submarine moved from 84 Sea Zone to 108 Sea Zone Place Units - Americans 4 Infantrys placed in Davao 1 Bunker, 3 Infantrys and 1 Tank placed in Liaoning 1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Rio de Oro 2 Infantrys placed in Salvador 1 Adv.Fighter and 2 Infantrys placed in Santiago 1 B.Transport and 2 Destroyers placed in 13 Sea Zone 4 Infantrys placed in Washington 1 Destroyer and 1 Transport placed in 109 Sea Zone 2 Adv.Fighters and 1 Infantry placed in Saipan 2 Infantrys placed in Alaska 1 Destroyer and 2 Submarines placed in 26 Sea Zone 1 Destroyer placed in 91 Sea Zone Americans undo move 12. 1 Destroyer placed in 13 Sea Zone Americans undo move 10. 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 172 PUs; end with 172 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Italians : 0.83 Yamamoto : -0.67 Americans : 0.00
Territory Summary for Americans :
Chita : 1 flag, 1 Artillery Mauritania : 1 Artillery, 1 Infantry and 2 Tanks Kusaie : 1 flag Tohoku : 1 flag, 1 Infantry Minamitori : 1 flag, 4 Infantrys Shikoku : 1 flag, 1 Infantry Kwajalein : 1 flag Ulithi : 1 flag, 1 Infantry Kunashir : 1 flag Eniwetok : 1 flag Rongelap : 1 flag Iwo Jima : 1 flag, 1 Infantry and 1 Tank Saipan : 1 flag, 1 AAGun, 2 Adv.Fighters, 2 Bunkers, 1 Elite, 1 Factory and 8 Infantrys Jaluit : 1 flag Yap : 1 flag Iturup : 1 flag Peleliu : 1 flag Liaoning : 1 flag, 2 Bombers, 1 Bunker, 1 Factory, 3 Infantrys and 1 Tank Kirin : 1 flag, 3 Infantrys Hulunbuir : 1 flag, 1 Artillery and 1 Marine Formosa : 1 flag Korea : 1 flag, 1 Infantry Heilungchiang : 1 flag, 1 Infantry Suriname : 4 Infantrys Washington : 1 AAGun, 1 Factory and 4 Infantrys San Francisco : 1 Factory Pearl Harbor : 1 Factory and 2 Infantrys South Central USA : 1 AAGun and 1 Factory Ponape : 1 Factory and 2 Infantrys Wake : 1 AAGun Alaska : 1 AAGun, 1 Factory and 2 Infantrys Davao : 1 AAGun, 1 Factory and 4 Infantrys Woleai : 2 Infantrys South Atlantic USA : 1 AAGun, 1 Factory and 1 Infantry Bahia : 1 flag W.Mexico : 1 flag Salvador : 1 flag, 1 AAGun, 1 Bomber, 1 Factory, 2 Infantrys and 1 Tank Peru : 1 flag Belgian Congo : 1 flag, 1 Artillery Central America : 1 flag South Africa : 1 Tank Rio de Oro : 1 flag, 1 Adv.Fighter, 1 Bunker, 1 Factory, 8 Infantrys and 6 Tanks S.Chile : 1 flag, 1 AAGun and 1 Infantry Angola : 1 Artillery E.Mexico : 1 flag N.Chile : 1 flag Venezuela : 1 flag Santiago : 1 flag, 1 Adv.Fighter, 1 Factory and 2 Infantrys 35 Sea Zone : 2 Adv.Fighters, 3 B.Transports, 1 Carrier, 1 Cruiser, 6 Destroyers, 3 Submarines and 2 Transports 13 Sea Zone : 1 B.Transport and 3 Destroyers 26 Sea Zone : 1 Destroyer and 2 Submarines 32 Sea Zone : 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 3 Destroyers and 2 Submarines 107 Sea Zone : 1 B.Transport 125 Sea Zone : 1 S.Submarine and 1 Transport 85 Sea Zone : 1 S.Submarine, 2 Submarines and 1 T.Boat 84 Sea Zone : 6 Adv.Fighters, 4 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers, 1 S.Submarine, 1 Submarine and 2 Transports 109 Sea Zone : 1 Destroyer and 1 Transport 108 Sea Zone : 3 S.Submarines 86 Sea Zone : 1 Destroyer and 1 Submarine 72 Sea Zone : 1 T.Boat
Production/PUs Summary :
Germans : 182 / 220 Russians : 8 / 16 Italians : 85 / 91 French : 15 / 14 Yamamoto : 37 / 47 Chinese : 42 / 47 Hisaichi : 19 / 34 British : 94 / 97 Anzac : 36 / 36 Dutch : 33 / 33 Finns : 20 / 21 Romanians : 44 / 44 Thai : 0 / 0 Americans : 172 / 172
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Germans 4 HeavyTanks and 9 Tanks moved from Sibirsky to Olyokminsk 1 Artillery and 1 Elite moved from Uzbekistan to Alma Ata 3 ArmoredCars moved from Chimkent to Semipalatinsk 3 JetFighters moved from Novosibirsk to Semipalatinsk 3 ArmoredCars moved from Chimkent to Alma Ata 2 HeavyTanks moved from Tashkent to Alma Ata 11 ArmoredCars moved from Kuybyshev to Alma Ata 1 Tank moved from Palestine to Iraq Germans take Iraq from British 1 Tank moved from Iraq to N.Saudi Arabia 1 Adv.Fighter moved from W.Iran to N.Saudi Arabia 9 ArmoredCars, 6 HeavyTanks and 1 Tank moved from W.Iran to Baluchistan 3 Artillerys moved from Netherlands to 21 Sea Zone 4 Elites and 4 Infantrys moved from Wales to London 4 Artillerys and 1 Tank moved from Manchester to 21 Sea Zone 1 Infantry moved from Dover to London 3 Elites and 4 Infantrys moved from Netherlands to 21 Sea Zone 1 Elite moved from Manchester to 21 Sea Zone 7 Artillerys, 4 Elites, 4 Infantrys, 1 Tank and 8 Transports moved from 21 Sea Zone to 4 Sea Zone 7 Artillerys, 4 Elites, 4 Infantrys and 1 Tank moved from 4 Sea Zone to Iceland 5 Adv.Fighters and 3 Fighters moved from 17 Sea Zone to 7 Sea Zone 1 Bomber moved from Gibraltar to Rio de Oro 3 Elites moved from Normandy to 20 Sea Zone 3 Elites and 3 T.Boats moved from 20 Sea Zone to 18 Sea Zone 1 Elite moved from 18 Sea Zone to Northern Ireland Germans take Northern Ireland from British 1 Elite moved from 18 Sea Zone to Dublin Germans take Dublin from British 1 Infantry moved from Picardy to 20 Sea Zone 3 Elites moved from Belgium to 20 Sea Zone 3 Elites, 1 Infantry and 4 T.Boats moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Munster Germans take Munster from British 4 Elites moved from 18 Sea Zone to Scotland 2 Artillerys and 15 Elites moved from Manchester to London 1 Tank moved from Manchester to London 1 ArmoredCar moved from Vologda to Perm Germans take Perm from Russians 1 Infantry moved from Komi to Salekhard Germans take Salekhard from Russians Purchase Units - Germans Germans buy 24 ArmoredCars, 7 HeavyTanks, 6 Mech.Infs, 3 S.Submarines and 3 Submarines; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Rio de Oro Bombing raid in Rio de Oro rolls: 4 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Iceland Germans attack with 7 Artillerys, 4 Elites, 4 Infantrys and 1 Tank British defend with 5 Adv.Fighters and 2 Fighters Germans roll dice for 7 Artillerys, 4 Elites, 4 Infantrys and 1 Tank in Iceland, round 2 : 8/16 hits, 6.00 expected hits British roll dice for 5 Adv.Fighters and 2 Fighters in Iceland, round 2 : 5/7 hits, 4.33 expected hits 2 Fighters owned by the British, 1 Artillery owned by the Germans, 4 Infantrys owned by the Germans and 5 Adv.Fighters owned by the British lost in Iceland Germans win, taking Iceland from British with 6 Artillerys, 4 Elites and 1 Tank remaining. Battle score for attacker is 54 Casualties for Germans: 1 Artillery and 4 Infantrys Casualties for British: 5 Adv.Fighters and 2 Fighters Battle in 7 Sea Zone Germans attack with 5 Adv.Fighters and 3 Fighters British defend with 4 Submarines Germans roll dice for 5 Adv.Fighters and 3 Fighters in 7 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits 2 Submarines owned by the British lost in 7 Sea Zone 2 Submarines owned by the British Submerged Germans win with 5 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 14 Casualties for British: 2 Submarines Battle in Olyokminsk Germans attack with 4 HeavyTanks and 9 Tanks Russians defend with 1 AAGun and 7 Infantrys Germans roll dice for 4 HeavyTanks and 9 Tanks in Olyokminsk, round 2 : 7/13 hits, 7.17 expected hits Russians roll dice for 7 Infantrys in Olyokminsk, round 2 : 3/7 hits, 2.33 expected hits 7 Infantrys owned by the Russians and 3 Tanks owned by the Germans lost in Olyokminsk Germans win, taking Olyokminsk from Russians with 4 HeavyTanks and 6 Tanks remaining. Battle score for attacker is -1 Casualties for Germans: 3 Tanks Casualties for Russians: 7 Infantrys Battle in N.Saudi Arabia Germans attack with 1 Adv.Fighter and 1 Tank French defend with 1 Tank Germans roll dice for 1 Adv.Fighter and 1 Tank in N.Saudi Arabia, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 Tank in N.Saudi Arabia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the French lost in N.Saudi Arabia Germans win, taking N.Saudi Arabia from French with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 5 Casualties for French: 1 Tank Battle in Semipalatinsk Germans attack with 3 ArmoredCars and 3 JetFighters Chinese defend with 2 Infantrys and 1 Tank Germans roll dice for 3 ArmoredCars and 3 JetFighters in Semipalatinsk, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in Semipalatinsk, round 2 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Germans, 1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in Semipalatinsk Germans win, taking Semipalatinsk from Chinese with 2 ArmoredCars and 3 JetFighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 ArmoredCar Casualties for Chinese: 2 Infantrys and 1 Tank Battle in London Germans attack with 2 Artillerys, 19 Elites, 5 Infantrys and 1 Tank British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 10 Infantrys Germans roll dice for 2 Artillerys, 19 Elites, 5 Infantrys and 1 Tank in London, round 2 : 9/27 hits, 8.67 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker and 10 Infantrys in London, round 2 : 5/13 hits, 4.50 expected hits 5 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in London Germans roll dice for 2 Artillerys, 19 Elites and 1 Tank in London, round 3 : 14/22 hits, 7.83 expected hits British roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in London, round 3 : 3/5 hits, 1.83 expected hits 1 Bunker owned by the British, 3 Elites owned by the Germans, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in London Germans captures 97PUs while taking British capital Germans win, taking London from British with 2 Artillerys, 16 Elites and 1 Tank remaining. Battle score for attacker is 15 Casualties for Germans: 3 Elites and 5 Infantrys Casualties for British: 2 Artillerys, 1 Bunker and 10 Infantrys Battle in Scotland Germans attack with 4 Elites British defend with 1 Infantry Germans roll dice for 4 Elites in Scotland, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 Elites in Scotland, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 4 Elites remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Alma Ata Germans attack with 14 ArmoredCars, 1 Artillery, 1 Elite and 2 HeavyTanks British defend with 1 Infantry Germans roll dice for 14 ArmoredCars, 1 Artillery, 1 Elite and 2 HeavyTanks in Alma Ata, round 2 : 3/18 hits, 6.83 expected hits British roll dice for 1 Infantry in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Alma Ata Germans win, taking Alma Ata from British with 14 ArmoredCars, 1 Artillery, 1 Elite and 2 HeavyTanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Baluchistan Germans attack with 9 ArmoredCars, 6 HeavyTanks and 1 Tank British defend with 1 Infantry Germans roll dice for 9 ArmoredCars, 6 HeavyTanks and 1 Tank in Baluchistan, round 2 : 8/16 hits, 7.50 expected hits British roll dice for 1 Infantry in Baluchistan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Baluchistan Germans win, taking Baluchistan from British with 9 ArmoredCars, 6 HeavyTanks and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Germans 1 Adv.Fighter moved from N.Saudi Arabia to E.Iran 1 AAGun moved from W.Iran to E.Iran 1 AAGun and 1 Infantry moved from Azerbaijan to W.Iran 3 ArmoredCars and 2 Tanks moved from Astrakhan to Chimkent 1 AAGun moved from Tashkent to Chimkent 3 ArmoredCars, 2 HeavyTanks and 1 Tank moved from Georgia to W.Iran 5 Elites moved from Georgia to Erzurum 2 ArmoredCars moved from Stalingrad to Kuybyshev 4 ArmoredCars moved from Rostov to Kuybyshev 2 AAGuns, 1 Elite and 7 Infantrys moved from Rostov to Saratov 1 Infantry moved from Donetsk to Rostov 1 Infantry moved from Tula to Penza 1 AAGun, 5 Artillerys, 8 Elites and 8 Infantrys moved from Kuybyshev to Chimkent 1 Transport moved from 55 Sea Zone to 48 Sea Zone 4 Infantrys moved from Kiev to Kursk 1 Infantry moved from S.Karelia to Arkhangelsk 1 ArmoredCar moved from Arkhangelsk to Salekhard 8 Artillerys and 3 Infantrys moved from Komi to Salekhard 1 AAGun moved from Arkhangelsk to Komi 2 Infantrys moved from Vologda to Arkhangelsk 1 Infantry moved from Middle Norrland to Oslo 1 Artillery and 1 Infantry moved from Danzig to 23 Sea Zone 1 Artillery and 1 Infantry moved from Pomerania to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 21 Sea Zone 2 Artillerys and 2 Infantrys moved from 21 Sea Zone to Manchester 4 T.Boats moved from 20 Sea Zone to 18 Sea Zone 2 Elites moved from Paris to Normandy 1 Artillery and 3 Elites moved from Rhine to Netherlands 6 Artillerys moved from Hamburg to Netherlands 1 Infantry moved from Pomerania to Hamburg 1 Infantry moved from East Prussia to Danzig 5 Adv.Fighters and 3 Fighters moved from 7 Sea Zone to 8 Sea Zone 5 Carriers, 1 Destroyer and 2 Submarines moved from 17 Sea Zone to 8 Sea Zone 2 Destroyers moved from 20 Sea Zone to 17 Sea Zone 1 Battleship and 1 Cruiser moved from 21 Sea Zone to 18 Sea Zone 3 T.Boats moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from Rio de Oro to W.Morocco 1 Fighter and 2 Stukas moved from Gibraltar to W.Morocco 1 Fighter moved from N.Tunisia to W.Morocco 3 S.Submarines moved from 21 Sea Zone to 18 Sea Zone 3 JetFighters moved from Semipalatinsk to Karaganda Place Units - Germans 1 ArmoredCar and 5 HeavyTanks placed in Sibirsky 5 ArmoredCars placed in Sverdlovsk Turning on Edit Mode EDIT: Adding units owned by Germans to Semipalatinsk: 5 ArmoredCars EDIT: Removing units owned by Germans from Sverdlovsk: 5 ArmoredCars EDIT: Turning off Edit Mode 2 HeavyTanks placed in Tashkent 3 Mech.Infs placed in W.Iran 3 Mech.Infs placed in Georgia 5 ArmoredCars placed in Stalingrad 10 ArmoredCars placed in Moscow 3 ArmoredCars placed in Arkhangelsk 1 S.Submarine and 3 Submarines placed in 18 Sea Zone 2 S.Submarines placed in 18 Sea Zone Turn Complete - Germans Germans collect 206 PUs; end with 303 PUs
Combat Hit Differential Summary :
Germans : 3.83 British : 1.00 French : -0.50 Chinese : -0.17 Russians : 0.67
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I’m still ready to call this game over. In a few more rounds Germany will take both the other UK capitals…no point in continuing. Well played by the axis!
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Thank you. It was a fun match
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I am ready for another if we do one
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@captainwalker Thank you. Was fun. And you did incredibly well in the Pacific.
Did Whack say he knew a way to roll for sides? Count me in, please . -
@Wittmann
Yeah. I’ll collect a list of names and have them in the order of the roll. Then I can open the game file on PBEM, select “roll dice” with # of dice & sides chosen, and it will send an email result to everyone listed. Thus everyone can verify the results if they wish.
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Who’s in for the next round? So far the yeses are:
Colt, witt, Whack,
How about the rest of you on this thread? Ready for another?
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I’m in…I’m going to ask Redrum if he wants to play also…
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@captainwalker @Whackamatt count in Jamie too. He is away and can always change his mind, when back.
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@Wittmann What is Jamie’s super-secret forum name? I haven’t quite put together everybody’s names yet.
My name is also Matt, but that gets confusing with Entek, so Whack is fine with me. lol
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Count me in. Not a WaW expert but played a few back in the Octathalon tournament.
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Count me in.