L19 dawgoneit Axis vs AetV Allies Game 2


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
                  Italians take Rostov from Russians
            1 artillery and 3 infantry moved from Northern Italy to Southern France
            2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern France
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 5 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 fighters moved from 34 Sea Zone to Caroline Islands
            1 aaGun and 1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 destroyer moved from 114 Sea Zone to 112 Sea Zone
            1 cruiser and 3 transports moved from 114 Sea Zone to 113 Sea Zone
            1 infantry and 1 mech_infantry moved from Western Germany to France
            1 armour and 2 mech_infantrys moved from Germany to France
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to France
    
        Combat - Germans
    
        Non Combat Move - Germans
            15 armour, 15 artilleries, 4 fighters, 34 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns moved from Eastern Poland to Western Ukraine
            8 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            4 armour and 5 mech_infantrys placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            2 fighters moved from Vologda to Smolensk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 armour and 2 mech_infantrys moved from Tambov to Samara
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
            1 aaGun, 6 artilleries and 28 infantry moved from Tambov to Russia
            1 aaGun and 3 infantry moved from Vologda to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 0,50
    Russians : -1,33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Siam
            2 mech_infantrys moved from Siam to Shan State
            1 mech_infantry moved from Hunan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 fighters moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Kiangsu to Anhwe
            2 fighters moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas scramble in sz33?


  • @dawgoneit yes please scramble.
    Please post first round of combat, so i can give you an Ool.
    Thank you


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Siam
            2 mech_infantrys moved from Siam to Shan State
            1 mech_infantry moved from Hunan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 fighters moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Kiangsu to Anhwe
            2 fighters moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Shan State
                Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/11 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 6 fighters and 1 transport
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : 1.17
    

    Savegame



  • @dawgoneit

    Dent BB and all CV’s, kill two CV’s, 1 Sub and 2 DD’s, please.

    Should be 10 hits.

    If you should go for another round, please post round two and i will hand out a complete Ool.

    Thank you.


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Siam
            2 mech_infantrys moved from Siam to Shan State
            1 mech_infantry moved from Hunan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 fighters moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Kiangsu to Anhwe
            2 fighters moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Shan State
                Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/11 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 6 fighters and 1 transport
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 10/23 hits, 12.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/17 hits, 9.17 expected hits
    

    Combat Hit Differential Summary :

    Americans : -1.33
    UK_Pacific : -0.33
    Japanese : 2.00
    

    Savegame


  • @aequitas-et-veritas 10 more hits


  • @dawgoneit, kill all ships plus TacB plus 1 Anzak Ftr, please.
    Max Def. after that.
    Thank you.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Siam
            2 mech_infantrys moved from Siam to Shan State
            1 mech_infantry moved from Hunan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 fighters moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Kiangsu to Anhwe
            2 fighters moved from Japan to 33 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Shan State
                Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/11 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 6 fighters and 1 transport
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 10/23 hits, 12.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/17 hits, 9.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 3 : 9/19 hits, 10.83 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 3/8 hits, 4.67 expected hits
                    Americans roll dice for 9 fighters and 4 transports in 33 Sea Zone, round 4 : 6/9 hits, 6.00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 5 : 3/4 hits, 2.50 expected hits
                    Americans roll dice for 6 fighters and 4 transports in 33 Sea Zone, round 5 : 3/6 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships and 1 tactical_bomber in 33 Sea Zone, round 6 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 3 fighters and 4 transports in 33 Sea Zone, round 6 : 3/3 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win with 4 transports remaining. Battle score for attacker is -19
                Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser and 6 fighters
    
        Non Combat Move - Japanese
            2 bombers, 3 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry placed in Kiangsu
            1 carrier and 2 destroyers placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -3.17
    UK_Pacific : -0.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            6 bombers moved from Caroline Islands to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 marine moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
    
        Combat - Americans
            Battle in Philippines
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Philippines from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Celebes
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 9 bombers and 1 submarine
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 7 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 9 bombers in 6 Sea Zone, round 2 : 6/9 hits, 6,00 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 6 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                    7 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 7 bombers remaining. Battle score for attacker is 71
                Casualties for Americans: 2 bombers and 1 submarine
                Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 7 transports
    
        Non Combat Move - Americans
            7 bombers moved from 6 Sea Zone to Siberia
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Gibraltar
            1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from New Zealand to India
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Central United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from India to Burma
            20 infantry moved from India to Burma
            4 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 4 fighters, 20 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery, 4 fighters, 20 infantry and 1 tactical_bomber in Burma, round 2 : 5/26 hits, 6,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 4 fighters, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Burma to India
            2 aaGuns moved from India to Burma
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            4 armour and 3 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 fighter moved from Normandy Bordeaux to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 battleship and 2 transports moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -1,50
    Americans : 0,33
    Chinese : -1,67
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from Americans
            1 armour moved from Southern France to France
            1 armour moved from France to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 artillery moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Holland Belgium
                Italians attack with 1 armour and 1 bomber
                Americans defend with 1 marine
                    Italians roll dice for 1 armour and 1 bomber in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Holland Belgium
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Holland Belgium from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 submarines moved from 93 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer and 3 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Americans : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Rostov
            2 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            3 aaGuns moved from Western Ukraine to Bryansk
            1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Novgorod to Bryansk
            7 infantry moved from Novgorod to Belarus
            1 infantry moved from Germany to Poland
            4 armour and 5 mech_infantrys moved from Western Germany to Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
            4 mech_infantrys moved from France to Germany
            1 armour moved from France to Germany
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser and 3 transports moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            10 infantry placed in Western Germany
            1 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            2 fighters moved from Russia to Rostov
            1 fighter moved from Russia to Tambov
            2 infantry moved from Samara to Tambov
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 fighters moved from Rostov to Russia
            1 fighter moved from Tambov to Russia
            2 infantry moved from Samara to Volgograd
            1 aaGun moved from Samara to Volgograd
    
        Place Units - Russians
            1 artillery placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 2,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 6 infantry moved from Korea to Manchuria
            1 fighter moved from Kwangsi to 43 Sea Zone
            2 bombers moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 infantry moved from French Indo China to Shan State
            2 mech_infantrys moved from Shan State to Malaya
            1 mech_infantry moved from French Indo China to Malaya
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Shensi
            1 artillery moved from Hopei to Suiyuyan
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shensi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 43 Sea Zone to Kwangsi
            2 bombers moved from 42 Sea Zone to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Anhwe to Hunan
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 factory_minor placed in Kwangtung
            1 submarine placed in 6 Sea Zone
            3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

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