Argothair (Axis) vs. Dawgoneit (Allies), WAW 1939 low luck, Game 2

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
            1 Fighter moved from Malaya to 66 Sea Zone
            1 Fighter moved from Malaya to Java
            1 Infantry moved from Burma to Yunnan
            1 ArmoredCar moved from Burma to Yunnan
            1 ArmoredCar moved from Burma to Yunnan
            2 ArmoredCars moved from Burma to Assam
            1 Artillery moved from Burma to Assam
            1 Marine moved from Burma to Assam
            1 Infantry moved from Burma to Assam
            1 Infantry moved from Burma to Assam
            1 Infantry moved from Burma to Yunnan
            1 Infantry moved from S.Thailand to Burma
            1 Artillery and 2 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 66 Sea Zone
                Thai attack with 1 Fighter
                Anzac defend with 1 Transport
                    Thai roll dice for 1 Fighter in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 66 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Fighter in 66 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 66 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Fighter in 66 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 66 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Fighter in 66 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 66 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Fighter in 66 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 66 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Fighter in 66 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 66 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 66 Sea Zone
                Thai win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Java
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                Anzac defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Java, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
                    Thai roll dice for 1 Artillery and 1 Fighter in Java, round 3 : 1/1 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Thai win, taking Java from Dutch with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Assam
                Thai attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Marine
                British defend with 2 ArmoredCars and 2 Infantrys
                    Thai roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Marine in Assam, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 2 ArmoredCars and 2 Infantrys in Assam, round 2 : 1/0 hits, 1.00 expected hits
                    2 ArmoredCars owned by the British and 1 Infantry owned by the Thai lost in Assam
                    Thai roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Marine in Assam, round 3 : 2/1 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys in Assam, round 3 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
                Thai win, taking Assam from British with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Thai: 1 ArmoredCar and 1 Infantry
                Casualties for British: 2 ArmoredCars and 2 Infantrys
            Battle in Yunnan
                Thai attack with 2 ArmoredCars and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 2 ArmoredCars and 2 Infantrys in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from 66 Sea Zone to 110 Sea Zone
            1 Fighter moved from Java to 110 Sea Zone
            1 AAGun moved from Malaya to S.Thailand
    
        Place Units - Thai
            2 ArmoredCars, 1 Fighter and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Anzac : -1.00
    Chinese : -0.33
    Thai : -0.50
    Dutch : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Fighter moved from Broome to 110 Sea Zone
            3 Bombers moved from West Papua to 110 Sea Zone
            1 Battleship and 4 Destroyers moved from 67 Sea Zone to 111 Sea Zone
            1 Battleship and 4 Destroyers moved from 111 Sea Zone to 110 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 67 Sea Zone to 110 Sea Zone
            1 Carrier moved from 67 Sea Zone to 110 Sea Zone
            1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Destroyers, 1 Fighter, 1 S.Submarine and 2 Submarines moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 1 Tank moved from Dublin to 10 Sea Zone
            1 Submarine moved from 10 Sea Zone to 21 Sea Zone
            1 Submarine moved from 10 Sea Zone to 21 Sea Zone
            1 Destroyer moved from 10 Sea Zone to 12 Sea Zone
            3 Destroyers moved from 10 Sea Zone to 21 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 21 Sea Zone
            1 Infantry and 1 Tank moved from 21 Sea Zone to Dover
            1 Destroyer, 1 Infantry, 1 S.Submarine and 2 Submarines moved from 8 Sea Zone to 10 Sea Zone
            1 Infantry moved from 10 Sea Zone to Scotland
            1 Infantry moved from South Atlantic USA to 13 Sea Zone
            3 Destroyers, 1 Infantry and 1 S.Submarine moved from 13 Sea Zone to 8 Sea Zone
            1 Infantry moved from 8 Sea Zone to Greenland
            2 Artillerys, 2 Infantrys and 5 Tanks moved from S.Chile to Argentina
            3 Infantrys moved from Colombia to Amazon
            3 Transports moved from 25 Sea Zone to 13 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 2 Destroyers, 2 Infantrys, 1 Marine, 3 S.Submarines, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Battleship, 3 Bombers, 1 Carrier, 4 Destroyers and 3 Fighters
                Hisaichi defend with 1 Carrier, 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 3 Transports; Thai defend with 2 Fighters and 1 Transport
                    Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Bombers, 1 Carrier, 4 Destroyers and 3 Fighters in 110 Sea Zone, round 2 : 6/1 hits, 6.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 2 Destroyers, 3 Fighters and 4 Transports in 110 Sea Zone, round 2 : 5/1 hits, 5.17 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    3 Destroyers owned by the Americans, 1 Transport owned by the Thai, 1 Carrier owned by the Americans, 3 Transports owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                    Americans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Bombers, 1 Destroyer and 3 Fighters in 110 Sea Zone, round 3 : 5/0 hits, 5.00 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 2 Destroyers and 3 Fighters in 110 Sea Zone, round 3 : 5/1 hits, 4.50 expected hits
                    3 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the Yamamoto, 2 Fighters owned by the Thai, 1 Adv.Fighter owned by the Americans and 1 Fighter owned by the Yamamoto lost in 110 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 1 Battleship and 3 Bombers in 110 Sea Zone, round 4 : 3/1 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship and 2 Carriers in 110 Sea Zone, round 4 : 3/1 hits, 2.33 expected hits
                    1 Carrier owned by the Hisaichi, 1 Adv.Fighter owned by the Yamamoto, 2 Bombers owned by the Americans, 1 Carrier owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 Battleship and 1 Bomber in 110 Sea Zone, round 5 : 2/1 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Yamamoto lost in 110 Sea Zone
                Americans win with 1 Battleship and 1 Bomber remaining. Battle score for attacker is 11
                Casualties for Americans: 2 Adv.Fighters, 2 Bombers, 1 Carrier, 4 Destroyers and 3 Fighters
                Casualties for Hisaichi: 1 Carrier, 1 Destroyer and 1 Submarine
                Casualties for Thai: 2 Fighters and 1 Transport
                Casualties for Yamamoto: 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 3 Transports
            Battle in Argentina
                Americans attack with 2 Artillerys, 2 Infantrys and 5 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 Artillerys, 2 Infantrys and 5 Tanks in Argentina, round 2 : 4/1 hits, 3.83 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Argentina from Neutral with 2 Artillerys, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in 72 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Destroyers, 1 Fighter, 1 S.Submarine and 2 Submarines
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 S.Submarine and 2 Submarines in 72 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 72 Sea Zone
                Americans win with 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Destroyers, 1 Fighter, 1 S.Submarine and 2 Submarines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 Artillery and 1 Elite moved from Alaska to 71 Sea Zone
            1 Artillery, 1 B.Transport and 1 Elite moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Elite moved from 72 Sea Zone to Koryakia
            1 Fighter moved from Johnston to 108 Sea Zone
            1 Infantry moved from Nauru to 104 Sea Zone
            2 Carriers, 1 Destroyer, 1 Infantry, 1 S.Submarine and 1 Submarine moved from 104 Sea Zone to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to Hollandia
            3 L.Fighters moved from Pearl Harbor to 108 Sea Zone
            1 Bomber moved from 110 Sea Zone to Broome
    
        Place Units - Americans
            2 ArmoredCars and 1 Tank placed in Santiago
            3 S.Submarines placed in 71 Sea Zone
            1 B.Transport placed in 98 Sea Zone
            1 Marine and 1 Tank placed in Pearl Harbor
            2 Destroyers, 2 Submarines and 1 Transport placed in 13 Sea Zone
            2 Artillerys and 2 Infantrys placed in Washington
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Yamamoto : -0.33
    Americans : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Artillery moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 22 Sea Zone to 24 Sea Zone
            1 Cruiser and 1 Infantry moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery moved from Middle Norrland to 24 Sea Zone
            1 Artillery moved from Danzig to 24 Sea Zone
            3 Infantrys moved from Middle Norrland to 24 Sea Zone
            3 Artillerys and 7 Infantrys moved from 24 Sea Zone to Leningrad
            1 Stuka moved from Danzig to Leningrad
            2 Adv.Fighters, 1 Bomber, 2 Fighters and 2 Stukas moved from Lapland to Leningrad
            4 Adv.Fighters moved from 22 Sea Zone to Leningrad
            3 Battleships, 2 Carriers, 2 Destroyers and 2 Submarines moved from 22 Sea Zone to 24 Sea Zone
            2 Artillerys and 4 Infantrys moved from N.Karelia to Vyborg
            1 Infantry moved from Murmansk to N.Karelia
            1 Infantry moved from Lapland to N.Karelia
            1 ArmoredCar moved from Lapland to Vyborg
            1 Infantry moved from Upper Norrland to Lapland
            1 Infantry moved from Middle Norrland to Upper Norrland
            1 Artillery and 3 Infantrys moved from Brest to Minsk
            2 ArmoredCars moved from Krakow to Minsk
            1 ArmoredCar and 8 Tanks moved from Vinnytsia to Kursk
            1 Tank moved from Vinnytsia to Crimea
                  Germans take Crimea from Russians
            1 Tank moved from Vinnytsia to Minsk
            1 Infantry moved from East Prussia to Lithuania
            2 Infantrys moved from Danzig to East Prussia
            4 Infantrys moved from Warsaw to Brest
            1 Artillery moved from Krakow to Brest
            4 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            1 Artillery moved from Rhine to Netherlands
            4 Infantrys moved from Rhine to Netherlands
            1 T.Boat moved from 22 Sea Zone to 12 Sea Zone
            1 T.Boat moved from 22 Sea Zone to 12 Sea Zone
            1 T.Boat moved from 22 Sea Zone to 12 Sea Zone
            2 Infantrys moved from Orleanais to Languedoc
            1 ArmoredCar moved from Paris to Languedoc
            2 Transports moved from 41 Sea Zone to 43 Sea Zone
            1 Destroyer moved from 41 Sea Zone to 31 Sea Zone
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 8 Artillerys, 1 Bunker, 17 Infantrys, 3 Stukas and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 3 T.Boats
                Americans defend with 1 Destroyer
                    Germans roll dice for 3 T.Boats in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 12 Sea Zone
                Germans win with 3 T.Boats remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Netherlands
                Germans attack with 1 Artillery and 4 Infantrys
                British defend with 2 Infantrys
                    Germans roll dice for 1 Artillery and 4 Infantrys in Netherlands, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 3 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Minsk
                Germans attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 2 Elites and 2 Infantrys
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank in Minsk, round 2 : 2/1 hits, 2.17 expected hits
                    Russians roll dice for 2 Elites and 2 Infantrys in Minsk, round 2 : 1/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank in Minsk, round 3 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 2 Elites in Minsk, round 3 : 1/1 hits, 0.67 expected hits
                    2 Elites owned by the Russians and 1 ArmoredCar owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 2 Elites and 2 Infantrys
            Battle in Kursk
                Germans attack with 1 ArmoredCar and 8 Tanks
                Russians defend with 1 Bomber, 1 Factory and 8 Infantrys
                    Germans roll dice for 1 ArmoredCar and 8 Tanks in Kursk, round 2 : 4/1 hits, 4.33 expected hits
                    Russians roll dice for 1 Bomber and 8 Infantrys in Kursk, round 2 : 2/1 hits, 2.83 expected hits
                    1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians, 1 Bomber owned by the Russians and 1 Tank owned by the Germans lost in Kursk
                    Germans roll dice for 7 Tanks in Kursk, round 3 : 4/1 hits, 3.50 expected hits
                    Russians roll dice for 5 Infantrys in Kursk, round 3 : 2/1 hits, 1.67 expected hits
                    4 Infantrys owned by the Russians and 2 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 5 Tanks in Kursk, round 4 : 3/1 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 5 Tanks remaining. Battle score for attacker is 11
                Casualties for Germans: 1 ArmoredCar and 3 Tanks
                Casualties for Russians: 1 Bomber and 8 Infantrys
            Battle in Leningrad
                Germans attack with 6 Adv.Fighters, 3 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 3 Stukas
                Russians defend with 1 AAGun, 3 Bunkers, 1 Factory, 2 Fighters, 1 HeavyTank, 4 Infantrys and 1 Tank
                    AA fire in Leningrad : 2/0 hits, 2.00 expected hits
                    1 Fighter owned by the Germans and 1 Adv.Fighter owned by the Germans lost in Leningrad
                    Germans roll dice for 4 Battleships and 1 Cruiser in Leningrad, round 2 : 3/1 hits, 3.17 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Germans roll dice for 5 Adv.Fighters, 3 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 3 Stukas in Leningrad, round 2 : 8/1 hits, 8.17 expected hits
                    Russians roll dice for 3 Bunkers, 2 Fighters, 1 HeavyTank, 4 Infantrys and 1 Tank in Leningrad, round 2 : 5/0 hits, 5.00 expected hits
                    4 Infantrys owned by the Russians, 5 Infantrys owned by the Germans, 3 Bunkers owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
                    Germans roll dice for 5 Adv.Fighters, 3 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys and 3 Stukas in Leningrad, round 3 : 7/1 hits, 6.67 expected hits
                    Russians roll dice for 2 Fighters and 1 HeavyTank in Leningrad, round 3 : 1/1 hits, 1.67 expected hits
                    2 Fighters owned by the Russians, 1 Infantry owned by the Germans and 1 HeavyTank owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 5 Adv.Fighters, 3 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 3 Stukas remaining. Battle score for attacker is 24
                Casualties for Germans: 1 Adv.Fighter, 1 Fighter and 6 Infantrys
                Casualties for Russians: 3 Bunkers, 2 Fighters, 1 HeavyTank, 4 Infantrys and 1 Tank
    
        Non Combat Move - Germans
            1 Adv.Fighter moved from Leningrad to 24 Sea Zone
            1 Adv.Fighter moved from Leningrad to 24 Sea Zone
            1 Adv.Fighter moved from Leningrad to 24 Sea Zone
            1 Adv.Fighter moved from Leningrad to 24 Sea Zone
            1 Fighter moved from Leningrad to Vyborg
            1 Adv.Fighter moved from Leningrad to Vyborg
            1 Stuka moved from Leningrad to Danzig
            1 Stuka moved from Leningrad to Vyborg
            1 Stuka moved from Leningrad to Vyborg
            1 Bomber moved from Leningrad to Vyborg
    
        Place Units - Germans
            1 Artillery, 1 Bunker and 5 Infantrys placed in Hamburg
            1 Artillery and 3 Infantrys placed in Rhine
            1 Artillery and 2 Infantrys placed in Middle Norrland
            1 Artillery and 2 Infantrys placed in Danzig
            2 Artillerys and 1 Infantry placed in Krakow
            2 Artillerys and 2 Infantrys placed in Warsaw
            Germans undo move 4.
            1 Submarine placed in 24 Sea Zone
            1 Artillery and 1 Infantry placed in Danzig
            Germans undo move 7.
            Germans undo move 6.
            Germans undo move 3.
            1 Artillery and 2 Infantrys placed in Danzig
            1 Submarine placed in 24 Sea Zone
            1 Artillery and 1 Infantry placed in Middle Norrland
            3 Infantrys placed in Bavaria
            Germans undo move 8.
            1 ArmoredCar and 3 Infantrys placed in Paris
            3 ArmoredCars placed in Bohemia
            3 Stukas placed in Berlin
            Germans undo move 10.
            3 Stukas placed in Berlin
    
        Turn Complete - Germans
            Germans collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.00
    Americans : -0.33
    Russians : -1.50
    AA fire in Leningrad : : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit sorry for the post. pushed done before i saved

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            3 Artillerys and 4 Infantrys moved from Iraq to W.Iran
            1 Adv.Fighter and 2 HeavyTanks moved from Syria to W.Iran
            1 Artillery moved from N.Saudi Arabia to 57 Sea Zone
            2 Fighters moved from 57 Sea Zone to W.Iran
            1 Artillery, 1 Carrier, 1 Destroyer and 1 Transport moved from 57 Sea Zone to 59 Sea Zone
            1 Artillery moved from 59 Sea Zone to Bombay
                  Italians take Bombay from British
            1 ArmoredCar moved from Mauritania to Gold Coast
                  Italians take Gold Coast from British
            2 ArmoredCars moved from Mauritania to French Equatorial Africa
            1 ArmoredCar moved from Kufra to Kordofan
                  Italians take Kordofan from British
            1 Tank moved from French Equatorial Africa to Equatoria
            3 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks moved from La Mancha to Madrid
            1 ArmoredCar moved from Catalonia to Madrid
            1 ArmoredCar moved from Andalusia to Madrid
            1 Bomber moved from French Sudan to Madrid
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Artillery moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Artillery and 2 Infantrys moved from Tobruk to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            1 Artillery moved from Greece to 51 Sea Zone
            1 Infantry moved from Mersa Matruh to 51 Sea Zone
            2 Infantrys moved from Crete to 51 Sea Zone
            2 Artillerys, 1 Battleship, 1 Destroyer, 7 Infantrys, 1 T.Boat and 4 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 Artillerys and 7 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 ArmoredCar moved from Kufra to Lower Egypt
            1 HeavyTank and 1 Mech.Inf moved from Darfur to Italian East Africa
            1 Bomber moved from Kufra to Equatoria
            2 Infantrys moved from Kufra to Mersa Matruh
            1 Artillery and 2 Infantrys moved from Hun to Kufra
            4 ArmoredCars moved from Tripoli to Kufra
            4 ArmoredCars moved from Tunis to Tripoli
            1 Bomber moved from Greece to W.Iran
            1 Mech.Inf moved from E.Morocco to Rio de Oro
            2 Mech.Infs moved from E.Morocco to French Sudan
            1 Artillery and 3 Infantrys moved from Andalusia to 31 Sea Zone
            1 Artillery and 3 Infantrys moved from 31 Sea Zone to Rio de Oro
            1 Infantry moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 4 Artillerys, 1 Factory, 9 Infantrys, 2 JetFighters and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Italian East Africa
                Italians attack with 1 HeavyTank and 1 Mech.Inf
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 HeavyTank and 1 Mech.Inf in Italian East Africa, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 1 HeavyTank and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Equatoria
                Italians attack with 1 Bomber and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 Bomber and 1 Tank in Equatoria, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Bomber owned by the Italians and 1 Infantry owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 1 Tank remaining. Battle score for attacker is -12
                Casualties for Italians: 1 Bomber
                Casualties for British: 1 Infantry
            Battle in Lower Egypt
                Italians attack with 1 ArmoredCar, 3 Artillerys and 10 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 ArmoredCar, 3 Artillerys and 10 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Madrid
                Italians attack with 5 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    AA fire in Madrid : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 5 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks in Madrid, round 2 : 5/1 hits, 4.33 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 2/1 hits, 2.50 expected hits
                    1 ArmoredCar owned by the Italians, 2 Tanks owned by the Neutral, 3 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Madrid
                    Italians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber and 2 Tanks in Madrid, round 3 : 4/1 hits, 3.67 expected hits
                    Neutral roll dice for 1 Tank in Madrid, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Madrid
                Italians loses 0 PUs for violating Madrids neutrality.
                Italians win, taking Madrid from Neutral with 4 ArmoredCars, 2 Artillerys, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Italians: 1 ArmoredCar and 1 Infantry
                Casualties for Neutral: 3 Infantrys and 3 Tanks
            Battle in Rio de Oro
                Italians attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
                Neutral defend with 3 Infantrys
                    Italians roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Rio de Oro, round 2 : 2/1 hits, 1.50 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/0 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Rio de Oro
                    Italians roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Rio de Oro, round 3 : 1/1 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in Rio de Oro
                Italians loses 0 PUs for violating Rio de Oros neutrality.
                Italians win, taking Rio de Oro from Neutral with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Italians: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in W.Iran
                Italians attack with 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 2 Fighters, 2 HeavyTanks and 4 Infantrys
                British defend with 1 AAGun, 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank; Russians defend with 2 Infantrys
                    AA fire in W.Iran : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 2 Fighters, 2 HeavyTanks and 4 Infantrys in W.Iran, round 2 : 5/1 hits, 5.33 expected hits
                    British roll dice for 1 Artillery, 6 Infantrys and 1 Tank in W.Iran, round 2 : 3/1 hits, 2.83 expected hits
                    1 Infantry owned by the Russians, 3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in W.Iran
                    Italians roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 2 Fighters, 2 HeavyTanks and 1 Infantry in W.Iran, round 3 : 4/1 hits, 4.50 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in W.Iran, round 3 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the Italians lost in W.Iran
                Italians win, taking W.Iran from British with 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 2 Fighters and 2 HeavyTanks remaining. Battle score for attacker is 13
                Casualties for Italians: 4 Infantrys
                Casualties for British: 1 Artillery, 4 Infantrys and 1 Tank
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Italians
            1 Fighter moved from W.Iran to 59 Sea Zone
            1 Bomber moved from W.Iran to Iraq
            1 Fighter moved from W.Iran to 59 Sea Zone
            1 Adv.Fighter moved from W.Iran to Iraq
            1 AAGun moved from Syria to Iraq
            1 Bomber moved from Madrid to La Mancha
    
        Place Units - Italians
            1 Factory placed in N.Saudi Arabia
            2 ArmoredCars placed in Palestine
            2 ArmoredCars placed in Syria
            1 Artillery and 1 Infantry placed in Crete
            1 Artillery and 3 Infantrys placed in Greece
            1 Artillery and 2 Infantrys placed in Hun
            2 ArmoredCars placed in Tunis
            2 JetFighters and 2 Mech.Infs placed in E.Morocco
            1 Artillery and 2 Infantrys placed in Normandy
            1 Infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Italians : 0.50
    British : 0.33
    AA fire in Madrid : : -0.17
    AA fire in W.Iran : : -0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    No worries!


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - French
            French buy 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            2 Adv.Fighters moved from Greenland to Manchester
            1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 Transport moved from 2 Sea Zone to 1 Sea Zone
    
        Place Units - French
            1 Fighter and 1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Yamamoto round 7

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Fighters moved from 85 Sea Zone to 67 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Davao to 67 Sea Zone
            1 Bomber moved from N.French Indochina to 67 Sea Zone
            2 B.Transports, 1 Battleship, 2 Destroyers and 2 Submarines moved from 75 Sea Zone to 85 Sea Zone
            1 Artillery and 6 Infantrys moved from Tokyo to 85 Sea Zone
            1 Artillery, 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 6 Infantrys and 3 Submarines moved from 85 Sea Zone to 76 Sea Zone
            1 Artillery and 6 Infantrys moved from 76 Sea Zone to Kamchatka
            1 Artillery and 2 Infantrys moved from Kwangsi to Hunan
            2 Artillerys, 1 Fighter and 4 Infantrys moved from N.French Indochina to Hunan
            2 ArmoredCars moved from S.French Indochina to Hunan
            1 Infantry moved from Mindanao to Davao
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Bunkers, 3 Fighters, 12 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 3 Submarines
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Submarines in 76 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Kamchatka
                Yamamoto attack with 1 Artillery and 6 Infantrys
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery and 6 Infantrys in Kamchatka, round 2 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Kamchatka
                Yamamoto win, taking Kamchatka from Russians with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in 67 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 3 Fighters
                Americans defend with 1 Carrier; Anzac defend with 1 Submarine and 7 Transports
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 3 Fighters in 67 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Americans : -0.33
    Russians : -0.50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Need an order of loss for SZ 67, and instructions on whether to submerge your sub, please. :)


  • @Argothair sub loss first. then carrier then the rest

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Fighters moved from 85 Sea Zone to 67 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Davao to 67 Sea Zone
            1 Bomber moved from N.French Indochina to 67 Sea Zone
            2 B.Transports, 1 Battleship, 2 Destroyers and 2 Submarines moved from 75 Sea Zone to 85 Sea Zone
            1 Artillery and 6 Infantrys moved from Tokyo to 85 Sea Zone
            1 Artillery, 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 6 Infantrys and 3 Submarines moved from 85 Sea Zone to 76 Sea Zone
            1 Artillery and 6 Infantrys moved from 76 Sea Zone to Kamchatka
            1 Artillery and 2 Infantrys moved from Kwangsi to Hunan
            2 Artillerys, 1 Fighter and 4 Infantrys moved from N.French Indochina to Hunan
            2 ArmoredCars moved from S.French Indochina to Hunan
            1 Infantry moved from Mindanao to Davao
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Bunkers, 3 Fighters, 12 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 3 Submarines
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Submarines in 76 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Kamchatka
                Yamamoto attack with 1 Artillery and 6 Infantrys
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery and 6 Infantrys in Kamchatka, round 2 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Kamchatka
                Yamamoto win, taking Kamchatka from Russians with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in 67 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 3 Fighters
                Americans defend with 1 Carrier; Anzac defend with 1 Submarine and 7 Transports
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 3 Fighters in 67 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                    Anzac roll dice for 1 Carrier and 7 Transports in 67 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                    1 Carrier owned by the Americans, 1 Submarine owned by the Anzac and 2 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 67 Sea Zone, round 3 : 1/1 hits, 1.50 expected hits
                    Anzac roll dice for 7 Transports in 67 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
                    1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Bomber in 67 Sea Zone, round 4 : 1/1 hits, 1.17 expected hits
                    Anzac roll dice for 6 Transports in 67 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Yamamoto and 1 Transport owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 1 Bomber in 67 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 5 Transports in 67 Sea Zone, round 5 : 1/1 hits, 0.83 expected hits
                    1 Transport owned by the Anzac and 1 Bomber owned by the Yamamoto lost in 67 Sea Zone
                Anzac win with 4 Transports remaining. Battle score for attacker is -9
                Casualties for Yamamoto: 1 Adv.Fighter, 1 Bomber and 3 Fighters
                Casualties for Americans: 1 Carrier
                Casualties for Anzac: 1 Submarine and 3 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Bunker and 4 Infantrys placed in Davao
            1 Bunker and 4 Infantrys placed in Banjarmasin
            2 ArmoredCars placed in Kwangsi
            1 Tank placed in Kwangsi
            1 Infantry and 1 Tank placed in S.French Indochina
            3 Infantrys placed in Saipan
            3 Fighters placed in Tokyo
            Yamamoto undo move 5.
            Yamamoto undo move 1.
            1 Bunker, 3 Infantrys and 1 Tank placed in Davao
            2 Infantrys placed in S.French Indochina
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Americans : -0.33
    Anzac : 0.33
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            5 Infantrys moved from Lanchow to Shensi
            2 Infantrys moved from Shensi to Hupeh
            1 Infantry moved from Chahar to Peking
                  Chinese take Peking from Hisaichi
            1 Infantry moved from Chahar to Shansi
            2 Infantrys moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Shensi
            1 Tank moved from Ningsia to Hupeh
            4 Infantrys moved from Ningsia to Shensi
            4 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            6 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 9 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys in Shansi, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 Tanks placed in Hupeh
            1 Elite and 5 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Fighter moved from Hong Kong to 110 Sea Zone
            1 Bomber moved from Changchun to 110 Sea Zone
            1 ArmoredCar moved from Khabarovsk to Hulunbuir
            1 Fighter moved from Heilungchiang to Hulunbuir
            1 Artillery moved from Heilungchiang to Hulunbuir
            1 Marine moved from Shantung to Peking
            1 Artillery moved from Shantung to Peking
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Khabarovsk to Heilungchiang
            1 Infantry moved from Khabarovsk to Heilungchiang
            1 Battleship moved from 84 Sea Zone to 76 Sea Zone
            1 Cruiser moved from 84 Sea Zone to 76 Sea Zone
            1 Destroyer moved from 75 Sea Zone to 76 Sea Zone
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Changchun to 84 Sea Zone
            1 ArmoredCar moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Tank moved from Changchun to 84 Sea Zone
            1 Tank moved from Changchun to Heilungchiang
            1 Tank moved from Changchun to Heilungchiang
            1 Artillery, 2 Infantrys and 1 Tank moved from Kweichow to Hupeh
            1 Tank moved from Anhwei to Hupeh
            1 Tank moved from Shantung to Hupeh
            2 Artillerys and 1 Infantry moved from Hunan to Hupeh
            1 Marine moved from Shantung to Chahar
            1 Infantry moved from Shantung to Chahar
            1 Infantry moved from Shantung to Chahar
            1 Infantry moved from Shantung to Chahar
            1 Infantry moved from Shantung to Anhwei
            2 Infantrys moved from Kiangsi to 84 Sea Zone
            1 ArmoredCar, 4 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 107 Sea Zone
            1 ArmoredCar, 4 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia
            1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning
            1 ArmoredCar moved from Hong Kong to Hunan
            2 Infantrys moved from Hong Kong to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Fighter, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 110 Sea Zone
                Hisaichi attack with 1 Bomber and 1 Fighter
                Americans defend with 1 Battleship
                    Hisaichi roll dice for 1 Bomber and 1 Fighter in 110 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 Battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Hisaichi and 1 Battleship owned by the Americans lost in 110 Sea Zone
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 Fighter
                Casualties for Americans: 1 Battleship
            Battle in Hollandia
                Hisaichi attack with 1 ArmoredCar, 4 Infantrys and 1 Tank
                Americans defend with 1 Infantry; Dutch defend with 1 Artillery, 1 Factory, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Hollandia, round 2 : 1/1 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/1 hits, 1.50 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Hollandia
                    Hisaichi roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Hollandia, round 3 : 1/1 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 3 : 1/1 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Hollandia
                    Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Hollandia, round 4 : 1/1 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Hollandia, round 4 : 1/1 hits, 0.83 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Hollandia
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Hollandia, round 5 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Tank in Hollandia, round 5 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Dutch lost in Hollandia
                Hisaichi win, taking Hollandia from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 ArmoredCar and 3 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Americans: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Peking
                Hisaichi attack with 1 Artillery and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Peking, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 3 Infantrys and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Marine in Chahar, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hulunbuir
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 1 ArmoredCar, 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Hulunbuir, round 2 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in Hulunbuir, round 2 : 1/1 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys in Hulunbuir, round 3 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Hulunbuir, round 3 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 1 ArmoredCar, 1 Elite and 2 Infantrys
            Battle in Hupeh
                Hisaichi attack with 3 Artillerys, 3 Infantrys and 3 Tanks
                Chinese defend with 1 ArmoredCar, 1 Elite, 1 Factory, 5 Infantrys and 5 Tanks
                    Hisaichi roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Hupeh, round 2 : 3/1 hits, 3.50 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Elite, 5 Infantrys and 5 Tanks in Hupeh, round 2 : 5/1 hits, 4.67 expected hits
                    1 ArmoredCar owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Hupeh
                1 Artillery and 3 Tanks retreated to Anhwei
                Chinese win with 1 Elite, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Artillerys and 3 Infantrys
                Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Hulunbuir to Heilungchiang
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Bomber moved from 110 Sea Zone to Bangkok
    
        Place Units - Hisaichi
            2 Artillerys, 1 Bunker and 1 Infantry placed in Heilungchiang
            1 Artillery and 2 Infantrys placed in Shantung
            2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Hong Kong
            2 ArmoredCars, 1 Fighter, 2 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Americans : 0.33
    Chinese : -0.33
    Russians : -0.17
    Dutch : -0.00
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            3 Submarines moved from 21 Sea Zone to 12 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 12 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
            1 Transport moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            2 Transports moved from 21 Sea Zone to 20 Sea Zone
            3 Infantrys moved from Wales to 20 Sea Zone
            1 Infantry moved from Dover to 20 Sea Zone
            4 Infantrys and 2 Transports moved from 20 Sea Zone to 21 Sea Zone
            4 Infantrys moved from 21 Sea Zone to Netherlands
            1 Submarine moved from 18 Sea Zone to 21 Sea Zone
            2 Submarines moved from 21 Sea Zone to 22 Sea Zone
            1 Adv.Fighter moved from 21 Sea Zone to Netherlands
            1 Fighter moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Dover to Netherlands
            1 Mech.Inf moved from Kenya to Rhodesia
            5 Infantrys moved from Hyderabad to Rajputana
            5 Infantrys moved from Delhi to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            3 Artillerys, 1 Elite and 9 Infantrys moved from Bihar to Assam
            1 Infantry and 1 Tank moved from Kolyma to Zhigansk
            1 Infantry moved from South Central USA to North Central USA
            3 Infantrys moved from Canadian Prairies to British Columbia
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 11 Infantrys, 1 Submarine and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 12 Sea Zone
                British attack with 1 Adv.Fighter, 1 Fighter and 3 Submarines
                Germans defend with 3 T.Boats
                    British roll dice for 3 Submarines in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                1 T.Boat owned by the Germans lost in 12 Sea Zone
                    British roll dice for 1 Adv.Fighter and 1 Fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 2 T.Boats in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 T.Boat owned by the Germans lost in 12 Sea Zone
                    British roll dice for 3 Submarines in 12 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                1 T.Boat owned by the Germans lost in 12 Sea Zone
                British win with 1 Adv.Fighter, 1 Fighter and 3 Submarines remaining. Battle score for attacker is 18
                Casualties for Germans: 3 T.Boats
            Battle in 22 Sea Zone
                British attack with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 Submarines
                Finns defend with 1 Destroyer and 1 Submarine
                    British roll dice for 2 Submarines in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Finns roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 22 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Finns roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Finns lost in 22 Sea Zone
                    British roll dice for 2 Submarines in 22 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 22 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits
                    Finns roll dice for 1 Destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Finns lost in 22 Sea Zone
                British win with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 15
                Casualties for Finns: 1 Destroyer and 1 Submarine
            Battle in Assam
                British attack with 3 Artillerys, 1 Elite and 9 Infantrys
                Thai defend with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine
                    British roll dice for 3 Artillerys, 1 Elite and 9 Infantrys in Assam, round 2 : 3/1 hits, 3.33 expected hits
                    Thai roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine in Assam, round 2 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Assam
                    British roll dice for 3 Artillerys, 1 Elite and 8 Infantrys in Assam, round 3 : 3/1 hits, 3.17 expected hits
                    Thai roll dice for 1 Marine in Assam, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in Assam
                British win, taking Assam from Thai with 3 Artillerys, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine
            Battle in Netherlands
                British attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 4 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    British roll dice for 3 Battleships in Netherlands, round 2 : 2/0 hits, 2.00 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                    British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 4 Infantrys in Netherlands, round 2 : 2/1 hits, 2.17 expected hits
                    Germans roll dice for 1 Artillery in Netherlands, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                British win, taking Netherlands from Germans with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to Dover
            1 Adv.Fighter and 1 Fighter moved from Netherlands to 21 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 12 Sea Zone to 21 Sea Zone
    
        Place Units - British
            4 ArmoredCars and 1 Tank placed in Delhi
            2 Tanks placed in Cape Town
            2 Artillerys, 2 Infantrys and 2 Tanks placed in Cairo
            1 Submarine placed in 21 Sea Zone
            1 Artillery and 1 Infantry placed in Manchester
            1 Artillery and 1 Infantry placed in Wales
            2 Infantrys placed in Wales
            4 Infantrys and 1 Tank placed in Madras
            1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -1.17
    Finns : -1.00
    Thai : -0.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys moved from Lombok to Java
            2 Infantrys moved from Sumatra to Java
            1 Artillery, 8 Infantrys and 1 Tank moved from West Papua to Hollandia
            4 Tanks moved from Broome to 67 Sea Zone
            4 Infantrys moved from Broome to 67 Sea Zone
            2 Adv.Fighters moved from Broome to 107 Sea Zone
            4 Infantrys, 4 Tanks and 4 Transports moved from 67 Sea Zone to 106 Sea Zone
            4 Infantrys and 4 Tanks moved from 106 Sea Zone to S.French Indochina
            1 Artillery and 1 Elite moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 6 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 107 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Hisaichi defend with 3 Transports
                    Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Transports in 107 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi and 1 Adv.Fighter owned by the Anzac lost in 107 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Transports in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 107 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter in 107 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Transport in 107 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in 107 Sea Zone
                Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Adv.Fighter
                Casualties for Hisaichi: 3 Transports
            Battle in S.French Indochina
                Anzac attack with 4 Infantrys and 4 Tanks
                Yamamoto defend with 1 Bunker, 1 Factory and 2 Infantrys
                    Anzac roll dice for 4 Infantrys and 4 Tanks in S.French Indochina, round 2 : 3/1 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker and 2 Infantrys in S.French Indochina, round 2 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in S.French Indochina
                    Anzac roll dice for 3 Infantrys and 4 Tanks in S.French Indochina, round 3 : 2/1 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Bunker in S.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in S.French Indochina
                Anzac win, taking S.French Indochina from Yamamoto with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Bunker and 2 Infantrys
            Battle in Java
                Anzac attack with 4 Infantrys
                Thai defend with 1 Artillery
                    Anzac roll dice for 4 Infantrys in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Artillery
            Battle in Hollandia
                Anzac attack with 1 Artillery, 8 Infantrys and 1 Tank
                Hisaichi defend with 1 Factory, 1 Infantry and 1 Tank
                    Anzac roll dice for 1 Artillery, 8 Infantrys and 1 Tank in Hollandia, round 2 : 2/1 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Hollandia, round 2 : 1/1 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hollandia
                Anzac win, taking Hollandia from Hisaichi with 1 Artillery, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from 107 Sea Zone to Jilolo
    
        Place Units - Anzac
            3 Transports placed in 67 Sea Zone
            3 Transports placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Yamamoto : -0.67
    Anzac : 0.83
    Thai : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Dutch
            Dutch buy 2 Transports; Remaining resources: 10 PUs; 
    
        Place Units - Dutch
            2 Transports placed in 108 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            3 Infantrys and 1 Tank moved from Vyborg to Leningrad
            1 Tank moved from Oulu to Leningrad
            1 Fighter moved from Oulu to Leningrad
            2 Infantrys moved from Oulu to Vyborg
            1 Infantry moved from Tampere to Oulu
            4 Infantrys moved from Tampere to Oulu
            3 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 4 ArmoredCars; Remaining resources: 2 PUs; 
    
        Combat - Finns
            Battle in Leningrad
                Finns attack with 1 Fighter, 3 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
                    AA fire in Leningrad : 0/1 hits, 0.17 expected hits
                    Finns roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Leningrad, round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 3 Infantrys in Leningrad, round 2 : 1/0 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Leningrad
                    Finns roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Leningrad, round 3 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Fighter owned by the Finns lost in Leningrad
                Finns win, taking Leningrad from Russians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Fighter and 1 Infantry
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            4 ArmoredCars placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.50
    Russians : 0.67
    AA fire in Leningrad : : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 Infantry moved from Vinnytsia to Kiev
            1 Infantry moved from Vinnytsia to Kiev
            1 Fighter moved from Vinnytsia to Kiev
            1 Fighter moved from Vinnytsia to Kiev
            3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 4 Infantrys, 1 Mech.Inf and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Fighters and 2 Infantrys in Kiev, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
            1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Romanians
            4 Infantrys placed in Vinnytsia
            1 Mech.Inf and 1 Mot.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Russians : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Artillery and 2 Infantrys moved from S.Thailand to S.French Indochina
            2 ArmoredCars moved from Yunnan to S.French Indochina
            1 Tank moved from Burma to S.French Indochina
            1 Fighter moved from Bangkok to S.French Indochina
            2 Infantrys moved from Yunnan to N.Thailand
            2 Infantrys moved from Burma to S.Thailand
            2 ArmoredCars moved from Bangkok to S.French Indochina
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.French Indochina
                Thai attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                French defend with 1 Factory; Anzac defend with 3 Infantrys and 4 Tanks
                    Thai roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in S.French Indochina, round 2 : 3/0 hits, 3.00 expected hits
                    French roll dice for 3 Infantrys and 4 Tanks in S.French Indochina, round 2 : 3/0 hits, 3.00 expected hits
                    3 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai and 1 ArmoredCar owned by the Thai lost in S.French Indochina
                    Thai roll dice for 3 ArmoredCars, 1 Artillery, 1 Fighter and 1 Tank in S.French Indochina, round 3 : 2/1 hits, 2.17 expected hits
                    French roll dice for 4 Tanks in S.French Indochina, round 3 : 2/0 hits, 2.00 expected hits
                    2 Tanks owned by the Anzac and 2 ArmoredCars owned by the Thai lost in S.French Indochina
                    Thai roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Tank in S.French Indochina, round 4 : 1/1 hits, 1.50 expected hits
                    French roll dice for 2 Tanks in S.French Indochina, round 4 : 1/0 hits, 1.00 expected hits
                    1 Tank owned by the Anzac and 1 ArmoredCar owned by the Thai lost in S.French Indochina
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in S.French Indochina, round 5 : 1/1 hits, 1.17 expected hits
                    French roll dice for 1 Tank in S.French Indochina, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Thai: 4 ArmoredCars and 2 Infantrys
                Casualties for Anzac: 3 Infantrys and 4 Tanks
    
        Non Combat Move - Thai
            1 Fighter moved from S.French Indochina to Bangkok
            1 AAGun moved from S.Thailand to Bangkok
    
        Place Units - Thai
            2 ArmoredCars, 1 Bunker, 2 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    French : -0.50
    Thai : -0.83
    

    Savegame

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