Initial test. First time tries.
Argothair (Axis) vs. Dawgoneit (Allies), WAW 1939 low luck, Game 2
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 5 Infantrys moved from Lanchow to Shensi 2 Infantrys moved from Shensi to Hupeh 1 Infantry moved from Chahar to Peking Chinese take Peking from Hisaichi 1 Infantry moved from Chahar to Shansi 2 Infantrys moved from Suiyuan to Shansi 1 Infantry moved from Suiyuan to Shensi 1 Tank moved from Ningsia to Hupeh 4 Infantrys moved from Ningsia to Shensi 4 Infantrys and 1 Marine moved from E.Qinghai to Lanchow 4 Infantrys moved from Gobi Altai to Ningsia 4 Infantrys moved from E.Sinkiang to Gobi Altai 6 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 1 Elite, 9 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 3 Infantrys in Shansi, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in Shansi, round 3 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 3 Tanks placed in Hupeh 1 Elite and 5 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33 Chinese : 0.00
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Fighter moved from Hong Kong to 110 Sea Zone 1 Bomber moved from Changchun to 110 Sea Zone 1 ArmoredCar moved from Khabarovsk to Hulunbuir 1 Fighter moved from Heilungchiang to Hulunbuir 1 Artillery moved from Heilungchiang to Hulunbuir 1 Marine moved from Shantung to Peking 1 Artillery moved from Shantung to Peking 1 Infantry moved from Heilungchiang to Hulunbuir 1 Infantry moved from Heilungchiang to Hulunbuir 1 Infantry moved from Heilungchiang to Hulunbuir 1 Infantry moved from Khabarovsk to Heilungchiang 1 Infantry moved from Khabarovsk to Heilungchiang 1 Battleship moved from 84 Sea Zone to 76 Sea Zone 1 Cruiser moved from 84 Sea Zone to 76 Sea Zone 1 Destroyer moved from 75 Sea Zone to 76 Sea Zone 1 Transport moved from 75 Sea Zone to 84 Sea Zone 1 Artillery moved from Changchun to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan 1 Infantry moved from Heilungchiang to Ayan 1 Infantry moved from Changchun to 84 Sea Zone 1 ArmoredCar moved from Changchun to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Tank moved from Changchun to 84 Sea Zone 1 Tank moved from Changchun to Heilungchiang 1 Tank moved from Changchun to Heilungchiang 1 Artillery, 2 Infantrys and 1 Tank moved from Kweichow to Hupeh 1 Tank moved from Anhwei to Hupeh 1 Tank moved from Shantung to Hupeh 2 Artillerys and 1 Infantry moved from Hunan to Hupeh 1 Marine moved from Shantung to Chahar 1 Infantry moved from Shantung to Chahar 1 Infantry moved from Shantung to Chahar 1 Infantry moved from Shantung to Chahar 1 Infantry moved from Shantung to Anhwei 2 Infantrys moved from Kiangsi to 84 Sea Zone 1 ArmoredCar, 4 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 107 Sea Zone 1 ArmoredCar, 4 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery moved from Hong Kong to 92 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning 1 ArmoredCar moved from Hong Kong to Hunan 2 Infantrys moved from Hong Kong to Kiangsi Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Fighter, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 110 Sea Zone Hisaichi attack with 1 Bomber and 1 Fighter Americans defend with 1 Battleship Hisaichi roll dice for 1 Bomber and 1 Fighter in 110 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 Battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Hisaichi and 1 Battleship owned by the Americans lost in 110 Sea Zone Hisaichi win with 1 Bomber remaining. Battle score for attacker is 12 Casualties for Hisaichi: 1 Fighter Casualties for Americans: 1 Battleship Battle in Hollandia Hisaichi attack with 1 ArmoredCar, 4 Infantrys and 1 Tank Americans defend with 1 Infantry; Dutch defend with 1 Artillery, 1 Factory, 1 Infantry and 1 Tank Hisaichi roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Hollandia, round 2 : 1/1 hits, 1.50 expected hits Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Hollandia Hisaichi roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Hollandia, round 3 : 1/1 hits, 1.33 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 3 : 1/1 hits, 1.17 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Hollandia Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Hollandia, round 4 : 1/1 hits, 1.17 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Hollandia, round 4 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Hollandia Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Hollandia, round 5 : 1/0 hits, 1.00 expected hits Dutch roll dice for 1 Tank in Hollandia, round 5 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Dutch lost in Hollandia Hisaichi win, taking Hollandia from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 ArmoredCar and 3 Infantrys Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank Casualties for Americans: 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Peking Hisaichi attack with 1 Artillery and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Marine in Peking, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 3 Infantrys and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 1 Marine in Chahar, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hulunbuir Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys Russians defend with 1 ArmoredCar, 1 Elite and 2 Infantrys Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Hulunbuir, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in Hulunbuir, round 2 : 1/1 hits, 1.17 expected hits 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys in Hulunbuir, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 Elite and 1 Infantry in Hulunbuir, round 3 : 1/1 hits, 0.67 expected hits 1 Elite owned by the Russians, 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Hulunbuir Hisaichi win, taking Hulunbuir from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Casualties for Russians: 1 ArmoredCar, 1 Elite and 2 Infantrys Battle in Hupeh Hisaichi attack with 3 Artillerys, 3 Infantrys and 3 Tanks Chinese defend with 1 ArmoredCar, 1 Elite, 1 Factory, 5 Infantrys and 5 Tanks Hisaichi roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Hupeh, round 2 : 3/1 hits, 3.50 expected hits Chinese roll dice for 1 ArmoredCar, 1 Elite, 5 Infantrys and 5 Tanks in Hupeh, round 2 : 5/1 hits, 4.67 expected hits 1 ArmoredCar owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Hupeh 1 Artillery and 3 Tanks retreated to Anhwei Chinese win with 1 Elite, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Artillerys and 3 Infantrys Casualties for Chinese: 1 ArmoredCar and 2 Infantrys Non Combat Move - Hisaichi 1 Fighter moved from Hulunbuir to Heilungchiang 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Bomber moved from 110 Sea Zone to Bangkok Place Units - Hisaichi 2 Artillerys, 1 Bunker and 1 Infantry placed in Heilungchiang 1 Artillery and 2 Infantrys placed in Shantung 2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Hong Kong 2 ArmoredCars, 1 Fighter, 2 Infantrys and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Americans : 0.33 Chinese : -0.33 Russians : -0.17 Dutch : -0.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 3 Submarines moved from 21 Sea Zone to 12 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 12 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 22 Sea Zone 1 Destroyer moved from 21 Sea Zone to 22 Sea Zone 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 2 Transports moved from 21 Sea Zone to 20 Sea Zone 3 Infantrys moved from Wales to 20 Sea Zone 1 Infantry moved from Dover to 20 Sea Zone 4 Infantrys and 2 Transports moved from 20 Sea Zone to 21 Sea Zone 4 Infantrys moved from 21 Sea Zone to Netherlands 1 Submarine moved from 18 Sea Zone to 21 Sea Zone 2 Submarines moved from 21 Sea Zone to 22 Sea Zone 1 Adv.Fighter moved from 21 Sea Zone to Netherlands 1 Fighter moved from 21 Sea Zone to Netherlands 1 Bomber moved from Dover to Netherlands 1 Mech.Inf moved from Kenya to Rhodesia 5 Infantrys moved from Hyderabad to Rajputana 5 Infantrys moved from Delhi to Rajputana 5 Infantrys moved from Madras to Hyderabad 3 Artillerys, 1 Elite and 9 Infantrys moved from Bihar to Assam 1 Infantry and 1 Tank moved from Kolyma to Zhigansk 1 Infantry moved from South Central USA to North Central USA 3 Infantrys moved from Canadian Prairies to British Columbia Purchase Units - British British buy 4 ArmoredCars, 4 Artillerys, 11 Infantrys, 1 Submarine and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 12 Sea Zone British attack with 1 Adv.Fighter, 1 Fighter and 3 Submarines Germans defend with 3 T.Boats British roll dice for 3 Submarines in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 T.Boat owned by the Germans lost in 12 Sea Zone British roll dice for 1 Adv.Fighter and 1 Fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 2 T.Boats in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 T.Boat owned by the Germans lost in 12 Sea Zone British roll dice for 3 Submarines in 12 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits 1 T.Boat owned by the Germans lost in 12 Sea Zone British win with 1 Adv.Fighter, 1 Fighter and 3 Submarines remaining. Battle score for attacker is 18 Casualties for Germans: 3 T.Boats Battle in 22 Sea Zone British attack with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 Submarines Finns defend with 1 Destroyer and 1 Submarine British roll dice for 2 Submarines in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Finns roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 22 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Finns roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Finns lost in 22 Sea Zone British roll dice for 2 Submarines in 22 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 22 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits Finns roll dice for 1 Destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Finns lost in 22 Sea Zone British win with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 15 Casualties for Finns: 1 Destroyer and 1 Submarine Battle in Assam British attack with 3 Artillerys, 1 Elite and 9 Infantrys Thai defend with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine British roll dice for 3 Artillerys, 1 Elite and 9 Infantrys in Assam, round 2 : 3/1 hits, 3.33 expected hits Thai roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine in Assam, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Assam British roll dice for 3 Artillerys, 1 Elite and 8 Infantrys in Assam, round 3 : 3/1 hits, 3.17 expected hits Thai roll dice for 1 Marine in Assam, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Thai lost in Assam British win, taking Assam from Thai with 3 Artillerys, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 12 Casualties for British: 1 Infantry Casualties for Thai: 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine Battle in Netherlands British attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 4 Infantrys Germans defend with 1 Artillery and 2 Infantrys British roll dice for 3 Battleships in Netherlands, round 2 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the Germans lost in Netherlands British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 4 Infantrys in Netherlands, round 2 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 Artillery in Netherlands, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands British win, taking Netherlands from Germans with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 Artillery and 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - British 1 Bomber moved from Netherlands to Dover 1 Adv.Fighter and 1 Fighter moved from Netherlands to 21 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 12 Sea Zone to 21 Sea Zone Place Units - British 4 ArmoredCars and 1 Tank placed in Delhi 2 Tanks placed in Cape Town 2 Artillerys, 2 Infantrys and 2 Tanks placed in Cairo 1 Submarine placed in 21 Sea Zone 1 Artillery and 1 Infantry placed in Manchester 1 Artillery and 1 Infantry placed in Wales 2 Infantrys placed in Wales 4 Infantrys and 1 Tank placed in Madras 1 Infantry placed in Manchester Turn Complete - British British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -1.17 Finns : -1.00 Thai : -0.50
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Infantrys moved from Lombok to Java 2 Infantrys moved from Sumatra to Java 1 Artillery, 8 Infantrys and 1 Tank moved from West Papua to Hollandia 4 Tanks moved from Broome to 67 Sea Zone 4 Infantrys moved from Broome to 67 Sea Zone 2 Adv.Fighters moved from Broome to 107 Sea Zone 4 Infantrys, 4 Tanks and 4 Transports moved from 67 Sea Zone to 106 Sea Zone 4 Infantrys and 4 Tanks moved from 106 Sea Zone to S.French Indochina 1 Artillery and 1 Elite moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 6 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 107 Sea Zone Anzac attack with 2 Adv.Fighters Hisaichi defend with 3 Transports Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Hisaichi roll dice for 3 Transports in 107 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Hisaichi and 1 Adv.Fighter owned by the Anzac lost in 107 Sea Zone Anzac roll dice for 1 Adv.Fighter in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Transports in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 107 Sea Zone Anzac roll dice for 1 Adv.Fighter in 107 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Transport in 107 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 107 Sea Zone Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Adv.Fighter Casualties for Hisaichi: 3 Transports Battle in S.French Indochina Anzac attack with 4 Infantrys and 4 Tanks Yamamoto defend with 1 Bunker, 1 Factory and 2 Infantrys Anzac roll dice for 4 Infantrys and 4 Tanks in S.French Indochina, round 2 : 3/1 hits, 2.67 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Bunker and 2 Infantrys in S.French Indochina, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in S.French Indochina Anzac roll dice for 3 Infantrys and 4 Tanks in S.French Indochina, round 3 : 2/1 hits, 2.50 expected hits Yamamoto roll dice for 1 Bunker in S.French Indochina, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Yamamoto lost in S.French Indochina Anzac win, taking S.French Indochina from Yamamoto with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Bunker and 2 Infantrys Battle in Java Anzac attack with 4 Infantrys Thai defend with 1 Artillery Anzac roll dice for 4 Infantrys in Java, round 2 : 1/1 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in Java Anzac win, taking Java from Thai with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Artillery Battle in Hollandia Anzac attack with 1 Artillery, 8 Infantrys and 1 Tank Hisaichi defend with 1 Factory, 1 Infantry and 1 Tank Anzac roll dice for 1 Artillery, 8 Infantrys and 1 Tank in Hollandia, round 2 : 2/1 hits, 2.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Hollandia, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hollandia Anzac win, taking Hollandia from Hisaichi with 1 Artillery, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Tank Non Combat Move - Anzac 1 Adv.Fighter moved from 107 Sea Zone to Jilolo Place Units - Anzac 3 Transports placed in 67 Sea Zone 3 Transports placed in 113 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Yamamoto : -0.67 Anzac : 0.83 Thai : 0.67
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Purchase Units - Dutch Dutch buy 2 Transports; Remaining resources: 10 PUs; Place Units - Dutch 2 Transports placed in 108 Sea Zone Turn Complete - Dutch Dutch collect 17 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 3 Infantrys and 1 Tank moved from Vyborg to Leningrad 1 Tank moved from Oulu to Leningrad 1 Fighter moved from Oulu to Leningrad 2 Infantrys moved from Oulu to Vyborg 1 Infantry moved from Tampere to Oulu 4 Infantrys moved from Tampere to Oulu 3 Infantrys moved from Helsinki to Tampere 1 Fighter moved from Helsinki to Oulu Purchase Units - Finns Finns buy 4 ArmoredCars; Remaining resources: 2 PUs; Combat - Finns Battle in Leningrad Finns attack with 1 Fighter, 3 Infantrys and 2 Tanks Russians defend with 1 AAGun, 1 Factory and 3 Infantrys AA fire in Leningrad : 0/1 hits, 0.17 expected hits Finns roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Leningrad, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 3 Infantrys in Leningrad, round 2 : 1/0 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Leningrad Finns roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Leningrad, round 3 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Leningrad, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Fighter owned by the Finns lost in Leningrad Finns win, taking Leningrad from Russians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Finns: 1 Fighter and 1 Infantry Casualties for Russians: 3 Infantrys Non Combat Move - Finns Place Units - Finns 4 ArmoredCars placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Finns : 0.50 Russians : 0.67 AA fire in Leningrad : : -0.17
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 Infantry moved from Vinnytsia to Kiev 1 Infantry moved from Vinnytsia to Kiev 1 Fighter moved from Vinnytsia to Kiev 1 Fighter moved from Vinnytsia to Kiev 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 4 Infantrys, 1 Mech.Inf and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 2 Fighters and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 2 Fighters and 2 Infantrys in Kiev, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians 4 Infantrys placed in Vinnytsia 1 Mech.Inf and 1 Mot.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians : 0.00 Russians : -0.33
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Artillery and 2 Infantrys moved from S.Thailand to S.French Indochina 2 ArmoredCars moved from Yunnan to S.French Indochina 1 Tank moved from Burma to S.French Indochina 1 Fighter moved from Bangkok to S.French Indochina 2 Infantrys moved from Yunnan to N.Thailand 2 Infantrys moved from Burma to S.Thailand 2 ArmoredCars moved from Bangkok to S.French Indochina Purchase Units - Thai Thai buy 2 ArmoredCars, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in S.French Indochina Thai attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank French defend with 1 Factory; Anzac defend with 3 Infantrys and 4 Tanks Thai roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in S.French Indochina, round 2 : 3/0 hits, 3.00 expected hits French roll dice for 3 Infantrys and 4 Tanks in S.French Indochina, round 2 : 3/0 hits, 3.00 expected hits 3 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai and 1 ArmoredCar owned by the Thai lost in S.French Indochina Thai roll dice for 3 ArmoredCars, 1 Artillery, 1 Fighter and 1 Tank in S.French Indochina, round 3 : 2/1 hits, 2.17 expected hits French roll dice for 4 Tanks in S.French Indochina, round 3 : 2/0 hits, 2.00 expected hits 2 Tanks owned by the Anzac and 2 ArmoredCars owned by the Thai lost in S.French Indochina Thai roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Tank in S.French Indochina, round 4 : 1/1 hits, 1.50 expected hits French roll dice for 2 Tanks in S.French Indochina, round 4 : 1/0 hits, 1.00 expected hits 1 Tank owned by the Anzac and 1 ArmoredCar owned by the Thai lost in S.French Indochina Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in S.French Indochina, round 5 : 1/1 hits, 1.17 expected hits French roll dice for 1 Tank in S.French Indochina, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in S.French Indochina Thai win, taking S.French Indochina from French with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6 Casualties for Thai: 4 ArmoredCars and 2 Infantrys Casualties for Anzac: 3 Infantrys and 4 Tanks Non Combat Move - Thai 1 Fighter moved from S.French Indochina to Bangkok 1 AAGun moved from S.Thailand to Bangkok Place Units - Thai 2 ArmoredCars, 1 Bunker, 2 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
French : -0.50 Thai : -0.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 1 Submarine moved from 21 Sea Zone to 23 Sea Zone 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Destroyers, 1 Fighter, 1 S.Submarine and 2 Submarines moved from 72 Sea Zone to 76 Sea Zone 3 S.Submarines moved from 71 Sea Zone to 76 Sea Zone 1 Fighter and 3 L.Fighters moved from 108 Sea Zone to 76 Sea Zone 1 S.Submarine moved from 108 Sea Zone to 84 Sea Zone 1 Infantry, 1 Marine and 1 Tank moved from Pearl Harbor to 98 Sea Zone 1 B.Transport, 1 Infantry, 1 Marine and 1 Tank moved from 98 Sea Zone to 104 Sea Zone 2 Artillerys, 1 Infantry and 5 Tanks moved from Argentina to Bolivia 2 ArmoredCars moved from Santiago to Bolivia 2 Artillerys and 2 Infantrys moved from Washington to 13 Sea Zone 1 Infantry moved from South Atlantic USA to 13 Sea Zone 2 Artillerys, 2 Destroyers, 3 Infantrys, 2 Submarines and 4 Transports moved from 13 Sea Zone to 32 Sea Zone 2 Artillerys and 3 Infantrys moved from 32 Sea Zone to Bahia 3 Infantrys moved from Amazon to Bahia 1 Infantry and 1 Tank moved from Dover to 21 Sea Zone 1 Infantry moved from Scotland to 10 Sea Zone 1 Infantry and 1 S.Submarine moved from 10 Sea Zone to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Denmark Americans take Denmark from Germans 3 Destroyers and 1 Submarine moved from 21 Sea Zone to 22 Sea Zone 1 Destroyer and 2 Submarines moved from 10 Sea Zone to 21 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 21 Sea Zone to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Oslo Americans take Oslo from Germans 1 Tank moved from 22 Sea Zone to Oslo 1 Infantry moved from Greenland to 8 Sea Zone 3 Destroyers, 1 Infantry and 1 S.Submarine moved from 8 Sea Zone to 4 Sea Zone 1 Infantry moved from 4 Sea Zone to Iceland 1 Bomber moved from Broome to 75 Sea Zone 1 Tank moved from Santiago to Bolivia 1 Artillery and 1 Elite moved from Koryakia to Kolyma 1 B.Transport moved from 72 Sea Zone to 71 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Destroyer, 10 Infantrys, 1 S.Submarine, 1 Submarine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 75 Sea Zone Americans attack with 1 Bomber Hisaichi defend with 1 Transport Americans roll dice for 1 Bomber in 75 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 75 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in 84 Sea Zone Americans attack with 1 S.Submarine Hisaichi defend with 1 Transport Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Americans win with 1 S.Submarine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in Bahia Americans attack with 2 Artillerys and 6 Infantrys Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 2 Artillerys and 6 Infantrys in Bahia, round 2 : 2/0 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 2 Artillerys and 5 Infantrys in Bahia, round 3 : 1/1 hits, 1.83 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 2 Artillerys and 4 Infantrys in Bahia, round 4 : 1/1 hits, 1.67 expected hits Neutral roll dice for 1 Tank in Bahia, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 3 Infantrys Casualties for Neutral: 3 Infantrys and 1 Tank Battle in Bolivia Americans attack with 2 ArmoredCars, 2 Artillerys, 1 Infantry and 6 Tanks Neutral defend with 3 Infantrys Americans roll dice for 2 ArmoredCars, 2 Artillerys, 1 Infantry and 6 Tanks in Bolivia, round 2 : 5/1 hits, 4.67 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 2 ArmoredCars, 2 Artillerys and 6 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in 76 Sea Zone Americans attack with 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Destroyers, 2 Fighters, 3 L.Fighters, 4 S.Submarines and 2 Submarines Hisaichi defend with 1 Battleship, 1 Cruiser and 2 Destroyers; Yamamoto defend with 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 3 Submarines Americans roll dice for 4 S.Submarines and 2 Submarines in 76 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto and 1 Battleship owned by the Hisaichi Yamamoto roll dice for 3 Submarines in 76 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Destroyers, 2 Fighters and 3 L.Fighters in 76 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits Yamamoto roll dice for 2 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers and 5 Destroyers in 76 Sea Zone, round 2 : 4/1 hits, 4.83 expected hits 2 Submarines owned by the Americans, 1 B.Carrier owned by the Americans, 2 Submarines owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in 76 Sea Zone Americans roll dice for 4 S.Submarines in 76 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter, 1 Battleship, 3 Destroyers, 2 Fighters and 3 L.Fighters in 76 Sea Zone, round 3 : 4/1 hits, 4.33 expected hits Yamamoto roll dice for 2 Battleships, 1 Carrier, 2 Cruisers and 5 Destroyers in 76 Sea Zone, round 3 : 4/1 hits, 4.50 expected hits 1 Fighter owned by the Americans, 3 Destroyers owned by the Americans, 2 Destroyers owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 76 Sea Zone Americans roll dice for 4 S.Submarines in 76 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Fighter and 3 L.Fighters in 76 Sea Zone, round 4 : 3/0 hits, 3.00 expected hits Yamamoto roll dice for 2 Battleships, 2 Cruisers and 1 Destroyer in 76 Sea Zone, round 4 : 3/1 hits, 2.67 expected hits 1 Fighter owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Battleship owned by the Hisaichi, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Americans, 1 S.Submarine owned by the Americans and 1 Cruiser owned by the Hisaichi lost in 76 Sea Zone Americans win with 1 Battleship, 3 L.Fighters and 3 S.Submarines remaining. Battle score for attacker is 61 Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 3 Destroyers, 2 Fighters, 1 S.Submarine and 2 Submarines Casualties for Yamamoto: 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 3 Submarines Casualties for Hisaichi: 1 Battleship, 1 Cruiser and 2 Destroyers Non Combat Move - Americans 1 Bomber moved from 75 Sea Zone to Kolyma 2 Carriers, 1 Destroyer and 1 Submarine moved from 108 Sea Zone to 86 Sea Zone 3 L.Fighters moved from 76 Sea Zone to 86 Sea Zone Place Units - Americans 1 Infantry and 2 Tanks placed in Alaska 1 Transport placed in 98 Sea Zone 1 Artillery and 1 Infantry placed in Pearl Harbor 1 B.Transport placed in 125 Sea Zone 1 Artillery and 1 Infantry placed in Santiago 1 S.Submarine placed in 83 Sea Zone 1 Infantry placed in San Francisco 1 Carrier placed in 26 Sea Zone 2 Adv.Fighters placed in 26 Sea Zone 1 Destroyer and 1 Submarine placed in 13 Sea Zone 6 Infantrys placed in Washington Turn Complete - Americans Americans collect 117 PUs; end with 117 PUs
Combat Hit Differential Summary :
Neutral : 0.17 Hisaichi : -0.50 Yamamoto : -1.33 Americans : -2.83
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Well, that was a pretty big error on my part. To me that northern Japanese fleet looked safe, or at least extremely expensive for the US to take out. If I had realized, I guess I could have tried stacking up one more sea zone to the south, although in the long run I’m not sure how much good that would have done – it’s not like Japan has a ton of money to spend on boats anyway in this position.
I think I mis-played the Japanese campaign against the Dutch somewhat; I meant to take the Dutch capitol on turn 2 with a combined Yamamoto + Hisachi assault, but I flinched, and I think the resulting delay turned out to be more costly than I was expecting. I also obviously blundered in Siberia by building a factory on a square that you were able to conquer. If I had realized the game was so close, I would have counted up and sacrificed some planes in Leningrad and/or West Iran to try to hold onto those factories – I was getting a little cocky and overconfident, and I assumed that I’d have plenty of time to slowly push you back, but now the board looks more like a race – can the Axis knock out London or Moscow or Calcutta before Japan totally collapses? I’m leaning pretty heavily toward “no.”
I’ve got lots of strong advantages in many different spots on the board, but I don’t think even all of them combined are enough to compensate for a near-total collapse of the Japanese maritime position, which is what looks like is on its way after losing that fleet with the American fleet still intact. You may have me this time! We’ll see soon enough.
Your idea of relying on super submarines as the primary American Pacific transport is very creative; until I played you, I didn’t even realize super subs come with a transport slot.
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 1 Infantry moved from East Prussia to Latvia Germans take Latvia from Russians 1 ArmoredCar moved from Vyborg to Novgorod Germans take Novgorod from Russians 4 Infantrys moved from Vyborg to Leningrad 2 Artillerys moved from Vyborg to Leningrad 1 Infantry moved from N.Karelia to Vyborg 4 Adv.Fighters moved from 24 Sea Zone to 22 Sea Zone 1 Fighter moved from Vyborg to 22 Sea Zone 1 Adv.Fighter moved from Vyborg to 22 Sea Zone 2 Stukas moved from Vyborg to 22 Sea Zone 1 Bomber moved from Vyborg to 22 Sea Zone 3 Stukas moved from Berlin to 22 Sea Zone 1 ArmoredCar moved from Paris to Belgium 1 Artillery moved from Rhine to Belgium 1 Infantry moved from Rhine to Belgium 2 Infantrys moved from Rhine to Netherlands 1 Artillery moved from Hamburg to Netherlands 1 Infantry moved from Hamburg to Netherlands 1 Infantry moved from Hamburg to Netherlands 1 Infantry moved from Hamburg to Netherlands 1 Artillery and 1 Infantry moved from Middle Norrland to Oslo 4 Infantrys moved from Hamburg to Denmark 1 Destroyer moved from 24 Sea Zone to 23 Sea Zone 1 Destroyer moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Upper Norrland to 24 Sea Zone 1 Infantry and 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Oslo 1 Stuka moved from Danzig to Oslo 1 ArmoredCar and 2 Infantrys moved from Languedoc to 43 Sea Zone 1 ArmoredCar, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 44 Sea Zone 1 ArmoredCar and 2 Infantrys moved from 44 Sea Zone to Corsica 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Artillery and 1 Infantry moved from Danzig to 24 Sea Zone 2 Infantrys moved from East Prussia to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Leningrad 1 Artillery moved from 24 Sea Zone to Leningrad 2 Artillerys and 6 Infantrys moved from Vinnytsia to Donetsk 1 Artillery moved from East Prussia to Brest 2 Artillerys and 2 Infantrys moved from Warsaw to Brest 2 Artillerys and 6 Infantrys moved from Krakow to Brest 4 Artillerys, 1 Elite, 15 Infantrys and 3 Tanks moved from Vinnytsia to Brest 3 ArmoredCars moved from Bohemia to Brest 1 Infantry moved from Paris to Picardy 1 Infantry moved from Paris to Picardy 1 Infantry moved from Paris to Picardy 1 Artillery moved from Paris to Picardy 1 Infantry moved from Paris to Burgundy 1 Destroyer and 4 Submarines moved from 31 Sea Zone to 34 Sea Zone Purchase Units - Germans Germans buy 6 ArmoredCars, 4 Artillerys, 1 Battleship, 1 Bunker, 1 Carrier, 2 Destroyers and 12 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 22 Sea Zone Germans attack with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 5 Stukas British defend with 1 Destroyer and 2 Submarines; Americans defend with 3 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport Germans roll dice for 5 Adv.Fighters, 1 Bomber, 1 Fighter and 5 Stukas in 22 Sea Zone, round 2 : 6/0 hits, 6.00 expected hits
Combat Hit Differential Summary :
Germans : 0.00
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Or, perhaps I make a comeback in the North Sea. 6 casualties to your fleet; order of loss and submerge orders, please.
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Oh, and if it’s OK with you, I want to swap out the bunker I just purchased for a torpedo boat – they both cost 6, I just realized my buy was off, and I didn’t want to re-do the whole combat move.
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@Argothair submerge all but 1 american sub witch i have to loose.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:18:33 AM
Savegame -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 1 Infantry moved from East Prussia to Latvia Germans take Latvia from Russians 1 ArmoredCar moved from Vyborg to Novgorod Germans take Novgorod from Russians 4 Infantrys moved from Vyborg to Leningrad 2 Artillerys moved from Vyborg to Leningrad 1 Infantry moved from N.Karelia to Vyborg 4 Adv.Fighters moved from 24 Sea Zone to 22 Sea Zone 1 Fighter moved from Vyborg to 22 Sea Zone 1 Adv.Fighter moved from Vyborg to 22 Sea Zone 2 Stukas moved from Vyborg to 22 Sea Zone 1 Bomber moved from Vyborg to 22 Sea Zone 3 Stukas moved from Berlin to 22 Sea Zone 1 ArmoredCar moved from Paris to Belgium 1 Artillery moved from Rhine to Belgium 1 Infantry moved from Rhine to Belgium 2 Infantrys moved from Rhine to Netherlands 1 Artillery moved from Hamburg to Netherlands 1 Infantry moved from Hamburg to Netherlands 1 Infantry moved from Hamburg to Netherlands 1 Infantry moved from Hamburg to Netherlands 1 Artillery and 1 Infantry moved from Middle Norrland to Oslo 4 Infantrys moved from Hamburg to Denmark 1 Destroyer moved from 24 Sea Zone to 23 Sea Zone 1 Destroyer moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Upper Norrland to 24 Sea Zone 1 Infantry and 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Oslo 1 Stuka moved from Danzig to Oslo 1 ArmoredCar and 2 Infantrys moved from Languedoc to 43 Sea Zone 1 ArmoredCar, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 44 Sea Zone 1 ArmoredCar and 2 Infantrys moved from 44 Sea Zone to Corsica 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Artillery and 1 Infantry moved from Danzig to 24 Sea Zone 2 Infantrys moved from East Prussia to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Leningrad 1 Artillery moved from 24 Sea Zone to Leningrad 2 Artillerys and 6 Infantrys moved from Vinnytsia to Donetsk 1 Artillery moved from East Prussia to Brest 2 Artillerys and 2 Infantrys moved from Warsaw to Brest 2 Artillerys and 6 Infantrys moved from Krakow to Brest 4 Artillerys, 1 Elite, 15 Infantrys and 3 Tanks moved from Vinnytsia to Brest 3 ArmoredCars moved from Bohemia to Brest 1 Infantry moved from Paris to Picardy 1 Infantry moved from Paris to Picardy 1 Infantry moved from Paris to Picardy 1 Artillery moved from Paris to Picardy 1 Infantry moved from Paris to Burgundy 1 Destroyer and 4 Submarines moved from 31 Sea Zone to 34 Sea Zone Purchase Units - Germans Germans buy 6 ArmoredCars, 4 Artillerys, 1 Battleship, 1 Bunker, 1 Carrier, 2 Destroyers and 12 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 22 Sea Zone Germans attack with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 5 Stukas British defend with 1 Destroyer and 2 Submarines; Americans defend with 3 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport Germans roll dice for 5 Adv.Fighters, 1 Bomber, 1 Fighter and 5 Stukas in 22 Sea Zone, round 2 : 6/0 hits, 6.00 expected hits Americans roll dice for 4 Destroyers and 1 Transport in 22 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits 3 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 1 Destroyer owned by the British, 1 Transport owned by the Americans and 1 Stuka owned by the Germans lost in 22 Sea Zone 2 Submarines owned by the British and 1 S.Submarine owned by the Americans Submerged Germans win with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 4 Stukas remaining. Battle score for attacker is 37 Casualties for Germans: 1 Stuka Casualties for Americans: 3 Destroyers, 1 Submarine and 1 Transport Casualties for British: 1 Destroyer Battle in 23 Sea Zone Germans attack with 2 Destroyers and 1 T.Boat Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 Destroyers and 1 T.Boat in 23 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Germans lost in 23 Sea Zone Germans win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is -1 Casualties for Germans: 1 Destroyer Casualties for Americans: 1 Submarine Battle in Denmark Germans attack with 4 Infantrys Americans defend with 1 Infantry Germans roll dice for 4 Infantrys in Denmark, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Oslo Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka Americans defend with 1 Infantry and 1 Tank Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Oslo, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 Infantry and 1 Tank in Oslo, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Americans, 1 Infantry owned by the Germans and 1 Tank owned by the Americans lost in Oslo Germans win, taking Oslo from Americans with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 5 Casualties for Germans: 1 Infantry Casualties for Americans: 1 Infantry and 1 Tank Battle in Netherlands Germans attack with 1 Artillery and 5 Infantrys British defend with 3 Infantrys Germans roll dice for 1 Artillery and 5 Infantrys in Netherlands, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 3 Infantrys in Netherlands, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Netherlands Germans roll dice for 1 Artillery and 4 Infantrys in Netherlands, round 3 : 1/1 hits, 1.17 expected hits British roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for British: 3 Infantrys Battle in Belgium Germans attack with 1 ArmoredCar, 1 Artillery and 1 Infantry British defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Belgium, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Corsica Germans attack with 1 ArmoredCar and 2 Infantrys French defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in Corsica, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Corsica Germans win, taking Corsica from French with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Donetsk Germans attack with 2 Artillerys and 6 Infantrys Russians defend with 1 Artillery and 3 Infantrys Germans roll dice for 2 Artillerys and 6 Infantrys in Donetsk, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/1 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk Germans roll dice for 2 Artillerys and 5 Infantrys in Donetsk, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk Germans win, taking Donetsk from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Artillery and 3 Infantrys Battle in Brest Germans attack with 3 ArmoredCars, 9 Artillerys, 1 Elite, 23 Infantrys and 3 Tanks Russians defend with 1 ArmoredCar, 3 Infantrys and 1 Tank Germans roll dice for 3 ArmoredCars, 9 Artillerys, 1 Elite, 23 Infantrys and 3 Tanks in Brest, round 2 : 11/1 hits, 11.17 expected hits Russians roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Brest, round 2 : 2/1 hits, 1.67 expected hits 3 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Brest Germans win, taking Brest from Russians with 3 ArmoredCars, 9 Artillerys, 1 Elite, 21 Infantrys and 3 Tanks remaining. Battle score for attacker is 11 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 ArmoredCar, 3 Infantrys and 1 Tank Non Combat Move - Germans 1 Tank moved from Crimea to Vinnytsia 4 Battleships, 2 Carriers, 1 Destroyer, 3 Submarines and 2 Transports moved from 24 Sea Zone to 22 Sea Zone 1 Stuka moved from Oslo to Hamburg 1 Stuka moved from 22 Sea Zone to Hamburg 3 Stukas moved from 22 Sea Zone to Hamburg 1 Bomber moved from 22 Sea Zone to Hamburg Place Units - Germans 1 Battleship, 1 Carrier and 2 Destroyers placed in 22 Sea Zone 1 Bunker and 2 Infantrys placed in Hamburg 1 Artillery and 2 Infantrys placed in Krakow 1 Artillery and 2 Infantrys placed in Danzig 1 Artillery and 3 Infantrys placed in Warsaw 1 Artillery and 3 Infantrys placed in Rhine 5 ArmoredCars placed in Bohemia 1 ArmoredCar placed in Middle Norrland Germans undo move 5. 1 Artillery and 1 Infantry placed in Middle Norrland 2 Infantrys placed in Warsaw Germans undo move 6. 2 ArmoredCars placed in Warsaw 3 ArmoredCars placed in Bohemia Germans undo move 10. 1 ArmoredCar placed in Paris 1 ArmoredCar placed in Bavaria 1 ArmoredCar placed in Bohemia Turn Complete - Germans Germans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -0.67 French : -0.33 Americans : 0.00 Russians : 0.33
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Went with the bunker after all. Russia up!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 6 Infantrys moved from Rostov to Donetsk 1 ArmoredCar, 2 Artillerys, 1 Elite and 12 Infantrys moved from S.Karelia to Leningrad 1 Infantry moved from Minsk to Lithuania 1 Infantry moved from Minsk to Latvia 1 Infantry moved from Minsk to Novgorod 1 Artillery moved from Minsk to Lithuania 1 Artillery moved from Minsk to Latvia 1 Mech.Inf moved from Minsk to Novgorod 3 Infantrys moved from Kursk to Kiev 1 ArmoredCar moved from Kursk to Kiev 1 Mech.Inf moved from Minsk to Kiev 1 HeavyTank and 1 Tank moved from Minsk to Kursk 2 Mech.Infs moved from Georgia to Donetsk 1 Mech.Inf moved from Georgia to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Infantry moved from Azerbaijan to Astrakhan 5 Infantrys moved from N.Buryat Mongolia to Ayan 1 Fighter moved from Chita to Ayan 1 Artillery moved from Chita to Ayan 6 Infantrys moved from N.Buryat Mongolia to Chita 4 Infantrys moved from Irkutsk to N.Buryat Mongolia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 5 Infantrys moved from Krasnoyarsk to Irkutsk 5 Infantrys moved from Novosibirsk to Krasnoyarsk 5 Infantrys moved from Sverdlovsk to Ufa Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 33 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Kiev Russians attack with 1 ArmoredCar, 3 Infantrys and 1 Mech.Inf Romanians defend with 2 Infantrys Russians roll dice for 1 ArmoredCar, 3 Infantrys and 1 Mech.Inf in Kiev, round 2 : 1/1 hits, 1.33 expected hits Romanians roll dice for 2 Infantrys in Kiev, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf in Kiev, round 3 : 1/1 hits, 1.17 expected hits Romanians roll dice for 1 Infantry in Kiev, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Romanians: 2 Infantrys Battle in Lithuania Russians attack with 1 Artillery and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Russians win, taking Lithuania from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Ayan Russians attack with 1 Artillery, 1 Fighter and 5 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Ayan, round 2 : 2/1 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan Russians roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Ayan, round 3 : 2/1 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in Leningrad Russians attack with 1 ArmoredCar, 2 Artillerys, 1 Elite and 12 Infantrys Germans defend with 3 Artillerys and 7 Infantrys; Finns defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Russians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 12 Infantrys in Leningrad, round 2 : 4/1 hits, 3.67 expected hits Finns roll dice for 3 Artillerys, 9 Infantrys and 2 Tanks in Leningrad, round 2 : 5/0 hits, 5.00 expected hits 2 Infantrys owned by the Finns, 5 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Leningrad Russians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 7 Infantrys in Leningrad, round 3 : 3/1 hits, 2.83 expected hits Finns roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Leningrad, round 3 : 3/1 hits, 3.67 expected hits 3 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad Russians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 4 Infantrys in Leningrad, round 4 : 3/1 hits, 2.33 expected hits Finns roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Leningrad, round 4 : 3/1 hits, 2.67 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad Russians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 1 Infantry in Leningrad, round 5 : 2/1 hits, 1.83 expected hits Finns roll dice for 2 Artillerys and 2 Tanks in Leningrad, round 5 : 2/1 hits, 1.67 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Leningrad Russians roll dice for 1 ArmoredCar and 2 Artillerys in Leningrad, round 6 : 1/0 hits, 1.00 expected hits Finns roll dice for 2 Tanks in Leningrad, round 6 : 1/0 hits, 1.00 expected hits 1 ArmoredCar owned by the Russians and 1 Tank owned by the Finns lost in Leningrad Russians roll dice for 2 Artillerys in Leningrad, round 7 : 0/1 hits, 0.67 expected hits Finns roll dice for 1 Tank in Leningrad, round 7 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Russians lost in Leningrad Russians roll dice for 1 Artillery in Leningrad, round 8 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Tank in Leningrad, round 8 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Leningrad, round 9 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Tank in Leningrad, round 9 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Russians lost in Leningrad Finns win with 1 Tank remaining. Battle score for attacker is -4 Casualties for Russians: 1 ArmoredCar, 2 Artillerys, 1 Elite and 12 Infantrys Casualties for Finns: 2 Infantrys and 1 Tank Casualties for Germans: 3 Artillerys and 7 Infantrys Battle in Donetsk Russians attack with 7 Infantrys and 3 Mech.Infs Germans defend with 2 Artillerys and 4 Infantrys Russians roll dice for 7 Infantrys and 3 Mech.Infs in Donetsk, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 2 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Donetsk Russians roll dice for 5 Infantrys and 3 Mech.Infs in Donetsk, round 3 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 Artillerys and 1 Infantry in Donetsk, round 3 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Russians, 2 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 4 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 10 Casualties for Russians: 3 Infantrys Casualties for Germans: 2 Artillerys and 4 Infantrys Battle in Latvia Russians attack with 1 Artillery and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Novgorod Russians attack with 1 Infantry and 1 Mech.Inf Germans defend with 1 ArmoredCar Russians roll dice for 1 Infantry and 1 Mech.Inf in Novgorod, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Novgorod Russians win, taking Novgorod from Germans with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 1 ArmoredCar Non Combat Move - Russians 3 Infantrys moved from Rostov to Kursk 3 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from Yaroslavl to S.Karelia 5 Infantrys moved from Yaroslavl to Kursk 1 Artillery and 9 Infantrys moved from Moscow to Yaroslavl 1 Artillery moved from Arkhangelsk to S.Karelia 1 Fighter moved from Ayan to Chita Place Units - Russians 1 Tank placed in Kursk 1 HeavyTank and 1 Tank placed in Arkhangelsk Russians undo move 1. 1 ArmoredCar and 1 Tank placed in Arkhangelsk 2 Artillerys and 1 Infantry placed in Kursk 5 Infantrys placed in Stalingrad 1 ArmoredCar, 8 Infantrys and 1 Mech.Inf placed in Moscow 3 Infantrys placed in Georgia Turning on Edit Mode EDIT: Removing units owned by Russians from Stalingrad: 5 Infantrys EDIT: Adding units owned by Russians to Rostov: 5 Infantrys EDIT: Turning off Edit Mode 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 6 Infantrys placed in Sibirsky 3 Infantrys placed in Chita Turn Complete - Russians Russians collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Romanians : 1.00 Germans : 0.17 Hisaichi : 0.67 Finns : 0.50 Russians : 2.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 1 ArmoredCar, 3 Artillerys and 10 Infantrys moved from Lower Egypt to Cairo 2 ArmoredCars moved from Palestine to Cairo 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Artillery and 3 Infantrys moved from Greece to 51 Sea Zone 2 Infantrys moved from Mersa Matruh to 51 Sea Zone 1 Artillery, 5 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone 1 Adv.Fighter and 1 Bomber moved from Iraq to Cairo 1 Mech.Inf moved from Italian East Africa to Cairo 1 Transport moved from 56 Sea Zone to 55 Sea Zone 1 ArmoredCar moved from Syria to 55 Sea Zone 1 Artillery moved from Crete to 55 Sea Zone 1 ArmoredCar, 1 Artillery and 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from Crete to 56 Sea Zone 1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from 56 Sea Zone to Cairo 1 Bomber moved from La Mancha to 20 Sea Zone 2 Mech.Infs moved from French Sudan to Kenya 1 ArmoredCar moved from Kordofan to Kenya 1 Tank moved from Equatoria to French Somaliland Italians take French Somaliland from French 1 HeavyTank moved from Italian East Africa to British Somaliland Italians take British Somaliland from British 1 HeavyTank moved from British Somaliland to Italian East Africa 1 Artillery moved from Bombay to 59 Sea Zone 1 Artillery, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery moved from 58 Sea Zone to Aden Italians take Aden from British 1 Artillery moved from W.Iran to Azerbaijan 1 HeavyTank moved from W.Iran to Azerbaijan 2 ArmoredCars, 2 Artillerys and 2 Tanks moved from Madrid to La Mancha 2 ArmoredCars moved from Madrid to La Mancha 1 Infantry moved from W.Morocco to 31 Sea Zone 1 Artillery, 1 Infantry and 1 Mech.Inf moved from Rio de Oro to 31 Sea Zone 1 Artillery, 1 Carrier, 1 Destroyer, 2 Infantrys, 1 Mech.Inf and 2 Transports moved from 31 Sea Zone to 34 Sea Zone 1 Artillery, 2 Infantrys and 1 Mech.Inf moved from 34 Sea Zone to Canarians 2 JetFighters moved from E.Morocco to Canarians Purchase Units - Italians Italians buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 2 Factorys, 2 Fighters, 14 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Italians Battle in 20 Sea Zone Italians attack with 1 Bomber British defend with 1 Transport Italians roll dice for 1 Bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 Transport in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Bomber owned by the Italians and 1 Transport owned by the British lost in 20 Sea Zone British win with no units remaining. Battle score for attacker is -8 Casualties for Italians: 1 Bomber Casualties for British: 1 Transport Battle in Kenya Italians attack with 1 ArmoredCar and 2 Mech.Infs British defend with 1 Mech.Inf Italians roll dice for 1 ArmoredCar and 2 Mech.Infs in Kenya, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 Mech.Inf in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Kenya Italians win, taking Kenya from British with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for British: 1 Mech.Inf Battle in Canarians Italians attack with 1 Artillery, 2 Infantrys, 2 JetFighters and 1 Mech.Inf Neutral defend with 1 Infantry Italians roll dice for 1 Artillery, 2 Infantrys, 2 JetFighters and 1 Mech.Inf in Canarians, round 2 : 3/1 hits, 2.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Italians loses 0 PUs for violating Canarianss neutrality. Italians win, taking Canarians from Neutral with 1 Artillery, 2 Infantrys, 2 JetFighters and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Azerbaijan Italians attack with 1 Artillery and 1 HeavyTank Russians defend with 1 Infantry Italians roll dice for 1 Artillery and 1 HeavyTank in Azerbaijan, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Azerbaijan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Azerbaijan Italians win, taking Azerbaijan from Russians with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Cairo Italians attack with 1 Adv.Fighter, 4 ArmoredCars, 5 Artillerys, 1 Bomber, 16 Infantrys and 1 Mech.Inf British defend with 1 AAGun, 1 Adv.Fighter, 7 Artillerys, 1 Elite, 1 Factory, 2 Fighters, 6 Infantrys and 6 Tanks AA fire in Cairo : 1/1 hits, 0.33 expected hits 1 Bomber owned by the Italians lost in Cairo Italians roll dice for 1 Battleship in Cairo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 5 Artillerys, 16 Infantrys and 1 Mech.Inf in Cairo, round 2 : 7/1 hits, 7.50 expected hits British roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Elite, 2 Fighters, 5 Infantrys and 6 Tanks in Cairo, round 2 : 9/0 hits, 9.00 expected hits 1 Elite owned by the British, 1 Artillery owned by the British, 9 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Mech.Inf in Cairo, round 3 : 6/0 hits, 6.00 expected hits British roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Fighters and 6 Tanks in Cairo, round 3 : 7/1 hits, 6.67 expected hits 6 Artillerys owned by the British and 7 Infantrys owned by the Italians lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 5 Artillerys and 1 Mech.Inf in Cairo, round 4 : 3/1 hits, 3.83 expected hits British roll dice for 1 Adv.Fighter, 2 Fighters and 6 Tanks in Cairo, round 4 : 5/1 hits, 4.67 expected hits 4 ArmoredCars owned by the Italians, 3 Tanks owned by the British and 1 Artillery owned by the Italians lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 Artillerys and 1 Mech.Inf in Cairo, round 5 : 2/1 hits, 2.17 expected hits British roll dice for 1 Adv.Fighter, 2 Fighters and 3 Tanks in Cairo, round 5 : 3/1 hits, 3.17 expected hits 2 Tanks owned by the British and 3 Artillerys owned by the Italians lost in Cairo Italians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Mech.Inf in Cairo, round 6 : 1/1 hits, 1.17 expected hits British roll dice for 1 Adv.Fighter, 2 Fighters and 1 Tank in Cairo, round 6 : 2/1 hits, 2.17 expected hits 1 Tank owned by the British, 1 Artillery owned by the Italians and 1 Mech.Inf owned by the Italians lost in Cairo British win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is -15 Casualties for Italians: 4 ArmoredCars, 5 Artillerys, 1 Bomber, 16 Infantrys and 1 Mech.Inf Casualties for British: 7 Artillerys, 1 Elite, 6 Infantrys and 6 Tanks 1 Adv.Fighter owned by the Italians retreated Non Combat Move - Italians 1 Adv.Fighter moved from Cairo to Lower Egypt 4 ArmoredCars, 1 Artillery and 2 Infantrys moved from Kufra to Mersa Matruh 4 ArmoredCars moved from Mersa Matruh to Lower Egypt 1 Artillery and 2 Infantrys moved from Hun to Kufra 4 ArmoredCars moved from Tripoli to Kufra 1 ArmoredCar moved from Syria to Lower Egypt 2 Mech.Infs moved from E.Morocco to Tripoli 2 JetFighters moved from Canarians to 34 Sea Zone 1 ArmoredCar moved from Gold Coast to French Equatorial Africa 2 ArmoredCars moved from French Equatorial Africa to New Valley 1 AAGun moved from Iraq to Palestine 1 Infantry moved from Rome to Campania Place Units - Italians 1 Bunker and 2 Infantrys placed in Bombay 3 Infantrys placed in W.Iran 1 Factory placed in Italian East Africa 1 Factory placed in Rio de Oro 1 Artillery and 3 Infantrys placed in Greece 1 Infantry placed in Crete 5 Infantrys placed in Madrid 1 Carrier placed in 41 Sea Zone 1 T.Boat placed in 20 Sea Zone 1 Fighter placed in Normandy 1 Fighter placed in 41 Sea Zone Italians undo move 7. 3 Infantrys placed in Madrid 2 Infantrys placed in Palestine Italians undo move 12. 2 ArmoredCars placed in Palestine 2 Infantrys placed in N.Saudi Arabia 2 ArmoredCars placed in Syria 1 Artillery placed in Normandy Turning on Edit Mode EDIT: Removing units owned by Italians from Tunis: 2 ArmoredCars EDIT: Adding units owned by Italians to Tripoli: 1 ArmoredCar EDIT: Adding units owned by Italians to Tripoli: 1 ArmoredCar EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 128 PUs; end with 128 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Italians : -0.67 British : 0.83 AA fire in Cairo : : 0.67 Russians : -0.33
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Well, you had an extremely deadly round of anti-aircraft fire – taking out the bomber in the east saved Cairo for a turn, and taking out the bomber in the west with a single transport was expensive for me. Nevertheless, the Italian onslaught continues. :)
If you wanted to save a tank or whatever instead of just planes in Cairo, feel free to use Edit Mode – the battle comes out the same because they all roll 3’s on defense.