Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
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Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - French 1 infantry moved from Syria to Iraq 1 infantry moved from Eastern Persia to West India -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Syria to Iraq 1 infantry moved from Eastern Persia to West India Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag 44 Sea Zone : 1 destroyer 54 Sea Zone : 1 carrier, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 1 transport West India : 1 infantry United Kingdom : 1 fighter and 2 infantry Iraq : 1 infantry Persia : 2 infantryProduction/PUs Summary :
Germans : 44 / 59 Russians : 32 / 38 Japanese : 58 / 71 Americans : 58 / 91 Chinese : 3 / 4 British : 40 / 49 UK_Pacific : 5 / 8 Italians : 10 / 7 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Germany to Norway 2 bombers moved from Germany to Normandy Bordeaux 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 bomber moved from Germany to Bessarabia 1 armour moved from Novgorod to Archangel 1 bomber moved from Germany to Archangel 1 bomber moved from Germany to Belarus -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Germany to Norway 2 bombers moved from Germany to Normandy Bordeaux 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 bomber moved from Germany to Bessarabia 1 armour moved from Novgorod to Archangel 1 bomber moved from Germany to Archangel 1 bomber moved from Germany to Belarus Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Archangel, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 bomber in Archangel, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 tactical_bombers in Norway, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win with 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Germany 2 tactical_bombers moved from Norway to Germany 1 bomber moved from Archangel to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 1 armour moved from Novgorod to Finland 8 mech_infantrys moved from Germany to Eastern Poland 5 armour moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bulgaria 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 5 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,4,6,2 Germans collect 46 PUs (2 lost to blockades); end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 1.17 British : -0.33 Americans : -0.33 Russians : -1.00 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Archangel 3 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Vologda to Archangel -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Archangel 3 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter and 3 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 5 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Archangel to Russia 1 fighter moved from Belarus to Russia 2 infantry moved from Volgograd to Rostov 2 aaGuns and 17 infantry moved from Sakha to Amur Place Units - Russians 1 fighter placed in Russia 3 infantry placed in Ukraine 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : -0.33Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry Belarus : 2 infantry Bryansk : 4 aaGuns, 3 armour, 1 artillery, 37 infantry and 3 mech_infantrys Rostov : 2 infantry Archangel : 2 mech_infantrys Bessarabia : 2 infantry Russia : 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 5 infantry Ukraine : 1 factory_minor and 4 infantry Western Ukraine : 1 infantry Vologda : 1 artillery and 2 infantry Volgograd : 1 factory_minor Smolensk : 1 artillery and 5 infantry Northwest Persia : 1 flag 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 52 Russians : 32 / 41 Japanese : 58 / 71 Americans : 56 / 91 Chinese : 3 / 4 British : 40 / 49 UK_Pacific : 5 / 8 Italians : 10 / 7 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Archangel 3 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter and 3 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 5 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Archangel to Russia 1 fighter moved from Belarus to Russia 2 infantry moved from Volgograd to Rostov 2 aaGuns and 17 infantry moved from Sakha to Amur Place Units - Russians 1 fighter placed in Russia 3 infantry placed in Ukraine 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Adding units owned by Russians to Smolensk: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 Russians : -0.33 -
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Burma to India 1 fighter moved from Shan State to 41 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 bombers moved from Shan State to Sikang 1 infantry moved from Shensi to Sikang 2 mech_infantrys moved from Kweichow to Shensi 2 mech_infantrys moved from Shensi to Sikang 1 mech_infantry moved from Hopei to Sikang 1 fighter moved from French Indo China to Sikang 1 tactical_bomber moved from Shan State to Sikang 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Shan State to India 1 artillery moved from Burma to India 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Burma to India 1 fighter moved from Shan State to 41 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 bombers moved from Shan State to Sikang 1 infantry moved from Shensi to Sikang 2 mech_infantrys moved from Kweichow to Shensi 2 mech_infantrys moved from Shensi to Sikang 1 mech_infantry moved from Hopei to Sikang 1 fighter moved from French Indo China to Sikang 1 tactical_bomber moved from Shan State to Sikang 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Shan State to India 1 artillery moved from Burma to India 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in India Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/6 hits, 2.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sikang Japanese attack with 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 2/8 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Sikang, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 3/5 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter, 1 infantry and 3 mech_infantrys Casualties for Chinese: 5 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 armour moved from Chahar to Kansu 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Chahar to Hunan 1 mech_infantry moved from Chahar to Kweichow 1 armour moved from Chahar to Shensi 1 infantry moved from Suiyuyan to Chahar 1 armour moved from Chahar to Suiyuyan 2 bombers moved from Sikang to Yunnan 1 tactical_bomber moved from Sikang to Shensi 1 mech_infantry moved from Shan State to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from Yunnan to Burma 1 fighter moved from 41 Sea Zone to Burma 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 bombers moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from French Indo China to Shan State 2 infantry moved from Korea to Manchuria 1 bomber moved from 25 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 5 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.67 Americans : 0.00 Chinese : 2.33 UK_Pacific : 1.00 Japanese : 1.67 -
@weddingsinger advancing with the JPN navy…hmmm
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Shhhh. don’t tell the Americans…
I can’t stalemate much longer or Germany will get into a bad situation.
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amusingly I’m Axis in all 3 games I’m playing right now and all 3 are shockingly similar scenarios. In one Japan is about to use bombers from China to clear out Russians in Smolensk so Germany can sack Moscow on its turn.
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@weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:
amusingly I’m Axis in all 3 games I’m playing right now and all 3 are shockingly similar scenarios. In one Japan is about to use bombers from China to clear out Russians in Smolensk so Germany can sack Moscow on its turn.
well that sounds promising!
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Queensland to 41 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Queensland to 41 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Java Battle in Marshall Islands Battle in 41 Sea Zone Americans attack with 1 carrier, 1 cruiser and 1 fighter; ANZAC loiter and taunt with 1 marine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Java from Japanese, taking Marshall Islands from Japanese, taking 41 Sea Zone from Neutral with 1 carrier and 1 cruiser remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 marine moved from 54 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 armour moved from Egypt to Iraq 1 aaGun, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 aaGun, 2 carriers, 1 destroyer, 3 fighters, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Norway 2 fighters moved from Gibraltar to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 bomber and 4 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : 0.67Territory Summary for Americans :
Marshall Islands : 1 flag, 1 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters and 1 harbour Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry Midway : 1 airfield Java : 1 flag, 2 infantry 42 Sea Zone : 1 transport 41 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport 44 Sea Zone : 1 flag 32 Sea Zone : 1 transport 26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 4 submarines and 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 2 destroyers Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry Morocco : 1 aaGun, 2 infantry and 2 mech_infantrys Norway : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 2 infantry 112 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 4 transports Iraq : 1 armour 101 Sea Zone : 2 transports Brazil : 1 flag 91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 46 / 52 Russians : 32 / 41 Japanese : 63 / 88 Americans : 56 / 81 Chinese : 1 / 4 British : 40 / 49 UK_Pacific : 2 / 0 Italians : 10 / 7 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Sikang : 1 infantryProduction/PUs Summary :
Germans : 46 / 52 Russians : 32 / 41 Japanese : 63 / 88 Americans : 56 / 81 Chinese : 1 / 2 British : 40 / 49 UK_Pacific : 2 / 0 Italians : 10 / 7 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - British British buy 1 airfield, 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from West India to India 4 fighters and 1 tactical_bomber moved from Eastern Persia to India -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Queensland to 41 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Java Battle in Marshall Islands Battle in 41 Sea Zone Americans attack with 1 carrier, 1 cruiser and 1 fighter; ANZAC loiter and taunt with 1 marine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Java from Japanese, taking Marshall Islands from Japanese, taking 41 Sea Zone from Neutral with 1 carrier and 1 cruiser remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 marine moved from 54 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 armour moved from Egypt to Iraq 1 aaGun, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 aaGun, 2 carriers, 1 destroyer, 3 fighters, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Norway 2 fighters moved from Gibraltar to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 bomber and 4 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from West India to India 4 fighters and 1 tactical_bomber moved from Eastern Persia to India Combat - British Battle in India British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 3.00 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from India to 41 Sea Zone 1 carrier moved from 71 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 3 infantry moved from 79 Sea Zone to West India 1 mech_infantry moved from Persia to West India 2 fighters moved from India to West India 1 armour moved from Iraq to Eastern Persia 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Tunisia to Libya 1 aaGun and 3 infantry moved from 112 Sea Zone to Norway 1 bomber and 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 airfield placed in Norway 1 fighter and 2 submarines placed in 98 Sea Zone 1 bomber placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 submarine EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1.00 Americans : 0.00 Japanese : 0.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag, 1 infantry Sikang : 1 infantry India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters and 1 harbour Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry Midway : 1 airfield Java : 1 flag, 2 infantry 42 Sea Zone : 1 transport 41 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport 44 Sea Zone : 1 flag 32 Sea Zone : 1 transport 26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 4 submarines and 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 2 destroyers Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry West India : 3 artilleries, 2 fighters, 8 infantry and 1 mech_infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield, 1 fighter and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor and 1 harbour Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry Morocco : 1 flag, 1 aaGun, 2 infantry and 2 mech_infantrys Algeria : 1 flag Tunisia : 1 flag Norway : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 3 fighters and 5 infantry Tobruk : 1 flag Libya : 1 flag, 1 artillery and 2 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag 112 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 4 transports 93 Sea Zone : 1 submarine 97 Sea Zone : 4 submarines Iraq : 1 flag, 1 armour Eastern Persia : 1 flag, 1 armour 101 Sea Zone : 2 transports 79 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Brazil : 1 flag Persia : 1 flag 98 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines 91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 46 / 52 Russians : 32 / 41 Japanese : 60 / 88 Americans : 56 / 81 Chinese : 1 / 2 British : 40 / 49 UK_Pacific : 5 / 8 Italians : 10 / 7 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 fighter moved from Northern Italy to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 bomber moved from Northern Italy to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Northern Italy 1 fighter moved from Bessarabia to Eastern Poland Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1,6,4,1,5 Italians collect 5 PUs (5 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : -1.00 -
TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 41 Sea Zone to Sumatra





