I will withdraw to Central Mediterranean Sea Zone
Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1
-
@weddingsinger scramble out of W.GER?
-
@666 Scramble both, please. fighters lost last.
-
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 2 fighters moved from Scotland to 112 Sea Zone 1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Sumatra Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 carriers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Tobruk to Egypt 2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 2 fighters moved from Eastern United States to 110 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Scotland to 112 Sea Zone 1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway Combat - British Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 bomber and 7 fighters Germans defend with 2 carriers and 2 fighters British roll dice for 1 bomber and 7 fighters in 112 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Germans roll dice for 2 carriers and 2 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 carriers owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone British roll dice for 1 bomber and 5 fighters in 112 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 22 Casualties for British: 3 fighters Casualties for Germans: 2 carriers and 2 fighters Battle in Norway Non Combat Move - British 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 bomber and 3 fighters moved from 112 Sea Zone to United Kingdom 1 artillery and 2 infantry moved from Algeria to Tunisia 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 99 Sea Zone to Eastern Persia 1 tactical_bomber moved from Syria to Eastern Persia 2 fighters moved from Bryansk to Eastern Persia 6 infantry moved from India to West India 1 mech_infantry moved from Syria to Persia 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 81 Sea Zone 2 destroyers moved from 99 Sea Zone to 98 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 carrier placed in 98 Sea Zone British undo move 1. 1 carrier placed in 71 Sea Zone 2 submarines placed in 98 Sea Zone 1 fighter placed in Egypt 1 fighter placed in United Kingdom British undo move 4. 1 fighter placed in Union of South Africa British undo move 4. 1 fighter placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 carrier EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier and 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : 0.17 Japanese : -0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Sikang : 5 infantry India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry Queensland : 1 artillery, 1 fighter, 1 infantry and 1 marine New Zealand : 2 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield Sumatra : 1 flag, 1 infantry 41 Sea Zone : 1 transport 44 Sea Zone : 1 flag 26 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport 63 Sea Zone : 1 transport 54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 transport Central United States : 1 factory_major and 2 mech_infantrys Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry West India : 2 artilleries and 7 infantry Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 artillery and 3 infantry Gibraltar : 1 airfield, 2 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry Morocco : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Algeria : 1 flag Tunisia : 1 flag, 1 artillery and 2 infantry Norway : 1 flag, 1 infantry Holland Belgium : 1 flag, 1 infantry Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 125 Sea Zone : 1 transport 97 Sea Zone : 3 submarines Iraq : 1 flag, 1 armour Eastern Persia : 1 flag, 4 fighters and 1 tactical_bomber 101 Sea Zone : 2 transports 71 Sea Zone : 1 carrier 81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports Brazil : 1 flag Persia : 1 flag, 1 mech_infantry 98 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 submarines 91 Sea Zone : 1 destroyer and 2 transports 110 Sea Zone : 1 aaGun, 2 carriers, 1 destroyer, 3 fighters, 3 infantry and 2 transportsProduction/PUs Summary :
Germans : 41 / 59 Russians : 32 / 38 Japanese : 58 / 71 Americans : 61 / 91 Chinese : 3 / 4 British : 40 / 49 UK_Pacific : 5 / 8 Italians : 10 / 6 ANZAC : 10 / 23 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 125 Sea Zone 1 fighter moved from Southern Italy to Holland Belgium 1 mech_infantry moved from Northern Italy to Holland Belgium -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 125 Sea Zone 1 fighter moved from Southern Italy to Holland Belgium 1 mech_infantry moved from Northern Italy to Holland Belgium Combat - Italians Battle in 125 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Italians attack with 1 fighter and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Northern Italy 1 bomber moved from 125 Sea Zone to Northern Italy 1 mech_infantry moved from Greece to Yugoslavia Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,2,4 Italians collect 7 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : -0.33 -
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag 44 Sea Zone : 1 destroyer 54 Sea Zone : 1 carrier, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 1 transport Persia : 2 infantryProduction/PUs Summary :
Germans : 44 / 59 Russians : 32 / 38 Japanese : 58 / 71 Americans : 58 / 91 Chinese : 3 / 4 British : 40 / 49 UK_Pacific : 5 / 8 Italians : 10 / 7 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - French 1 infantry moved from Syria to Iraq 1 infantry moved from Eastern Persia to West India -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Syria to Iraq 1 infantry moved from Eastern Persia to West India Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag 44 Sea Zone : 1 destroyer 54 Sea Zone : 1 carrier, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 1 transport West India : 1 infantry United Kingdom : 1 fighter and 2 infantry Iraq : 1 infantry Persia : 2 infantryProduction/PUs Summary :
Germans : 44 / 59 Russians : 32 / 38 Japanese : 58 / 71 Americans : 58 / 91 Chinese : 3 / 4 British : 40 / 49 UK_Pacific : 5 / 8 Italians : 10 / 7 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Germany to Norway 2 bombers moved from Germany to Normandy Bordeaux 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 bomber moved from Germany to Bessarabia 1 armour moved from Novgorod to Archangel 1 bomber moved from Germany to Archangel 1 bomber moved from Germany to Belarus -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Germany to Norway 2 bombers moved from Germany to Normandy Bordeaux 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 bomber moved from Germany to Bessarabia 1 armour moved from Novgorod to Archangel 1 bomber moved from Germany to Archangel 1 bomber moved from Germany to Belarus Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Archangel, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 bomber in Archangel, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 tactical_bombers in Norway, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win with 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Germany 2 tactical_bombers moved from Norway to Germany 1 bomber moved from Archangel to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 1 armour moved from Novgorod to Finland 8 mech_infantrys moved from Germany to Eastern Poland 5 armour moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bulgaria 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 5 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,4,6,2 Germans collect 46 PUs (2 lost to blockades); end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 1.17 British : -0.33 Americans : -0.33 Russians : -1.00 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Archangel 3 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Vologda to Archangel -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Archangel 3 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter and 3 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 5 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Archangel to Russia 1 fighter moved from Belarus to Russia 2 infantry moved from Volgograd to Rostov 2 aaGuns and 17 infantry moved from Sakha to Amur Place Units - Russians 1 fighter placed in Russia 3 infantry placed in Ukraine 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : -0.33Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry Belarus : 2 infantry Bryansk : 4 aaGuns, 3 armour, 1 artillery, 37 infantry and 3 mech_infantrys Rostov : 2 infantry Archangel : 2 mech_infantrys Bessarabia : 2 infantry Russia : 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 5 infantry Ukraine : 1 factory_minor and 4 infantry Western Ukraine : 1 infantry Vologda : 1 artillery and 2 infantry Volgograd : 1 factory_minor Smolensk : 1 artillery and 5 infantry Northwest Persia : 1 flag 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 52 Russians : 32 / 41 Japanese : 58 / 71 Americans : 56 / 91 Chinese : 3 / 4 British : 40 / 49 UK_Pacific : 5 / 8 Italians : 10 / 7 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Archangel 3 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter and 3 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 5 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Archangel to Russia 1 fighter moved from Belarus to Russia 2 infantry moved from Volgograd to Rostov 2 aaGuns and 17 infantry moved from Sakha to Amur Place Units - Russians 1 fighter placed in Russia 3 infantry placed in Ukraine 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Adding units owned by Russians to Smolensk: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 Russians : -0.33 -
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Burma to India 1 fighter moved from Shan State to 41 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 bombers moved from Shan State to Sikang 1 infantry moved from Shensi to Sikang 2 mech_infantrys moved from Kweichow to Shensi 2 mech_infantrys moved from Shensi to Sikang 1 mech_infantry moved from Hopei to Sikang 1 fighter moved from French Indo China to Sikang 1 tactical_bomber moved from Shan State to Sikang 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Shan State to India 1 artillery moved from Burma to India 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Burma to India 1 fighter moved from Shan State to 41 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 bombers moved from Shan State to Sikang 1 infantry moved from Shensi to Sikang 2 mech_infantrys moved from Kweichow to Shensi 2 mech_infantrys moved from Shensi to Sikang 1 mech_infantry moved from Hopei to Sikang 1 fighter moved from French Indo China to Sikang 1 tactical_bomber moved from Shan State to Sikang 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Shan State to India 1 artillery moved from Burma to India 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in India Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/6 hits, 2.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sikang Japanese attack with 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 2/8 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Sikang, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 3/5 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter, 1 infantry and 3 mech_infantrys Casualties for Chinese: 5 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 armour moved from Chahar to Kansu 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Chahar to Hunan 1 mech_infantry moved from Chahar to Kweichow 1 armour moved from Chahar to Shensi 1 infantry moved from Suiyuyan to Chahar 1 armour moved from Chahar to Suiyuyan 2 bombers moved from Sikang to Yunnan 1 tactical_bomber moved from Sikang to Shensi 1 mech_infantry moved from Shan State to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from Yunnan to Burma 1 fighter moved from 41 Sea Zone to Burma 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 bombers moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from French Indo China to Shan State 2 infantry moved from Korea to Manchuria 1 bomber moved from 25 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 5 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.67 Americans : 0.00 Chinese : 2.33 UK_Pacific : 1.00 Japanese : 1.67 -
@weddingsinger advancing with the JPN navy…hmmm
-
Shhhh. don’t tell the Americans…
I can’t stalemate much longer or Germany will get into a bad situation.
-
amusingly I’m Axis in all 3 games I’m playing right now and all 3 are shockingly similar scenarios. In one Japan is about to use bombers from China to clear out Russians in Smolensk so Germany can sack Moscow on its turn.





