@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
1914 Bad Whack, BAD!...vs dawg
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TripleA Turn Summary: Communists round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 6,3,1,3,2,3 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover science Combat Move - Communists 4 field_guns and 1 infantry moved from Primorsky to Vladivostok Communists take Vladivostok from Russia 3 conscripts moved from Yakutsk to Sakhe 2 field_guns and 4 infantry moved from Sakhe to Khabarovsk 1 heavy_gun moved from Sakhe to Chukotka 2 conscripts moved from Sakhe to Khabarovsk 1 conscript moved from Chukotka to Koryak 1 conscript moved from Chukotka to Koryak 3 field_guns moved from Bratsk to Chita 1 conscript moved from Karelia to Archangelsk Purchase Units - Communists Communists buy 1 Factory, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat - Communists Non Combat Move - Communists 4 fighters and 1 infantry moved from Khabarovsk to Primorsky Place Units - Communists 1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in Sea Zone 139 Sea of Okhotsk 1 Factory placed in Primorsky Activate Technology - Communists Communists activating science Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 58 PUs; end with 59 PUs Communists collect 3 PUs from War Bonds; end with 62 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover science Combat Move - USA 1 infantry moved from Languedoc to Marseilles 5 infantry moved from Catalonia to Languedoc 5 infantry moved from Navarre to Catalonia 4 infantry moved from Toledo to Catalonia 14 field_guns and 6 infantry moved from Madrid to Toledo 6 infantry moved from Castile to Catalonia 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 111 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 111 Pacific Ocean to Easter Island Britain take Easter Island from Germany 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tahiti France take Tahiti from Germany 5 submarines moved from Sea Zone 153 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 3 submarines moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel Purchase Units - USA USA buy 1 Factory, 1 cavalry, 2 field_guns, 11 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Non Combat Move - USA Place Units - USA 2 submarines placed in Sea Zone 27 Mid Atlantic 1 Factory placed in Madrid 1 cavalry, 3 infantry and 1 late_fighter placed in Catalonia 5 infantry placed in Navarre 2 field_guns and 3 infantry placed in Castile Activate Technology - USA USA activating science Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
USA rolls : : 1.00
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TripleA Turn Summary: Germany round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Germany Germany spend 20 on tech rolls Germany roll 1,5,6,2 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover science Combat Move - Germany 1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 3 field_guns and 1 stormtruppen moved from Denmark to Sea Zone 12 Baltic Sea 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 field_guns, 1 stormtruppen, 3 submarines and 7 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 field_guns and 1 stormtruppen moved from Sea Zone 13 Skagerrak to Oslo 3 infantry moved from Sweden to Oslo 22 field_guns, 2 heavy_guns and 5 infantry moved from Finland to Norway 8 heavy_guns and 1 infantry moved from Bavaria to Wurttemburg 2 fighters moved from Rhine to Alsace 3 heavy_guns moved from Wurttemburg to Rhine 1 infantry moved from Wurttemburg to Alsace 2 infantry moved from Rhine to Alsace 1 heavy_gun moved from Wurttemburg to Alsace 4 heavy_guns moved from Wurttemburg to Rhine 3 infantry and 5 stormtruppens moved from Saxony to Westphalia 3 infantry moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 19 North Atlantic to Sea Zone 27 Mid Atlantic Purchase Units - Germany Germany buy 2 Factorys, 6 cruisers, 2 stormtruppens, 3 transports and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 13 Skagerrak Germany attack with 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 submarines and 7 transports France defend with 1 destroyer Germany roll dice for 3 submarines in Sea Zone 13 Skagerrak, round 2 : 1/3 hits, 1.00 expected hits France roll dice for 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the France lost in Sea Zone 13 Skagerrak Germany win with 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 submarines and 7 transports remaining. Battle score for attacker is 8 Casualties for France: 1 destroyer Battle in Sea Zone 27 Mid Atlantic Germany attack with 1 submarine USA defend with 2 submarines 2 submarines owned by the USA Submerged Germany roll dice for 1 submarine in Sea Zone 27 Mid Atlantic, round 2 : 0/1 hits, 0.33 expected hits Battle in Alsace Germany attack with 2 fighters, 1 heavy_gun and 3 infantry France defend with 3 infantry Germany roll dice for 2 fighters, 1 heavy_gun and 3 infantry in Alsace, round 2 : 3/6 hits, 2.00 expected hits France roll dice for 3 infantry in Alsace, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the France lost in Alsace Germany winGermany win with 1 submarine remaining, taking Alsace from France with 2 fighters, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for France: 3 infantry Battle in Oslo Germany attack with 3 field_guns, 3 infantry and 1 stormtruppen Neutral defend with 3 infantry Germany roll dice for 3 field_guns, 3 infantry and 1 stormtruppen in Oslo, round 2 : 3/7 hits, 2.33 expected hits Neutral roll dice for 3 infantry in Oslo, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Oslo Germany loses 0 PUs for violating Oslos neutrality. Germany win, taking Oslo from Neutral with 3 field_guns, 1 infantry and 1 stormtruppen remaining. Battle score for attacker is 3 Casualties for Germany: 2 infantry Casualties for Neutral: 3 infantry Non Combat Move - Germany 2 fighters moved from Alsace to Rhine Place Units - Germany 1 Factory placed in Norway 3 trenchs placed in Rhine 1 Factory and 3 trenchs placed in Wurttemburg 2 stormtruppens placed in Berlin 6 cruisers and 3 transports placed in Sea Zone 12 Baltic Sea Activate Technology - Germany Germany activating science Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 156 PUs; end with 156 PUs
Combat Hit Differential Summary :
Neutral : 1.00 France : -0.33 Germany : 1.33
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TripleA Turn Summary: France round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - France France spend 5 on tech rolls France roll 6,5,1 and gets 1 hit France removing all Technology Tokens after successful research. France discover lateFighter Combat Move - France 1 cavalry, 26 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 14 tanks moved from Champagne to Rhine 7 tanks moved from Paris to Rhine 1 field_gun moved from Belgium to Rhine 1 field_gun and 3 infantry moved from Paris to Champagne 1 field_gun and 2 infantry moved from Brittany to Burgundy 1 submarine moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight 1 infantry moved from Scotland to Sea Zone 16 North Sea 1 infantry and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 1 infantry moved from Sea Zone 15 English Channel to Belgium 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 58 Tyrrhenian Sea 2 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon 2 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 field_gun moved from Marseilles to Piedmont 1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 battleship, 1 destroyer and 1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai 2 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 cruiser, 2 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea 2 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands France take Bismarck Islands from Germany Purchase Units - France France buy 2 field_guns, 7 infantry and 8 tanks; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Rhine France attack with 1 cavalry, 27 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 21 tanks Germany defend with 1 cavalry, 2 field_guns, 2 fighters, 19 heavy_guns, 34 infantry and 30 trenchs France roll dice for 3 gass in Rhine, round 2 : 3/3 hits, 2.50 expected hits 2 infantry owned by the Germany and 1 cavalry owned by the Germany lost in Rhine 3 gass owned by the France lost in Rhine France roll dice for 1 cavalry, 27 field_guns, 1 fighter, 4 heavy_guns, 32 infantry and 21 tanks in Rhine, round 2 : 39/86 hits, 35.67 expected hits Units damaged: 21 trenchs owned by the Germany Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns, 32 infantry and 30 trenchs in Rhine, round 2 : 35/85 hits, 33.17 expected hits 2 field_guns owned by the France, 9 trenchs owned by the Germany, 32 infantry owned by the France and 1 cavalry owned by the France lost in Rhine France roll dice for 25 field_guns, 1 fighter, 4 heavy_guns and 21 tanks in Rhine, round 3 : 30/51 hits, 24.00 expected hits Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns, 32 infantry and 21 trenchs in Rhine, round 3 : 35/76 hits, 31.67 expected hits 4 heavy_guns owned by the France, 9 infantry owned by the Germany, 25 field_guns owned by the France, 21 trenchs owned by the Germany, 5 tanks owned by the France and 1 fighter owned by the France lost in Rhine France roll dice for 16 tanks in Rhine, round 4 : 13/16 hits, 10.67 expected hits Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns and 23 infantry in Rhine, round 4 : 26/46 hits, 25.17 expected hits 13 infantry owned by the Germany and 16 tanks owned by the France lost in Rhine Germany win with 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry remaining. Battle score for attacker is -209 Casualties for Germany: 1 cavalry, 24 infantry and 30 trenchs Casualties for France: 1 cavalry, 27 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 21 tanks Non Combat Move - France Place Units - France 8 tanks placed in Paris 3 infantry placed in Brittany 1 field_gun and 2 infantry placed in Marseilles 1 field_gun and 1 infantry placed in Tobruk 1 infantry placed in Yanaon Activate Technology - France France activating lateFighter Trigger FranceT3: buylate_fighter added to productionFrance Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
France : 12.17 Germany : 6.00
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TripleA Turn Summary: Serbia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 2,3,1 and gets 0 hits Combat Move - Austria 1 fighter moved from Bulgaria to Greece 3 field_guns moved from Macedonia to Albania 29 field_guns moved from Greece to Albania 1 field_gun moved from Albania to Montenegro 2 field_guns moved from Montenegro to Croatia 13 field_guns moved from Trieste to Venice 2 field_guns and 4 infantry moved from Venice to Milan Purchase Units - Austria Austria buy 1 Factory, 19 infantry and 3 trenchs; Remaining resources: 18 PUs; 3 techTokens; Combat - Austria Battle in Milan Austria attack with 2 field_guns and 4 infantry Italy defend with 1 infantry and 3 trenchs Austria roll dice for 2 field_guns and 4 infantry in Milan, round 2 : 1/6 hits, 1.67 expected hits Units damaged: 1 trench owned by the Italy Italy roll dice for 1 infantry and 3 trenchs in Milan, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 field_guns and 4 infantry in Milan, round 3 : 0/6 hits, 1.67 expected hits Italy roll dice for 1 infantry and 3 trenchs in Milan, round 3 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 field_guns and 4 infantry in Milan, round 4 : 1/6 hits, 1.67 expected hits Units damaged: 1 trench owned by the Italy Italy roll dice for 1 infantry and 3 trenchs in Milan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Milan Austria roll dice for 2 field_guns and 3 infantry in Milan, round 5 : 4/5 hits, 1.50 expected hits Italy roll dice for 1 infantry and 3 trenchs in Milan, round 5 : 0/1 hits, 0.33 expected hits 3 trenchs owned by the Italy lost in Milan Austria roll dice for 2 field_guns and 3 infantry in Milan, round 6 : 0/5 hits, 1.50 expected hits Italy roll dice for 1 infantry in Milan, round 6 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 field_guns and 3 infantry in Milan, round 7 : 2/5 hits, 1.50 expected hits Italy roll dice for 1 infantry in Milan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italy lost in Milan Austria win, taking Milan from Italy with 2 field_guns and 3 infantry remaining. Battle score for attacker is 9 Casualties for Austria: 1 infantry Casualties for Italy: 1 infantry and 3 trenchs Non Combat Move - Austria Place Units - Austria 3 infantry and 3 trenchs placed in Greece 7 infantry placed in Venice 9 infantry placed in Trieste 1 Factory placed in Tyrol Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Austria Austria collect 103 PUs; end with 121 PUs Austria collect 7 PUs from War Bonds; end with 128 PUs
Combat Hit Differential Summary :
Austria : -1.50 Italy : -1.00
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TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Italy Italy roll 1,4,6,3 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover industry Combat Move - Italy 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 6 infantry moved from Latium to Tuscany 4 infantry moved from Rome to Latium 1 field_gun and 2 infantry moved from Piedmont to Milan 4 infantry moved from Tuscany to Milan 1 field_gun moved from Tuscany to Milan Purchase Units - Italy Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Battle in Milan Italy attack with 2 field_guns and 6 infantry Austria defend with 2 field_guns and 3 infantry Italy roll dice for 2 field_guns and 6 infantry in Milan, round 2 : 3/8 hits, 2.00 expected hits Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Italy and 3 infantry owned by the Austria lost in Milan Italy roll dice for 2 field_guns and 5 infantry in Milan, round 3 : 4/7 hits, 1.83 expected hits Austria roll dice for 2 field_guns in Milan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italy and 2 field_guns owned by the Austria lost in Milan Italy win, taking Milan from Austria with 2 field_guns and 4 infantry remaining. Battle score for attacker is 11 Casualties for Italy: 2 infantry Casualties for Austria: 2 field_guns and 3 infantry Non Combat Move - Italy Place Units - Italy 1 field_gun and 2 infantry placed in Piedmont 6 infantry placed in Rome Activate Technology - Italy Italy activating industry triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Austria : -0.33 Italy : 3.17
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TripleA Turn Summary: Arabia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Turkey Turkey spend 15 on tech rolls Turkey roll 4,2,4 and gets 0 hits Combat Move - Turkey 5 cavalrys, 4 field_guns, 4 fighters, 2 heavy_guns and 3 infantry moved from Hejaz to Sinai 2 cavalrys, 3 field_guns, 4 heavy_guns and 20 infantry moved from Palestine to Sinai 2 field_guns, 1 heavy_gun and 3 infantry moved from Damascus to Palestine 2 infantry moved from Damascus to Mesopotamia 1 infantry moved from Damascus to Palestine 4 infantry moved from Mecca to Hejaz 3 field_guns moved from Mecca to Arabia 1 infantry moved from Baghdad to Fars 2 infantry moved from Smyrna to Syria 2 infantry moved from Dardanelles to Smyrna 2 infantry moved from Constantinople to Dardanelles Purchase Units - Turkey Turkey buy 4 cavalrys, 2 fighters, 4 infantry, 2 trenchs and 1 zeppelin; Remaining resources: 2 PUs; 3 techTokens; Combat - Turkey Battle in Sinai Turkey attack with 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry Britain defend with 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs; France defend with 4 field_guns and 4 infantry Turkey roll dice for 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry in Sinai, round 2 : 14/47 hits, 14.67 expected hits Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns, 15 infantry and 6 trenchs in Sinai, round 2 : 12/33 hits, 12.00 expected hits 5 infantry owned by the Turkey, 2 infantry owned by the Britain, 7 cavalrys owned by the Turkey and 6 trenchs owned by the Britain lost in Sinai Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 18 infantry in Sinai, round 3 : 15/35 hits, 12.67 expected hits Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns and 13 infantry in Sinai, round 3 : 8/31 hits, 11.33 expected hits 1 colonial owned by the Britain, 8 infantry owned by the Turkey, 9 infantry owned by the Britain, 1 field_gun owned by the Britain and 4 infantry owned by the France lost in Sinai Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 10 infantry in Sinai, round 4 : 12/27 hits, 10.17 expected hits Britain roll dice for 13 field_guns and 3 heavy_guns in Sinai, round 4 : 9/16 hits, 6.33 expected hits 3 field_guns owned by the France, 9 infantry owned by the Turkey and 9 field_guns owned by the Britain lost in Sinai Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 1 infantry in Sinai, round 5 : 5/18 hits, 7.17 expected hits Britain roll dice for 1 field_gun and 3 heavy_guns in Sinai, round 5 : 2/4 hits, 2.33 expected hits 1 field_gun owned by the France, 1 infantry owned by the Turkey, 3 heavy_guns owned by the Britain and 1 heavy_gun owned by the Turkey lost in Sinai Turkey win, taking Sinai from Britain with 7 field_guns, 4 fighters and 5 heavy_guns remaining. Battle score for attacker is 35 Casualties for Turkey: 7 cavalrys, 1 heavy_gun and 23 infantry Casualties for Britain: 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs Casualties for France: 4 field_guns and 4 infantry Non Combat Move - Turkey 2 fighters moved from Sinai to Hejaz 2 fighters moved from Sinai to Hejaz Place Units - Turkey 2 trenchs placed in Palestine 4 cavalrys, 2 fighters and 1 zeppelin placed in Mecca 4 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 82 PUs; end with 84 PUs
Combat Hit Differential Summary :
Turkey : 1.33 Britain : -1.00
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TripleA Turn Summary: Britain round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 2,1,3,6,4 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover propaganda Combat Move - Britain 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry moved from Belgium to Rhine Purchase Units - Britain Britain buy 4 cruisers, 8 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Britain Battle in Rhine Britain attack with 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry Germany defend with 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry in Rhine, round 2 : 11/53 hits, 17.83 expected hits Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry in Rhine, round 2 : 24/33 hits, 20.83 expected hits 1 field_gun owned by the Germany, 10 infantry owned by the Germany and 24 infantry owned by the Britain lost in Rhine Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters and 15 heavy_guns in Rhine, round 3 : 8/29 hits, 10.00 expected hits Germany roll dice for 1 field_gun, 2 fighters and 19 heavy_guns in Rhine, round 3 : 20/22 hits, 17.17 expected hits 1 field_gun owned by the Germany, 2 fighters owned by the Germany, 2 colonials owned by the Britain, 1 cavalry owned by the Britain, 5 heavy_guns owned by the Germany, 8 heavy_guns owned by the Britain and 9 field_guns owned by the Britain lost in Rhine 7 heavy_guns owned by the Britain retreated to Belgium Germany win with 14 heavy_guns remaining. Battle score for attacker is -81 Casualties for Britain: 1 cavalry, 2 colonials, 9 field_guns, 8 heavy_guns and 24 infantry Casualties for Germany: 2 field_guns, 2 fighters, 5 heavy_guns and 10 infantry Non Combat Move - Britain 4 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 battlecruiser, 4 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 4 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 2 fighters moved from Rhine to Belgium Place Units - Britain 8 heavy_guns and 3 trenchs placed in London Britain undo move 1. 4 cruisers placed in Sea Zone 16 North Sea 4 heavy_guns and 3 trenchs placed in London 4 heavy_guns placed in Belgium Britain undo move 3. 4 heavy_guns placed in Cairo-Suez Activate Technology - Britain Britain activating propaganda Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Britain : -8.83 Germany : 6.00
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TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Non Combat Move - Russia Turn Complete - Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Communists round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Communists Communists spend 20 on tech rolls Communists roll 2,4,2,4,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover lateFighter Combat Move - Communists 2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk 1 cruiser, 1 destroyer, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea 2 field_guns and 2 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2 1 infantry moved from Primorsky to Vladivostok 2 infantry moved from Khabarovsk to Primorsky 3 field_guns moved from Chita to Amur 3 conscripts moved from Sakhe to Chukotka 1 infantry moved from Chukotka to Koryak 1 conscript moved from Koryak to Kamchatka Purchase Units - Communists Communists buy 1 battlecruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Shanghai 2 Communists attack with 2 field_guns and 2 infantry France defend with 1 Factory and 2 infantry Communists roll dice for 2 field_guns and 2 infantry in Shanghai 2, round 2 : 0/4 hits, 1.33 expected hits France roll dice for 2 infantry in Shanghai 2, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Communists lost in Shanghai 2 Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 3 : 1/3 hits, 1.00 expected hits France roll dice for 2 infantry in Shanghai 2, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the France lost in Shanghai 2 Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 4 : 1/3 hits, 1.00 expected hits France roll dice for 1 infantry in Shanghai 2, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Shanghai 2 Communists win, taking Shanghai 2 from France with 2 field_guns and 1 infantry remaining. Battle score for attacker is 3 Casualties for Communists: 1 infantry Casualties for France: 2 infantry Non Combat Move - Communists Place Units - Communists 1 battlecruiser and 2 transports placed in Sea Zone 138 Sea of Japan 4 infantry placed in Vladivostok Activate Technology - Communists Communists activating lateFighter Trigger CommunistsT3: buylate_fighter added to productionCommunists Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 60 PUs; end with 60 PUs Communists collect 7 PUs from War Bonds; end with 67 PUs
Combat Hit Differential Summary :
Communists : -1.33 France : -0.67
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TripleA Turn Summary: USA round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - USA USA spend 5 on tech rolls USA roll 3,5 and gets 0 hits Combat Move - USA 4 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea 5 infantry moved from Languedoc to Marseilles 2 cavalrys moved from Marseilles to Tuscany 1 late_fighter moved from Catalonia to Tuscany 1 cavalry and 18 infantry moved from Catalonia to Languedoc 1 cavalry moved from Languedoc to Rhone 5 infantry moved from Navarre to Aquitaine 2 field_guns and 3 infantry moved from Castile to Navarre 14 field_guns and 6 infantry moved from Toledo to Catalonia 5 submarines moved from Sea Zone 146 Pacific Ocean to Sea Zone 108 Pacific Ocean 1 field_gun and 1 infantry moved from Easter Island to Sea Zone 111 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 113 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Tonga Britain take Tonga from Germany 1 field_gun and 1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea 1 field_gun and 1 infantry moved from Sea Zone 115 Tasman Sea to New Caledonia France take New Caledonia from Germany Purchase Units - USA USA buy 2 field_guns, 19 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - USA USA creates battle in territory Sea Zone 27 Mid Atlantic Battle in Sea Zone 27 Mid Atlantic USA attack with 2 submarines Germany defend with 1 submarine 1 submarine owned by the Germany Submerged USA roll dice for 2 submarines in Sea Zone 27 Mid Atlantic, round 2 : 1/2 hits, 1.00 expected hits Non Combat Move - USA Place Units - USA 5 infantry placed in Catalonia 1 field_gun and 4 infantry placed in Navarre USA undo move 2. 2 field_guns and 3 infantry placed in Navarre 5 infantry and 1 late_fighter placed in Castile 6 infantry placed in Toledo 2 submarines placed in Sea Zone 27 Mid Atlantic Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - USA USA collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
USA : 0.00
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TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 2,3,1,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover victoryBonds Combat Move - Germany 3 infantry and 5 stormtruppens moved from Westphalia to Rhine 8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace 3 field_guns and 7 infantry moved from Georgia to Lurs 1 heavy_gun moved from Papua to German New Guinea 6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 4 infantry moved from Denmark to Holstein 4 infantry moved from Holstein to Hanover 1 field_gun and 6 infantry moved from Hanover to Holland 3 infantry moved from Mecklenburg to Hanover 3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland Germany take Scotland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland Germany take Ireland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 2 infantry moved from Norway to Sea Zone 17 Norwegian Sea 2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland Germany take Northern Ireland from Britain Purchase Units - Germany Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 15 English Channel Germany attack with 1 submarine France defend with 1 transport 1 transport owned by the France lost in Sea Zone 15 English Channel Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits Germany win with 1 submarine remaining. Battle score for attacker is 6 Casualties for France: 1 transport Battle in Holland Germany attack with 1 field_gun and 6 infantry Neutral defend with 3 infantry Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for Neutral: 3 infantry Battle in Lurs Germany attack with 3 field_guns and 7 infantry Neutral defend with 2 infantry Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs Germany loses 0 PUs for violating Lurss neutrality. Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Germany Place Units - Germany 7 cruisers placed in Sea Zone 13 Skagerrak 3 trenchs placed in Rhine 3 trenchs placed in Alsace 9 infantry placed in Wurttemburg 9 infantry placed in Bavaria 2 infantry placed in Mecklenburg Activate Technology - Germany Germany activating victoryBonds Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 162 PUs; end with 162 PUs Germany collect 7 PUs from War Bonds; end with 169 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Germany : 1.50
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TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 2,3,1,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover victoryBonds Combat Move - Germany 3 infantry and 5 stormtruppens moved from Westphalia to Rhine 8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace 3 field_guns and 7 infantry moved from Georgia to Lurs 1 heavy_gun moved from Papua to German New Guinea 6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 4 infantry moved from Denmark to Holstein 4 infantry moved from Holstein to Hanover 1 field_gun and 6 infantry moved from Hanover to Holland 3 infantry moved from Mecklenburg to Hanover 3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland Germany take Scotland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland Germany take Ireland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 2 infantry moved from Norway to Sea Zone 17 Norwegian Sea 2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland Germany take Northern Ireland from Britain Purchase Units - Germany Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 15 English Channel Germany attack with 1 submarine France defend with 1 transport 1 transport owned by the France lost in Sea Zone 15 English Channel Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits Germany win with 1 submarine remaining. Battle score for attacker is 6 Casualties for France: 1 transport Battle in Holland Germany attack with 1 field_gun and 6 infantry Neutral defend with 3 infantry Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for Neutral: 3 infantry Battle in Lurs Germany attack with 3 field_guns and 7 infantry Neutral defend with 2 infantry Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs Germany loses 0 PUs for violating Lurss neutrality. Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Germany Place Units - Germany 7 cruisers placed in Sea Zone 13 Skagerrak 3 trenchs placed in Rhine 3 trenchs placed in Alsace 9 infantry placed in Wurttemburg 9 infantry placed in Bavaria 2 infantry placed in Mecklenburg Activate Technology - Germany Germany activating victoryBonds Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 162 PUs; end with 162 PUs Germany collect 7 PUs from War Bonds; end with 169 PUs Turning on Edit Mode EDIT: Removing units owned by Germany from Gough Island: 1 infantry EDIT: Changing ownership of Cape Town from Britain to Germany EDIT: Adding units owned by Germany to Cape Town: 1 infantry EDIT: Removing units owned by Germany from Sea Zone 97 South Atlantic: 1 transport EDIT: Adding units owned by Germany to Sea Zone 94 South Atlantic: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 0.33 Germany : 1.50
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TripleA Turn Summary: France round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Combat Move - France 1 field_gun moved from Champagne to Paris 2 infantry moved from Champagne to Paris 2 infantry moved from Burgundy to Paris 1 field_gun moved from Burgundy to Paris 3 infantry moved from Brittany to Burgundy 1 infantry moved from Belgium to Champagne 1 infantry moved from Paris to Champagne 1 infantry moved from Yanaon to Madras 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 1 field_gun and 1 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Marseilles to Piedmont 1 field_gun and 1 infantry moved from Piedmont to Tuscany Purchase Units - France France buy 1 field_gun, 3 gass, 2 heavy_guns, 2 infantry and 8 tanks; Remaining resources: 1 PUs; 0 techTokens; Combat - France Non Combat Move - France 1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez Place Units - France 8 tanks placed in Paris 3 gass placed in Brittany 1 field_gun and 2 infantry placed in Marseilles 2 heavy_guns placed in Yanaon Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 1,2,5,5,2,4 and gets 0 hits Combat Move - Austria 9 infantry moved from Trieste to Venice 32 field_guns moved from Albania to Montenegro 1 field_gun moved from Montenegro to Croatia 2 field_guns moved from Croatia to Trieste Purchase Units - Austria Austria buy 14 gass and 25 infantry; Remaining resources: 1 PUs; 6 techTokens; Non Combat Move - Austria Place Units - Austria 7 infantry placed in Venice 9 infantry placed in Tyrol 9 infantry placed in Trieste 14 gass placed in Vienna Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 7 techTokens Turn Complete - Austria Austria collect 100 PUs; end with 101 PUs Austria collect 8 PUs from War Bonds; end with 109 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 1 field_gun and 2 infantry moved from Piedmont to Tuscany 2 field_guns moved from Milan to Tuscany 6 infantry moved from Tuscany to Milan 4 infantry moved from Latium to Tuscany 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 4 infantry moved from Rome to Latium Place Units - Italy 1 field_gun and 5 infantry placed in Piedmont 3 infantry placed in Rome Activate Technology - Italy triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Turn Summary: Arabia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Turn Complete - Arabia
Combat Hit Differential Summary :