@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 2,3,1 and gets 0 hits
Combat Move - Austria
1 fighter moved from Bulgaria to Greece
3 field_guns moved from Macedonia to Albania
29 field_guns moved from Greece to Albania
1 field_gun moved from Albania to Montenegro
2 field_guns moved from Montenegro to Croatia
13 field_guns moved from Trieste to Venice
2 field_guns and 4 infantry moved from Venice to Milan
Purchase Units - Austria
Austria buy 1 Factory, 19 infantry and 3 trenchs; Remaining resources: 18 PUs; 3 techTokens;
Combat - Austria
Battle in Milan
Austria attack with 2 field_guns and 4 infantry
Italy defend with 1 infantry and 3 trenchs
Austria roll dice for 2 field_guns and 4 infantry in Milan, round 2 : 1/6 hits, 1.67 expected hits
Units damaged: 1 trench owned by the Italy
Italy roll dice for 1 infantry and 3 trenchs in Milan, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 field_guns and 4 infantry in Milan, round 3 : 0/6 hits, 1.67 expected hits
Italy roll dice for 1 infantry and 3 trenchs in Milan, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 field_guns and 4 infantry in Milan, round 4 : 1/6 hits, 1.67 expected hits
Units damaged: 1 trench owned by the Italy
Italy roll dice for 1 infantry and 3 trenchs in Milan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Milan
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 5 : 4/5 hits, 1.50 expected hits
Italy roll dice for 1 infantry and 3 trenchs in Milan, round 5 : 0/1 hits, 0.33 expected hits
3 trenchs owned by the Italy lost in Milan
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 6 : 0/5 hits, 1.50 expected hits
Italy roll dice for 1 infantry in Milan, round 6 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 7 : 2/5 hits, 1.50 expected hits
Italy roll dice for 1 infantry in Milan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 2 field_guns and 3 infantry remaining. Battle score for attacker is 9
Casualties for Austria: 1 infantry
Casualties for Italy: 1 infantry and 3 trenchs
Non Combat Move - Austria
Place Units - Austria
3 infantry and 3 trenchs placed in Greece
7 infantry placed in Venice
9 infantry placed in Trieste
1 Factory placed in Tyrol
Activate Technology - Austria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Austria
Austria collect 103 PUs; end with 121 PUs
Austria collect 7 PUs from War Bonds; end with 128 PUs
Combat Hit Differential Summary :
Austria : -1.50
Italy : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Italy
Italy roll 1,4,6,3 and gets 1 hit
Italy removing all Technology Tokens after successful research.
Italy discover industry
Combat Move - Italy
1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
6 infantry moved from Latium to Tuscany
4 infantry moved from Rome to Latium
1 field_gun and 2 infantry moved from Piedmont to Milan
4 infantry moved from Tuscany to Milan
1 field_gun moved from Tuscany to Milan
Purchase Units - Italy
Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italy
Battle in Milan
Italy attack with 2 field_guns and 6 infantry
Austria defend with 2 field_guns and 3 infantry
Italy roll dice for 2 field_guns and 6 infantry in Milan, round 2 : 3/8 hits, 2.00 expected hits
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Italy and 3 infantry owned by the Austria lost in Milan
Italy roll dice for 2 field_guns and 5 infantry in Milan, round 3 : 4/7 hits, 1.83 expected hits
Austria roll dice for 2 field_guns in Milan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italy and 2 field_guns owned by the Austria lost in Milan
Italy win, taking Milan from Austria with 2 field_guns and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italy: 2 infantry
Casualties for Austria: 2 field_guns and 3 infantry
Non Combat Move - Italy
Place Units - Italy
1 field_gun and 2 infantry placed in Piedmont
6 infantry placed in Rome
Activate Technology - Italy
Italy activating industry
triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Austria : -0.33
Italy : 3.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Turkey
Turkey spend 15 on tech rolls
Turkey roll 4,2,4 and gets 0 hits
Combat Move - Turkey
5 cavalrys, 4 field_guns, 4 fighters, 2 heavy_guns and 3 infantry moved from Hejaz to Sinai
2 cavalrys, 3 field_guns, 4 heavy_guns and 20 infantry moved from Palestine to Sinai
2 field_guns, 1 heavy_gun and 3 infantry moved from Damascus to Palestine
2 infantry moved from Damascus to Mesopotamia
1 infantry moved from Damascus to Palestine
4 infantry moved from Mecca to Hejaz
3 field_guns moved from Mecca to Arabia
1 infantry moved from Baghdad to Fars
2 infantry moved from Smyrna to Syria
2 infantry moved from Dardanelles to Smyrna
2 infantry moved from Constantinople to Dardanelles
Purchase Units - Turkey
Turkey buy 4 cavalrys, 2 fighters, 4 infantry, 2 trenchs and 1 zeppelin; Remaining resources: 2 PUs; 3 techTokens;
Combat - Turkey
Battle in Sinai
Turkey attack with 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry
Britain defend with 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs; France defend with 4 field_guns and 4 infantry
Turkey roll dice for 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry in Sinai, round 2 : 14/47 hits, 14.67 expected hits
Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns, 15 infantry and 6 trenchs in Sinai, round 2 : 12/33 hits, 12.00 expected hits
5 infantry owned by the Turkey, 2 infantry owned by the Britain, 7 cavalrys owned by the Turkey and 6 trenchs owned by the Britain lost in Sinai
Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 18 infantry in Sinai, round 3 : 15/35 hits, 12.67 expected hits
Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns and 13 infantry in Sinai, round 3 : 8/31 hits, 11.33 expected hits
1 colonial owned by the Britain, 8 infantry owned by the Turkey, 9 infantry owned by the Britain, 1 field_gun owned by the Britain and 4 infantry owned by the France lost in Sinai
Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 10 infantry in Sinai, round 4 : 12/27 hits, 10.17 expected hits
Britain roll dice for 13 field_guns and 3 heavy_guns in Sinai, round 4 : 9/16 hits, 6.33 expected hits
3 field_guns owned by the France, 9 infantry owned by the Turkey and 9 field_guns owned by the Britain lost in Sinai
Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 1 infantry in Sinai, round 5 : 5/18 hits, 7.17 expected hits
Britain roll dice for 1 field_gun and 3 heavy_guns in Sinai, round 5 : 2/4 hits, 2.33 expected hits
1 field_gun owned by the France, 1 infantry owned by the Turkey, 3 heavy_guns owned by the Britain and 1 heavy_gun owned by the Turkey lost in Sinai
Turkey win, taking Sinai from Britain with 7 field_guns, 4 fighters and 5 heavy_guns remaining. Battle score for attacker is 35
Casualties for Turkey: 7 cavalrys, 1 heavy_gun and 23 infantry
Casualties for Britain: 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs
Casualties for France: 4 field_guns and 4 infantry
Non Combat Move - Turkey
2 fighters moved from Sinai to Hejaz
2 fighters moved from Sinai to Hejaz
Place Units - Turkey
2 trenchs placed in Palestine
4 cavalrys, 2 fighters and 1 zeppelin placed in Mecca
4 infantry placed in Baghdad
Turn Complete - Turkey
Turkey collect 82 PUs; end with 84 PUs
Combat Hit Differential Summary :
Turkey : 1.33
Britain : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Britain
Britain spend 0 on tech rolls
Britain roll 2,1,3,6,4 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover propaganda
Combat Move - Britain
1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry moved from Belgium to Rhine
Purchase Units - Britain
Britain buy 4 cruisers, 8 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Britain
Battle in Rhine
Britain attack with 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry
Germany defend with 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry
Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry in Rhine, round 2 : 11/53 hits, 17.83 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry in Rhine, round 2 : 24/33 hits, 20.83 expected hits
1 field_gun owned by the Germany, 10 infantry owned by the Germany and 24 infantry owned by the Britain lost in Rhine
Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters and 15 heavy_guns in Rhine, round 3 : 8/29 hits, 10.00 expected hits
Germany roll dice for 1 field_gun, 2 fighters and 19 heavy_guns in Rhine, round 3 : 20/22 hits, 17.17 expected hits
1 field_gun owned by the Germany, 2 fighters owned by the Germany, 2 colonials owned by the Britain, 1 cavalry owned by the Britain, 5 heavy_guns owned by the Germany, 8 heavy_guns owned by the Britain and 9 field_guns owned by the Britain lost in Rhine
7 heavy_guns owned by the Britain retreated to Belgium
Germany win with 14 heavy_guns remaining. Battle score for attacker is -81
Casualties for Britain: 1 cavalry, 2 colonials, 9 field_guns, 8 heavy_guns and 24 infantry
Casualties for Germany: 2 field_guns, 2 fighters, 5 heavy_guns and 10 infantry
Non Combat Move - Britain
4 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 battlecruiser, 4 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
4 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
2 fighters moved from Rhine to Belgium
Place Units - Britain
8 heavy_guns and 3 trenchs placed in London
Britain undo move 1.
4 cruisers placed in Sea Zone 16 North Sea
4 heavy_guns and 3 trenchs placed in London
4 heavy_guns placed in Belgium
Britain undo move 3.
4 heavy_guns placed in Cairo-Suez
Activate Technology - Britain
Britain activating propaganda
Trigger BritainP: Britain has 3 infantry placed in London
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Britain : -8.83
Germany : 6.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Non Combat Move - Russia
Turn Complete - Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Communists
Communists spend 20 on tech rolls
Communists roll 2,4,2,4,6 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover lateFighter
Combat Move - Communists
2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk
1 cruiser, 1 destroyer, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea
2 field_guns and 2 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2
1 infantry moved from Primorsky to Vladivostok
2 infantry moved from Khabarovsk to Primorsky
3 field_guns moved from Chita to Amur
3 conscripts moved from Sakhe to Chukotka
1 infantry moved from Chukotka to Koryak
1 conscript moved from Koryak to Kamchatka
Purchase Units - Communists
Communists buy 1 battlecruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Shanghai 2
Communists attack with 2 field_guns and 2 infantry
France defend with 1 Factory and 2 infantry
Communists roll dice for 2 field_guns and 2 infantry in Shanghai 2, round 2 : 0/4 hits, 1.33 expected hits
France roll dice for 2 infantry in Shanghai 2, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Communists lost in Shanghai 2
Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 3 : 1/3 hits, 1.00 expected hits
France roll dice for 2 infantry in Shanghai 2, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the France lost in Shanghai 2
Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 4 : 1/3 hits, 1.00 expected hits
France roll dice for 1 infantry in Shanghai 2, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Shanghai 2
Communists win, taking Shanghai 2 from France with 2 field_guns and 1 infantry remaining. Battle score for attacker is 3
Casualties for Communists: 1 infantry
Casualties for France: 2 infantry
Non Combat Move - Communists
Place Units - Communists
1 battlecruiser and 2 transports placed in Sea Zone 138 Sea of Japan
4 infantry placed in Vladivostok
Activate Technology - Communists
Communists activating lateFighter
Trigger CommunistsT3: buylate_fighter added to productionCommunists
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 60 PUs; end with 60 PUs
Communists collect 7 PUs from War Bonds; end with 67 PUs
Combat Hit Differential Summary :
Communists : -1.33
France : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - USA
USA spend 5 on tech rolls
USA roll 3,5 and gets 0 hits
Combat Move - USA
4 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
5 infantry moved from Languedoc to Marseilles
2 cavalrys moved from Marseilles to Tuscany
1 late_fighter moved from Catalonia to Tuscany
1 cavalry and 18 infantry moved from Catalonia to Languedoc
1 cavalry moved from Languedoc to Rhone
5 infantry moved from Navarre to Aquitaine
2 field_guns and 3 infantry moved from Castile to Navarre
14 field_guns and 6 infantry moved from Toledo to Catalonia
5 submarines moved from Sea Zone 146 Pacific Ocean to Sea Zone 108 Pacific Ocean
1 field_gun and 1 infantry moved from Easter Island to Sea Zone 111 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 113 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Tonga
Britain take Tonga from Germany
1 field_gun and 1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea
1 field_gun and 1 infantry moved from Sea Zone 115 Tasman Sea to New Caledonia
France take New Caledonia from Germany
Purchase Units - USA
USA buy 2 field_guns, 19 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat - USA
USA creates battle in territory Sea Zone 27 Mid Atlantic
Battle in Sea Zone 27 Mid Atlantic
USA attack with 2 submarines
Germany defend with 1 submarine
1 submarine owned by the Germany Submerged
USA roll dice for 2 submarines in Sea Zone 27 Mid Atlantic, round 2 : 1/2 hits, 1.00 expected hits
Non Combat Move - USA
Place Units - USA
5 infantry placed in Catalonia
1 field_gun and 4 infantry placed in Navarre
USA undo move 2.
2 field_guns and 3 infantry placed in Navarre
5 infantry and 1 late_fighter placed in Castile
6 infantry placed in Toledo
2 submarines placed in Sea Zone 27 Mid Atlantic
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - USA
USA collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
USA : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 2,3,1,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover victoryBonds
Combat Move - Germany
3 infantry and 5 stormtruppens moved from Westphalia to Rhine
8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace
3 field_guns and 7 infantry moved from Georgia to Lurs
1 heavy_gun moved from Papua to German New Guinea
6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
4 infantry moved from Denmark to Holstein
4 infantry moved from Holstein to Hanover
1 field_gun and 6 infantry moved from Hanover to Holland
3 infantry moved from Mecklenburg to Hanover
3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg
1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland
Germany take Scotland from Britain
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland
Germany take Ireland from Britain
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
2 infantry moved from Norway to Sea Zone 17 Norwegian Sea
2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland
Germany take Northern Ireland from Britain
Purchase Units - Germany
Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sea Zone 15 English Channel
Germany attack with 1 submarine
France defend with 1 transport
1 transport owned by the France lost in Sea Zone 15 English Channel
Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits
Germany win with 1 submarine remaining. Battle score for attacker is 6
Casualties for France: 1 transport
Battle in Holland
Germany attack with 1 field_gun and 6 infantry
Neutral defend with 3 infantry
Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits
Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland
Germany loses 0 PUs for violating Hollands neutrality.
Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Neutral: 3 infantry
Battle in Lurs
Germany attack with 3 field_guns and 7 infantry
Neutral defend with 2 infantry
Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs
Germany loses 0 PUs for violating Lurss neutrality.
Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Germany
Place Units - Germany
7 cruisers placed in Sea Zone 13 Skagerrak
3 trenchs placed in Rhine
3 trenchs placed in Alsace
9 infantry placed in Wurttemburg
9 infantry placed in Bavaria
2 infantry placed in Mecklenburg
Activate Technology - Germany
Germany activating victoryBonds
Trigger GermanyP: Germany has 3 infantry placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 162 PUs; end with 162 PUs
Germany collect 7 PUs from War Bonds; end with 169 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Germany : 1.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 2,3,1,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover victoryBonds
Combat Move - Germany
3 infantry and 5 stormtruppens moved from Westphalia to Rhine
8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace
3 field_guns and 7 infantry moved from Georgia to Lurs
1 heavy_gun moved from Papua to German New Guinea
6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
4 infantry moved from Denmark to Holstein
4 infantry moved from Holstein to Hanover
1 field_gun and 6 infantry moved from Hanover to Holland
3 infantry moved from Mecklenburg to Hanover
3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg
1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland
Germany take Scotland from Britain
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland
Germany take Ireland from Britain
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
2 infantry moved from Norway to Sea Zone 17 Norwegian Sea
2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland
Germany take Northern Ireland from Britain
Purchase Units - Germany
Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sea Zone 15 English Channel
Germany attack with 1 submarine
France defend with 1 transport
1 transport owned by the France lost in Sea Zone 15 English Channel
Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits
Germany win with 1 submarine remaining. Battle score for attacker is 6
Casualties for France: 1 transport
Battle in Holland
Germany attack with 1 field_gun and 6 infantry
Neutral defend with 3 infantry
Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits
Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland
Germany loses 0 PUs for violating Hollands neutrality.
Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Neutral: 3 infantry
Battle in Lurs
Germany attack with 3 field_guns and 7 infantry
Neutral defend with 2 infantry
Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs
Germany loses 0 PUs for violating Lurss neutrality.
Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Germany
Place Units - Germany
7 cruisers placed in Sea Zone 13 Skagerrak
3 trenchs placed in Rhine
3 trenchs placed in Alsace
9 infantry placed in Wurttemburg
9 infantry placed in Bavaria
2 infantry placed in Mecklenburg
Activate Technology - Germany
Germany activating victoryBonds
Trigger GermanyP: Germany has 3 infantry placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 162 PUs; end with 162 PUs
Germany collect 7 PUs from War Bonds; end with 169 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germany from Gough Island: 1 infantry
EDIT: Changing ownership of Cape Town from Britain to Germany
EDIT: Adding units owned by Germany to Cape Town: 1 infantry
EDIT: Removing units owned by Germany from Sea Zone 97 South Atlantic: 1 transport
EDIT: Adding units owned by Germany to Sea Zone 94 South Atlantic: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 0.33
Germany : 1.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Combat Move - France
1 field_gun moved from Champagne to Paris
2 infantry moved from Champagne to Paris
2 infantry moved from Burgundy to Paris
1 field_gun moved from Burgundy to Paris
3 infantry moved from Brittany to Burgundy
1 infantry moved from Belgium to Champagne
1 infantry moved from Paris to Champagne
1 infantry moved from Yanaon to Madras
1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
1 field_gun and 1 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 infantry moved from Marseilles to Piedmont
1 field_gun and 1 infantry moved from Piedmont to Tuscany
Purchase Units - France
France buy 1 field_gun, 3 gass, 2 heavy_guns, 2 infantry and 8 tanks; Remaining resources: 1 PUs; 0 techTokens;
Combat - France
Non Combat Move - France
1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
Place Units - France
8 tanks placed in Paris
3 gass placed in Brittany
1 field_gun and 2 infantry placed in Marseilles
2 heavy_guns placed in Yanaon
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 1,2,5,5,2,4 and gets 0 hits
Combat Move - Austria
9 infantry moved from Trieste to Venice
32 field_guns moved from Albania to Montenegro
1 field_gun moved from Montenegro to Croatia
2 field_guns moved from Croatia to Trieste
Purchase Units - Austria
Austria buy 14 gass and 25 infantry; Remaining resources: 1 PUs; 6 techTokens;
Non Combat Move - Austria
Place Units - Austria
7 infantry placed in Venice
9 infantry placed in Tyrol
9 infantry placed in Trieste
14 gass placed in Vienna
Activate Technology - Austria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 7 techTokens
Turn Complete - Austria
Austria collect 100 PUs; end with 101 PUs
Austria collect 8 PUs from War Bonds; end with 109 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italy
Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
1 field_gun and 2 infantry moved from Piedmont to Tuscany
2 field_guns moved from Milan to Tuscany
6 infantry moved from Tuscany to Milan
4 infantry moved from Latium to Tuscany
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
4 infantry moved from Rome to Latium
Place Units - Italy
1 field_gun and 5 infantry placed in Piedmont
3 infantry placed in Rome
Activate Technology - Italy
triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 1,5,5,4 and gets 0 hits
Combat Move - Turkey
7 infantry moved from Fars to Sistan
1 zeppelin moved from Mecca to Sistan
4 infantry moved from Baghdad to Fars
3 infantry moved from Syria to Damascus
4 cavalrys moved from Mecca to Hejaz
4 infantry moved from Hejaz to Sinai
2 fighters moved from Mecca to Hejaz
1 cavalry moved from Hejaz to Aden
Turkey take Aden from Britain
1 infantry moved from Mesopotamia to Fars
2 infantry moved from Mesopotamia to Arabia
1 heavy_gun moved from Palestine to Sinai
2 field_guns moved from Palestine to Sinai
1 infantry moved from Arabia to Hejaz
Purchase Units - Turkey
Turkey buy 19 infantry and 3 submarines; Remaining resources: 1 PUs; 4 techTokens;
Combat - Turkey
Battle in Sistan
Turkey attack with 7 infantry and 1 zeppelin
Neutral defend with 2 infantry
Turkey roll dice for 7 infantry and 1 zeppelin in Sistan, round 2 : 1/8 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Sistan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Sistan
Turkey roll dice for 6 infantry and 1 zeppelin in Sistan, round 3 : 2/7 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Sistan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Sistan
Turkey loses 0 PUs for violating Sistans neutrality.
Turkey win, taking Sistan from Neutral with 5 infantry and 1 zeppelin remaining. Battle score for attacker is 0
Casualties for Turkey: 2 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
1 zeppelin moved from Sistan to Fars
Place Units - Turkey
7 infantry placed in Mecca
6 infantry placed in Damascus
6 infantry placed in Baghdad
3 submarines placed in Sea Zone 67 Black Sea
Turn Complete - Turkey
Turkey collect 83 PUs; end with 84 PUs
Combat Hit Differential Summary :
Neutral : 1.00
Turkey : 0.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 2,2 and gets 0 hits
Combat Move - Britain
2 field_guns and 2 infantry moved from London to Sea Zone 16 North Sea
1 field_gun moved from Sea Zone 16 North Sea to Scotland
1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 18 North Atlantic
1 field_gun and 1 infantry moved from Sea Zone 18 North Atlantic to Ireland
1 infantry moved from Sea Zone 16 North Sea to Scotland
Purchase Units - Britain
Britain buy 8 cruisers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Britain creates battle in territory Sea Zone 94 South Atlantic
Battle in Sea Zone 18 North Atlantic
Britain attack with 1 submarine and 1 transport
Germany defend with 3 transports
3 transports owned by the Germany lost in Sea Zone 18 North Atlantic
Britain roll dice for 1 submarine in Sea Zone 18 North Atlantic, round 2 : 1/1 hits, 0.33 expected hits
Britain win with 1 submarine and 1 transport remaining. Battle score for attacker is 18
Casualties for Germany: 3 transports
Battle in Scotland
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 heavy_gun
Britain roll dice for 2 battleships in Scotland, round 2 : 2/2 hits, 1.33 expected hits
Germany roll dice for 1 heavy_gun in Scotland, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Scotland
Britain win, taking Scotland from Germany with 1 field_gun remaining. Battle score for attacker is 2
Casualties for Britain: 1 infantry
Casualties for Germany: 1 heavy_gun
Battle in Ireland
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 heavy_gun
Britain roll dice for 1 field_gun and 1 infantry in Ireland, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 heavy_gun in Ireland, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Ireland
Britain win, taking Ireland from Germany with 1 field_gun remaining. Battle score for attacker is 2
Casualties for Britain: 1 infantry
Casualties for Germany: 1 heavy_gun
Non Combat Move - Britain
1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 17 Norwegian Sea
Place Units - Britain
8 cruisers placed in Sea Zone 16 North Sea
2 infantry placed in Cairo-Suez
Activate Technology - Britain
Trigger BritainP: Britain has 3 infantry placed in London
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Britain
Britain collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Britain : 1.67
Germany : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Non Combat Move - Russia
Turn Complete - Russia
Combat Hit Differential Summary :
@Whackamatt this one IS done!