1914 Bad Whack, BAD!...vs dawg


  • TripleA Turn Summary: Russia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Non Combat Move - Russia
    
        Turn Complete - Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Communists
            Communists spend 20 on tech rolls
                Communists roll 2,4,2,4,6 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover lateFighter
    
        Combat Move - Communists
            2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk
            1 cruiser, 1 destroyer, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea
            2 field_guns and 2 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2
            1 infantry moved from Primorsky to Vladivostok
            2 infantry moved from Khabarovsk to Primorsky
            3 field_guns moved from Chita to Amur
            3 conscripts moved from Sakhe to Chukotka
            1 infantry moved from Chukotka to Koryak
            1 conscript moved from Koryak to Kamchatka
    
        Purchase Units - Communists
            Communists buy 1 battlecruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Shanghai 2
                Communists attack with 2 field_guns and 2 infantry
                France defend with 1 Factory and 2 infantry
                    Communists roll dice for 2 field_guns and 2 infantry in Shanghai 2, round 2 : 0/4 hits, 1.33 expected hits
                    France roll dice for 2 infantry in Shanghai 2, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Communists lost in Shanghai 2
                    Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 3 : 1/3 hits, 1.00 expected hits
                    France roll dice for 2 infantry in Shanghai 2, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the France lost in Shanghai 2
                    Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 4 : 1/3 hits, 1.00 expected hits
                    France roll dice for 1 infantry in Shanghai 2, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Shanghai 2
                Communists win, taking Shanghai 2 from France with 2 field_guns and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Communists: 1 infantry
                Casualties for France: 2 infantry
    
        Non Combat Move - Communists
    
        Place Units - Communists
            1 battlecruiser and 2 transports placed in Sea Zone 138 Sea of Japan
            4 infantry placed in Vladivostok
    
        Activate Technology - Communists
            Communists activating lateFighter
            Trigger CommunistsT3: buylate_fighter added to productionCommunists
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 60 PUs; end with 60 PUs
            Communists collect 7 PUs from War Bonds; end with 67 PUs
    

    Combat Hit Differential Summary :

    Communists : -1.33
    France : -0.67
    

    Savegame


  • TripleA Turn Summary: USA round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 3,5 and gets 0 hits
    
        Combat Move - USA
            4 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
            5 infantry moved from Languedoc to Marseilles
            2 cavalrys moved from Marseilles to Tuscany
            1 late_fighter moved from Catalonia to Tuscany
            1 cavalry and 18 infantry moved from Catalonia to Languedoc
            1 cavalry moved from Languedoc to Rhone
            5 infantry moved from Navarre to Aquitaine
            2 field_guns and 3 infantry moved from Castile to Navarre
            14 field_guns and 6 infantry moved from Toledo to Catalonia
            5 submarines moved from Sea Zone 146 Pacific Ocean to Sea Zone 108 Pacific Ocean
            1 field_gun and 1 infantry moved from Easter Island to Sea Zone 111 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 113 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Tonga
                  Britain take Tonga from Germany
            1 field_gun and 1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea
            1 field_gun and 1 infantry moved from Sea Zone 115 Tasman Sea to New Caledonia
                  France take New Caledonia from Germany
    
        Purchase Units - USA
            USA buy 2 field_guns, 19 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - USA
            USA creates battle in territory Sea Zone 27 Mid Atlantic
            Battle in Sea Zone 27 Mid Atlantic
                USA attack with 2 submarines
                Germany defend with 1 submarine
                1 submarine owned by the Germany Submerged
                    USA roll dice for 2 submarines in Sea Zone 27 Mid Atlantic, round 2 : 1/2 hits, 1.00 expected hits
    
        Non Combat Move - USA
    
        Place Units - USA
            5 infantry placed in Catalonia
            1 field_gun and 4 infantry placed in Navarre
            USA undo move 2.
            2 field_guns and 3 infantry placed in Navarre
            5 infantry and 1 late_fighter placed in Castile
            6 infantry placed in Toledo
            2 submarines placed in Sea Zone 27 Mid Atlantic
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - USA
            USA collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    USA : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 2,3,1,6 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover victoryBonds
    
        Combat Move - Germany
            3 infantry and 5 stormtruppens moved from Westphalia to Rhine
            8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace
            3 field_guns and 7 infantry moved from Georgia to Lurs
            1 heavy_gun moved from Papua to German New Guinea
            6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            4 infantry moved from Denmark to Holstein
            4 infantry moved from Holstein to Hanover
            1 field_gun and 6 infantry moved from Hanover to Holland
            3 infantry moved from Mecklenburg to Hanover
            3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg
            1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
            1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland
                  Germany take Scotland from Britain
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
            1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland
                  Germany take Ireland from Britain
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            2 infantry moved from Norway to Sea Zone 17 Norwegian Sea
            2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland
                  Germany take Northern Ireland from Britain
    
        Purchase Units - Germany
            Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 15 English Channel
                Germany attack with 1 submarine
                France defend with 1 transport
                    1 transport owned by the France lost in Sea Zone 15 English Channel
                    Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits
                Germany win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for France: 1 transport
            Battle in Holland
                Germany attack with 1 field_gun and 6 infantry
                Neutral defend with 3 infantry
                    Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits
                    Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland
                Germany loses 0 PUs for violating Hollands neutrality.
                Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 3 infantry
            Battle in Lurs
                Germany attack with 3 field_guns and 7 infantry
                Neutral defend with 2 infantry
                    Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits
                    Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs
                Germany loses 0 PUs for violating Lurss neutrality.
                Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Germany
    
        Place Units - Germany
            7 cruisers placed in Sea Zone 13 Skagerrak
            3 trenchs placed in Rhine
            3 trenchs placed in Alsace
            9 infantry placed in Wurttemburg
            9 infantry placed in Bavaria
            2 infantry placed in Mecklenburg
    
        Activate Technology - Germany
            Germany activating victoryBonds
            Trigger GermanyP: Germany has 3 infantry placed in Berlin
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 162 PUs; end with 162 PUs
            Germany collect 7 PUs from War Bonds; end with 169 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Germany : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 2,3,1,6 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover victoryBonds
    
        Combat Move - Germany
            3 infantry and 5 stormtruppens moved from Westphalia to Rhine
            8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace
            3 field_guns and 7 infantry moved from Georgia to Lurs
            1 heavy_gun moved from Papua to German New Guinea
            6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            4 infantry moved from Denmark to Holstein
            4 infantry moved from Holstein to Hanover
            1 field_gun and 6 infantry moved from Hanover to Holland
            3 infantry moved from Mecklenburg to Hanover
            3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg
            1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
            1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland
                  Germany take Scotland from Britain
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
            1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland
                  Germany take Ireland from Britain
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            2 infantry moved from Norway to Sea Zone 17 Norwegian Sea
            2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland
                  Germany take Northern Ireland from Britain
    
        Purchase Units - Germany
            Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 15 English Channel
                Germany attack with 1 submarine
                France defend with 1 transport
                    1 transport owned by the France lost in Sea Zone 15 English Channel
                    Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits
                Germany win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for France: 1 transport
            Battle in Holland
                Germany attack with 1 field_gun and 6 infantry
                Neutral defend with 3 infantry
                    Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits
                    Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland
                Germany loses 0 PUs for violating Hollands neutrality.
                Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 3 infantry
            Battle in Lurs
                Germany attack with 3 field_guns and 7 infantry
                Neutral defend with 2 infantry
                    Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits
                    Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs
                Germany loses 0 PUs for violating Lurss neutrality.
                Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Germany
    
        Place Units - Germany
            7 cruisers placed in Sea Zone 13 Skagerrak
            3 trenchs placed in Rhine
            3 trenchs placed in Alsace
            9 infantry placed in Wurttemburg
            9 infantry placed in Bavaria
            2 infantry placed in Mecklenburg
    
        Activate Technology - Germany
            Germany activating victoryBonds
            Trigger GermanyP: Germany has 3 infantry placed in Berlin
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 162 PUs; end with 162 PUs
            Germany collect 7 PUs from War Bonds; end with 169 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Gough Island: 1 infantry
            EDIT: Changing ownership of Cape Town from Britain to Germany
            EDIT: Adding units owned by Germany to Cape Town: 1 infantry
            EDIT: Removing units owned by Germany from Sea Zone 97 South Atlantic: 1 transport
            EDIT: Adding units owned by Germany to Sea Zone 94 South Atlantic: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Germany : 1.50
    

    Savegame


  • TripleA Turn Summary: France round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Combat Move - France
            1 field_gun moved from Champagne to Paris
            2 infantry moved from Champagne to Paris
            2 infantry moved from Burgundy to Paris
            1 field_gun moved from Burgundy to Paris
            3 infantry moved from Brittany to Burgundy
            1 infantry moved from Belgium to Champagne
            1 infantry moved from Paris to Champagne
            1 infantry moved from Yanaon to Madras
            1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
            1 field_gun and 1 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 infantry moved from Marseilles to Piedmont
            1 field_gun and 1 infantry moved from Piedmont to Tuscany
    
        Purchase Units - France
            France buy 1 field_gun, 3 gass, 2 heavy_guns, 2 infantry and 8 tanks; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - France
    
        Non Combat Move - France
            1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
    
        Place Units - France
            8 tanks placed in Paris
            3 gass placed in Brittany
            1 field_gun and 2 infantry placed in Marseilles
            2 heavy_guns placed in Yanaon
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 80 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Serbia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Non Combat Move - Serbia
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 1,2,5,5,2,4 and gets 0 hits
    
        Combat Move - Austria
            9 infantry moved from Trieste to Venice
            32 field_guns moved from Albania to Montenegro
            1 field_gun moved from Montenegro to Croatia
            2 field_guns moved from Croatia to Trieste
    
        Purchase Units - Austria
            Austria buy 14 gass and 25 infantry; Remaining resources: 1 PUs; 6 techTokens; 
    
        Non Combat Move - Austria
    
        Place Units - Austria
            7 infantry placed in Venice
            9 infantry placed in Tyrol
            9 infantry placed in Trieste
            14 gass placed in Vienna
    
        Activate Technology - Austria
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 7 techTokens
    
        Turn Complete - Austria
            Austria collect 100 PUs; end with 101 PUs
            Austria collect 8 PUs from War Bonds; end with 109 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italy round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italy
            Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Italy
            1 field_gun and 2 infantry moved from Piedmont to Tuscany
            2 field_guns moved from Milan to Tuscany
            6 infantry moved from Tuscany to Milan
            4 infantry moved from Latium to Tuscany
            2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            4 infantry moved from Rome to Latium
    
        Place Units - Italy
            1 field_gun and 5 infantry placed in Piedmont
            3 infantry placed in Rome
    
        Activate Technology - Italy
            triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Arabia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 1,5,5,4 and gets 0 hits
    
        Combat Move - Turkey
            7 infantry moved from Fars to Sistan
            1 zeppelin moved from Mecca to Sistan
            4 infantry moved from Baghdad to Fars
            3 infantry moved from Syria to Damascus
            4 cavalrys moved from Mecca to Hejaz
            4 infantry moved from Hejaz to Sinai
            2 fighters moved from Mecca to Hejaz
            1 cavalry moved from Hejaz to Aden
                  Turkey take Aden from Britain
            1 infantry moved from Mesopotamia to Fars
            2 infantry moved from Mesopotamia to Arabia
            1 heavy_gun moved from Palestine to Sinai
            2 field_guns moved from Palestine to Sinai
            1 infantry moved from Arabia to Hejaz
    
        Purchase Units - Turkey
            Turkey buy 19 infantry and 3 submarines; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat - Turkey
            Battle in Sistan
                Turkey attack with 7 infantry and 1 zeppelin
                Neutral defend with 2 infantry
                    Turkey roll dice for 7 infantry and 1 zeppelin in Sistan, round 2 : 1/8 hits, 1.50 expected hits
                    Neutral roll dice for 2 infantry in Sistan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Sistan
                    Turkey roll dice for 6 infantry and 1 zeppelin in Sistan, round 3 : 2/7 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Sistan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Sistan
                Turkey loses 0 PUs for violating Sistans neutrality.
                Turkey win, taking Sistan from Neutral with 5 infantry and 1 zeppelin remaining. Battle score for attacker is 0
                Casualties for Turkey: 2 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            1 zeppelin moved from Sistan to Fars
    
        Place Units - Turkey
            7 infantry placed in Mecca
            6 infantry placed in Damascus
            6 infantry placed in Baghdad
            3 submarines placed in Sea Zone 67 Black Sea
    
        Turn Complete - Turkey
            Turkey collect 83 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Turkey : 0.17
    

    Savegame


  • TripleA Turn Summary: Britain round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 2,2 and gets 0 hits
    
        Combat Move - Britain
            2 field_guns and 2 infantry moved from London to Sea Zone 16 North Sea
            1 field_gun moved from Sea Zone 16 North Sea to Scotland
            1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 18 North Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 18 North Atlantic to Ireland
            1 infantry moved from Sea Zone 16 North Sea to Scotland
    
        Purchase Units - Britain
            Britain buy 8 cruisers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Britain
            Britain creates battle in territory Sea Zone 94 South Atlantic
            Battle in Sea Zone 18 North Atlantic
                Britain attack with 1 submarine and 1 transport
                Germany defend with 3 transports
                    3 transports owned by the Germany lost in Sea Zone 18 North Atlantic
                    Britain roll dice for 1 submarine in Sea Zone 18 North Atlantic, round 2 : 1/1 hits, 0.33 expected hits
                Britain win with 1 submarine and 1 transport remaining. Battle score for attacker is 18
                Casualties for Germany: 3 transports
            Battle in Scotland
                Britain attack with 1 field_gun and 1 infantry
                Germany defend with 1 heavy_gun
                    Britain roll dice for 2 battleships in Scotland, round 2 : 2/2 hits, 1.33 expected hits
                    Germany roll dice for 1 heavy_gun in Scotland, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Scotland
                Britain win, taking Scotland from Germany with 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Britain: 1 infantry
                Casualties for Germany: 1 heavy_gun
            Battle in Ireland
                Britain attack with 1 field_gun and 1 infantry
                Germany defend with 1 heavy_gun
                    Britain roll dice for 1 field_gun and 1 infantry in Ireland, round 2 : 1/2 hits, 0.67 expected hits
                    Germany roll dice for 1 heavy_gun in Ireland, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Ireland
                Britain win, taking Ireland from Germany with 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Britain: 1 infantry
                Casualties for Germany: 1 heavy_gun
    
        Non Combat Move - Britain
            1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 17 Norwegian Sea
    
        Place Units - Britain
            8 cruisers placed in Sea Zone 16 North Sea
            2 infantry placed in Cairo-Suez
    
        Activate Technology - Britain
            Trigger BritainP: Britain has 3 infantry placed in London
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Britain
            Britain collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Britain : 1.67
    Germany : 0.33
    

    Savegame


  • TripleA Turn Summary: Russia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Non Combat Move - Russia
    
        Turn Complete - Russia
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt this one IS done!

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