@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
1914 Bad Whack, BAD!...vs dawg
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TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Non Combat Move - Russia Turn Complete - Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Communists round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Communists Communists spend 20 on tech rolls Communists roll 2,4,2,4,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover lateFighter Combat Move - Communists 2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk 1 cruiser, 1 destroyer, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea 2 field_guns and 2 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2 1 infantry moved from Primorsky to Vladivostok 2 infantry moved from Khabarovsk to Primorsky 3 field_guns moved from Chita to Amur 3 conscripts moved from Sakhe to Chukotka 1 infantry moved from Chukotka to Koryak 1 conscript moved from Koryak to Kamchatka Purchase Units - Communists Communists buy 1 battlecruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Shanghai 2 Communists attack with 2 field_guns and 2 infantry France defend with 1 Factory and 2 infantry Communists roll dice for 2 field_guns and 2 infantry in Shanghai 2, round 2 : 0/4 hits, 1.33 expected hits France roll dice for 2 infantry in Shanghai 2, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Communists lost in Shanghai 2 Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 3 : 1/3 hits, 1.00 expected hits France roll dice for 2 infantry in Shanghai 2, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the France lost in Shanghai 2 Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 4 : 1/3 hits, 1.00 expected hits France roll dice for 1 infantry in Shanghai 2, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Shanghai 2 Communists win, taking Shanghai 2 from France with 2 field_guns and 1 infantry remaining. Battle score for attacker is 3 Casualties for Communists: 1 infantry Casualties for France: 2 infantry Non Combat Move - Communists Place Units - Communists 1 battlecruiser and 2 transports placed in Sea Zone 138 Sea of Japan 4 infantry placed in Vladivostok Activate Technology - Communists Communists activating lateFighter Trigger CommunistsT3: buylate_fighter added to productionCommunists Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 60 PUs; end with 60 PUs Communists collect 7 PUs from War Bonds; end with 67 PUs
Combat Hit Differential Summary :
Communists : -1.33 France : -0.67
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TripleA Turn Summary: USA round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - USA USA spend 5 on tech rolls USA roll 3,5 and gets 0 hits Combat Move - USA 4 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea 5 infantry moved from Languedoc to Marseilles 2 cavalrys moved from Marseilles to Tuscany 1 late_fighter moved from Catalonia to Tuscany 1 cavalry and 18 infantry moved from Catalonia to Languedoc 1 cavalry moved from Languedoc to Rhone 5 infantry moved from Navarre to Aquitaine 2 field_guns and 3 infantry moved from Castile to Navarre 14 field_guns and 6 infantry moved from Toledo to Catalonia 5 submarines moved from Sea Zone 146 Pacific Ocean to Sea Zone 108 Pacific Ocean 1 field_gun and 1 infantry moved from Easter Island to Sea Zone 111 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 113 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Tonga Britain take Tonga from Germany 1 field_gun and 1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea 1 field_gun and 1 infantry moved from Sea Zone 115 Tasman Sea to New Caledonia France take New Caledonia from Germany Purchase Units - USA USA buy 2 field_guns, 19 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - USA USA creates battle in territory Sea Zone 27 Mid Atlantic Battle in Sea Zone 27 Mid Atlantic USA attack with 2 submarines Germany defend with 1 submarine 1 submarine owned by the Germany Submerged USA roll dice for 2 submarines in Sea Zone 27 Mid Atlantic, round 2 : 1/2 hits, 1.00 expected hits Non Combat Move - USA Place Units - USA 5 infantry placed in Catalonia 1 field_gun and 4 infantry placed in Navarre USA undo move 2. 2 field_guns and 3 infantry placed in Navarre 5 infantry and 1 late_fighter placed in Castile 6 infantry placed in Toledo 2 submarines placed in Sea Zone 27 Mid Atlantic Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - USA USA collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
USA : 0.00
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TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 2,3,1,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover victoryBonds Combat Move - Germany 3 infantry and 5 stormtruppens moved from Westphalia to Rhine 8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace 3 field_guns and 7 infantry moved from Georgia to Lurs 1 heavy_gun moved from Papua to German New Guinea 6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 4 infantry moved from Denmark to Holstein 4 infantry moved from Holstein to Hanover 1 field_gun and 6 infantry moved from Hanover to Holland 3 infantry moved from Mecklenburg to Hanover 3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland Germany take Scotland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland Germany take Ireland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 2 infantry moved from Norway to Sea Zone 17 Norwegian Sea 2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland Germany take Northern Ireland from Britain Purchase Units - Germany Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 15 English Channel Germany attack with 1 submarine France defend with 1 transport 1 transport owned by the France lost in Sea Zone 15 English Channel Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits Germany win with 1 submarine remaining. Battle score for attacker is 6 Casualties for France: 1 transport Battle in Holland Germany attack with 1 field_gun and 6 infantry Neutral defend with 3 infantry Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for Neutral: 3 infantry Battle in Lurs Germany attack with 3 field_guns and 7 infantry Neutral defend with 2 infantry Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs Germany loses 0 PUs for violating Lurss neutrality. Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Germany Place Units - Germany 7 cruisers placed in Sea Zone 13 Skagerrak 3 trenchs placed in Rhine 3 trenchs placed in Alsace 9 infantry placed in Wurttemburg 9 infantry placed in Bavaria 2 infantry placed in Mecklenburg Activate Technology - Germany Germany activating victoryBonds Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 162 PUs; end with 162 PUs Germany collect 7 PUs from War Bonds; end with 169 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Germany : 1.50
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TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 2,3,1,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover victoryBonds Combat Move - Germany 3 infantry and 5 stormtruppens moved from Westphalia to Rhine 8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace 3 field_guns and 7 infantry moved from Georgia to Lurs 1 heavy_gun moved from Papua to German New Guinea 6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 4 infantry moved from Denmark to Holstein 4 infantry moved from Holstein to Hanover 1 field_gun and 6 infantry moved from Hanover to Holland 3 infantry moved from Mecklenburg to Hanover 3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland Germany take Scotland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland Germany take Ireland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 2 infantry moved from Norway to Sea Zone 17 Norwegian Sea 2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland Germany take Northern Ireland from Britain Purchase Units - Germany Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 15 English Channel Germany attack with 1 submarine France defend with 1 transport 1 transport owned by the France lost in Sea Zone 15 English Channel Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits Germany win with 1 submarine remaining. Battle score for attacker is 6 Casualties for France: 1 transport Battle in Holland Germany attack with 1 field_gun and 6 infantry Neutral defend with 3 infantry Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for Neutral: 3 infantry Battle in Lurs Germany attack with 3 field_guns and 7 infantry Neutral defend with 2 infantry Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs Germany loses 0 PUs for violating Lurss neutrality. Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Germany Place Units - Germany 7 cruisers placed in Sea Zone 13 Skagerrak 3 trenchs placed in Rhine 3 trenchs placed in Alsace 9 infantry placed in Wurttemburg 9 infantry placed in Bavaria 2 infantry placed in Mecklenburg Activate Technology - Germany Germany activating victoryBonds Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 162 PUs; end with 162 PUs Germany collect 7 PUs from War Bonds; end with 169 PUs Turning on Edit Mode EDIT: Removing units owned by Germany from Gough Island: 1 infantry EDIT: Changing ownership of Cape Town from Britain to Germany EDIT: Adding units owned by Germany to Cape Town: 1 infantry EDIT: Removing units owned by Germany from Sea Zone 97 South Atlantic: 1 transport EDIT: Adding units owned by Germany to Sea Zone 94 South Atlantic: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 0.33 Germany : 1.50
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TripleA Turn Summary: France round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Combat Move - France 1 field_gun moved from Champagne to Paris 2 infantry moved from Champagne to Paris 2 infantry moved from Burgundy to Paris 1 field_gun moved from Burgundy to Paris 3 infantry moved from Brittany to Burgundy 1 infantry moved from Belgium to Champagne 1 infantry moved from Paris to Champagne 1 infantry moved from Yanaon to Madras 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 1 field_gun and 1 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Marseilles to Piedmont 1 field_gun and 1 infantry moved from Piedmont to Tuscany Purchase Units - France France buy 1 field_gun, 3 gass, 2 heavy_guns, 2 infantry and 8 tanks; Remaining resources: 1 PUs; 0 techTokens; Combat - France Non Combat Move - France 1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez Place Units - France 8 tanks placed in Paris 3 gass placed in Brittany 1 field_gun and 2 infantry placed in Marseilles 2 heavy_guns placed in Yanaon Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 1,2,5,5,2,4 and gets 0 hits Combat Move - Austria 9 infantry moved from Trieste to Venice 32 field_guns moved from Albania to Montenegro 1 field_gun moved from Montenegro to Croatia 2 field_guns moved from Croatia to Trieste Purchase Units - Austria Austria buy 14 gass and 25 infantry; Remaining resources: 1 PUs; 6 techTokens; Non Combat Move - Austria Place Units - Austria 7 infantry placed in Venice 9 infantry placed in Tyrol 9 infantry placed in Trieste 14 gass placed in Vienna Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 7 techTokens Turn Complete - Austria Austria collect 100 PUs; end with 101 PUs Austria collect 8 PUs from War Bonds; end with 109 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 1 field_gun and 2 infantry moved from Piedmont to Tuscany 2 field_guns moved from Milan to Tuscany 6 infantry moved from Tuscany to Milan 4 infantry moved from Latium to Tuscany 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 4 infantry moved from Rome to Latium Place Units - Italy 1 field_gun and 5 infantry placed in Piedmont 3 infantry placed in Rome Activate Technology - Italy triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Turn Summary: Arabia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 1,5,5,4 and gets 0 hits Combat Move - Turkey 7 infantry moved from Fars to Sistan 1 zeppelin moved from Mecca to Sistan 4 infantry moved from Baghdad to Fars 3 infantry moved from Syria to Damascus 4 cavalrys moved from Mecca to Hejaz 4 infantry moved from Hejaz to Sinai 2 fighters moved from Mecca to Hejaz 1 cavalry moved from Hejaz to Aden Turkey take Aden from Britain 1 infantry moved from Mesopotamia to Fars 2 infantry moved from Mesopotamia to Arabia 1 heavy_gun moved from Palestine to Sinai 2 field_guns moved from Palestine to Sinai 1 infantry moved from Arabia to Hejaz Purchase Units - Turkey Turkey buy 19 infantry and 3 submarines; Remaining resources: 1 PUs; 4 techTokens; Combat - Turkey Battle in Sistan Turkey attack with 7 infantry and 1 zeppelin Neutral defend with 2 infantry Turkey roll dice for 7 infantry and 1 zeppelin in Sistan, round 2 : 1/8 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Sistan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Sistan Turkey roll dice for 6 infantry and 1 zeppelin in Sistan, round 3 : 2/7 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Sistan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Sistan Turkey loses 0 PUs for violating Sistans neutrality. Turkey win, taking Sistan from Neutral with 5 infantry and 1 zeppelin remaining. Battle score for attacker is 0 Casualties for Turkey: 2 infantry Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 zeppelin moved from Sistan to Fars Place Units - Turkey 7 infantry placed in Mecca 6 infantry placed in Damascus 6 infantry placed in Baghdad 3 submarines placed in Sea Zone 67 Black Sea Turn Complete - Turkey Turkey collect 83 PUs; end with 84 PUs
Combat Hit Differential Summary :
Neutral : 1.00 Turkey : 0.17
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TripleA Turn Summary: Britain round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 2,2 and gets 0 hits Combat Move - Britain 2 field_guns and 2 infantry moved from London to Sea Zone 16 North Sea 1 field_gun moved from Sea Zone 16 North Sea to Scotland 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 18 North Atlantic 1 field_gun and 1 infantry moved from Sea Zone 18 North Atlantic to Ireland 1 infantry moved from Sea Zone 16 North Sea to Scotland Purchase Units - Britain Britain buy 8 cruisers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Britain creates battle in territory Sea Zone 94 South Atlantic Battle in Sea Zone 18 North Atlantic Britain attack with 1 submarine and 1 transport Germany defend with 3 transports 3 transports owned by the Germany lost in Sea Zone 18 North Atlantic Britain roll dice for 1 submarine in Sea Zone 18 North Atlantic, round 2 : 1/1 hits, 0.33 expected hits Britain win with 1 submarine and 1 transport remaining. Battle score for attacker is 18 Casualties for Germany: 3 transports Battle in Scotland Britain attack with 1 field_gun and 1 infantry Germany defend with 1 heavy_gun Britain roll dice for 2 battleships in Scotland, round 2 : 2/2 hits, 1.33 expected hits Germany roll dice for 1 heavy_gun in Scotland, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Scotland Britain win, taking Scotland from Germany with 1 field_gun remaining. Battle score for attacker is 2 Casualties for Britain: 1 infantry Casualties for Germany: 1 heavy_gun Battle in Ireland Britain attack with 1 field_gun and 1 infantry Germany defend with 1 heavy_gun Britain roll dice for 1 field_gun and 1 infantry in Ireland, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 heavy_gun in Ireland, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Ireland Britain win, taking Ireland from Germany with 1 field_gun remaining. Battle score for attacker is 2 Casualties for Britain: 1 infantry Casualties for Germany: 1 heavy_gun Non Combat Move - Britain 1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 17 Norwegian Sea Place Units - Britain 8 cruisers placed in Sea Zone 16 North Sea 2 infantry placed in Cairo-Suez Activate Technology - Britain Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Britain Britain collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Britain : 1.67 Germany : 0.33
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TripleA Turn Summary: Russia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Non Combat Move - Russia Turn Complete - Russia
Combat Hit Differential Summary :
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@Whackamatt this one IS done!