Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Dawgoneit (Axis) v. Argothair (Allies), World at War 1939, low luck
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Szechwan to Hupeh 1 Tank moved from Szechwan to Hupeh 1 Infantry moved from Shensi to Suiyuan 1 Tank moved from Shensi to Suiyuan 1 Fighter moved from Shensi to Hupeh 1 Tank moved from Shensi to Suiyuan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Lanchow to Szechwan 1 Tank moved from Szechwan to Lanchow 6 Infantrys moved from E.Qinghai to Ningsia 2 Infantrys moved from Gobi Altai to Ningsia 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 2 ArmoredCars moved from Urumqi to Gobi Altai 2 Fighters moved from Urumqi to Lanchow Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 1 Fighter, 1 Infantry and 1 Tank Yamamoto defend with 1 ArmoredCar and 1 Artillery Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/0 hits, 1.00 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Yamamoto lost in Hupeh Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/0 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Hupeh Chinese win, taking Hupeh from Yamamoto with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 ArmoredCar and 1 Artillery Battle in Suiyuan Chinese attack with 2 Infantrys and 2 Tanks Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 Infantrys and 2 Tanks in Suiyuan, round 2 : 1/1 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Infantry and 2 Tanks in Suiyuan, round 3 : 1/1 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Hupeh to Lanchow 1 AAGun moved from E.Sinkiang to W.Qinghai 1 AAGun moved from E.Qinghai to Lanchow Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 1 Fighter and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Yamamoto : -0.83 Chinese : -0.50
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 2 Artillerys and 4 Infantrys moved from Kirin to Heilungchiang 1 Fighter, 2 Infantrys and 1 Tank moved from Hulunbuir to Chita 2 ArmoredCars moved from Changchun to Heilungchiang 1 Infantry moved from Shansi to Chahar 7 Tanks moved from Shansi to Anhwei 1 Infantry moved from Anhwei to Shansi 1 Infantry moved from Shantung to Anhwei 7 Tanks moved from Anhwei to Shantung 3 Transports moved from 106 Sea Zone to 92 Sea Zone 3 Marines and 3 Tanks moved from Hong Kong to 92 Sea Zone 3 Marines, 3 Tanks and 3 Transports moved from 92 Sea Zone to 106 Sea Zone 3 Marines and 3 Tanks moved from 106 Sea Zone to West Borneo 4 Transports moved from 106 Sea Zone to 84 Sea Zone 1 Fighter moved from Shantung to Chita Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Heilungchiang Hisaichi attack with 2 ArmoredCars, 2 Artillerys and 4 Infantrys Russians defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys and 4 Infantrys in Heilungchiang, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 1/0 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys and 3 Infantrys in Heilungchiang, round 3 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 2 ArmoredCars, 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Chita Hisaichi attack with 2 Fighters, 2 Infantrys and 1 Tank Russians defend with 3 Infantrys and 1 Tank Hisaichi roll dice for 2 Fighters, 2 Infantrys and 1 Tank in Chita, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Chita, round 2 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Chita, round 3 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Chita, round 3 : 1/1 hits, 1.17 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Hisaichi roll dice for 2 Fighters and 1 Tank in Chita, round 4 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 2 Fighters and 1 Tank remaining. Battle score for attacker is 7 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 3 Infantrys and 1 Tank Non Combat Move - Hisaichi 1 Fighter moved from Chita to Shantung 1 Fighter moved from Chita to Hulunbuir 1 Artillery and 5 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery and 5 Infantrys moved from 84 Sea Zone to Shantung Place Units - Hisaichi 1 Factory placed in West Borneo 3 ArmoredCars, 1 Artillery and 2 Infantrys placed in Hong Kong 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Shantung 2 ArmoredCars and 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Russians : -1.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Infantry moved from Manchester to 21 Sea Zone 1 Tank moved from Dublin to 10 Sea Zone 1 Infantry moved from Dublin to 10 Sea Zone 1 Infantry and 1 T.Boat moved from 21 Sea Zone to 20 Sea Zone 1 Destroyer moved from 10 Sea Zone to 30 Sea Zone 1 Battleship, 1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 2 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium 2 Infantrys and 2 Tanks moved from Dublin to Munster 1 Bomber moved from Manchester to Belgium 1 Fighter moved from Manchester to Munster 1 Fighter moved from Manchester to Munster 1 Infantry moved from French Equatorial Africa to Darfur 1 Infantry moved from New Valley to Kufra 1 Infantry moved from Darfur to Kufra 2 Fighters moved from Darfur to Kufra 6 Infantrys moved from Lower Egypt to Mersa Matruh 1 Artillery moved from Cairo to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 Cruiser moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from Syria to 55 Sea Zone 1 Cruiser and 1 Infantry moved from 55 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 2 Fighters moved from 56 Sea Zone to Mersa Matruh 1 Infantry moved from Kordofan to Darfur 1 Artillery and 2 Infantrys moved from Kenya to Equatoria 1 Tank moved from N.Thailand to S.French Indochina French take S.French Indochina from Thai 1 Tank moved from S.French Indochina to S.Thailand 1 Infantry moved from N.Thailand to S.Thailand 1 Tank moved from Yunnan to S.Thailand 1 Infantry moved from Assam to Burma 1 Infantry moved from Assam to Yunnan 2 Artillerys and 2 Infantrys moved from Calcutta to Assam 1 Artillery and 4 Infantrys moved from Bihar to Assam 1 Artillery and 2 Infantrys moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 1 Artillery moved from Madras to Hyderabad 1 Infantry moved from Madras to Hyderabad 1 Infantry moved from Madras to Hyderabad 2 ArmoredCars moved from Bombay to Hyderabad 1 Infantry moved from Yukon to Alaska 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry moved from Alaska to 71 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 1 Fighter moved from Malta to Mersa Matruh Purchase Units - British British buy 2 ArmoredCars, 4 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 12 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Belgium British attack with 1 Bomber, 2 Infantrys and 1 Tank Germans defend with 1 Artillery and 1 Tank British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Germans lost in Belgium British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Belgium, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 Tank in Belgium, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Belgium British win, taking Belgium from Germans with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Germans: 1 Artillery and 1 Tank Casualties for British: 1 Infantry Battle in Munster British attack with 2 Fighters, 2 Infantrys and 2 Tanks Neutral defend with 2 Infantrys British roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Munster, round 2 : 2/0 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/1 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 2 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in S.Thailand British attack with 1 Infantry and 2 Tanks Thai defend with 1 AAGun, 1 Artillery and 1 Infantry British roll dice for 1 Infantry and 2 Tanks in S.Thailand, round 2 : 2/1 hits, 1.17 expected hits Thai roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 2 Tanks remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Thai: 1 Artillery and 1 Infantry Battle in Kufra British attack with 2 Fighters and 2 Infantrys Germans defend with 2 Infantrys British roll dice for 2 Fighters and 2 Infantrys in Kufra, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 2 Infantrys in Kufra, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Kufra British roll dice for 2 Fighters and 2 Infantrys in Kufra, round 3 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Kufra, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Kufra British win, taking Kufra from Italians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for British: 1 Infantry Battle in Mersa Matruh British attack with 1 Artillery, 3 Fighters and 8 Infantrys Italians defend with 2 ArmoredCars, 1 Artillery and 3 Tanks British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/1 hits, 1.17 expected hits 1 ArmoredCar owned by the Italians lost in Mersa Matruh British roll dice for 1 Artillery, 3 Fighters and 8 Infantrys in Mersa Matruh, round 2 : 3/1 hits, 2.83 expected hits Italians roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Mersa Matruh, round 2 : 2/0 hits, 2.00 expected hits 1 ArmoredCar owned by the Italians, 1 Tank owned by the Italians, 1 Artillery owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh British roll dice for 1 Artillery, 3 Fighters and 6 Infantrys in Mersa Matruh, round 3 : 3/1 hits, 2.50 expected hits Italians roll dice for 2 Tanks in Mersa Matruh, round 3 : 1/0 hits, 1.00 expected hits 2 Tanks owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Artillery, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 21 Casualties for Italians: 2 ArmoredCars, 1 Artillery and 3 Tanks Casualties for British: 3 Infantrys Non Combat Move - British 3 Fighters moved from Mersa Matruh to 56 Sea Zone 1 Fighter moved from Kufra to 56 Sea Zone 1 Fighter moved from Kufra to Darfur 1 Fighter moved from Darfur to Italian East Africa 1 AAGun moved from Bihar to Assam 1 AAGun and 1 Infantry moved from Mozambique to Kenya 1 Bomber moved from Belgium to Dover 1 Fighter moved from Munster to Wales 1 Fighter moved from Munster to Wales 1 Infantry moved from Manchester to Dover 1 Infantry moved from Manchester to Dover 1 Artillery moved from Manchester to Dover 1 Fighter moved from Manchester to Dover 1 Infantry moved from Manchester to Wales 1 Infantry moved from Manchester to Wales Place Units - British 1 Battleship, 1 Carrier and 2 Destroyers placed in 56 Sea Zone 1 Artillery and 1 Infantry placed in Cairo 1 Transport placed in 58 Sea Zone 1 Artillery and 1 Infantry placed in Italian East Africa 1 Artillery and 4 Infantrys placed in Delhi 1 Artillery and 4 Infantrys placed in Madras 2 ArmoredCars placed in Bombay 2 Infantrys placed in Vancouver Turn Complete - British British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.50 Neutral : -0.67 British : 1.17 Italians : 0.00 Thai : 0.33
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Infantry moved from Tasmania to 122 Sea Zone 1 Infantry moved from South New Zealand to 122 Sea Zone 1 Carrier, 1 Destroyer, 2 Fighters, 2 Infantrys, 1 Submarine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 2 Fighters and 2 Infantrys moved from 67 Sea Zone to Java 2 Infantrys moved from South Australia to Western Australia 1 Artillery and 3 Infantrys moved from New South Wales to South Australia 3 Infantrys moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Fighter and 8 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Fighters and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 2 Fighters and 2 Infantrys in Java, round 2 : 1/0 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Java Anzac win, taking Java from Thai with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 Fighter moved from Java to 67 Sea Zone 1 Fighter moved from Java to 67 Sea Zone Place Units - Anzac 1 Cruiser placed in 67 Sea Zone 2 Infantrys placed in Broome 3 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 1 Fighter placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : 0.00 Thai : -0.33
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Marine moved from Banjarmasin to East And South Borneo 1 Fighter moved from Banjarmasin to East And South Borneo Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in East And South Borneo Dutch attack with 1 Fighter and 1 Marine Thai defend with 1 Infantry Dutch roll dice for 1 Fighter and 1 Marine in East And South Borneo, round 2 : 1/1 hits, 0.83 expected hits Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Marine owned by the Dutch lost in East And South Borneo Dutch win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Dutch: 1 Marine Casualties for Thai: 1 Infantry Non Combat Move - Dutch 1 Fighter moved from East And South Borneo to Banjarmasin Place Units - Dutch 1 Adv.Fighter and 3 Infantrys placed in Banjarmasin 2 ArmoredCars and 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Thai : 0.67 Dutch : 0.17
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Infantry moved from Tampere to Kotka Finns take Kotka from Russians 1 Infantry moved from Tampere to Oulu 6 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns 1 Infantry moved from Tampere to Oulu Place Units - Finns 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 1 Infantry moved from Vinnytsia to Kiev 3 Infantrys moved from E.Romania to Odessa 1 Artillery moved from Vinnytsia to Odessa 1 Tank moved from Vinnytsia to Odessa 1 Fighter moved from E.Romania to Kiev 1 Tank moved from Bucharest to Odessa 1 Elite and 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Artillery, 3 Infantrys and 2 Tanks Russians defend with 1 Artillery and 2 Infantrys Romanians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Odessa, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 1/0 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Odessa, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 Artillery in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians win, taking Odessa from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Kiev Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia 1 Fighter moved from Vinnytsia to E.Romania Place Units - Romanians 1 Infantry and 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians : 0.17 Russians : 0.33
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry moved from 105 Sea Zone to S.French Indochina Thai take S.French Indochina from French 1 Artillery moved from Malaya to 105 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 106 Sea Zone 1 Artillery and 1 Infantry moved from 106 Sea Zone to Manila 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Transport moved from 105 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to Palawan Thai take Palawan from Americans 1 Fighter and 2 Infantrys moved from Bangkok to S.Thailand 1 Tank moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Manila Thai attack with 1 Artillery and 1 Infantry Americans defend with 1 Artillery Thai roll dice for 1 Artillery and 1 Infantry in Manila, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 Artillery in Manila, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Americans lost in Manila Thai win, taking Manila from Americans with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Americans: 1 Artillery Battle in S.Thailand Thai attack with 1 Fighter, 2 Infantrys and 1 Tank British defend with 1 AAGun and 2 Tanks AA fire in S.Thailand : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Fighter, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 2 Tanks in S.Thailand, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Thai and 1 Tank owned by the British lost in S.Thailand Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in S.Thailand, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 1 Tank in S.Thailand, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for Thai: 1 Infantry Casualties for British: 2 Tanks Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok Place Units - Thai 3 Infantrys, 1 Marine and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
British : -0.50 AA fire in S.Thailand : : -0.17 Americans : 0.67 Thai : 0.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Artillery moved from Kwajalein to 96 Sea Zone 2 Infantrys moved from Jaluit to 96 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 96 Sea Zone to 109 Sea Zone 1 Artillery and 2 Infantrys moved from 109 Sea Zone to Ponape 1 Destroyer moved from 96 Sea Zone to 102 Sea Zone 1 Fighter moved from 96 Sea Zone to 102 Sea Zone 2 Carriers, 1 Destroyer and 3 Fighters moved from 96 Sea Zone to 109 Sea Zone 1 Fighter moved from 109 Sea Zone to Ponape 1 Fighter moved from 109 Sea Zone to Ponape 1 Bomber moved from Port Moresby to 102 Sea Zone 2 Bombers moved from Port Moresby to Ponape 1 Artillery and 2 Infantrys moved from Johnston to 91 Sea Zone 1 Fighter moved from Pearl Harbor to 109 Sea Zone 1 Fighter moved from 109 Sea Zone to Ponape 1 Artillery, 2 Infantrys and 2 Transports moved from 91 Sea Zone to 97 Sea Zone 1 Infantry moved from Midway to 97 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 97 Sea Zone to 104 Sea Zone 2 Infantrys and 2 Tanks moved from Colombia to Venezuela 4 Tanks moved from Central America to Venezuela 1 Artillery moved from E.Mexico to 25 Sea Zone 1 Infantry moved from E.Mexico to 25 Sea Zone 1 Fighter moved from South Atlantic USA to Cuba 1 Artillery, 1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone 1 Artillery and 1 Infantry moved from 26 Sea Zone to Cuba 2 Infantrys moved from Northeast USA to 13 Sea Zone 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter, 2 Infantrys and 1 Transport moved from 13 Sea Zone to 15 Sea Zone 2 Infantrys moved from Northeast USA to South Atlantic USA 2 Infantrys moved from E.Mexico to Central America 1 Infantry moved from British Columbia to Yukon 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Fighter moved from Alaska to Kamchatka 1 Artillery, 1 Elite and 1 Infantry moved from Alaska to 71 Sea Zone 1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 72 Sea Zone to Kamchatka Purchase Units - Americans Americans buy 2 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 9 Infantrys and 2 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in 109 Sea Zone Americans attack with 2 Carriers, 1 Destroyer, 1 Fighter and 2 Transports Yamamoto defend with 1 B.Transport and 1 Destroyer Americans roll dice for 2 Carriers, 1 Destroyer, 1 Fighter and 2 Transports in 109 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport and 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 B.Transport owned by the Yamamoto lost in 109 Sea Zone Americans roll dice for 2 Carriers, 1 Destroyer, 1 Fighter and 2 Transports in 109 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 109 Sea Zone Americans win with 2 Carriers, 1 Destroyer and 2 Transports remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 B.Transport and 1 Destroyer Casualties for Americans: 1 Fighter Battle in 102 Sea Zone Americans attack with 1 Bomber, 1 Destroyer and 1 Fighter Yamamoto defend with 1 Submarine and 2 Transports Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in 102 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Yamamoto roll dice for 2 Transports in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Americans and 1 Transport owned by the Yamamoto lost in 102 Sea Zone Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 Destroyer in 102 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in 102 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 102 Sea Zone Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 Destroyer in 102 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in 102 Sea Zone Americans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 11 Casualties for Americans: 1 Fighter Casualties for Yamamoto: 1 Submarine and 2 Transports Battle in Ponape Americans attack with 1 Artillery, 2 Bombers, 3 Fighters and 2 Infantrys Yamamoto defend with 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 1 Artillery, 2 Bombers, 3 Fighters and 2 Infantrys in Ponape, round 2 : 4/1 hits, 3.17 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Ponape, round 2 : 2/0 hits, 2.00 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Tank owned by the Yamamoto lost in Ponape Americans roll dice for 1 Artillery, 2 Bombers and 3 Fighters in Ponape, round 3 : 3/1 hits, 2.67 expected hits Yamamoto roll dice for 1 Tank in Ponape, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Ponape Americans win, taking Ponape from Yamamoto with 1 Artillery, 2 Bombers and 3 Fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 2 Tanks Battle in Venezuela Americans attack with 2 Infantrys and 6 Tanks Neutral defend with 3 Infantrys Americans roll dice for 2 Infantrys and 6 Tanks in Venezuela, round 2 : 3/1 hits, 3.33 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 1 Infantry and 6 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Cuba Americans attack with 1 Artillery, 1 Fighter and 1 Infantry Neutral defend with 1 Infantry Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Cuba, round 2 : 1/0 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cuba Americans loses 0 PUs for violating Cubas neutrality. Americans win, taking Cuba from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Fighter moved from Cuba to Colombia 3 Fighters moved from Ponape to 109 Sea Zone 2 Bombers moved from Ponape to West Papua 1 Bomber moved from 102 Sea Zone to West Papua 1 Artillery and 3 Infantrys moved from 104 Sea Zone to Tarawa Place Units - Americans 1 B.Transport placed in 13 Sea Zone 1 B.Transport placed in 83 Sea Zone 1 Battleship, 1 Carrier and 1 Destroyer placed in 91 Sea Zone 3 Infantrys placed in Alaska 2 Fighters, 3 Infantrys and 1 Marine placed in San Francisco 3 Infantrys and 1 Marine placed in Washington Turn Complete - Americans Americans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Yamamoto : -0.83 Americans : 0.50
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I assumed you would want casualties in the recommended order for the sea battle off Ponape, and there didn’t seem to be anything super-controversial there, but if you want/need to, you can use edit mode or roll some dice at home or whatever and re-do the battle as needed. This game is so long that I don’t really want to halt the action every time there’s like a 10% doubt about order-of-loss; you’re welcome to make assumptions for my order of losses as long as they’re reasonable. :)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Infantry moved from East Prussia to Latvia Germans take Latvia from Russians 2 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Lapland 1 Bomber, 1 Fighter and 1 Stuka moved from East Prussia to Lapland 1 Infantry moved from Estonia to 24 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Lapland 1 Artillery and 2 Infantrys moved from Brest to Lithuania 1 Artillery and 2 Infantrys moved from Brest to Minsk 3 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks moved from Brest to Kiev 2 Infantrys moved from Vinnytsia to Donetsk 1 ArmoredCar moved from Kiev to Donetsk 1 Infantry moved from Vinnytsia to Kiev 2 ArmoredCars and 2 Tanks moved from Warsaw to Kiev 1 Mech.Inf moved from Bohemia to Kiev 2 ArmoredCars moved from Bohemia to Vinnytsia 2 Infantrys moved from Bohemia to Krakow 4 Infantrys moved from Rhine to Belgium 1 ArmoredCar moved from Picardy to Belgium 1 Artillery and 2 Infantrys moved from Picardy to Normandy 3 Tanks moved from Paris to Orleanais 3 Tanks moved from Paris to Normandy 3 Tanks moved from Paris to Belgium 6 Tanks moved from Paris to Picardy 1 ArmoredCar and 1 Infantry moved from Languedoc to Aquitaine 3 Infantrys moved from Bavaria to Rhine 1 Submarine moved from 23 Sea Zone to 21 Sea Zone 2 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Transports moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from Berlin to Brandenburg 2 Submarines moved from 31 Sea Zone to 30 Sea Zone Purchase Units - Germans Germans buy 1 Destroyer, 2 HeavyTanks, 34 Infantrys, 3 Mech.Infs, 1 S.Submarine, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 30 Sea Zone Germans attack with 2 Submarines British defend with 1 Destroyer; French defend with 1 Destroyer and 1 Transport Germans roll dice for 2 Submarines in 30 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 2 Destroyers and 1 Transport in 30 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 Submarine owned by the Germans and 1 Transport owned by the French lost in 30 Sea Zone Germans roll dice for 1 Submarine in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 2 Destroyers in 30 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the French lost in 30 Sea Zone French win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 2 Submarines Casualties for French: 1 Destroyer and 1 Transport Battle in Lithuania Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 2 : 0/1 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Orleanais Germans attack with 3 Tanks French defend with 1 Artillery and 2 Infantrys Germans roll dice for 3 Tanks in Orleanais, round 2 : 1/1 hits, 1.50 expected hits French roll dice for 1 Artillery and 2 Infantrys in Orleanais, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the French and 1 Tank owned by the Germans lost in Orleanais Germans roll dice for 2 Tanks in Orleanais, round 3 : 1/0 hits, 1.00 expected hits French roll dice for 1 Artillery and 1 Infantry in Orleanais, round 3 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the French and 1 Tank owned by the Germans lost in Orleanais Germans roll dice for 1 Tank in Orleanais, round 4 : 1/1 hits, 0.50 expected hits French roll dice for 1 Artillery in Orleanais, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the French lost in Orleanais Germans win, taking Orleanais from French with 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 2 Tanks Casualties for French: 1 Artillery and 2 Infantrys Battle in Normandy Germans attack with 1 Artillery, 2 Infantrys and 3 Tanks French defend with 1 Factory and 1 Infantry Germans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Normandy, round 2 : 3/1 hits, 2.33 expected hits French roll dice for 1 Infantry in Normandy, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Normandy Germans win, taking Normandy from French with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for French: 1 Infantry Battle in Lapland Germans attack with 1 Bomber, 1 Fighter, 5 Infantrys and 1 Stuka Russians defend with 2 ArmoredCars and 2 Infantrys Germans roll dice for 1 Battleship in Lapland, round 2 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the Russians lost in Lapland Germans roll dice for 1 Bomber, 1 Fighter, 5 Infantrys and 1 Stuka in Lapland, round 2 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Lapland, round 2 : 1/1 hits, 0.83 expected hits 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lapland Germans roll dice for 1 Bomber, 1 Fighter, 4 Infantrys and 1 Stuka in Lapland, round 3 : 3/1 hits, 2.33 expected hits Russians roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lapland Germans win, taking Lapland from Russians with 1 Bomber, 1 Fighter, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 10 Casualties for Russians: 2 ArmoredCars and 2 Infantrys Casualties for Germans: 1 Infantry Battle in Donetsk Germans attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Aquitaine Germans attack with 1 ArmoredCar and 1 Infantry French defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 1 Infantry in Aquitaine, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 Infantry in Aquitaine, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Aquitaine Germans win, taking Aquitaine from French with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for French: 1 Infantry Battle in Belgium Germans attack with 1 ArmoredCar, 4 Infantrys and 3 Tanks British defend with 1 Infantry and 1 Tank Germans roll dice for 1 ArmoredCar, 4 Infantrys and 3 Tanks in Belgium, round 2 : 2/1 hits, 2.50 expected hits British roll dice for 1 Infantry and 1 Tank in Belgium, round 2 : 1/1 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 1 ArmoredCar, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 5 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Battle in Minsk Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 0/1 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber, 1 Fighter and 1 Stuka moved from Lapland to Tampere Place Units - Germans 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 1 Destroyer, 1 S.Submarine and 1 T.Boat placed in 23 Sea Zone 3 Infantrys placed in Hamburg 15 Infantrys placed in Berlin 2 HeavyTanks and 2 Tanks placed in Warsaw 1 Infantry, 3 Mech.Infs and 1 Tank placed in Bohemia Turn Complete - Germans Germans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.17 French : 1.83 Russians : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Infantry moved from N.Buryat Mongolia to Chita 1 Artillery moved from Ayan to Chita 1 Fighter moved from N.Buryat Mongolia to Chita 1 Tank moved from Ningsia to Chahar 1 Artillery and 1 Infantry moved from Gobi Altai to Ningsia 1 Infantry moved from Irkutsk to S.Buryat Mongolia 1 Infantry moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Koryakia to Kolyma 1 Infantry moved from Ayan to Okhotsk 1 Infantry moved from N.Buryat Mongolia to Ayan 2 Artillerys and 4 Infantrys moved from Evenkia to Olyokminsk 2 Artillerys and 4 Infantrys moved from Sibirsky to Khatanga 1 Tank moved from Alma Ata to Khobdo 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 2 Infantrys moved from Georgia to 54 Sea Zone 1 Artillery, 1 Cruiser, 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 2 Infantrys moved from 53 Sea Zone to Bulgaria 1 Artillery moved from Rostov to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Fighter moved from Kursk to Donetsk 1 ArmoredCar moved from Smolensk to Latvia 1 Infantry moved from Rostov to Donetsk 1 Artillery moved from Astrakhan to Georgia 1 ArmoredCar moved from Kuybyshev to Tula 1 Tank moved from Chimkent to Penza 1 Artillery moved from Uzbekistan to 126 Sea Zone 1 Artillery moved from 126 Sea Zone to Astrakhan 1 Fighter moved from Tashkent to Georgia 1 Infantry moved from Rostov to Donetsk 2 Infantrys moved from Rostov to Kursk 3 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Artillery moved from Arkhangelsk to 6 Sea Zone 1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland 1 Fighter moved from S.Karelia to Lapland 1 Bomber moved from S.Karelia to Lapland 1 Infantry moved from Leningrad to Estonia Russians take Estonia from Germans 1 Infantry moved from Leningrad to Latvia 1 Fighter moved from Yaroslavl to Latvia 1 ArmoredCar moved from S.Karelia to Minsk 1 Infantry moved from Kursk to Minsk 1 ArmoredCar moved from Kursk to Minsk 1 Infantry moved from Vyborg to S.Karelia 1 ArmoredCar moved from Arkhangelsk to Leningrad 1 Infantry moved from Yaroslavl to Smolensk 1 Artillery and 6 Infantrys moved from Yaroslavl to Kursk 1 ArmoredCar moved from Moscow to Kursk 2 Artillerys and 3 Infantrys moved from Moscow to Tula 1 Artillery, 1 Elite and 2 Infantrys moved from Moscow to Yaroslavl 2 Artillerys and 3 Infantrys moved from Stalingrad to Rostov 1 Mot.Inf moved from Sverdlovsk to Gorky 1 Mot.Inf moved from Sverdlovsk to Gorky 1 Mot.Inf moved from Sverdlovsk to Irkutsk 1 Mot.Inf moved from Sverdlovsk to Irkutsk 1 Fighter moved from Sverdlovsk to Olyokminsk Purchase Units - Russians Russians buy 2 ArmoredCars, 8 Artillerys, 2 Bunkers, 1 Fighter, 23 Infantrys, 2 Mech.Rockets and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Chita Russians attack with 1 Artillery, 1 Fighter and 1 Infantry Hisaichi defend with 1 Tank Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chita, round 2 : 1/0 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Chita, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Chahar Russians attack with 1 Tank Hisaichi defend with 1 Infantry Russians roll dice for 1 Tank in Chahar, round 2 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Russians win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Lapland Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 3 Infantrys Germans defend with 4 Infantrys Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 3 Infantrys in Lapland, round 2 : 2/0 hits, 2.00 expected hits Finns roll dice for 4 Infantrys in Lapland, round 2 : 2/1 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Lapland Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Lapland, round 3 : 1/1 hits, 1.67 expected hits Finns roll dice for 2 Infantrys in Lapland, round 3 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lapland Russians roll dice for 1 Artillery, 1 Bomber and 1 Fighter in Lapland, round 4 : 2/1 hits, 1.33 expected hits Finns roll dice for 1 Infantry in Lapland, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Lapland Russians win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery and 3 Infantrys Casualties for Germans: 4 Infantrys Battle in Latvia Russians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Latvia, round 2 : 0/1 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Latvia, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 2 ArmoredCars and 1 Infantry Germans defend with 1 Artillery Russians roll dice for 2 ArmoredCars and 1 Infantry in Minsk, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 Artillery in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 ArmoredCar Casualties for Germans: 1 Artillery Battle in Donetsk Russians attack with 1 Artillery, 1 Fighter and 4 Infantrys Germans defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Donetsk, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 1/1 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Donetsk, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Germans: 1 ArmoredCar and 2 Infantrys Battle in Bulgaria Russians attack with 1 Artillery and 2 Infantrys Italians defend with 2 Tanks Russians roll dice for 1 Cruiser in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Bulgaria Russians roll dice for 1 Artillery and 2 Infantrys in Bulgaria, round 2 : 0/1 hits, 0.83 expected hits Romanians roll dice for 1 Tank in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Bulgaria Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.67 expected hits Romanians roll dice for 1 Tank in Bulgaria, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Romanians with 1 Artillery remaining. Battle score for attacker is 6 Casualties for Italians: 2 Tanks Casualties for Russians: 2 Infantrys Non Combat Move - Russians 1 Fighter moved from Donetsk to Kursk 1 AAGun moved from Yaroslavl to Kursk 1 AAGun moved from Chimkent to Kuybyshev 1 Fighter moved from Latvia to Leningrad 1 Bomber moved from Lapland to Arkhangelsk 1 Fighter moved from Lapland to Leningrad 1 Fighter moved from Chita to Olyokminsk Place Units - Russians 1 Artillery, 1 Bunker and 3 Infantrys placed in Leningrad 1 Artillery, 1 Bunker and 2 Infantrys placed in Kursk 3 Infantrys placed in Georgia 1 Artillery and 4 Infantrys placed in Stalingrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 2 Artillerys and 4 Infantrys placed in Sibirsky 2 ArmoredCars, 2 Artillerys and 4 Infantrys placed in Moscow 1 Fighter and 1 Mot.Inf placed in Moscow 2 Mech.Rockets placed in Sverdlovsk Turn Complete - Russians Russians collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -0.17 Romanians : 1.00 Hisaichi : 0.17 Finns : 1.67 Russians : 0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 3 Transports moved from 51 Sea Zone to 48 Sea Zone 3 Artillerys and 3 Infantrys moved from Campania to 48 Sea Zone 3 Artillerys, 3 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone 3 Artillerys and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Fighters moved from 51 Sea Zone to Mersa Matruh 1 Destroyer and 3 Submarines moved from 46 Sea Zone to 51 Sea Zone 2 ArmoredCars and 1 Tank moved from Hun to Kufra 1 Fighter moved from Hun to Mersa Matruh 1 Infantry moved from N.Tunisia to N.Algeria Italians take N.Algeria from French 1 Infantry moved from N.Tunisia to S.Algeria Italians take S.Algeria from French 1 Artillery, 1 Elite and 1 Infantry moved from N.Tunisia to S.Tunisia 1 Artillery moved from N.Tunisia to 45 Sea Zone 1 Artillery and 2 Transports moved from 45 Sea Zone to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 1 Artillery and 2 Infantrys moved from 46 Sea Zone to Corsica 1 Transport moved from 45 Sea Zone to 46 Sea Zone 2 ArmoredCars and 2 Tanks moved from Tunis to N.Tunisia Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Destroyer, 2 HeavyTanks, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Corsica Italians attack with 1 Artillery and 2 Infantrys French defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Corsica, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 Infantry in Corsica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Corsica Italians win, taking Corsica from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for French: 1 Infantry Battle in S.Tunisia Italians attack with 1 Artillery, 1 Elite and 1 Infantry French defend with 1 ArmoredCar Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in S.Tunisia, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 ArmoredCar in S.Tunisia, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the French lost in S.Tunisia Italians win, taking S.Tunisia from French with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for French: 1 ArmoredCar Battle in Kufra Italians attack with 2 ArmoredCars and 1 Tank British defend with 1 Infantry Italians roll dice for 2 ArmoredCars and 1 Tank in Kufra, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kufra Italians win, taking Kufra from British with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Mersa Matruh Italians attack with 3 Artillerys, 3 Fighters and 3 Infantrys British defend with 1 Artillery and 5 Infantrys Italians roll dice for 1 Battleship in Mersa Matruh, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians roll dice for 3 Artillerys, 3 Fighters and 3 Infantrys in Mersa Matruh, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 Artillery and 4 Infantrys in Mersa Matruh, round 2 : 1/1 hits, 1.67 expected hits 1 Infantry owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh Italians roll dice for 3 Artillerys, 3 Fighters and 2 Infantrys in Mersa Matruh, round 3 : 3/1 hits, 2.67 expected hits British roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 : 0/1 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 3 Artillerys, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for British: 1 Artillery and 5 Infantrys Casualties for Italians: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Mersa Matruh to 51 Sea Zone 1 Fighter moved from Mersa Matruh to Hun Place Units - Italians 1 Destroyer placed in 46 Sea Zone 1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank placed in Tunis 6 Infantrys placed in Rome Turn Complete - Italians Italians collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -1.67 French : 0.50
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Artillery, 1 Elite and 3 Infantrys moved from Syria to Adana 1 Infantry moved from Mozambique to 68 Sea Zone 1 Infantry and 1 Transport moved from 68 Sea Zone to 62 Sea Zone 1 Infantry and 1 Transport moved from 62 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to Iraq 1 Infantry moved from Darfur to New Valley 1 Infantry moved from Nubia to Lower Egypt 1 ArmoredCar, 1 Fighter and 1 Infantry moved from E.Morocco to S.Algeria Purchase Units - French French buy 2 Artillerys, 1 Bunker, 1 Fighter and 6 Infantrys; Remaining resources: 4 PUs; Combat - French Battle in Adana French attack with 1 Artillery, 1 Elite and 3 Infantrys Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Adana, round 2 : 1/1 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Adana French roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Adana, round 3 : 1/1 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 3 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Adana French roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Adana, round 4 : 1/1 hits, 1.17 expected hits Neutral roll dice for 1 Artillery in Adana, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Adana French loses 0 PUs for violating Adanas neutrality. French win, taking Adana from Neutral with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for French: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in S.Algeria French attack with 1 ArmoredCar, 1 Fighter and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the French and 1 Infantry owned by the Italians lost in S.Algeria French win, taking S.Algeria from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2 Casualties for French: 1 ArmoredCar Casualties for Italians: 1 Infantry Non Combat Move - French 1 Fighter moved from S.Algeria to E.Morocco Place Units - French 1 Bunker, 1 Fighter and 3 Infantrys placed in E.Morocco 1 Artillery and 2 Infantrys placed in French Equatorial Africa 1 Artillery and 1 Infantry placed in Syria Turn Complete - French French collect 26 PUs; end with 30 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Italians : 0.67 French : -0.50
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Infantry moved from Truk to Ponape 1 Tank moved from N.French Indochina to Burma Thai take N.Thailand from Chinese 1 Artillery and 3 Infantrys moved from N.French Indochina to Yunnan 2 ArmoredCars moved from Kwangsi to Hupeh 1 Tank moved from Kweichow to Szechwan 1 Artillery moved from Kweichow to Hupeh 1 ArmoredCar moved from Kweichow to Szechwan 2 Fighters moved from Kwangsi to Hupeh 1 Infantry moved from Kwangsi to Hunan 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Infantry moved from Iturup to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 2 Infantrys moved from 75 Sea Zone to Kamchatka 1 Battleship moved from 92 Sea Zone to 107 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 102 Sea Zone 3 Transports moved from 92 Sea Zone to 84 Sea Zone 4 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from Kyushu to 84 Sea Zone 6 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone 2 Bombers moved from Kwangsi to Kamchatka 6 Infantrys moved from 75 Sea Zone to Kamchatka 2 T.Boats moved from 92 Sea Zone to 93 Sea Zone 1 Fighter moved from Kwangsi to Yunnan 1 Fighter moved from Kwangsi to Szechwan Purchase Units - Yamamoto Yamamoto buy 2 Cruisers, 2 Destroyers, 10 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hupeh Yamamoto attack with 2 ArmoredCars, 1 Artillery and 2 Fighters Chinese defend with 1 Infantry and 1 Tank Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 2 Fighters in Hupeh, round 2 : 1/1 hits, 1.67 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/1 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Hupeh Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 2 Fighters in Hupeh, round 3 : 2/1 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh Yamamoto win, taking Hupeh from Chinese with 1 ArmoredCar, 1 Artillery and 2 Fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry and 1 Tank Casualties for Yamamoto: 1 ArmoredCar Battle in Yunnan Yamamoto attack with 1 Artillery, 1 Fighter and 3 Infantrys British defend with 3 Infantrys Yamamoto roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Yunnan, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 3 Infantrys in Yunnan, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Yunnan Yamamoto roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Yunnan, round 3 : 2/1 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for British: 3 Infantrys Battle in Burma Yamamoto attack with 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 Tank in Burma, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma British win with no units remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Tank Casualties for British: 1 Infantry Battle in Kamchatka Yamamoto attack with 1 Artillery, 2 Bombers and 9 Infantrys British defend with 2 Infantrys; Americans defend with 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys; Russians defend with 1 Bunker Yamamoto roll dice for 1 Artillery, 2 Bombers and 9 Infantrys in Kamchatka, round 2 : 3/1 hits, 3.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 2 Artillerys, 1 Bunker, 1 Elite, 1 Fighter and 4 Infantrys in Kamchatka, round 2 : 3/1 hits, 3.33 expected hits 3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Kamchatka Yamamoto roll dice for 1 Artillery, 2 Bombers and 6 Infantrys in Kamchatka, round 3 : 3/1 hits, 2.83 expected hits Russians roll dice for 2 Artillerys, 1 Bunker, 1 Elite, 1 Fighter and 2 Infantrys in Kamchatka, round 3 : 2/1 hits, 2.67 expected hits 1 Elite owned by the Americans, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Kamchatka Yamamoto roll dice for 1 Artillery, 2 Bombers and 4 Infantrys in Kamchatka, round 4 : 3/1 hits, 2.50 expected hits Russians roll dice for 2 Artillerys, 1 Bunker and 1 Fighter in Kamchatka, round 4 : 1/1 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the Americans and 1 Bunker owned by the Russians lost in Kamchatka Yamamoto roll dice for 1 Artillery, 2 Bombers and 3 Infantrys in Kamchatka, round 5 : 3/1 hits, 2.33 expected hits Russians roll dice for 1 Fighter in Kamchatka, round 5 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Kamchatka Yamamoto win, taking Kamchatka from Russians with 1 Artillery, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 19 Casualties for Yamamoto: 7 Infantrys Casualties for British: 2 Infantrys Casualties for Americans: 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys Casualties for Russians: 1 Bunker Battle in 102 Sea Zone Yamamoto attack with 1 Destroyer and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 102 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in Szechwan Yamamoto attack with 1 ArmoredCar, 1 Fighter and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Szechwan, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Ponape Yamamoto attack with 1 Infantry Americans defend with 1 Artillery and 1 Factory Yamamoto roll dice for 1 Infantry in Ponape, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 4 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Ponape Yamamoto win, taking Ponape from Americans with 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery Non Combat Move - Yamamoto 2 Bombers moved from Kamchatka to Hokkaido 1 Fighter moved from Yunnan to Kwangsi 1 Fighter moved from Szechwan to Kweichow 2 Fighters moved from Hupeh to Kwangsi Place Units - Yamamoto 2 Cruisers and 2 Destroyers placed in 107 Sea Zone 1 S.Submarine placed in 85 Sea Zone 3 Infantrys placed in Kwangsi 7 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : 0.67 Yamamoto : 2.33 Americans : -1.00 Chinese : 0.67 Russians : -1.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Tank moved from Suiyuan to Peking Chinese take Peking from Hisaichi 1 Infantry moved from Lanchow to Szechwan 1 Artillery moved from Lanchow to Szechwan 1 Infantry moved from Shensi to Hupeh 1 Tank moved from Suiyuan to Hupeh 1 Fighter moved from Lanchow to Szechwan 1 Fighter moved from Lanchow to Hupeh 1 Fighter moved from Lanchow to Shansi 1 Infantry moved from Suiyuan to Shansi 1 Tank moved from Lanchow to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Fighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Shansi, round 2 : 1/0 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Hupeh Chinese attack with 1 Fighter, 1 Infantry and 1 Tank Yamamoto defend with 1 ArmoredCar and 1 Artillery Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/0 hits, 1.00 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh Chinese roll dice for 1 Fighter and 1 Tank in Hupeh, round 3 : 1/1 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Fighter owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Yamamoto with 1 Tank remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Fighter and 1 Infantry Casualties for Yamamoto: 1 ArmoredCar and 1 Artillery Battle in Szechwan Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 Tank Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Shensi 6 Infantrys moved from Ningsia to Shensi 1 AAGun moved from Lanchow to Shensi 1 Fighter moved from Szechwan to Shensi 1 Fighter moved from Shansi to Shensi 2 ArmoredCars moved from Gobi Altai to Shensi 1 AAGun moved from W.Qinghai to Hsining 2 Artillerys and 4 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 2 Tanks moved from Urumqi to Gobi Altai 1 Fighter moved from Urumqi to Shensi Place Units - Chinese 2 ArmoredCars and 4 Infantrys placed in Hsining Chinese undo move 1. 2 Artillerys and 4 Infantrys placed in Hsining 2 ArmoredCars and 1 Fighter placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Yamamoto : 0.67 Chinese : 0.17
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 2 Infantrys moved from Shantung to Peking 1 Infantry moved from Khabarovsk to Ayan 1 Infantry moved from Heilungchiang to Ayan 2 Infantrys moved from Heilungchiang to Chita 1 Artillery moved from Heilungchiang to Ayan 1 Artillery moved from Heilungchiang to Chita 1 ArmoredCar moved from Heilungchiang to Ayan 1 ArmoredCar moved from Heilungchiang to Chita 2 ArmoredCars and 3 Infantrys moved from Changchun to 84 Sea Zone 2 ArmoredCars, 3 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone 2 ArmoredCars and 3 Infantrys moved from 75 Sea Zone to Koryakia 3 Transports moved from 106 Sea Zone to 92 Sea Zone 2 Infantrys moved from Shantung to Chahar 2 Infantrys moved from Shantung to Shansi 1 Infantry moved from Anhwei to Hupeh 1 ArmoredCar moved from Shantung to Hupeh 1 Artillery moved from Shantung to Chahar 3 ArmoredCars, 1 Artillery and 2 Infantrys moved from Hong Kong to 92 Sea Zone 3 ArmoredCars, 1 Artillery, 2 Infantrys and 3 Transports moved from 92 Sea Zone to 106 Sea Zone 1 ArmoredCar moved from 106 Sea Zone to British Borneo Hisaichi take British Borneo from British 2 ArmoredCars, 1 Artillery and 1 Infantry moved from 106 Sea Zone to West Borneo 1 Infantry moved from 106 Sea Zone to British Borneo 2 Destroyers moved from 110 Sea Zone to 106 Sea Zone 1 Transport moved from 84 Sea Zone to 76 Sea Zone 2 Tanks moved from Shantung to Peking 1 Fighter moved from Hulunbuir to Shansi 4 Tanks moved from Shantung to Chahar 2 Artillerys and 1 Infantry moved from Shantung to Anhwei 1 Bomber moved from Bangkok to Hupeh 1 Tank moved from Shantung to Chahar 1 Fighter moved from Shantung to Hupeh Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 14 Infantrys, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 ArmoredCar, 1 Bomber, 1 Fighter and 1 Infantry Chinese defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Bomber, 1 Fighter and 1 Infantry in Hupeh, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Ayan Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Peking Hisaichi attack with 2 Infantrys and 2 Tanks Chinese defend with 1 Tank Hisaichi roll dice for 2 Infantrys and 2 Tanks in Peking, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Peking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Chahar Hisaichi attack with 1 Artillery, 2 Infantrys and 5 Tanks Russians defend with 1 Tank Hisaichi roll dice for 1 Artillery, 2 Infantrys and 5 Tanks in Chahar, round 2 : 3/1 hits, 3.33 expected hits Chinese roll dice for 1 Tank in Chahar, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Tank Battle in Koryakia Hisaichi attack with 2 ArmoredCars and 3 Infantrys British defend with 1 Infantry and 1 Tank; Russians defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 3 Infantrys in Koryakia, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Koryakia, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Koryakia Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Koryakia, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 Infantry and 1 Tank in Koryakia, round 3 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Koryakia Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Koryakia, round 4 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Tank in Koryakia, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Koryakia Hisaichi win, taking Koryakia from Russians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Battle in Shansi Hisaichi attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Chita Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Russians defend with 1 Artillery Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chita, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Chita, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Non Combat Move - Hisaichi 1 Fighter moved from Hupeh to Kwangsi 1 Fighter moved from Shansi to Shantung 1 Bomber moved from Hupeh to Anhwei Place Units - Hisaichi 3 Tanks placed in West Borneo 2 ArmoredCars and 4 Infantrys placed in Hong Kong 2 Infantrys and 1 Mech.Inf placed in Shantung 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Chinese : -1.00 Russians : -1.17
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Destroyer moved from 30 Sea Zone to 41 Sea Zone 1 Artillery moved from Italian East Africa to 58 Sea Zone 1 Infantry moved from Italian East Africa to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 1 Artillery moved from Cairo to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 2 Artillerys and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 4 Fighters moved from 56 Sea Zone to Mersa Matruh 1 Fighter moved from Italian East Africa to Mersa Matruh 1 Artillery and 2 Infantrys moved from Equatoria to Darfur 1 Infantry moved from Assam to Burma 3 Artillerys and 5 Infantrys moved from Assam to Yunnan 3 Artillerys and 5 Infantrys moved from Bihar to Assam 1 Artillery and 4 Infantrys moved from Delhi to Bihar 2 ArmoredCars moved from Hyderabad to Assam 1 Artillery and 2 Infantrys moved from Hyderabad to Bihar 1 Artillery and 6 Infantrys moved from Madras to Hyderabad 2 ArmoredCars moved from Bombay to Hyderabad 1 Artillery moved from Dover to 20 Sea Zone 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry moved from Wales to 20 Sea Zone 1 Artillery and 2 Infantrys moved from 20 Sea Zone to Normandy 1 Bomber and 1 Fighter moved from Dover to Normandy 1 Fighter moved from Wales to Normandy 1 Fighter moved from Wales to Normandy 2 Infantrys and 2 Tanks moved from Munster to Dublin 2 Tanks moved from Dublin to Northern Ireland 1 Destroyer and 1 Transport moved from 72 Sea Zone to 76 Sea Zone 2 Infantrys moved from Vancouver to British Columbia Purchase Units - British British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 3 Fighters, 13 Infantrys, 2 T.Boats and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in 76 Sea Zone British attack with 1 Destroyer and 1 Transport Hisaichi defend with 1 Transport British roll dice for 1 Destroyer and 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer and 1 Transport in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 76 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer and 1 Transport in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 76 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 76 Sea Zone British roll dice for 1 Destroyer in 76 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 76 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 76 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 76 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 76 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 76 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 76 Sea Zone British win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for British: 1 Transport Casualties for Hisaichi: 1 Transport Battle in Mersa Matruh British attack with 2 Artillerys, 5 Fighters and 2 Infantrys Italians defend with 3 Artillerys and 2 Infantrys British roll dice for 2 Battleships and 1 Cruiser in Mersa Matruh, round 2 : 1/1 hits, 1.83 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British roll dice for 2 Artillerys, 5 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 3/0 hits, 3.00 expected hits Italians roll dice for 3 Artillerys and 1 Infantry in Mersa Matruh, round 2 : 2/1 hits, 1.33 expected hits 2 Artillerys owned by the Italians, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh British roll dice for 2 Artillerys and 5 Fighters in Mersa Matruh, round 3 : 2/1 hits, 2.33 expected hits Italians roll dice for 1 Artillery in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Italians and 1 Artillery owned by the British lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Artillery and 5 Fighters remaining. Battle score for attacker is 8 Casualties for Italians: 3 Artillerys and 2 Infantrys Casualties for British: 1 Artillery and 2 Infantrys Battle in Normandy British attack with 1 Artillery, 1 Bomber, 3 Fighters and 2 Infantrys Germans defend with 1 Artillery, 1 Factory, 1 Infantry and 3 Tanks British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Normandy British roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 2 Infantrys in Normandy, round 2 : 3/1 hits, 2.50 expected hits Germans roll dice for 1 Artillery and 3 Tanks in Normandy, round 2 : 1/1 hits, 1.83 expected hits 1 Artillery owned by the Germans, 1 Infantry owned by the British and 2 Tanks owned by the Germans lost in Normandy British roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 1 Infantry in Normandy, round 3 : 3/1 hits, 2.33 expected hits Germans roll dice for 1 Tank in Normandy, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Normandy British win, taking Normandy from Germans with 1 Artillery, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 17 Casualties for Germans: 1 Artillery, 1 Infantry and 3 Tanks Casualties for British: 2 Infantrys Battle in Yunnan British attack with 3 Artillerys and 5 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry British roll dice for 3 Artillerys and 5 Infantrys in Yunnan, round 2 : 2/1 hits, 2.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Yunnan British win, taking Yunnan from Yamamoto with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - British 1 AAGun moved from Assam to Yunnan 1 AAGun and 1 Infantry moved from Kenya to Equatoria 1 Fighter moved from Mersa Matruh to Darfur 4 Fighters moved from Mersa Matruh to 56 Sea Zone 3 Infantrys moved from Manchester to Dover 1 Bomber and 3 Fighters moved from Normandy to Dover Place Units - British 1 Bunker placed in Darfur 2 T.Boats placed in 56 Sea Zone 1 Transport placed in 57 Sea Zone 1 Artillery and 1 Infantry placed in Italian East Africa 1 Artillery and 4 Infantrys placed in Delhi 1 Artillery and 4 Infantrys placed in Madras 1 Destroyer and 1 Transport placed in 20 Sea Zone 1 Fighter placed in Wales 1 Artillery and 3 Infantrys placed in Cairo 2 Fighters placed in Bombay 1 Infantry placed in Vancouver Turn Complete - British British collect 94 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by British from 57 Sea Zone: 1 Transport EDIT: Adding units owned by British to 58 Sea Zone: 1 Transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : -1.67 Hisaichi : -0.33 Italians : 1.33 Yamamoto : 0.33
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 2 Fighters moved from 67 Sea Zone to Banjarmasin 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 2 Infantrys moved from Java to Sumatra 1 Artillery and 3 Infantrys moved from South Australia to Western Australia 1 Fighter moved from Canberra to 67 Sea Zone 1 Artillery, 8 Infantrys and 1 Tank moved from West Papua to Hollandia 3 Infantrys moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Fighter, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Adv.Fighter placed in 67 Sea Zone 1 Transport placed in 67 Sea Zone 3 Infantrys placed in Port Moresby 1 Fighter placed in Townsville 1 Infantry placed in Broome 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 Tank moved from Banjarmasin to East And South Borneo Dutch take East And South Borneo from Thai 1 Tank moved from East And South Borneo to Banjarmasin 1 Infantry and 1 Tank moved from Amazon to Peru 2 ArmoredCars moved from Suriname to Peru 1 Infantry moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 2 ArmoredCars, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Peru Dutch attack with 2 ArmoredCars, 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 1 Infantry Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Peru, round 2 : 2/1 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Peru Dutch loses 0 PUs for violating Perus neutrality. Dutch win, taking Peru from Neutral with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - Dutch 1 Infantry moved from Lombok to Soembawa Place Units - Dutch 1 Bunker and 4 Infantrys placed in Banjarmasin 2 ArmoredCars and 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Dutch : 0.67