19L axis-dominion (+4) vs KILL! (allies) bm3


  • that marine was forgotten on NZ lol. I fixed it. doesn’t affect anything for you.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Italians
            1 bomber moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            2 fighters moved from Western Germany to Slovakia Hungary
    
        Combat - Italians
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Slovakia Hungary
                Italians attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Slovakia Hungary
                Italians win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Slovakia Hungary to Western Germany
            1 bomber moved from Southern France to Western Germany
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians : -0.17
    AA fire in Southern France : : -0.17
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Northern Italy to 91 Sea Zone
            1 cruiser and 5 submarines moved from 46 Sea Zone to 30 Sea Zone
            1 aaGun, 1 artillery and 6 infantry moved from South Australia to New South Wales
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 marine
            EDIT: Adding units owned by ANZAC to Johnston Island: 1 marine
            EDIT: Turning off Edit Mode
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Euro axis is so wrecked lol


  • @axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:

    Euro axis is so wrecked lol

    QUIET!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to Slovakia Hungary
                  Germans take Slovakia Hungary from Russians
            1 mech_infantry moved from Poland to Eastern Poland
            3 fighters moved from Novgorod to Eastern Poland
            2 artilleries and 2 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Holland Belgium to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            1 bomber moved from Jehol to Japan
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Northern Italy
                2 artilleries owned by the Germans retreated to Western Germany
                Russians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Eastern Poland
                Germans attack with 3 fighters and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 3 fighters and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters and 1 mech_infantry in Eastern Poland, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            6 artilleries moved from Novgorod to 115 Sea Zone
            6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 9 transports moved from 115 Sea Zone to 113 Sea Zone
            2 fighters moved from Eastern Poland to 113 Sea Zone
            6 artilleries moved from 113 Sea Zone to Germany
            1 fighter moved from Eastern Poland to Western Germany
            3 fighters moved from Germany to Western Germany
            10 infantry moved from Western Germany to Germany
            2 armour and 1 mech_infantry moved from Poland to Germany
            1 infantry moved from Western Germany to Holland Belgium
            12 artilleries moved from Western Germany to Greater Southern Germany
            1 infantry moved from Western Germany to Germany
            3 tactical_bombers moved from Western Germany to Germany
    
        Place Units - Germans
            1 airfield placed in Germany
            2 fighters placed in Western Germany
            8 infantry placed in Western Germany
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1,2,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 63 PUs; 
            Russians buy 3 armour, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            2 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Yugoslavia to Normandy Bordeaux
            2 infantry moved from Bessarabia to Eastern Poland
            1 fighter moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Yugoslavia to Eastern Poland
            1 infantry moved from Romania to Slovakia Hungary
            1 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary
            2 artilleries moved from Yugoslavia to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
            4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 marine moved from Yugoslavia to Slovakia Hungary
            3 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 bomber moved from Bessarabia to Eastern Poland
    
        Combat - Russians
            Battle in Normandy Bordeaux
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Russians win, taking Normandy Bordeaux from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 4 armour, 2 artilleries, 3 infantry, 1 marine and 8 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 2 artilleries, 3 infantry, 1 marine and 8 mech_infantrys in Slovakia Hungary, round 2 : 5/18 hits, 5.00 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 4 armour, 2 artilleries, 2 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Yugoslavia to Northern Italy
            1 fighter moved from Normandy Bordeaux to Southern France
            24 mech_infantrys moved from Bessarabia to Slovakia Hungary
            1 mech_infantry moved from Western Ukraine to Slovakia Hungary
            1 aaGun moved from Bessarabia to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Smolensk to Eastern Poland
            8 artilleries and 8 infantry moved from Bryansk to Western Ukraine
            3 armour and 6 mech_infantrys moved from Ukraine to Romania
            2 artilleries moved from Bessarabia to Romania
            6 infantry moved from Russia to Bryansk
            1 aaGun and 12 infantry moved from Timguska to Kansu
            1 aaGun and 6 infantry moved from Novosibirsk to Tsinghai
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            22 armour, 2 infantry and 14 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 bomber moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Russians
            1 factory_minor placed in Romania
            3 infantry placed in Southern France
            3 infantry placed in Northern Italy
            3 infantry placed in Yugoslavia
            3 armour placed in Ukraine
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 52 PUs; end with 52 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.67
    

    Savegame


  • woop there it is!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 3 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            8 fighters moved from 33 Sea Zone to 31 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            4 infantry moved from 25 Sea Zone to Midway
            13 armour, 10 artilleries, 13 infantry and 12 mech_infantrys moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    
        Combat - Japanese
            Battle in Midway
            Battle in 31 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win, taking Midway from Americans with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour, 3 artilleries, 7 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            3 tactical_bombers moved from Caroline Islands to 6 Sea Zone
            1 armour, 3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 infantry, 1 marine and 6 transports moved from 33 Sea Zone to 25 Sea Zone
            6 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
            3 artilleries and 7 infantry moved from 25 Sea Zone to Midway
            1 armour and 1 marine moved from 25 Sea Zone to Midway
            2 fighters moved from 31 Sea Zone to 25 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Japan
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Japan
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
            9 infantry moved from Anhwe to Kweichow
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            3 infantry moved from Jehol to Anhwe
            2 artilleries and 1 infantry moved from Shan State to Yunnan
            2 aaGuns moved from India to West India
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 2 fighters and 3 transports placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

  • '22 '20 '19 '18 '17 '16 '15 '14 '12


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 7 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 30 Sea Zone to 31 Sea Zone
            7 fighters moved from 30 Sea Zone to 31 Sea Zone
            3 fighters moved from Hawaiian Islands to 31 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Americans creates battle in territory 109 Sea Zone
            Battle in Marshall Islands
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer and 10 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 10 fighters in 31 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                Americans win, taking 109 Sea Zone from Germans, taking Marshall Islands from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            10 fighters moved from 31 Sea Zone to Hawaiian Islands
            2 aaGuns and 4 infantry moved from Johnston Island to 30 Sea Zone
            2 aaGuns, 4 infantry and 3 transports moved from 30 Sea Zone to 26 Sea Zone
            2 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from Western United States to Hawaiian Islands
            2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 91 Sea Zone to 64 Sea Zone
            1 destroyer and 4 transports moved from 89 Sea Zone to 64 Sea Zone
            3 infantry moved from Southern Italy to Northern Italy
            7 armour, 1 artillery, 7 bombers, 8 fighters, 3 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers moved from Yugoslavia to Slovakia Hungary
            3 infantry moved from Greece to 97 Sea Zone
            2 destroyers, 3 infantry and 6 transports moved from 97 Sea Zone to 92 Sea Zone
            3 infantry moved from 92 Sea Zone to Morocco
            1 aaGun moved from Southern France to Normandy Bordeaux
            1 infantry moved from Tunisia to Algeria
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            2 submarines moved from 92 Sea Zone to 89 Sea Zone
            3 submarines moved from 109 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Southern Italy
            1 harbour placed in Southeast Mexico
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            14 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Hopei, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery, 1 bomber and 3 infantry moved from Yugoslavia to Slovakia Hungary
            1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries and 7 infantry moved from Persia to Eastern Persia
            1 tactical_bomber moved from Eastern Persia to Kazakhstan
            1 fighter moved from Greece to Slovakia Hungary
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -1.33
    Chinese : -1.33
    Japanese : -0.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    sorry too quick there

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    not that Italy did anything


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Persia to Eastern Persia
            9 fighters moved from 30 Sea Zone to Hawaiian Islands
            2 fighters moved from New South Wales to 30 Sea Zone
            1 aaGun, 1 armour, 2 artilleries, 9 infantry and 4 mech_infantrys moved from New South Wales to Queensland
            3 fighters moved from 64 Sea Zone to 30 Sea Zone
            1 destroyer moved from 52 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
            ANZAC collect 12 PUs (2 lost to blockades); end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Japan to 31 Sea Zone
    
        Combat - Germans
            Battle in 31 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 31 Sea Zone to Midway
            6 artilleries moved from Germany to 113 Sea Zone
            2 armour moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            2 marines moved from Western Germany to 113 Sea Zone
            2 armour, 7 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 marines, 2 submarines and 9 transports moved from 113 Sea Zone to 109 Sea Zone
            2 tactical_bombers moved from Germany to United Kingdom
            2 armour and 7 artilleries moved from 109 Sea Zone to United Kingdom
            2 marines moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            7 armour and 13 mech_infantrys moved from Greater Southern Germany to Western Germany
            3 infantry moved from Holland Belgium to France
            5 armour moved from Greater Southern Germany to Western Germany
            3 aaGuns, 9 armour, 12 artilleries and 27 infantry moved from Greater Southern Germany to Germany
            2 armour moved from Western Germany to Germany
            6 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Greater Southern Germany
            5 armour moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            3 infantry moved from Western Germany to Germany
            5 infantry moved from Western Germany to Germany
            1 artillery moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier placed in 109 Sea Zone
            1 fighter placed in 109 Sea Zone
            1 armour, 2 artilleries and 7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Going to have to leave it there for now. Probably going to be busy rest of evening FYI.

    Interesting shit shaping up in the PAC.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    The Germans still have some potency


  • hey I had a brain glitch and totally forgot to put a fig in wake, forgot about your bomber. ok if we edit and you can redo your bomber strike if u still wish to? it’s not like this game counts anyway, and it’s not so much fun with a dumb oversight.

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