@msoot sorry submerge
19L ArtofWar1947 (L) vs AetV (X) BM3
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@ArtofWar1947 , I have no map because i did not roll any dice for this game after my G 20 turn.
After some Investigation on my side, all i can tell you is that i was last active 19 hours ago posting the G20 turn on this game. After that i was offline.
I also haven’t downloaded the file (R20) at this point, since you posted 18 hours ago.
And i honestly don’t have a clue.
My emails show that you rolled for Tsinghai 20-25mins later then me.
Unless i miss something, I can only say that i haven’t rolled any dice after G20 and i will wait untill we know more about it.Your thoughts?
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Sorry for the inconvenience. Based on a check of my emails, what happened was that the Marti emails for my R-20 apparently got seriously hung up and arrived 30 minutes or so AFTER I completed my turn. (Typically, Marti emails arrive also simultaneously with the dice rolls on the screen.) I did not check them carefully (saw a reference to you and an Japanese dice roll) and just assumed that you had taken your J-20 turn. Talking about jumping to a conclusion based on (extremely) incomplete data. Again, sorry to cause confusion and unnecessary searching.
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 4 infantry and 1 marine moved from Union of South Africa to Rhodesia Japanese take Rhodesia from British 1 armour moved from Persia to Syria Japanese take Syria from French 1 mech_infantry moved from Persia to Trans-Jordan Japanese take Trans-Jordan from British 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese Combat - Japanese Non Combat Move - Japanese 2 transports moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines and 3 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Iraq 6 fighters moved from 80 Sea Zone to Iraq 1 artillery, 12 bombers, 3 fighters and 4 infantry moved from Persia to Iraq 1 fighter moved from Tambov to Iraq 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 80 Sea Zone to Iraq Place Units - Japanese 1 transport placed in 80 Sea Zone 2 armour placed in Persia 1 armour and 1 infantry placed in Union of South Africa 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,3,6,1,5,5,1,3,4,1,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,3,4,2,6,5,5,6,4,6,3,2,6,2,3,6,1,1,3,5,1,3,1,5,1,6,6,4,1,4,3,2,5,4,3,6,3,3 Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 1 bomber, 8 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from Iceland to 110 Sea Zone 6 fighters and 4 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from Egypt to Trans-Jordan 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 bombers moved from Philippines to Japan 6 fighters moved from 20 Sea Zone to Japan Combat - Americans Americans creates battle in territory 97 Sea Zone Air Battle in Japan Americans attacks with 8 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Japan causes 9 damage total. Battle in Shantung Battle in Scotland Battle in 110 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Shantung from Japanese, taking Scotland from Germans with 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Trans-Jordan Americans attack with 1 bomber and 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 2 fighters in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Trans-Jordan Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber and 2 fighters moved from Trans-Jordan to Egypt 3 fighters moved from Gibraltar to Egypt 1 bomber moved from 110 Sea Zone to Gibraltar 6 fighters moved from 110 Sea Zone to 92 Sea Zone 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 3 tactical_bombers moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to Quebec 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Wake Island 1 transport moved from 3 Sea Zone to 5 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 5 Sea Zone 3 carriers moved from 20 Sea Zone to 6 Sea Zone 6 fighters moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 cruiser and 3 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 cruiser and 4 destroyers moved from 20 Sea Zone to 5 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 2 fighters moved from Philippines to Korea 2 bombers moved from Japan to Korea 1 destroyer moved from 19 Sea Zone to 5 Sea Zone Place Units - Americans 7 fighters and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 36 Sea Zone: 5 submarines EDIT: Adding units owned by Americans to 37 Sea Zone: 5 submarines EDIT: Removing units owned by Americans from 35 Sea Zone: 3 submarines EDIT: Adding units owned by Americans to 36 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan 6 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Shantung Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Japanese 1 armour moved from Trans-Jordan to Egypt Combat - British British creates battle in territory 109 Sea Zone British creates battle in territory 97 Sea Zone Non Combat Move - British 2 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 carriers, 2 cruisers, 2 destroyers and 3 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 109 Sea Zone to 92 Sea Zone 2 transports moved from 109 Sea Zone to 106 Sea Zone Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 25 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Adding units owned by British to Trans-Jordan: 1 mech_infantry EDIT: Removing units owned by Americans from Wake Island: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 AA fire in Japan : : -0.33 Americans : -0.33 Chinese : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 2 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Yugoslavia to Romania 8 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1,5,5,1,5 Italians collect 6 PUs (5 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Amur to Sakha ANZAC take Sakha from Japanese 1 armour moved from Sakha to Buryatia ANZAC take Buryatia from Japanese 1 armour moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Amur to Korea 1 bomber moved from Soviet Far East to Korea 1 fighter moved from Philippines to Korea 1 fighter moved from 20 Sea Zone to Korea 1 carrier and 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to Kiangsu Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsu to 19 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 factory_minor placed in Korea Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 factory_minor, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 109 Sea Zone 2 bombers moved from Western Germany to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan Combat - Germans Battle in 109 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 109 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Trans-Jordan Germans attack with 2 bombers and 1 infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Trans-Jordan to Iraq 8 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 3 armour and 5 mech_infantrys moved from Ukraine to Tambov 2 tactical_bombers moved from Western Germany to Bryansk 4 fighters moved from Western Germany to Bryansk 1 bomber moved from 109 Sea Zone to Western Germany 7 bombers moved from Western Germany to Bryansk 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 4 infantry moved from Western Germany to France 2 fighters moved from Russia to Bryansk 3 armour moved from Russia to Tambov 1 infantry moved from Russia to Tambov Place Units - Germans 1 factory_minor placed in Iraq 2 armour and 1 mech_infantry placed in Ukraine 3 armour placed in Russia 3 fighters placed in Novgorod 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6,6,3,1,1 Germans collect 65 PUs (4 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -0,50 British : -0,33 -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians 1 infantry moved from Tsinghai to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys moved from Volgograd to Samara 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys in Samara, round 2 : 23/107 hits, 22.50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 armour, 9 artilleries, 83 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Volgograd to Samara 2 fighters moved from Kazakhstan to Kansu Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese repair damage of 5x factory_minor, 9x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Belgian Congo to Tanganyika Territory Japanese take Tanganyika Territory from British 1 infantry moved from Caucasus to Kazakhstan 12 bombers moved from Iraq to Kazakhstan 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Japanese creates battle in territory 80 Sea Zone Battle in Kazakhstan Japanese attack with 12 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 12 bombers and 1 infantry in Kazakhstan, round 2 : 9/13 hits, 8,17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking 80 Sea Zone from British, taking Kazakhstan from Russians with 12 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 12 bombers moved from Kazakhstan to Iraq 1 armour moved from Syria to Iraq 2 armour moved from Persia to Iraq 1 armour, 4 infantry and 1 marine moved from Rhodesia to Tanganyika Territory 1 armour moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 3 mech_infantrys placed in Persia 3 infantry placed in Malaya 2 infantry placed in Japan 2 infantry placed in French Indo China 2 mech_infantrys placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5,5,5,4,6,3,2,5,1,6,3,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,1,3,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,5,5,5,1,2,2,4,3,1,5,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,2,1,4,5,6,6,3,4,6,3,1,5 Japanese collect 27 PUs (21 lost to blockades); end with 27 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : -0,33 Japanese : 0,83 -
TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 7 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to Persia 14 fighters moved from Volgograd to Russia 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 2 bombers and 2 fighters moved from Korea to Japan 6 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 5 Sea Zone to Japan Combat - Americans Americans creates battle in territory 97 Sea Zone Air Battle in Japan Americans attacks with 11 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Formosa Battle in Russia Americans attack with 14 fighters Germans defend with 1 airfield, 3 armour and 1 factory_minor Americans roll dice for 14 fighters in Russia, round 2 : 8/14 hits, 7.00 expected hits Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Germans and 2 fighters owned by the Americans lost in Russia Americans win, taking Formosa from Japanese with 12 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 2 fighters Casualties for Germans: 3 armour Cleaning up after air battles Non Combat Move - Americans 12 fighters moved from Russia to Samara 1 bomber moved from Persia to Egypt 1 bomber moved from Gibraltar to Egypt 8 fighters moved from 92 Sea Zone to Egypt 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom 3 fighters moved from Gibraltar to United Kingdom 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 7 fighters moved from Eastern United States to Gibraltar 1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 carriers, 1 cruiser, 5 destroyers and 1 tactical_bomber moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Siberia to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 bombers moved from Japan to Korea 1 bomber moved from Wake Island to Korea 1 submarine moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 4 fighters moved from Japan to Korea 1 bomber moved from Western United States to Korea 1 fighter moved from Western United States to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Place Units - Americans 1 bomber, 1 fighter and 1 infantry placed in Western United States 1 artillery, 6 fighters and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Suiyuyan to Kansu 1 fighter moved from Shensi to Kiangsu Place Units - Chinese 2 infantry placed in Kiangsu 1 infantry placed in Suiyuyan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Purchase Units - British British repair damage of 1x airfield, 5x factory_minor; Remaining resources: 25 PUs; British buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan 11 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan Combat - British British creates battle in territory 97 Sea Zone Battle in Trans-Jordan British attack with 11 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 11 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 8/14 hits, 7.00 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 11 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 fighter and 1 infantry placed in United Kingdom 2 infantry placed in Egypt 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 22 PUs; end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Volgograd: 7 fighters EDIT: Adding units owned by British to Samara: 7 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 bomber EDIT: Adding units owned by Americans to United Kingdom: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.17 AA fire in Persia : : -0.17 British : 1.00 AA fire in Japan : : -0.33 Americans : 1.00 Chinese : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 2 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Slovakia Hungary to Germany 1 armour and 2 mech_infantrys moved from Romania to Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3,1,2,2,5 Italians collect 3 PUs (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 bomber, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Buryatia to Yakut S.S.R. ANZAC take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Yenisey ANZAC take Yenisey from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 37 Sea Zone 2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone 2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in Korea 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 30 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
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The UK infantry in Anglo-Egyptian Sudan should have been moved up to Egypt during the NCM. It is useless where it is at.
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Also, the ANZAC transport that was in SZ 35 should have moved to SZ 54. Thanks.
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I am fine with both Edits of yours and would also request one edit of mine.
To move both Ita inf back to Germany.Will do this before i roll Combat dice.
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TripleA Move Summary: Germans round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 2 infantry EDIT: Removing units owned by Italians from Germany: 2 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy 6 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 39 armour, 7 artilleries, 2 bombers, 23 infantry and 39 mech_infantrys moved from Tambov to Samara 7 bombers, 6 fighters, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Samara 3 fighters moved from Novgorod to Samara 2 bombers moved from Iraq to Samara 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians -
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 2 infantry EDIT: Removing units owned by Italians from Germany: 2 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy 6 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 39 armour, 7 artilleries, 2 bombers, 23 infantry and 39 mech_infantrys moved from Tambov to Samara 7 bombers, 6 fighters, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Samara 3 fighters moved from Novgorod to Samara 2 bombers moved from Iraq to Samara 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians Combat - Germans Battle in Samara Germans attack with 39 armour, 7 artilleries, 11 bombers, 9 fighters, 23 infantry, 52 mech_infantrys and 2 tactical_bombers British defend with 7 fighters; Americans defend with 12 fighters; Russians defend with 4 aaGuns, 5 armour, 9 artilleries, 83 infantry and 9 mech_infantrys AA fire in Samara : 4/12 hits, 2,00 expected hits 4 fighters owned by the Germans lost in Samara Germans roll dice for 39 armour, 7 artilleries, 11 bombers, 5 fighters, 23 infantry, 52 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 39/139 hits, 46,67 expected hits Russians roll dice for 4 aaGuns, 5 armour, 9 artilleries, 19 fighters, 83 infantry and 9 mech_infantrys in Samara, round 2 : 37/125 hits, 48,83 expected hits 35 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 39 armour, 7 artilleries, 11 bombers, 5 fighters, 38 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 44/102 hits, 40,50 expected hits Russians roll dice for 5 armour, 9 artilleries, 19 fighters, 48 infantry and 9 mech_infantrys in Samara, round 3 : 32/90 hits, 37,17 expected hits 44 infantry owned by the Russians and 32 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 39 armour, 7 artilleries, 11 bombers, 5 fighters, 6 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 30/70 hits, 35,00 expected hits Russians roll dice for 5 armour, 9 artilleries, 19 fighters, 4 infantry and 9 mech_infantrys in Samara, round 4 : 21/46 hits, 22,50 expected hits 9 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 5 armour owned by the Russians, 9 artilleries owned by the Russians, 7 artilleries owned by the Germans, 8 armour owned by the Germans, 3 fighters owned by the Americans and 6 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 31 armour, 11 bombers, 5 fighters and 2 tactical_bombers in Samara, round 5 : 32/49 hits, 26,67 expected hits Russians roll dice for 16 fighters in Samara, round 5 : 10/16 hits, 10,67 expected hits 10 armour owned by the Germans, 9 fighters owned by the Americans and 7 fighters owned by the British lost in Samara Germans win, taking Samara from Russians with 21 armour, 11 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 108 Casualties for Germans: 18 armour, 7 artilleries, 4 fighters, 23 infantry and 52 mech_infantrys Casualties for Russians: 4 aaGuns, 5 armour, 9 artilleries, 83 infantry and 9 mech_infantrys Casualties for Americans: 12 fighters Casualties for British: 7 fighters Non Combat Move - Germans 1 aaGun moved from Tambov to Russia 2 aaGuns moved from Tambov to Volgograd 1 aaGun moved from Tambov to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 9 bombers moved from Samara to Novgorod 2 bombers, 5 fighters and 2 tactical_bombers moved from Samara to Bryansk 2 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 4 infantry placed in Germany 3 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Russia 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4,5,5,3,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 Germans collect 65 PUs (5 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : -3,83 AA fire in Samara : : 2,00 Russians : -19,17 -
@ArtofWar1947 Please check all Edits i made.
Thank you. -
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians Non Combat Move - Russians 2 fighters moved from Kansu to Kiangsu Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese repair damage of 14x factory_major; Remaining resources: 18 PUs; 6 SuicideAttackTokens; Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 4 infantry and 1 marine moved from Tanganyika Territory to Kenya Japanese take Kenya from British 1 infantry moved from Anhwe to Shantung 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 3 tactical_bombers moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Kazakhstan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shantung Japanese attack with 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 2 fighters and 3 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Iraq to Trans-Jordan Place Units - Japanese 4 infantry placed in Japan 2 infantry placed in India Japanese undo move 2. 2 infantry placed in French Indo China Japanese undo move 2. 2 infantry placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to Iraq: 3 mech_infantrys EDIT: Removing units owned by Japanese from Persia: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,4,1,6,2,6,6,1,5,1,2,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,6,6,5,2,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,3,3,2,1,1,3,2,1,5,4,4,1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4 Japanese collect 29 PUs (16 lost to blockades); end with 29 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans : -0,17 Chinese : 0,67 Japanese : 0,67





