19L ArtofWar1947 (L) vs AetV (X) BM3


  • Thank you; please edit.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            7 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Southern Italy to Yugoslavia
            1 aaGun moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,2,5,6,3
            Italians collect 3 PUs (8 lost to blockades); end with 4 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    @ArtofWar1947 , done.
    Please check edit if it is ok.

    Other than that you are good to go.

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 artillery moved from Manchuria to Amur
            1 bomber moved from Guam to Amur
            1 armour moved from Guam to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 armour, 1 marine and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 armour, 1 fighter and 1 marine moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Guam to Kwangtung
            1 bomber moved from Philippines to Kwangtung
            1 artillery moved from Manchuria to Korea
                  ANZAC take Korea from Japanese
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 1 armour, 1 bomber, 2 fighters and 1 marine
                Japanese defend with 1 harbour and 1 infantry
                    ANZAC roll dice for 1 armour, 1 bomber, 2 fighters and 1 marine in Kwangtung, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 marine
                Casualties for Japanese: 1 infantry
            Battle in Amur
                ANZAC attack with 1 armour, 1 artillery and 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                ANZAC win, taking Amur from Japanese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Amur to Soviet Far East
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            3 transports moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 20 Sea Zone
            1 bomber moved from Kwangtung to Philippines
            1 cruiser and 2 destroyers moved from 21 Sea Zone to 35 Sea Zone
            2 fighters moved from Guam to Philippines
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 carrier and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters, 10 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Persia to Iraq
                  Germans take Iraq from British
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            2 bombers moved from Holland Belgium to Eire
            2 bombers moved from Holland Belgium to United Kingdom
            4 bombers moved from Western Germany to United Kingdom
            5 bombers moved from Western Germany to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/4 hits, 0,67 expected hits
                Bombing raid in United Kingdom rolls: 8,8,8,5 and causes: 6 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Eire
                Germans attack with 2 bombers
                Americans defend with 1 bomber
                    Germans roll dice for 2 bombers in Eire, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 1 bomber in Eire, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Eire
                Germans win with 2 bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in 110 Sea Zone
                Germans attack with 5 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 5 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/11 hits, 6,50 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 5 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 submarine
            Battle in United Kingdom
                Germans attack with 2 bombers
                British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
                    Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1,33 expected hits
                    British roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in United Kingdom
                Germans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            2 bombers moved from Eire to Western Germany
            6 bombers moved from United Kingdom to Western Germany
            5 bombers moved from 110 Sea Zone to Western Germany
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 artillery and 1 mech_infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Rostov to Tambov
            2 mech_infantrys moved from Poland to Western Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Germans
            8 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Novgorod
            1 transport placed in 115 Sea Zone
            3 mech_infantrys placed in Russia
            Germans undo move 4.
            1 infantry and 2 mech_infantrys placed in Russia
            Germans undo move 4.
            2 fighters and 1 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            1 fighter placed in Western Germany
            3 mech_infantrys placed in Greece
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,4,3,3,1,3,3,3,6,1,1,3,4,1,3,4,2,6,2,6,6,5,6,5,1,2,4,3,4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,5,4,3,6
            Germans collect 65 PUs (6 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -0,50
    Russians : 0,83
    AA fire in United Kingdom : : -0,67
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Russians
            1 infantry moved from Kansu to Tsinghai
            2 fighters moved from Volgograd to Tsinghai
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tsinghai to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.17
    Japanese : -0.33
    

    Savegame


  • i noticed that the Japanese combat was rolled almost 2 hours ago but did not find the J-20 turn posted on the forum.

  • 22 21 20 19 18 17 16

    @ArtofWar1947 , I have no map because i did not roll any dice for this game after my G 20 turn.
    After some Investigation on my side, all i can tell you is that i was last active 19 hours ago posting the G20 turn on this game. After that i was offline.
    I also haven’t downloaded the file (R20) at this point, since you posted 18 hours ago.
    And i honestly don’t have a clue.
    My emails show that you rolled for Tsinghai 20-25mins later then me.
    Unless i miss something, I can only say that i haven’t rolled any dice after G20 and i will wait untill we know more about it.

    Your thoughts?


  • Sorry for the inconvenience. Based on a check of my emails, what happened was that the Marti emails for my R-20 apparently got seriously hung up and arrived 30 minutes or so AFTER I completed my turn. (Typically, Marti emails arrive also simultaneously with the dice rolls on the screen.) I did not check them carefully (saw a reference to you and an Japanese dice roll) and just assumed that you had taken your J-20 turn. Talking about jumping to a conclusion based on (extremely) incomplete data. Again, sorry to cause confusion and unnecessary searching.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 4 infantry and 1 marine moved from Union of South Africa to Rhodesia
                  Japanese take Rhodesia from British
            1 armour moved from Persia to Syria
                  Japanese take Syria from French
            1 mech_infantry moved from Persia to Trans-Jordan
                  Japanese take Trans-Jordan from British
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 transports moved from 79 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines and 3 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
            3 infantry moved from 80 Sea Zone to Iraq
            6 fighters moved from 80 Sea Zone to Iraq
            1 artillery, 12 bombers, 3 fighters and 4 infantry moved from Persia to Iraq
            1 fighter moved from Tambov to Iraq
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from 80 Sea Zone to Iraq
    
        Place Units - Japanese
            1 transport placed in 80 Sea Zone
            2 armour placed in Persia
            1 armour and 1 infantry placed in Union of South Africa
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,3,6,1,5,5,1,3,4,1,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,3,4,2,6,5,5,6,4,6,3,2,6,2,3,6,1,1,3,5,1,3,1,5,1,6,6,4,1,4,3,2,5,4,3,6,3,3
            Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 bomber, 8 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Quebec to 106 Sea Zone
            1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from Iceland to 110 Sea Zone
            6 fighters and 4 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
            1 bomber and 2 fighters moved from Egypt to Trans-Jordan
            1 submarine moved from 77 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            2 bombers moved from Philippines to Japan
            6 fighters moved from 20 Sea Zone to Japan
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Air Battle in Japan
                Americans attacks with 8 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Japan causes 9 damage total. 
            Battle in Shantung
            Battle in Scotland
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Shantung from Japanese, taking Scotland from Germans with 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Trans-Jordan
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 2 fighters in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Trans-Jordan
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber and 2 fighters moved from Trans-Jordan to Egypt
            3 fighters moved from Gibraltar to Egypt
            1 bomber moved from 110 Sea Zone to Gibraltar
            6 fighters moved from 110 Sea Zone to 92 Sea Zone
            4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            3 tactical_bombers moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Eastern United States to Quebec
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Wake Island
            1 transport moved from 3 Sea Zone to 5 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 5 Sea Zone
            3 carriers moved from 20 Sea Zone to 6 Sea Zone
            6 fighters moved from Japan to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 cruiser and 3 destroyers moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser and 4 destroyers moved from 20 Sea Zone to 5 Sea Zone
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            2 fighters moved from Philippines to Korea
            2 bombers moved from Japan to Korea
            1 destroyer moved from 19 Sea Zone to 5 Sea Zone
    
        Place Units - Americans
            7 fighters and 2 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 36 Sea Zone: 5 submarines
            EDIT: Adding units owned by Americans to 37 Sea Zone: 5 submarines
            EDIT: Removing units owned by Americans from 35 Sea Zone: 3 submarines
            EDIT: Adding units owned by Americans to 36 Sea Zone: 3 submarines
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Kansu to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Suiyuyan
            6 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Japanese
            1 armour moved from Trans-Jordan to Egypt
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            2 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            2 carriers, 2 cruisers, 2 destroyers and 3 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
            2 destroyers moved from 109 Sea Zone to 92 Sea Zone
            2 transports moved from 109 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in Egypt
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 25 PUs; end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 2 fighters
            EDIT: Adding units owned by British to Egypt: 2 fighters
            EDIT: Removing units owned by British from Belgian Congo: 1 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 mech_infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 mech_infantry
            EDIT: Removing units owned by Americans from Wake Island: 1 bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Japan : : -0.33
    Americans : -0.33
    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 mech_infantrys moved from Northern Italy to Romania
            1 armour moved from Yugoslavia to Romania
            8 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1,5,5,1,5
            Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Amur to Sakha
                  ANZAC take Sakha from Japanese
            1 armour moved from Sakha to Buryatia
                  ANZAC take Buryatia from Japanese
            1 armour moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Amur to Korea
            1 bomber moved from Soviet Far East to Korea
            1 fighter moved from Philippines to Korea
            1 fighter moved from 20 Sea Zone to Korea
            1 carrier and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from Philippines to Kiangsu
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from Kiangsu to 19 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 factory_minor placed in Korea
    
        Turn Complete - ANZAC
            ANZAC collect 28 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 factory_minor, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 109 Sea Zone
            2 bombers moved from Western Germany to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 109 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Trans-Jordan
                Germans attack with 2 bombers and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Trans-Jordan to Iraq
            8 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            3 armour and 5 mech_infantrys moved from Ukraine to Tambov
            2 tactical_bombers moved from Western Germany to Bryansk
            4 fighters moved from Western Germany to Bryansk
            1 bomber moved from 109 Sea Zone to Western Germany
            7 bombers moved from Western Germany to Bryansk
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            4 infantry moved from Western Germany to France
            2 fighters moved from Russia to Bryansk
            3 armour moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            2 armour and 1 mech_infantry placed in Ukraine
            3 armour placed in Russia
            3 fighters placed in Novgorod
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6,6,3,1,1
            Germans collect 65 PUs (4 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -0,33
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
            5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys moved from Volgograd to Samara
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Japanese
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys in Samara, round 2 : 23/107 hits, 22.50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 5 armour, 9 artilleries, 83 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Volgograd to Samara
            2 fighters moved from Kazakhstan to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor, 9x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens; 
            Japanese buy 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Rhodesia to Belgian Congo
                  Japanese take Belgian Congo from British
            1 armour moved from Belgian Congo to Tanganyika Territory
                  Japanese take Tanganyika Territory from British
            1 infantry moved from Caucasus to Kazakhstan
            12 bombers moved from Iraq to Kazakhstan
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in Kazakhstan
                Japanese attack with 12 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 12 bombers and 1 infantry in Kazakhstan, round 2 : 9/13 hits, 8,17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking 80 Sea Zone from British, taking Kazakhstan from Russians with 12 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            12 bombers moved from Kazakhstan to Iraq
            1 armour moved from Syria to Iraq
            2 armour moved from Persia to Iraq
            1 armour, 4 infantry and 1 marine moved from Rhodesia to Tanganyika Territory
            1 armour moved from Union of South Africa to Tanganyika Territory
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            3 mech_infantrys placed in Persia
            3 infantry placed in Malaya
            2 infantry placed in Japan
            2 infantry placed in French Indo China
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5,5,5,4,6,3,2,5,1,6,3,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,1,3,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,5,5,5,1,2,2,4,3,1,5,3,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,2,1,4,5,6,6,3,4,6,3,1,5
            Japanese collect 27 PUs (21 lost to blockades); end with 27 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,33
    Japanese : 0,83
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 7 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Persia
            14 fighters moved from Volgograd to Russia
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            2 bombers and 2 fighters moved from Korea to Japan
            6 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from 5 Sea Zone to Japan
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Air Battle in Japan
                Americans attacks with 11 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 4,8 and causes: 12 damage to unit: factory_major
                Bombing raid in Japan causes 12 damage total. 
            Battle in Formosa
            Battle in Russia
                Americans attack with 14 fighters
                Germans defend with 1 airfield, 3 armour and 1 factory_minor
                    Americans roll dice for 14 fighters in Russia, round 2 : 8/14 hits, 7.00 expected hits
                    Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 2 fighters owned by the Americans lost in Russia
                Americans win, taking Formosa from Japanese with 12 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 2 fighters
                Casualties for Germans: 3 armour
            Cleaning up after air battles
    
        Non Combat Move - Americans
            12 fighters moved from Russia to Samara
            1 bomber moved from Persia to Egypt
            1 bomber moved from Gibraltar to Egypt
            8 fighters moved from 92 Sea Zone to Egypt
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            3 fighters moved from Gibraltar to United Kingdom
            1 carrier moved from 91 Sea Zone to 109 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            2 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            7 fighters moved from Eastern United States to Gibraltar
            1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 19 Sea Zone to 20 Sea Zone
            2 carriers, 1 cruiser, 5 destroyers and 1 tactical_bomber moved from 5 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 bombers moved from Japan to Korea
            1 bomber moved from Wake Island to Korea
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            4 fighters moved from Japan to Korea
            1 bomber moved from Western United States to Korea
            1 fighter moved from Western United States to 6 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Americans
            1 bomber, 1 fighter and 1 infantry placed in Western United States
            1 artillery, 6 fighters and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Suiyuyan to Shensi
            1 infantry moved from Shantung to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Shensi to Kiangsu
    
        Place Units - Chinese
            2 infantry placed in Kiangsu
            1 infantry placed in Suiyuyan
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 1x airfield, 5x factory_minor; Remaining resources: 25 PUs; 
            British buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Trans-Jordan
            11 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in Trans-Jordan
                British attack with 11 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    British roll dice for 11 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 8/14 hits, 7.00 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                British win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            11 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            2 infantry placed in Egypt
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Volgograd: 7 fighters
            EDIT: Adding units owned by British to Samara: 7 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
            EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.17
    AA fire in Persia : : -0.17
    British : 1.00
    AA fire in Japan : : -0.33
    Americans : 1.00
    Chinese : -0.33
    Japanese : -0.67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            2 infantry moved from Western Germany to Germany
            2 mech_infantrys moved from Slovakia Hungary to Germany
            1 armour and 2 mech_infantrys moved from Romania to Germany
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3,1,2,2,5
            Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: ANZAC round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Buryatia to Yakut S.S.R.
                  ANZAC take Yakut S.S.R. from Japanese
            1 armour moved from Yakut S.S.R. to Yenisey
                  ANZAC take Yenisey from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in Korea
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 30 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • The UK infantry in Anglo-Egyptian Sudan should have been moved up to Egypt during the NCM. It is useless where it is at.

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