19L Giallo(allies) vs Dawgoneit(axis) BM game 2


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 artilleries and 1 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : 0.67
    

    Savegame


  • @Giallo said in 19L Giallo(allies) vs Dawgoneit(axis) BM game 2:

    some bad dice for the japanese…

    latley i have been getting this message from everybody. guess i ticked off the dice gods. iv’e been losing battles that have been a certain win. guess i’m ment to be a loser


  • @dawgoneit said in 19L Giallo(allies) vs Dawgoneit(axis) BM game 2:

    @Giallo said in 19L Giallo(allies) vs Dawgoneit(axis) BM game 2:

    some bad dice for the japanese…

    latley i have been getting this message from everybody. guess i ticked off the dice gods. iv’e been losing battles that have been a certain win. guess i’m ment to be a loser

    It’s of and on, I have luck in some games and bad luck in other ones… You could suggest in new games to play with a redo for each side. So you can choose 1 battle in the game to redo

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 marine moved from Northern Territory to Queensland
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 cruiser moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 marine moved from Northern Territory to Queensland
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 cruiser moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            1 artillery and 2 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 mech_infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            8 infantry and 1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Poland to Eastern Poland
            1 bomber moved from Eastern Poland to Ukraine
            1 bomber and 4 tactical_bombers moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 bomber, 2 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to Western Ukraine
            1 bomber and 4 tactical_bombers moved from Belarus to Western Ukraine
            3 aaGuns, 5 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            1 armour, 1 fighter and 1 infantry placed in Novgorod
            3 armour and 4 mech_infantrys placed in Germany
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Rostov
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            15 infantry moved from Central Mongolia to Chahar
            8 infantry moved from Shensi to Hopei
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 15 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 15 infantry in Chahar, round 2 : 0/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 15 infantry in Chahar, round 3 : 4/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Russians attack with 8 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Russians roll dice for 8 infantry in Hopei, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Russians roll dice for 8 infantry in Hopei, round 3 : 2/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                Russians win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Urals
                Russians attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Urals, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Urals
                Russians win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Russians: 1 tactical_bomber
                Casualties for Germans: 1 armour
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Kazakhstan
                Russians attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Urals to Russia
            1 mech_infantry moved from Russia to Novosibirsk
            1 fighter moved from Rostov to Russia
            2 mech_infantrys moved from Volgograd to Russia
            2 infantry moved from Russia to Tambov
            2 aaGuns moved from Central Mongolia to Chahar
    
        Place Units - Russians
            1 artillery, 1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 infantry
            EDIT: Adding units owned by Russians to Tambov: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -0,83
    Japanese : -2,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Amur to Manchuria
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 bomber moved from Kwangsi to 43 Sea Zone
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 mech_infantrys moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 artillery moved from Malaya to Shan State
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                Americans defend with 1 battleship
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 1 battleship
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
                British defend with 1 aaGun, 1 artillery and 1 infantry
                    AA fire in Shan State : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 fighter
                Casualties for British: 1 aaGun, 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from 43 Sea Zone to Kwangsi
            1 bomber, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 aaGun and 1 artillery moved from Jehol to Manchuria
            1 bomber moved from 44 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 carrier and 1 destroyer placed in 6 Sea Zone
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.00
    UK_Pacific : 0.33
    AA fire in Shan State : : 0.50
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Queensland to Yunnan
            3 bombers moved from Queensland to Shan State
            1 armour moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 armour moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Eastern United States to Algeria
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from Sicily to 95 Sea Zone
            2 cruisers and 1 marine moved from 95 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            3 destroyers moved from 95 Sea Zone to 94 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in Tunisia
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Tunisia from Italians with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Yunnan, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Algeria
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Shan State
                Americans attack with 3 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 3 bombers in Shan State, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                Americans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            3 bombers moved from Shan State to India
            2 bombers moved from Yunnan to Burma
            1 bomber moved from Algeria to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 battleship and 1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,17
    Neutral_Axis : 0,67
    Japanese : -1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Sikang to Szechwan
            3 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Queensland to Yunnan
            3 bombers moved from Queensland to Shan State
            1 armour moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 armour moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Eastern United States to Algeria
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from Sicily to 95 Sea Zone
            2 cruisers and 1 marine moved from 95 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            3 destroyers moved from 95 Sea Zone to 94 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in Tunisia
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Tunisia from Italians with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Yunnan, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Algeria
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Shan State
                Americans attack with 3 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 3 bombers in Shan State, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                Americans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            3 bombers moved from Shan State to India
            2 bombers moved from Yunnan to Burma
            1 bomber moved from Algeria to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 battleship and 1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Sikang to Szechwan
            3 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 10 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Burma to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 armour moved from Ethiopia to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from United Kingdom to Northern Italy
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Northern Italy causes 5 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Northern Italy to Algeria
            1 aaGun moved from India to Burma
            1 mech_infantry moved from Burma to India
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Syria to Iraq
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            2 armour and 1 mech_infantry moved from India to Burma
    
        Place Units - British
            3 infantry placed in Iraq
            3 artilleries placed in Persia
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 49 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 61 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,5
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans : 0,17
    Chinese : -0,67
    AA fire in Northern Italy : : -0,17
    Neutral_Axis : 0,67
    Japanese : -2,50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Libya to Tunisia
            1 armour moved from Baltic States to Slovakia Hungary
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 2 artilleries and 1 infantry
                Americans defend with 1 armour
                    Italians roll dice for 2 artilleries and 1 infantry in Tunisia, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1,3,2,3,1
            Italians collect 5 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 41 Sea Zone from Japanese
            1 marine moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 2 submarines
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 41 Sea Zone from Japanese
            1 marine moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 2 submarines
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Smolensk to Bryansk
            3 aaGuns, 22 armour, 15 artilleries, 2 bombers, 21 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 armour moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Finland
            8 infantry moved from Poland to Eastern Poland
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from France to Western Germany
            1 fighter moved from Novgorod to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 fighters and 1 mech_infantry placed in Novgorod
            4 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,5,3,6,5,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 45 PUs (7 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            2 infantry moved from Rostov to Ukraine
            4 fighters moved from Russia to Ukraine
            15 infantry moved from Chahar to Anhwe
            7 infantry moved from Hopei to Anhwe
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 4 fighters and 2 infantry in Ukraine, round 2 : 3/6 hits, 2,33 expected hits
                    Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine
                Russians win with 4 fighters remaining. Battle score for attacker is 12
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 armour
            Battle in Anhwe
                Russians attack with 22 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 22 infantry in Anhwe, round 2 : 4/22 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 22 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Chahar to Anhwe
            4 fighters moved from Ukraine to Russia
            1 armour and 2 mech_infantrys moved from Kazakhstan to Russia
            1 infantry moved from Tambov to Rostov
            2 aaGuns, 2 artilleries and 33 infantry moved from Tambov to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : 1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            5 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Siberia to Amur
            3 infantry moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
            1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
            3 bombers moved from Kwangsi to Japan
            2 fighters moved from 6 Sea Zone to Kiangsu
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Kwangtung
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Burma to Kwangtung
            1 artillery and 1 marine moved from Algeria to Tunisia
            2 mech_infantrys moved from Morocco to Tunisia
            1 bomber moved from Morocco to Tunisia
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
            2 cruisers, 3 destroyers and 1 transport moved from 94 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to Tunisia
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
                Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Tunisia
                Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 mech_infantrys
                Italians defend with 2 artilleries and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 4/7 hits, 2,67 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,00 expected hits
                    2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Italians: 2 artilleries and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            2 fighters moved from Tunisia to Algeria
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Kwangtung to Burma
            1 battleship and 1 carrier moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 armour, 2 artilleries and 3 infantry placed in Central United States
            1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0,17
    Italians : -1,00
    Americans : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            3 infantry moved from Hopei to Chahar
            5 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,83
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Burma to Kwangtung
            1 artillery and 1 marine moved from Algeria to Tunisia
            2 mech_infantrys moved from Morocco to Tunisia
            1 bomber moved from Morocco to Tunisia
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
            2 cruisers, 3 destroyers and 1 transport moved from 94 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to Tunisia
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
                Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Tunisia
                Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 mech_infantrys
                Italians defend with 2 artilleries and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 4/7 hits, 2,67 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,00 expected hits
                    2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Italians: 2 artilleries and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            2 fighters moved from Tunisia to Algeria
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Kwangtung to Burma
            1 battleship and 1 carrier moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 armour, 2 artilleries and 3 infantry placed in Central United States
            1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            3 infantry moved from Hopei to Chahar
            5 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 armour moved from Malaya to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from Burma to Kwangsi
            1 fighter and 1 tactical_bomber moved from India to Kwangsi
            1 armour moved from Burma to Kwangsi
            1 armour and 2 mech_infantrys moved from India to Burma
            1 infantry moved from West India to India
            1 transport moved from 79 Sea Zone to 38 Sea Zone
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 armour moved from Egypt to Iraq
            2 artilleries and 12 infantry moved from Egypt to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Egypt to West India
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 aaGuns moved from Burma to Yunnan
            3 artilleries moved from Burma to Yunnan
            1 armour moved from Burma to Yunnan
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 destroyer placed in 109 Sea Zone
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 3 fighters
            EDIT: Adding units owned by British to United Kingdom: 3 fighters
            EDIT: Turning off Edit Mode
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0,17
    Italians : -1,00
    British : 2,00
    Americans : 1,33
    Chinese : -2,83
    Japanese : 0,00
    

    Savegame

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