Guess yjay would be ok.
19L Giallo(allies) vs Dawgoneit(axis) BM game 2
-
some bad dice for the japanese…
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 2 artilleries and 1 infantry moved from Tobruk to Libya Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : 0.67
-
@Giallo said in 19L Giallo(allies) vs Dawgoneit(axis) BM game 2:
some bad dice for the japanese…
latley i have been getting this message from everybody. guess i ticked off the dice gods. iv’e been losing battles that have been a certain win. guess i’m ment to be a loser
-
@dawgoneit said in 19L Giallo(allies) vs Dawgoneit(axis) BM game 2:
@Giallo said in 19L Giallo(allies) vs Dawgoneit(axis) BM game 2:
some bad dice for the japanese…
latley i have been getting this message from everybody. guess i ticked off the dice gods. iv’e been losing battles that have been a certain win. guess i’m ment to be a loser
It’s of and on, I have luck in some games and bad luck in other ones… You could suggest in new games to play with a redo for each side. So you can choose 1 battle in the game to redo
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 marine moved from Northern Territory to Queensland Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 cruiser moved from 55 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 marine moved from Northern Territory to Queensland Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 cruiser moved from 55 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 1 artillery and 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 mech_infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Archangel to Smolensk 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 8 infantry and 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Poland to Eastern Poland 1 bomber moved from Eastern Poland to Ukraine 1 bomber and 4 tactical_bombers moved from Eastern Poland to Belarus Combat - Germans Battle in Belarus Germans attack with 1 bomber, 2 mech_infantrys and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Western Ukraine 1 bomber and 4 tactical_bombers moved from Belarus to Western Ukraine 3 aaGuns, 5 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine Place Units - Germans 1 armour, 1 fighter and 1 infantry placed in Novgorod 3 armour and 4 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.33
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 2 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Vologda 15 infantry moved from Central Mongolia to Chahar 8 infantry moved from Shensi to Hopei Combat - Russians Battle in Chahar Russians attack with 15 infantry Japanese defend with 1 infantry Russians roll dice for 15 infantry in Chahar, round 2 : 0/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 15 infantry in Chahar, round 3 : 4/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Russians attack with 8 infantry Japanese defend with 1 artillery and 2 infantry Russians roll dice for 8 infantry in Hopei, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Hopei Russians roll dice for 8 infantry in Hopei, round 3 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Hopei Russians win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Urals Russians attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter and 1 tactical_bomber in Urals, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Kazakhstan Russians attack with 1 armour and 2 mech_infantrys Japanese defend with 1 artillery Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Urals to Russia 1 mech_infantry moved from Russia to Novosibirsk 1 fighter moved from Rostov to Russia 2 mech_infantrys moved from Volgograd to Russia 2 infantry moved from Russia to Tambov 2 aaGuns moved from Central Mongolia to Chahar Place Units - Russians 1 artillery, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Adding units owned by Russians to Tambov: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,83 Japanese : -2,33
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Amur to Manchuria 1 bomber moved from Kwangsi to 44 Sea Zone 1 bomber moved from Kwangsi to 43 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 mech_infantrys moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery moved from Malaya to Shan State 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Soviet Far East to Siberia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 battleship Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 aaGun, 1 artillery and 1 infantry AA fire in Shan State : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 fighter Casualties for British: 1 aaGun, 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 43 Sea Zone to Kwangsi 1 bomber, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 aaGun and 1 artillery moved from Jehol to Manchuria 1 bomber moved from 44 Sea Zone to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 UK_Pacific : 0.33 AA fire in Shan State : : 0.50 Japanese : -0.67
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Queensland to Yunnan 3 bombers moved from Queensland to Shan State 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Eastern United States to Algeria 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from Sicily to 95 Sea Zone 2 cruisers and 1 marine moved from 95 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 3 destroyers moved from 95 Sea Zone to 94 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Tunisia Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Tunisia from Italians with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Algeria Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Shan State Americans attack with 3 bombers Japanese defend with 1 armour Americans roll dice for 3 bombers in Shan State, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shan State Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 3 bombers moved from Shan State to India 2 bombers moved from Yunnan to Burma 1 bomber moved from Algeria to Morocco 2 fighters moved from Eastern United States to Gibraltar 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 infantry placed in Central United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0,17 Neutral_Axis : 0,67 Japanese : -1,83
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Sikang to Szechwan 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -0,67
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Queensland to Yunnan 3 bombers moved from Queensland to Shan State 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Eastern United States to Algeria 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from Sicily to 95 Sea Zone 2 cruisers and 1 marine moved from 95 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 3 destroyers moved from 95 Sea Zone to 94 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Tunisia Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Tunisia from Italians with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Algeria Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Shan State Americans attack with 3 bombers Japanese defend with 1 armour Americans roll dice for 3 bombers in Shan State, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shan State Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 3 bombers moved from Shan State to India 2 bombers moved from Yunnan to Burma 1 bomber moved from Algeria to Morocco 2 fighters moved from Eastern United States to Gibraltar 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 infantry placed in Central United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Sikang to Szechwan 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 10 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Burma to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 artillery and 3 infantry moved from Alexandria to Tobruk 1 armour moved from Ethiopia to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from United Kingdom to Northern Italy 2 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to Algeria 1 aaGun moved from India to Burma 1 mech_infantry moved from Burma to India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Syria to Iraq 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 2 armour and 1 mech_infantry moved from India to Burma Place Units - British 3 infantry placed in Iraq 3 artilleries placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 49 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 61 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,5 UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans : 0,17 Chinese : -0,67 AA fire in Northern Italy : : -0,17 Neutral_Axis : 0,67 Japanese : -2,50
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries and 1 infantry moved from Libya to Tunisia 1 armour moved from Baltic States to Slovakia Hungary Combat - Italians Battle in Tunisia Italians attack with 2 artilleries and 1 infantry Americans defend with 1 armour Italians roll dice for 2 artilleries and 1 infantry in Tunisia, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1,3,2,3,1 Italians collect 5 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : -0.50
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese 1 marine moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 carrier moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 2 submarines Battle in Sumatra ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,00
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese 1 marine moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 carrier moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 2 submarines Battle in Sumatra ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,00
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Combat - Germans Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bryansk 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 3 aaGuns, 22 armour, 15 artilleries, 2 bombers, 21 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 armour moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Finland 8 infantry moved from Poland to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Western Germany 1 fighter moved from Novgorod to Western Germany Place Units - Germans 3 armour placed in Ukraine 2 fighters and 1 mech_infantry placed in Novgorod 4 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,5,3,6,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 45 PUs (7 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Novosibirsk to Urals Russians take Urals from Germans 2 infantry moved from Rostov to Ukraine 4 fighters moved from Russia to Ukraine 15 infantry moved from Chahar to Anhwe 7 infantry moved from Hopei to Anhwe Combat - Russians Battle in Ukraine Russians attack with 4 fighters and 2 infantry Germans defend with 3 armour and 1 factory_minor Russians roll dice for 4 fighters and 2 infantry in Ukraine, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine Russians win with 4 fighters remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour Battle in Anhwe Russians attack with 22 infantry Japanese defend with 1 infantry Russians roll dice for 22 infantry in Anhwe, round 2 : 4/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Chahar to Anhwe 4 fighters moved from Ukraine to Russia 1 armour and 2 mech_infantrys moved from Kazakhstan to Russia 1 infantry moved from Tambov to Rostov 2 aaGuns, 2 artilleries and 33 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 1,00 Japanese : -0,33
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 5 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Siberia to Amur 3 infantry moved from Korea to Manchuria Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu 3 bombers moved from Kwangsi to Japan 2 fighters moved from 6 Sea Zone to Kiangsu 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 3 armour placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.33
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Burma to Kwangtung 1 artillery and 1 marine moved from Algeria to Tunisia 2 mech_infantrys moved from Morocco to Tunisia 1 bomber moved from Morocco to Tunisia 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 2 cruisers, 3 destroyers and 1 transport moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to Tunisia Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in Tunisia Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 mech_infantrys Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 4/7 hits, 2,67 expected hits Italians roll dice for 2 artilleries and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Gibraltar 2 fighters moved from Tunisia to Algeria 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Kwangtung to Burma 1 battleship and 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 armour, 2 artilleries and 3 infantry placed in Central United States 1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17 Italians : -1,00 Americans : 1,33
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 3 infantry moved from Hopei to Chahar 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 artillery Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -2,83 Japanese : 1,00