TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters and 1 infantry moved from Burma to India
1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters and 1 infantry moved from Burma to India
1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Burma to India
1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 infantry
EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - French
5 infantry moved from Iraq to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters and 1 infantry moved from Burma to India
1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Burma to India
1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 infantry
EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 15 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 12 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 7 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Move - French
5 infantry moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 9x factory_major, 6x factory_minor; Remaining resources: 48 PUs;
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Poland
1 armour moved from France to Northern Italy
2 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
3 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
3 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Southern France
Germans attack with 1 armour and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
Germans attack with 2 armour
Americans defend with 1 infantry
Germans roll dice for 2 armour in Yugoslavia, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 1 armour and 6 infantry
British defend with 2 infantry; Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 0/7 hits, 1.50 expected hits
Americans roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 3 : 1/7 hits, 1.50 expected hits
Americans roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
Germans roll dice for 1 armour and 5 infantry in Northern Italy, round 4 : 2/6 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
4 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.67
Americans : -1.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
2 armour and 1 mech_infantry moved from Western Ukraine to Poland
Russians take Eastern Poland from Italians
23 armour and 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 armour moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Russia to Urals
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
2 armour and 1 mech_infantry moved from Western Ukraine to Poland
Russians take Eastern Poland from Italians
23 armour and 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 armour moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Russia to Urals
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 1/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 0/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 5 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 2 armour in Poland, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 23 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 23 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 14/25 hits, 11.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 23 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 aaGuns moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Volgograd to Ukraine
Place Units - Russians
1 factory_minor placed in Western Ukraine
1 armour and 1 mech_infantry placed in Ukraine
Russians undo move 2.
1 armour placed in Ukraine
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -3.00
Russians : -5.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 tactical_bombers moved from Kwangtung to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Hopei to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shensi to Kansu
1 armour moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Chahar to Buyant-Uhaa
3 mech_infantrys moved from Shantung to Kweichow
4 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
8 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from 26 Sea Zone to Hawaiian Islands
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 bombers moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to French Indo China
2 fighters moved from Japan to Kwangsi
Combat - Japanese
Battle in French Indo China
Japanese attack with 8 infantry and 6 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 8 infantry and 6 tactical_bombers in French Indo China, round 2 : 4/14 hits, 4.33 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 8 infantry and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 7 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
6 tactical_bombers moved from French Indo China to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
Place Units - Japanese
1 harbour placed in Hainan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 6 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 6 transports
EDIT: Removing units owned by Japanese from 20 Sea Zone: 6 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber placed in Kiangsu
2 fighters and 1 mech_infantry placed in Shantung
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -1.17
Japanese : 1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Northern Italy
2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
2 armour and 5 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Northern Italy
2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
2 armour and 5 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Northern Italy
Americans attack with 3 bombers, 8 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 8 infantry
Americans roll dice for 3 bombers, 8 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/12 hits, 3.50 expected hits
Germans roll dice for 1 armour and 8 infantry in Northern Italy, round 2 : 2/9 hits, 3.17 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 bombers, 6 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3.17 expected hits
Germans roll dice for 1 armour and 4 infantry in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 bombers, 5 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/9 hits, 3.00 expected hits
Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 4 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 bombers, 4 infantry and 1 mech_infantry in Northern Italy, round 5 : 2/8 hits, 2.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Northern Italy, round 5 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 3 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 5 infantry
Casualties for Germans: 1 armour and 8 infantry
Battle in Southern France
Americans attack with 2 armour and 5 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour and 5 infantry in Southern France, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Americans
3 bombers moved from Northern Italy to Slovakia Hungary
1 bomber moved from Germany to Romania
1 bomber moved from Slovakia Hungary to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 13 Sea Zone to 10 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 transports moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 81 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
3 armour placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -2.17
Americans : -3.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - British
2 units repaired.
6 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Russia to Germany
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to 36 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Northern Italy
2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
2 armour and 5 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Northern Italy
Americans attack with 3 bombers, 8 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 8 infantry
Americans roll dice for 3 bombers, 8 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/12 hits, 3.50 expected hits
Germans roll dice for 1 armour and 8 infantry in Northern Italy, round 2 : 2/9 hits, 3.17 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 bombers, 6 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3.17 expected hits
Germans roll dice for 1 armour and 4 infantry in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 bombers, 5 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/9 hits, 3.00 expected hits
Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 4 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 bombers, 4 infantry and 1 mech_infantry in Northern Italy, round 5 : 2/8 hits, 2.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Northern Italy, round 5 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 3 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 5 infantry
Casualties for Germans: 1 armour and 8 infantry
Battle in Southern France
Americans attack with 2 armour and 5 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour and 5 infantry in Southern France, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Americans
3 bombers moved from Northern Italy to Slovakia Hungary
1 bomber moved from Germany to Romania
1 bomber moved from Slovakia Hungary to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 13 Sea Zone to 10 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 transports moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 81 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
3 armour placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
6 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Russia to Germany
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to 36 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Denmark
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Denmark from Germans, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Shan State
British roll dice for 1 armour and 1 tactical_bomber in Shan State, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 36 Sea Zone
British attack with 1 battleship and 1 fighter
Japanese defend with 1 destroyer and 4 transports
British roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
4 transports owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 36
Casualties for Japanese: 1 destroyer and 4 transports
Non Combat Move - British
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Shan State to India
1 infantry and 1 mech_infantry moved from West India to India
3 armour moved from Persia to West India
2 fighters moved from Persia to India
1 fighter moved from Iraq to India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Turkmenistan to India
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 bomber moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Iraq to Persia
Place Units - British
2 transports placed in 80 Sea Zone
1 armour, 1 fighter and 1 tactical_bomber placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -2.17
British : -0.00
Americans : -3.33
Japanese : 1.33
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Holland Belgium to France
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 cruiser moved from 8 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - French
1 fighter moved from Normandy Bordeaux to Slovakia Hungary
5 infantry moved from Persia to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 cruiser moved from 8 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 12 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
1 fighter moved from Normandy Bordeaux to Slovakia Hungary
5 infantry moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 52 PUs;
Germans buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greater Southern Germany to Yugoslavia
2 armour moved from Yugoslavia to Germany
1 artillery and 4 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Germany to Greater Southern Germany
7 infantry moved from Norway to Finland
Combat - Germans
Battle in Northern Italy
Germans attack with 1 artillery and 5 infantry
Americans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 2/6 hits, 1.33 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 artillery and 5 infantry in Northern Italy, round 3 : 0/6 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 5 infantry in Northern Italy, round 4 : 1/6 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 artillery and 4 infantry in Northern Italy, round 5 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
1 armour and 9 infantry placed in Germany
3 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 30 PUs (6 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.00
@dawgoneit its close. but i have a shot left