sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game

  • 19

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 infantry moved from Burma to India
            1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 15 Sea Zone
    

    Savegame

  • 19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 infantry moved from Burma to India
            1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 15 Sea Zone
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Burma to India
            1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 infantry
            EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - French
            5 infantry moved from Iraq to Persia
    

    Savegame

  • 19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 infantry moved from Burma to India
            1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 15 Sea Zone
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Burma to India
            1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 infantry
            EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 15 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 12 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 7 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            5 infantry moved from Iraq to Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 9x factory_major, 6x factory_minor; Remaining resources: 48 PUs; 
            Germans buy 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Greater Southern Germany
            1 infantry moved from Germany to Poland
            1 armour moved from France to Northern Italy
            2 infantry moved from France to Southern France
            1 armour moved from Western Germany to Southern France
            3 infantry moved from Western Germany to Northern Italy
            1 armour moved from Western Germany to Yugoslavia
            1 armour moved from Western Germany to Yugoslavia
            3 infantry moved from Western Germany to Northern Italy
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 1 armour and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 armour and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
                Germans win, taking Southern France from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Yugoslavia
                Germans attack with 2 armour
                Americans defend with 1 infantry
                    Germans roll dice for 2 armour in Yugoslavia, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 2 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Northern Italy
                Germans attack with 1 armour and 6 infantry
                British defend with 2 infantry; Americans defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 0/7 hits, 1.50 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 3 : 1/7 hits, 1.50 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 1 armour and 5 infantry in Northern Italy, round 4 : 2/6 hits, 1.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 1 armour and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            4 infantry moved from Western Germany to Northern Italy
            6 infantry moved from Germany to Western Germany
            2 artilleries moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Western Germany
            10 infantry placed in Germany
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.67
    Americans : -1.50
    

    Savegame

  • 19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Ukraine to Romania
                  Russians take Bessarabia from Germans
                  Russians take Romania from Germans
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 infantry moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
            2 armour and 1 mech_infantry moved from Western Ukraine to Poland
                  Russians take Eastern Poland from Italians
            23 armour and 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 armour moved from Western Ukraine to Romania
            1 armour and 1 mech_infantry moved from Russia to Urals
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Ukraine to Romania
                  Russians take Bessarabia from Germans
                  Russians take Romania from Germans
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 infantry moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
            2 armour and 1 mech_infantry moved from Western Ukraine to Poland
                  Russians take Eastern Poland from Italians
            23 armour and 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 armour moved from Western Ukraine to Romania
            1 armour and 1 mech_infantry moved from Russia to Urals
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 0/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 5 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Poland
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Poland
                    Russians roll dice for 2 armour in Poland, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 23 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 23 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 14/25 hits, 11.83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 23 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Western Ukraine to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            2 mech_infantrys moved from Russia to Western Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
    
        Place Units - Russians
            1 factory_minor placed in Western Ukraine
            1 armour and 1 mech_infantry placed in Ukraine
            Russians undo move 2.
            1 armour placed in Ukraine
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Russians : -5.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 tactical_bombers moved from Kwangtung to French Indo China
            2 tactical_bombers moved from Yunnan to French Indo China
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            3 mech_infantrys moved from Hopei to Yunnan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shensi to Kansu
            1 armour moved from Kansu to Kweichow
            1 artillery and 1 infantry moved from Chahar to Buyant-Uhaa
            3 mech_infantrys moved from Shantung to Kweichow
            4 infantry moved from Japan to 6 Sea Zone
            8 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
            2 transports moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Szechwan to Yunnan
            1 artillery moved from Yunnan to Kwangsi
            2 artilleries moved from Yunnan to Kwangsi
            8 infantry moved from 36 Sea Zone to French Indo China
            1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            7 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            2 bombers moved from Yunnan to Shan State
            2 tactical_bombers moved from Yunnan to French Indo China
            2 fighters moved from Japan to Kwangsi
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 8 infantry and 6 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 8 infantry and 6 tactical_bombers in French Indo China, round 2 : 4/14 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 8 infantry and 6 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 7 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            7 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            6 tactical_bombers moved from French Indo China to Yunnan
            2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
    
        Place Units - Japanese
            1 harbour placed in Hainan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 6 transports
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 6 transports
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 6 transports
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 transports
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
            EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber placed in Kiangsu
            2 fighters and 1 mech_infantry placed in Shantung
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -1.17
    Japanese : 1.67
    

    Savegame

  • 19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 2 infantry and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Normandy Bordeaux to Northern Italy
            2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
            2 armour and 5 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Germany
    

    Savegame

  • 19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 2 infantry and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Normandy Bordeaux to Northern Italy
            2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
            2 armour and 5 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in Northern Italy
                Americans attack with 3 bombers, 8 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 factory_minor and 8 infantry
                    Americans roll dice for 3 bombers, 8 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/12 hits, 3.50 expected hits
                    Germans roll dice for 1 armour and 8 infantry in Northern Italy, round 2 : 2/9 hits, 3.17 expected hits
                    4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 bombers, 6 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 4 infantry in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 bombers, 5 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/9 hits, 3.00 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 4 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 bombers, 4 infantry and 1 mech_infantry in Northern Italy, round 5 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Northern Italy, round 5 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 3 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 5 infantry
                Casualties for Germans: 1 armour and 8 infantry
            Battle in Southern France
                Americans attack with 2 armour and 5 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 armour and 5 infantry in Southern France, round 2 : 2/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Northern Italy to Slovakia Hungary
            1 bomber moved from Germany to Romania
            1 bomber moved from Slovakia Hungary to Romania
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 13 Sea Zone to 10 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 transport moved from 95 Sea Zone to 91 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 transport moved from 97 Sea Zone to 81 Sea Zone
    
        Place Units - Americans
            9 submarines placed in 10 Sea Zone
            3 armour placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : -3.33
    AA fire in Germany : : -0.17
    

    Savegame

  • 19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - British
            2 units repaired.
            6 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Russia to Germany
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to 36 Sea Zone
            1 battleship moved from 39 Sea Zone to 36 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 2 infantry and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Normandy Bordeaux to Northern Italy
            2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
            2 armour and 5 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in Northern Italy
                Americans attack with 3 bombers, 8 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 factory_minor and 8 infantry
                    Americans roll dice for 3 bombers, 8 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/12 hits, 3.50 expected hits
                    Germans roll dice for 1 armour and 8 infantry in Northern Italy, round 2 : 2/9 hits, 3.17 expected hits
                    4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 bombers, 6 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 4 infantry in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 bombers, 5 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/9 hits, 3.00 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 4 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 bombers, 4 infantry and 1 mech_infantry in Northern Italy, round 5 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Northern Italy, round 5 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 3 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 5 infantry
                Casualties for Germans: 1 armour and 8 infantry
            Battle in Southern France
                Americans attack with 2 armour and 5 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 armour and 5 infantry in Southern France, round 2 : 2/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Northern Italy to Slovakia Hungary
            1 bomber moved from Germany to Romania
            1 bomber moved from Slovakia Hungary to Romania
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 13 Sea Zone to 10 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 transport moved from 95 Sea Zone to 91 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 transport moved from 97 Sea Zone to 81 Sea Zone
    
        Place Units - Americans
            9 submarines placed in 10 Sea Zone
            3 armour placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 units repaired.
            6 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Russia to Germany
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to 36 Sea Zone
            1 battleship moved from 39 Sea Zone to 36 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Denmark
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Denmark from Germans, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Shan State
                    British roll dice for 1 armour and 1 tactical_bomber in Shan State, round 3 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter and 1 mech_infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in 36 Sea Zone
                British attack with 1 battleship and 1 fighter
                Japanese defend with 1 destroyer and 4 transports
                    British roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                    4 transports owned by the Japanese lost in 36 Sea Zone
                British win, taking 36 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 36
                Casualties for Japanese: 1 destroyer and 4 transports
    
        Non Combat Move - British
            1 carrier moved from 39 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Shan State to India
            1 infantry and 1 mech_infantry moved from West India to India
            3 armour moved from Persia to West India
            2 fighters moved from Persia to India
            1 fighter moved from Iraq to India
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter moved from Turkmenistan to India
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 bomber moved from Germany to Slovakia Hungary
            2 artilleries and 2 infantry moved from Iraq to Persia
    
        Place Units - British
            2 transports placed in 80 Sea Zone
            1 armour, 1 fighter and 1 tactical_bomber placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : -0.00
    Americans : -3.33
    Japanese : 1.33
    AA fire in Germany : : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Italians
            1 infantry moved from Holland Belgium to France
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    

    Savegame

  • 19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 cruiser moved from 8 Sea Zone to 10 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 mech_infantrys placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Move Summary: French round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - French
            1 fighter moved from Normandy Bordeaux to Slovakia Hungary
            5 infantry moved from Persia to Eastern Persia
    

    Savegame

  • 19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 cruiser moved from 8 Sea Zone to 10 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 mech_infantrys placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 12 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 fighter moved from Normandy Bordeaux to Slovakia Hungary
            5 infantry moved from Persia to Eastern Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 11x factory_major; Remaining resources: 52 PUs; 
            Germans buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greater Southern Germany to Yugoslavia
            2 armour moved from Yugoslavia to Germany
            1 artillery and 4 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Germany to Greater Southern Germany
            7 infantry moved from Norway to Finland
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 artillery and 5 infantry
                Americans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 2/6 hits, 1.33 expected hits
                    Americans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in Northern Italy
                    Germans roll dice for 1 artillery and 5 infantry in Northern Italy, round 3 : 0/6 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in Northern Italy, round 4 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                    Germans roll dice for 1 artillery and 4 infantry in Northern Italy, round 5 : 2/5 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 3 infantry and 1 mech_infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 armour and 9 infantry placed in Germany
            3 infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
            Germans collect 30 PUs (6 lost to blockades); end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    

    Savegame


  • @dawgoneit its close. but i have a shot left

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