yeah you did push it too far lol
sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 infantry and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Normandy Bordeaux to Northern Italy 2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 2 armour and 5 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Germany -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 infantry and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Normandy Bordeaux to Northern Italy 2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 2 armour and 5 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Northern Italy Americans attack with 3 bombers, 8 infantry and 1 mech_infantry Germans defend with 1 armour, 1 factory_minor and 8 infantry Americans roll dice for 3 bombers, 8 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/12 hits, 3.50 expected hits Germans roll dice for 1 armour and 8 infantry in Northern Italy, round 2 : 2/9 hits, 3.17 expected hits 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 bombers, 6 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3.17 expected hits Germans roll dice for 1 armour and 4 infantry in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 bombers, 5 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/9 hits, 3.00 expected hits Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 4 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 bombers, 4 infantry and 1 mech_infantry in Northern Italy, round 5 : 2/8 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 infantry in Northern Italy, round 5 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 5 infantry Casualties for Germans: 1 armour and 8 infantry Battle in Southern France Americans attack with 2 armour and 5 infantry Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 armour and 5 infantry in Southern France, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Americans 3 bombers moved from Northern Italy to Slovakia Hungary 1 bomber moved from Germany to Romania 1 bomber moved from Slovakia Hungary to Romania 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 13 Sea Zone to 10 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 transport moved from 97 Sea Zone to 81 Sea Zone Place Units - Americans 9 submarines placed in 10 Sea Zone 3 armour placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -2.17 Americans : -3.33 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - British 2 units repaired. 6 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Russia to Germany 1 armour and 1 mech_infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to 36 Sea Zone 1 battleship moved from 39 Sea Zone to 36 Sea Zone UK_Pacific take 37 Sea Zone from JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 infantry and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Normandy Bordeaux to Northern Italy 2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 2 armour and 5 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Northern Italy Americans attack with 3 bombers, 8 infantry and 1 mech_infantry Germans defend with 1 armour, 1 factory_minor and 8 infantry Americans roll dice for 3 bombers, 8 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/12 hits, 3.50 expected hits Germans roll dice for 1 armour and 8 infantry in Northern Italy, round 2 : 2/9 hits, 3.17 expected hits 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 bombers, 6 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3.17 expected hits Germans roll dice for 1 armour and 4 infantry in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 bombers, 5 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/9 hits, 3.00 expected hits Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 4 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 bombers, 4 infantry and 1 mech_infantry in Northern Italy, round 5 : 2/8 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 infantry in Northern Italy, round 5 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 5 infantry Casualties for Germans: 1 armour and 8 infantry Battle in Southern France Americans attack with 2 armour and 5 infantry Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 armour and 5 infantry in Southern France, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Americans 3 bombers moved from Northern Italy to Slovakia Hungary 1 bomber moved from Germany to Romania 1 bomber moved from Slovakia Hungary to Romania 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 13 Sea Zone to 10 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 transport moved from 97 Sea Zone to 81 Sea Zone Place Units - Americans 9 submarines placed in 10 Sea Zone 3 armour placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. 6 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Russia to Germany 1 armour and 1 mech_infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to 36 Sea Zone 1 battleship moved from 39 Sea Zone to 36 Sea Zone UK_Pacific take 37 Sea Zone from Japanese Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Denmark Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Denmark from Germans, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Shan State British roll dice for 1 armour and 1 tactical_bomber in Shan State, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Japanese: 2 mech_infantrys Battle in 36 Sea Zone British attack with 1 battleship and 1 fighter Japanese defend with 1 destroyer and 4 transports British roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone 4 transports owned by the Japanese lost in 36 Sea Zone British win, taking 36 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 36 Casualties for Japanese: 1 destroyer and 4 transports Non Combat Move - British 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Shan State to India 1 infantry and 1 mech_infantry moved from West India to India 3 armour moved from Persia to West India 2 fighters moved from Persia to India 1 fighter moved from Iraq to India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter moved from Turkmenistan to India 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 bomber moved from Germany to Slovakia Hungary 2 artilleries and 2 infantry moved from Iraq to Persia Place Units - British 2 transports placed in 80 Sea Zone 1 armour, 1 fighter and 1 tactical_bomber placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 4 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 95 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Germans : -2.17 British : -0.00 Americans : -3.33 Japanese : 1.33 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Italians 1 infantry moved from Holland Belgium to France Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 8 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 mech_infantrys placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - French 1 fighter moved from Normandy Bordeaux to Slovakia Hungary 5 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 8 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 mech_infantrys placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 12 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French 1 fighter moved from Normandy Bordeaux to Slovakia Hungary 5 infantry moved from Persia to Eastern Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 52 PUs; Germans buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Greece to Bulgaria 1 infantry moved from Greater Southern Germany to Yugoslavia 2 armour moved from Yugoslavia to Germany 1 artillery and 4 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Germany to Greater Southern Germany 7 infantry moved from Norway to Finland Combat - Germans Battle in Northern Italy Germans attack with 1 artillery and 5 infantry Americans defend with 1 factory_minor, 3 infantry and 1 mech_infantry Germans roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 2/6 hits, 1.33 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Northern Italy Germans roll dice for 1 artillery and 5 infantry in Northern Italy, round 3 : 0/6 hits, 1.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 5 infantry in Northern Italy, round 4 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Germans roll dice for 1 artillery and 4 infantry in Northern Italy, round 5 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 armour and 9 infantry placed in Germany 3 infantry placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Germans collect 30 PUs (6 lost to blockades); end with 30 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : -1.00 -
@dawgoneit its close. but i have a shot left
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 factory_minor and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Greater Southern Germany 1 armour moved from Slovakia Hungary to Greater Southern Germany 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary 1 tactical_bomber moved from Belarus to Yugoslavia 1 fighter moved from Belarus to Greater Southern Germany 1 armour moved from Romania to Bulgaria -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 factory_minor and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Greater Southern Germany 1 armour moved from Slovakia Hungary to Greater Southern Germany 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary 1 tactical_bomber moved from Belarus to Yugoslavia 1 fighter moved from Belarus to Greater Southern Germany 1 armour moved from Romania to Bulgaria Combat - Russians Battle in Yugoslavia Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Russians attack with 2 armour and 1 fighter Germans defend with 1 infantry Russians roll dice for 2 armour and 1 fighter in Greater Southern Germany, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 2 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 mech_infantry in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Romania 6 aaGuns moved from Eastern Poland to Slovakia Hungary 1 armour moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Greater Southern Germany to Slovakia Hungary Place Units - Russians 1 factory_minor placed in Slovakia Hungary 3 mech_infantrys placed in Western Ukraine 2 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Ukraine 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 2.33 Japanese : -0.33 -
@dawgoneit said in sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game:
@dawgoneit its close. but i have a shot left
That’s fine, it’s playoff :relaxed:
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 6 bombers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 infantry moved from French Indo China to Shan State 2 fighters moved from Kwangsi to Shan State 3 artilleries and 1 infantry moved from Kwangsi to Yunnan 1 armour and 6 mech_infantrys moved from Kweichow to Burma 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 fighters moved from Kiangsu to Japan 1 fighter moved from Shantung to 6 Sea Zone 1 bomber moved from Yunnan to 35 Sea Zone 5 armour, 1 bomber, 1 fighter, 2 infantry, 10 mech_infantrys and 7 tactical_bombers moved from Yunnan to Burma 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Shantung to Yunnan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kazakhstan to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from 6 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 9 Sea Zone 1 cruiser moved from 26 Sea Zone to 12 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 2 fighters and 8 infantry British defend with 1 armour Japanese roll dice for 2 fighters and 8 infantry in Shan State, round 2 : 6/10 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters and 8 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Burma Japanese attack with 6 armour, 1 bomber, 1 fighter, 2 infantry, 16 mech_infantrys and 7 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 6 armour, 1 bomber, 1 fighter, 2 infantry, 16 mech_infantrys and 7 tactical_bombers in Burma, round 2 : 9/33 hits, 11.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 6 armour, 1 bomber, 1 fighter, 1 infantry, 16 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 7 tactical_bombers moved from Burma to Yunnan 2 fighters moved from Shan State to Yunnan 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 bomber moved from 35 Sea Zone to Yunnan Place Units - Japanese 3 bombers placed in Kiangsu 3 bombers placed in Shantung Japanese undo move 2. Japanese undo move 1. 2 bombers and 1 infantry placed in Kiangsu 2 bombers and 1 infantry placed in Shantung 2 bombers and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,4 Japanese collect 71 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
UK_Pacific : -0.17 Japanese : 0.83 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 4 infantry moved from Southern France to Northern Italy 1 bomber moved from Slovakia Hungary to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 armour moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Slovakia Hungary to Germany 2 bombers moved from Romania to Germany 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 4 infantry moved from Southern France to Northern Italy 1 bomber moved from Slovakia Hungary to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 armour moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Slovakia Hungary to Germany 2 bombers moved from Romania to Germany 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,8,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in Northern Italy Americans attack with 2 armour, 1 artillery, 1 bomber and 6 infantry Germans defend with 1 artillery, 1 factory_minor and 3 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 2 : 3/10 hits, 3.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Northern Italy Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 3 : 5/10 hits, 3.17 expected hits Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 3 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Americans attack with 1 armour Germans defend with 1 infantry Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 9 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 12 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 19 submarines moved from 10 Sea Zone to 12 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 9 Sea Zone to 12 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 bomber moved from Northern Italy to Slovakia Hungary 2 bombers moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 3 fighters moved from Queensland to 12 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns and 1 infantry moved from Central United States to Western United States 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 12 Sea Zone to Western United States Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 1 infantry and 2 mech_infantrys placed in Southern Italy 1 artillery and 1 infantry placed in Southern France 4 bombers placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -2.33 Americans : 0.50 Japanese : -0.33 AA fire in Germany : : -0.50 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - British 1 bomber moved from Slovakia Hungary to Western Germany





