@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L axis-dominion (+4) vs farmboy (allies) bm3
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sorry. One more change. BB in 109, not 110
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Removing units owned by Americans from 47 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 49 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to Syria
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 mech_infantry; French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1.17 expected hits
French roll dice for 1 infantry and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the French lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from French with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Syria to Southern Italy
2 infantry moved from Albania to Bulgaria
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 armour moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Libya to TobrukPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 13 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : 1.50
British : -0.33
French : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 fighter moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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hey man, I just saw somehow I didn’t move the guys to anglo! actually I did, then I accidentally undid it and didn’t notice that, cuz I was in a hurry to take my kids to their soccer practice (in the lobby now and can do my G turn).
can I plz adjust that? and if it affects anz in any way (the two guys in Egypt), then you can redo that.
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you can see in the history where I undid it. cuz I was trying to undo something else, but misclicked and undid that instead.
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No problem
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thanks
want to change anything u did for anz?
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and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Combat Hit Differential Summary :
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scramble?
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no scramble
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was out on a run when I saw your question. Just checking the ANZAC turn now. There is a chance that I would put the inf on that transport but I doubt it. Will take a quick look now.
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was out on a run when I saw your question. Just checking the ANZAC turn now. There is a chance that I would put the inf on that transport but I doubt it. Will take a quick look now.
No problem just let me know
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I’ll stick the ANZAC inf on the transport
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and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.
No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.
I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleshipNon Combat Move - Germans
1 fighter moved from Southern Italy to Alexandria
2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
1 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry moved from Bulgaria to Romania
2 artilleries and 8 infantry moved from Yugoslavia to Romania
2 aaGuns and 8 infantry moved from Slovakia Hungary to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Poland
1 mech_infantry moved from France to Yugoslavia
5 armour and 1 mech_infantry moved from France to Germany
1 aaGun moved from France to Normandy Bordeaux
3 artilleries moved from Western Germany to Germany
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
3 infantry moved from Norway to Finland
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 marine placed in Normandy Bordeaux
1 submarine placed in 112 Sea Zone
2 armour and 8 artilleries placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 0.00
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleshipNon Combat Move - Germans
1 fighter moved from Southern Italy to Alexandria
2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
1 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry moved from Bulgaria to Romania
2 artilleries and 8 infantry moved from Yugoslavia to Romania
2 aaGuns and 8 infantry moved from Slovakia Hungary to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Poland
1 mech_infantry moved from France to Yugoslavia
5 armour and 1 mech_infantry moved from France to Germany
1 aaGun moved from France to Normandy Bordeaux
3 artilleries moved from Western Germany to Germany
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
3 infantry moved from Norway to Finland
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 marine placed in Normandy Bordeaux
1 submarine placed in 112 Sea Zone
2 armour and 8 artilleries placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.00
British : 0.33 -
and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.
No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.
I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.
I think perhaps one adjustment you could make to what you did is, to buy a tp for s.a. and only 7 inf for London, and then also bring 2 or 3 of the uk pac figs in range to help save Egypt. I think then you could get to reasonable enough odds to save Egypt, yet still pour most of your purchase into the safety of London. I didn’t calculate whether two fewer inf in London would make a big difference, but I suspect it should be enough to dissuade the germans from going for it.
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as for Vichy, every now and then I do that by transporting in troops to s.france, just to spice up the game a little and make it a different experience. there are tradeoffs, but most of the time I don’t bother to do it.
and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.
No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.
I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.
I think perhaps one adjustment you could make to what you did is, to buy a tp for s.a. and only 7 inf for London, and then also bring 2 or 3 of the uk pac figs in range to help save Egypt. I think then you could get to reasonable enough odds to save Egypt, yet still pour most of your purchase into the safety of London. I didn’t calculate whether two fewer inf in London would make a big difference, but I suspect it should be enough to dissuade the germans from going for it.





