0% for April

18L axis-dominion (+4) vs farmboy (allies) bm3

  • 25 24 22 21 20 19 18 16 15

    you can see in the history where I undid it. cuz I was trying to undo something else, but misclicked and undid that instead.

  • 25 23 22 21 20 19 18 17

    No problem

  • 25 24 22 21 20 19 18 16 15

    thanks

    want to change anything u did for anz?

  • 25 24 22 21 20 19 18 16 15

    and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans

    Combat Hit Differential Summary :

    triplea_43750.0_Ger2.tsvg

  • 25 24 22 21 20 19 18 16 15

    scramble?

  • 25 23 22 21 20 19 18 17

    no scramble

  • 25 23 22 21 20 19 18 17

    was out on a run when I saw your question. Just checking the ANZAC turn now. There is a chance that I would put the inf on that transport but I doubt it. Will take a quick look now.

  • 25 24 22 21 20 19 18 16 15

    @farmboy:

    was out on a run when I saw your question. Just checking the ANZAC turn now. There is a chance that I would put the inf on that transport but I doubt it. Will take a quick look now.

    No problem just let me know

  • 25 23 22 21 20 19 18 17

    I’ll stick the ANZAC inf on the transport

  • 25 23 22 21 20 19 18 17

    @axis-dominion:

    and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.

    No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.

    I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                        British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship

    Non Combat Move - Germans
                1 fighter moved from Southern Italy to Alexandria
                2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
                1 infantry moved from Yugoslavia to 97 Sea Zone
                4 infantry moved from Bulgaria to Romania
                2 artilleries and 8 infantry moved from Yugoslavia to Romania
                2 aaGuns and 8 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Bulgaria to Romania
                1 armour moved from Yugoslavia to Poland
                1 mech_infantry moved from France to Yugoslavia
                5 armour and 1 mech_infantry moved from France to Germany
                1 aaGun moved from France to Normandy Bordeaux
                3 artilleries moved from Western Germany to Germany
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from 109 Sea Zone to Western Germany
                1 artillery moved from France to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
                3 infantry moved from Norway to Finland
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 marine placed in Normandy Bordeaux
                1 submarine placed in 112 Sea Zone
                2 armour and 8 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 42 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        British : 0.33

    triplea_43750.0_Ger2.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                        British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship

    Non Combat Move - Germans
                1 fighter moved from Southern Italy to Alexandria
                2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
                1 infantry moved from Yugoslavia to 97 Sea Zone
                4 infantry moved from Bulgaria to Romania
                2 artilleries and 8 infantry moved from Yugoslavia to Romania
                2 aaGuns and 8 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Bulgaria to Romania
                1 armour moved from Yugoslavia to Poland
                1 mech_infantry moved from France to Yugoslavia
                5 armour and 1 mech_infantry moved from France to Germany
                1 aaGun moved from France to Normandy Bordeaux
                3 artilleries moved from Western Germany to Germany
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from 109 Sea Zone to Western Germany
                1 artillery moved from France to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
                3 infantry moved from Norway to Finland
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 marine placed in Normandy Bordeaux
                1 submarine placed in 112 Sea Zone
                2 armour and 8 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 42 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                EDIT: Adding units owned by ANZAC to 81 Sea Zone: 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.00
        British : 0.33

    triplea_43750.0_Ger2.tsvg

  • 25 24 22 21 20 19 18 16 15

    @farmboy:

    @axis-dominion:

    and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.

    No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.

    I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.

    I think perhaps one adjustment you could make to what you did is, to buy a tp for s.a. and only 7 inf for London, and then also bring 2 or 3 of the uk pac figs in range to help save Egypt. I think then you could get to reasonable enough odds to save Egypt, yet still pour most of your purchase into the safety of London. I didn’t calculate whether two fewer inf in London would make a big difference, but I suspect it should be enough to dissuade the germans from going for it.

  • 25 24 22 21 20 19 18 16 15

    as for Vichy, every now and then I do that by transporting in troops to s.france, just to spice up the game a little and make it a different experience. there are tradeoffs, but most of the time I don’t bother to do it.

    @axis-dominion:

    @farmboy:

    @axis-dominion:

    and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.

    No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.

    I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.

    I think perhaps one adjustment you could make to what you did is, to buy a tp for s.a. and only 7 inf for London, and then also bring 2 or 3 of the uk pac figs in range to help save Egypt. I think then you could get to reasonable enough odds to save Egypt, yet still pour most of your purchase into the safety of London. I didn’t calculate whether two fewer inf in London would make a big difference, but I suspect it should be enough to dissuade the germans from going for it.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                4 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 14 infantry moved from Buryatia to Amur
                3 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                4 infantry moved from Russia to Bryansk
                3 artilleries moved from Novgorod to Belarus
                5 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Bryansk to Novgorod
                2 aaGuns, 1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Novgorod to Belarus
                1 submarine moved from 111 Sea Zone to 123 Sea Zone

    Place Units - Russians
                2 artilleries and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 artillery and 2 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
                EDIT: Adding units owned by Russians to Belarus: 1 aaGun
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_43750.0_Rus2.tsvg

  • 25 23 22 21 20 19 18 17

    Thanks for the feedback. In hindsight it would have been a lot easier to hold Egypt another turn although I’m not sure if I could have held it much longer. I still wonder if I could have gotten away with a Taranto. You almost certainly would have had the odds on London, but it would still be a risk.

    And blocking Vichy was tempting. I think in the long run it favours the allies since they can get an income out of french territory but I thought in misplaying the UK, the short term benefits for the axis might be more decisive.

    @axis-dominion:

    as for Vichy, every now and then I do that by transporting in troops to s.france, just to spice up the game a little and make it a different experience. there are tradeoffs, but most of the time I don’t bother to do it.

    @axis-dominion:

    @farmboy:

    @axis-dominion:

    and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.

    No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.

    I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.

    I think perhaps one adjustment you could make to what you did is, to buy a tp for s.a. and only 7 inf for London, and then also bring 2 or 3 of the uk pac figs in range to help save Egypt. I think then you could get to reasonable enough odds to save Egypt, yet still pour most of your purchase into the safety of London. I didn’t calculate whether two fewer inf in London would make a big difference, but I suspect it should be enough to dissuade the germans from going for it.

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to Shan State
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                3 infantry moved from Kiangsi to Kwangtung
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery moved from Kiangsi to Kwangtung
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 bomber moved from Kwangsi to 21 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from Kwangsi to 21 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 fighter moved from Kwangsi to Malaya
                2 fighters moved from Kwangsi to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung

    Combat - Japanese

    Combat Hit Differential Summary :

    triplea_43750.0_Jap2.tsvg

  • 25 24 22 21 20 19 18 16 15

    scramble Guam?

  • 25 23 22 21 20 19 18 17

    I’ll scramble

T-shirts, Hats, and More

Suggested Topics

  • 51
  • 6
  • 108
  • 146
  • 191
  • 161
  • 143
  • 175
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

18.1k

Users

40.9k

Topics

1.8m

Posts