@axis-dominion @Daaras Good luck gents, following thread.
Giallo V JWW axis bid +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kweichow
6 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Hopei, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 5 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 cruiser and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
3 bombers moved from Western United States to Queensland
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier and 1 cruiser moved from 10 Sea Zone to 30 Sea Zone
4 submarines moved from 101 Sea Zone to 104 Sea Zone
3 fighters moved from Eastern United States to French GuianaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
2 carriers placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kweichow
6 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Hopei, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 5 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 2 armour, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from French Equatorial Africa to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from India to Iraq
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Egypt to IraqCombat - British
Battle in 125 Sea Zone
British attack with 1 bomber and 2 submarines
Germans defend with 1 destroyer
British roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 125 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 bomber in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 125 Sea Zone
British roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 bomber in 125 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 2 submarines
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 3 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters and 3 infantry in Iraq, round 2 : 4/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 112 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
4 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from 125 Sea Zone to United Kingdom
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
2 fighters moved from Iraq to Egypt
1 fighter moved from Iraq to Persia
1 fighter moved from Burma to IndiaPlace Units - British
2 armour and 1 tactical_bomber placed in Egypt
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,5,3
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
@JWW:
@JWW:
4 for 4 at two……the dice this game has been off the wall one sided, tell me again why I gave you those IPC’s?
Well it was only 4 ipc, you got 4 ipc as well. So there was no bid, still many players play bm without a bid. You won every time, you are way higher ranked.
I understand, I am just moaning. Sorry……have had a string of bad luck recently
I feel your pain :-o
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@JWW:
@JWW:
4 for 4 at two……the dice this game has been off the wall one sided, tell me again why I gave you those IPC’s?
Well it was only 4 ipc, you got 4 ipc as well. So there was no bid, still many players play bm without a bid. You won every time, you are way higher ranked.
I understand, I am just moaning. Sorry……have had a string of bad luck recently
Bad dice happen to good people sometimes……thanks for understanding and as an FYI…I don’t follow the rankings so I don’t know where I am or where you are at etc…perhaps I should look but I never ask to play this level or that level.
I feel your pain :-o
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 bombers and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Tunisia to 94 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Crete
Battle in CyprusNon Combat Move - Italians
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 cruiser, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Tunisia to Algeria
1 fighter moved from Tobruk to Algeria
1 fighter moved from Romania to 95 Sea Zone
1 infantry moved from Bulgaria to Greece
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
1 armour, 1 bomber and 1 marine placed in Southern Italy
Italians undo move 1.
2 bombers placed in Southern Italy
1 marine placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
Cyprus : 1 flag, 1 marine
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 1 armour, 1 fighter and 2 infantry
Syria : 1 flag, 2 infantry
Tunisia : 1 flag
Northern Italy : 2 armour, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
Bessarabia : 1 aaGun
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports
Crete : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 61
Russians : 28 / 35
Japanese : 55 / 62
Americans : 50 / 71
Chinese : 6 / 6
British : 36 / 37
UK_Pacific : 6 / 9
Italians : 19 / 37
ANZAC : 10 / 22
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
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another good result for anzac :oops:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Archangel
Germans attack with 4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys in Archangel, round 2 : 5/21 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
5 mech_infantrys moved from Ukraine to Bessarabia
1 aaGun moved from Novgorod to Archangel
5 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to Algeria
2 bombers moved from Morocco to Southern Italy
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic StatesPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
2 fighters placed in Western Germany
Germans undo move 2.
2 fighters placed in Normandy Bordeaux
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Algeria : 1 tactical_bomber
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major
Northern Italy : 1 infantry
Southern Italy : 2 bombers
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys
Eastern Poland : 1 flag, 6 armour, 2 artilleries and 20 mech_infantrys
Bessarabia : 1 flag, 2 aaGuns, 1 armour, 5 artilleries, 1 fighter, 6 infantry, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 63
Russians : 27 / 35
Japanese : 55 / 62
Americans : 50 / 71
Chinese : 6 / 6
British : 36 / 37
UK_Pacific : 6 / 9
Italians : 19 / 37
ANZAC : 10 / 18
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Western Ukraine to Russia
1 aaGun and 1 infantry moved from Rostov to Bryansk
1 armour moved from Bryansk to Russia
4 artilleries moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
3 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Siam to 43 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from Siam to 43 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Siam to Burma
1 bomber moved from Siam to Sikang
1 bomber moved from Siam to Shensi
1 infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Shensi
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Celebes from Dutch with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Anhwe to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to Manchuria
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Shensi to Yunnan
1 bomber moved from Sikang to Yunnan
1 artillery moved from Shan State to Yunnan
1 aaGun and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Siam to Philippines
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Burma to Yunnan
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from Siam to 35 Sea ZonePlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 factory_minor placed in Manchuria
3 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 2 fighters, 8 infantry and 1 tactical_bomber
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 aaGun, 4 artilleries, 2 bombers, 5 infantry and 2 tactical_bombers
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Szechwan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 3 infantry, 3 marines and 2 tactical_bombers
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 tactical_bombers and 1 transport
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 47 / 63
Russians : 31 / 43
Japanese : 61 / 66
Americans : 50 / 71
Chinese : 4 / 6
British : 36 / 37
UK_Pacific : 5 / 9
Italians : 19 / 37
ANZAC : 10 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 submarines and 3 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from Queensland to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to Java
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 3 carriers, 4 cruisers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking Sumatra from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Borneo
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from 43 Sea Zone to Western Australia
1 bomber moved from Java to Northern Territory
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
4 submarines moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to French Guiana
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 30 Sea Zone to 63 Sea Zone
1 bomber moved from 19 Sea Zone to AmurPlace Units - Americans
1 carrier, 3 submarines and 3 tactical_bombers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Kweichow
1 fighter and 1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 submarines and 3 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from Queensland to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to Java
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 3 carriers, 4 cruisers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking Sumatra from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Borneo
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from 43 Sea Zone to Western Australia
1 bomber moved from Java to Northern Territory
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
4 submarines moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to French Guiana
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 30 Sea Zone to 63 Sea Zone
1 bomber moved from 19 Sea Zone to AmurPlace Units - Americans
1 carrier, 3 submarines and 3 tactical_bombers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Kweichow
1 fighter and 1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 factory_minor, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
9 artilleries and 17 infantry moved from India to Burma
1 fighter moved from Persia to Syria
2 infantry moved from Iraq to Syria
1 tactical_bomber moved from Egypt to Syria
1 fighter and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour, 1 fighter and 1 mech_infantry moved from Egypt to Alexandria
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea ZoneCombat - British
Battle in French Madagascar
Battle in Syria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 3 : 3/4 hits
Italians roll dice for 2 infantry in Syria, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British win, taking French Madagascar from Neutral_Axis, taking Syria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 9 artilleries and 17 infantry
Japanese defend with 1 infantry
British roll dice for 9 artilleries and 17 infantry in Burma, round 2 : 6/26 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 9 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 aaGuns moved from India to Burma
2 aaGuns and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to ScotlandPlace Units - British
1 transport placed in 109 Sea Zone
1 tactical_bomber placed in United Kingdom
1 infantry and 1 mech_infantry placed in Egypt
1 factory_minor placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,4
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 bombers moved from Southern Italy to Alexandria
1 marine moved from Cyprus to 99 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 95 Sea Zone to Alexandria
1 marine moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from BritishCombat - Italians
Battle in Alexandria
Italians attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 2 cruisers in Alexandria, round 2 : 0/2 hits
Italians roll dice for 2 bombers, 1 fighter and 2 infantry in Alexandria, round 2 : 0/5 hits
British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 bombers, 1 fighter and 1 infantry in Alexandria, round 3 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 3 armour, 3 infantry and 2 marines
British defend with 1 mech_infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 armour, 3 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to 98 Sea Zone
2 bombers moved from Alexandria to Libya
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
3 transports placed in 97 Sea Zone
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 aaGun, 3 armour, 4 infantry and 2 marines
British Somaliland : 1 flag
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
Cyprus : 1 flag
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
Libya : 2 bombers
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Bessarabia : 1 aaGun
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer, 1 submarine and 3 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 47 / 63
Russians : 31 / 43
Japanese : 41 / 66
Americans : 58 / 82
Chinese : 8 / 8
British : 38 / 42
UK_Pacific : 13 / 16
Italians : 18 / 36
ANZAC : 10 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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meant to attack Novgorod with forces from eastern and baltic….just not thinking man, don’t know what to say other than I am just not thinking. hoping you will allow me to roll it here…
I will move forward with the rolling on this site and edit as I just started my mcm’s, again sorry for the very sloppy play.
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Russian 2 mech and arm v inf (baltic) 4mech & 2 arm (eastern Poland)
G attack
Rolls: 2@3 5@1; Total Hits: 22@3: (3, 6)5@1: (4, 4, 4, 1, 4)v 2mech & arm
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (3)





