scramble from carrier?
18L Giallo(X+5) vs JWW(allies) BM3.3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 marines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Northern Italy to Greece
2 fighters moved from Southern Italy to Greece
1 artillery moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 3/10 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 1/6 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 armour moved from Northern Italy to Albania
2 aaGuns and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 marines placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 52 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for ANZAC and French :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 2 fighters and 2 infantry
Sumatra : 1 fighter
42 Sea Zone : 1 destroyer and 1 transport
52 Sea Zone : 1 cruiser
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 70
Russians : 36 / 38
Japanese : 30 / 41
Americans : 52 / 53
Chinese : 9 / 12
British : 28 / 39
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
6 artilleries and 2 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Poland
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Albania
5 armour and 4 mech_infantrys moved from France to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Western Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Southern Italy
2 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to Southern ItalyNon Combat Move - Germans
2 infantry moved from 114 Sea Zone to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to RussiansNon Combat Move - Russians
7 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 fighters and 1 tactical_bomber moved from Ukraine to Novgorod
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
6 infantry moved from Russia to Bryansk
1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 1 artillery and 20 infantry
Baltic States : 1 infantry
Bryansk : 6 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 5 infantry
Western Ukraine : 2 aaGuns, 2 artilleries and 10 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 38
Japanese : 30 / 41
Americans : 52 / 53
Chinese : 9 / 12
British : 28 / 39
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 3 infantry moved from Anhwe to Hunan
2 infantry moved from Hunan to Yunnan
5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/10 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 artillery and 4 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
1 tactical_bomber moved from Yunnan to Jehol
4 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Kwangsi to JapanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Shantung
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Kweichow : 2 infantry
Szechwan : 1 fighter and 12 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 33 / 38
Japanese : 34 / 47
Americans : 52 / 52
Chinese : 8 / 11
British : 28 / 39
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
3 marines moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 3 marines, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 54 Sea Zone to 61 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_AxisCombat - British
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer and 5 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 5 fighters in 94 Sea Zone, round 2 : 1/6 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 fighter and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 3/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from 94 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 bomber moved from Iceland to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 fighters placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrysTerritory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 3 infantry
Kweichow : 2 infantry
Szechwan : 1 fighter and 12 infantry
Anhwe : 1 infantry
Shan State : 1 infantry
Burma : 1 aaGun and 2 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 3 marines
Midway : 1 airfield
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 1 carrier and 1 fighter
61 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 marine
Belgian Congo : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 5 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
95 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
94 Sea Zone : 1 destroyer
89 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
101 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 33 / 38
Japanese : 34 / 47
Americans : 52 / 52
Chinese : 8 / 11
British : 30 / 37
UK_Pacific : 26 / 26
Italians : 13 / 13
ANZAC : 14 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
you had great dice there, at an important time imo….6 for 7 @ two against the UK
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give me a minute to review, might change ncm….
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@JWW:
give me a minute to review, might change ncm….
WTH…keep it as is
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@JWW:
@JWW:
give me a minute to review, might change ncm….
WTH…keep it as is
actually going to make one ncm change
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
3 marines moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 3 marines, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 54 Sea Zone to 61 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_AxisCombat - British
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer and 5 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 5 fighters in 94 Sea Zone, round 2 : 1/6 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 fighter and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 3/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from 94 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 bomber moved from Iceland to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 fighters placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
2 marines moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber and 2 fighters moved from Southern Italy to Egypt
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 armour moved from Albania to GreeceCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry, 2 marines and 1 mech_infantry
British defend with 1 armour, 1 artillery, 5 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry, 2 marines and 1 mech_infantry in Egypt, round 2 : 7/15 hits
British roll dice for 1 armour, 1 artillery, 5 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/14 hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 5 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 marines and 1 mech_infantry in Egypt, round 3 : 3/10 hits
British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 5/7 hits
1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 armour owned by the British, 1 marine owned by the Italians and 3 artilleries owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 marine in Egypt, round 4 : 2/5 hits
British roll dice for 4 fighters in Egypt, round 4 : 3/4 hits
1 fighter owned by the Italians, 2 fighters owned by the British, 1 armour owned by the Italians and 1 marine owned by the Italians lost in Egypt
British win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 3 artilleries, 1 fighter, 5 infantry, 2 marines and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
1 bomber owned by the Italians and 1 fighter owned by the Italians retreatedNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 aaGuns and 2 infantry moved from Yugoslavia to AlbaniaPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs -
@JWW:
you had great dice there, at an important time imo….6 for 7 @ two against the UK
That is great, now I hope I won’t make any major mistakes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Java to India
1 fighter moved from Sumatra to India
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 3 fighters
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
52 Sea Zone : 1 cruiser
61 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 51
Russians : 33 / 38
Japanese : 34 / 47
Americans : 52 / 52
Chinese : 8 / 11
British : 30 / 37
UK_Pacific : 26 / 26
Italians : 14 / 15
ANZAC : 14 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 fighters and 3 tactical_bombers moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 infantry moved from Poland to Baltic States
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Southern Italy to Baltic States
1 bomber moved from Southern Italy to 81 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 fighters moved from Western Germany to 95 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 2 fighters and 1 harbour
Germans roll dice for 3 fighters and 3 tactical_bombers in Egypt, round 2 : 4/6 hits
British roll dice for 2 fighters in Egypt, round 2 : 1/2 hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in Egypt
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 2 fighters
Battle in 95 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 95 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer; British defend with 1 transport
Germans roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 81 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the French lost in 81 Sea Zone
French win with 1 transport remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Germans: 1 bomber
Battle in 94 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 94 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 95 Sea Zone to Western Germany
1 bomber moved from Baltic States to Germany
3 aaGuns, 3 armour, 9 artilleries and 18 infantry moved from Poland to Eastern Poland
6 armour and 13 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 9 infantry moved from Romania to Eastern Poland
2 fighters and 3 tactical_bombers moved from Egypt to Alexandria
1 fighter moved from 94 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Albania to GreecePlace Units - Germans
1 submarine placed in 113 Sea Zone
2 infantry placed in France
2 infantry placed in Western Germany
4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 43 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I have selected retreat from the Amur battle in error. I attacked w/3 inf vs the 1 Jpn inf and I have lost two without a hit. I am going to keep the third Russian inf in the battle to be killed I am sure but I need to roll it here……first to hit wins…
Russian inf @ 1
Rolls: 6@1; Total Hits: 16@1: (3, 2, 1, 4, 6, 2)v Jpn inf @ 2
Rolls: 6@2; Total Hits: 26@2: (3, 1, 6, 6, 1, 6)Here goes nothing…
-
another dead russian inf….sigh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 8 artilleries; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
2 infantry moved from Buyant-Uhaa to Amur
17 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to AmurCombat - Russians
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Sakha
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Sakha, round 2 : 4/17 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
2 aaGuns moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 17 infantry moved from Belarus to Bryansk
2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
4 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Vyborg to Bryansk
1 fighter moved from Karelia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 armour and 8 artilleries placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kansu : 2 infantry
Sakha : 2 aaGuns and 17 infantry
Yakut S.S.R. : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Karelia : 1 infantry
Baltic States : 2 infantry
Bryansk : 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Vyborg : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 8 artilleries and 1 factory_major
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 49
Russians : 33 / 44
Japanese : 33 / 47
Americans : 52 / 52
Chinese : 8 / 11
British : 30 / 37
UK_Pacific : 26 / 26
Italians : 14 / 15
ANZAC : 14 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Suiyuyan to Kansu
2 bombers moved from Japan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
3 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
3 fighters moved from Kwangsi to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Suiyuyan
3 fighters and 3 tactical_bombers moved from Kweichow to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Amur
1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour moved from Soviet Far East to Amur
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
1 infantry moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Hunan to Kwangsi
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Suiyuyan
2 fighters moved from Yunnan to JeholPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs





