TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 infantry moved from Eastern Canada to 1 Sea Zone
1 transport moved from 7 Sea Zone to 1 Sea Zone
2 bombers moved from United Kingdom to Germany
1 submarine moved from 58 Sea Zone to 62 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to France
1 infantry moved from 7 Sea Zone to France
1 infantry moved from Solomon Islands to 46 Sea Zone
1 infantry moved from Solomon Islands to 46 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 52 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 artillery, 5 fighters and 3 infantry moved from 52 Sea Zone to Wake Island
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory
Bombing raid in Germany causes 9 damage total.
Battle in France
Americans attack with 1 armour and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Americans roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Wake Island
Americans attack with 1 artillery, 1 bomber, 5 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese lost in 62 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 21
Casualties for Japanese: 1 carrier and 1 transport
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Wake Island to 53 Sea Zone
1 bomber moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 destroyer moved from 46 Sea Zone to 52 Sea Zone
1 destroyer moved from 46 Sea Zone to 52 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 artillery placed in Eastern United States
2 fighters placed in Eastern United States
Americans undo move 2.
1 fighter and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 56 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 3.
1 fighter placed in Eastern United States
Combat Move - Chinese
3 infantry moved from Chinghai to Ningxia
Combat - Chinese
Battle in Ningxia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Ningxia, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Ningxia
Chinese win, taking Ningxia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Americans and Chinese :
Alaska : 1 infantry
Eastern Canada : 1 aaGun, 1 artillery and 1 infantry
Eastern United States : 1 artillery, 1 factory, 3 fighters and 1 infantry
France : 1 flag, 1 aaGun and 1 armour
Hawaiian Islands : 1 bomber and 2 infantry
Midway : 1 infantry
Ningxia : 3 infantry
Sikang : 1 infantry
United Kingdom : 2 bombers
Wake Island : 1 artillery and 3 infantry
Western United States : 1 aaGun and 1 factory
1 Sea Zone : 1 transport
7 Sea Zone : 1 destroyer, 1 fighter and 1 transport
52 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 2 transports
56 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 submarine
Production/PUs Summary :
Japanese : 36 / 48
Russians : 22 / 29
Germans : 32 / 52
British : 27 / 34
Italians : 14 / 19
Chinese : 3 / 0
Americans : 44 / 59
triplea_41051_Ame3.tsvg