Attacking SZ110 w/ 2 bomb, 3 tac, 4 fight, 2 sub
Scramble?
(Also, my first forum game – so if there’s a better way to post combat move summaries, let me know)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 59 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to United Kingdom
Turn Complete - French
I assume you are going to blow up the russians. In that case go ahead with Japan. Russia is doing nothing (if the 21 units are killed)
I assume you are going to blow up the russians. In that case go ahead with Japan. Russia is doing nothing (if the 21 units are killed)
Ok, an honorable compromise…
This game is super tight… I’ve got to think about the Germans so maybe no move for a day or so… :oops:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
5 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
12 armour, 9 artilleries, 8 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Kazakhstan
Germans attack with 12 armour, 9 artilleries, 8 infantry, 15 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 19 infantry
Germans win, taking Kazakhstan from Russians with 12 armour, 9 artilleries, 1 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 7 infantry
Casualties for Russians: 2 aaGuns and 19 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 5 bombers, 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Germans
5 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour moved from France to Western Germany
2 artilleries and 4 infantry moved from Southern France to France
1 aaGun moved from France to Western Germany
1 tactical_bomber moved from Germany to Western Germany
3 armour and 4 mech_infantrys moved from Rostov to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 aaGun moved from Caucasus to Kazakhstan
2 aaGuns and 2 tactical_bombers moved from Caucasus to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Western Ukraine
7 mech_infantrys placed in Romania
1 infantry placed in France
3 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from Americans
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
2 bombers moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
3 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 aaGun, 2 artilleries and 5 infantry moved from Tsinghai to Shensi
3 fighters moved from Borneo to 43 Sea Zone
3 tactical_bombers moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 armour placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
coming up, but need some time here, maybe my russia move was poor, looks like you have the upper hand, might be sunday or so, dont know, other things to attend to too
coming up, but need some time here, maybe my russia move was poor, looks like you have the upper hand, might be sunday or so, dont know, other things to attend to too
No worries, it’s a tight game!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from Egypt to Romania
1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
scramble 97? OOL if scramble?
oof, that’s tight!
yes, scram… dd dies first, then german ftrs etc
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from Egypt to Romania
1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Romania causes 8 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Soviet Far East
Battle in 97 Sea Zone
Americans attack with 3 bombers and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
retreated to 97 Sea Zone
Italians win, taking Soviet Far East from Japanese with 2 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 1 fighter
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 bombers and 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 bomber moved from Romania to Northwest Persia
1 bomber moved from 97 Sea Zone to Egypt
1 submarine moved from 9 Sea Zone to 4 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 aaGun and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 armour, 2 artilleries, 2 bombers and 4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
5 artilleries and 8 infantry moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in Szechwan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Szechwan
1 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Yunnan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 5 artilleries, 1 fighter and 8 infantry
EDIT: Removing units owned by Chinese from Burma: 5 artilleries, 1 fighter and 8 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Romania
1 bomber moved from Northwest Persia to Ukraine
1 bomber moved from Northwest Persia to Volgograd
1 bomber moved from India to Kwangtung
1 armour moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 armour moved from Caucasus to Northwest Persia
Combat - British
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Romania causes 7 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Romania to Northwest Persia
2 aaGuns, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 bomber moved from Kwangtung to Burma
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Eastern Persia to West India
1 infantry moved from Iraq to Northwest Persia
4 armour and 4 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from India to Burma
3 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from Northwest Persia to Persia
4 infantry moved from Persia to Northwest Persia
Place Units - British
3 artilleries placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from British
1 armour moved from Caucasus to Volgograd
1 armour and 2 infantry moved from Ukraine to Rostov
1 armour moved from Rostov to Volgograd
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 infantry
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Northwest Persia to Caucasus
ANZAC take Caucasus from Italians
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 4.
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
unless you are crazy with G, go ahead and do G and J back to back
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 15x factory_major; Remaining resources: 64 PUs;
Germans buy 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
3 tactical_bombers moved from Volgograd to Caucasus
2 infantry moved from France to Normandy Bordeaux
5 bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Caucasus
Germans attack with 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Germans win, taking Caucasus from ANZAC with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
5 bombers moved from Normandy Bordeaux to Western Germany
6 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Russia to Volgograd
3 tactical_bombers moved from Caucasus to Volgograd
1 aaGun, 12 armour, 9 artilleries and 15 mech_infantrys moved from Kazakhstan to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
1 fighter placed in Romania
3 infantry placed in France
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Romania: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 3 armour, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Chahar to Kweichow
2 artilleries and 3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Anhwe to Kweichow
1 tactical_bomber moved from Kwangsi to French Indo China
8 armour, 1 artillery, 14 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery moved from Borneo to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 11 armour, 1 artillery, 14 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 11 armour, 1 artillery, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from French Indo China to Kwangsi
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 battleship and 1 carrier moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
1 infantry moved from Siberia to Amur
1 tactical_bomber moved from Kweichow to Kwangsi
1 aaGun moved from Shensi to Kweichow
Place Units - Japanese
3 armour placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
still thight?