@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40League Oysteillo Allies vs Karl7 BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 7 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 7 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 submarine moved from 15 Sea Zone to 9 Sea Zone
1 mech_infantry moved from Alaska to Western United States
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to Egypt
3 bombers and 1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Gibraltar to Egypt
5 fighters moved from Egypt to Northwest Persia
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
2 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 4.
1 artillery and 2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Removing units owned by Americans from Egypt: 3 fighters
EDIT: Adding units owned by Americans to Northwest Persia: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 6 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Greece to Romania
British take Bulgaria from Germans
2 bombers moved from Northwest Persia to Romania
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Romania
British attack with 1 armour and 2 bombers
Germans defend with 1 factory_major and 1 fighter
British win, taking Borneo from Japanese with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter
Casualties for British: 1 armourNon Combat Move - British
2 bombers moved from Romania to Northwest Persia
3 artilleries and 1 mech_infantry moved from Iraq to Northwest Persia
4 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
4 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Trans-Jordan to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 bomber and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 bomber and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Albania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from BritishCombat - Italians
Battle in Albania
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Albania to Southern Italy
2 infantry moved from Northern Italy to Western Germany
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Rostov to VolgogradPlace Units - Italians
1 armour and 2 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 59 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to United KingdomTurn Complete - French
-
I assume you are going to blow up the russians. In that case go ahead with Japan. Russia is doing nothing (if the 21 units are killed)
-
I assume you are going to blow up the russians. In that case go ahead with Japan. Russia is doing nothing (if the 21 units are killed)
Ok, an honorable compromise…
This game is super tight… I’ve got to think about the Germans so maybe no move for a day or so… :oops:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
5 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
12 armour, 9 artilleries, 8 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Kazakhstan
Germans attack with 12 armour, 9 artilleries, 8 infantry, 15 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 19 infantry
Germans win, taking Kazakhstan from Russians with 12 armour, 9 artilleries, 1 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 7 infantry
Casualties for Russians: 2 aaGuns and 19 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 5 bombers, 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Germans
5 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour moved from France to Western Germany
2 artilleries and 4 infantry moved from Southern France to France
1 aaGun moved from France to Western Germany
1 tactical_bomber moved from Germany to Western Germany
3 armour and 4 mech_infantrys moved from Rostov to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 aaGun moved from Caucasus to Kazakhstan
2 aaGuns and 2 tactical_bombers moved from Caucasus to VolgogradPlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Western Ukraine
7 mech_infantrys placed in Romania
1 infantry placed in France
3 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from Americans
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
2 bombers moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
3 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 aaGun, 2 artilleries and 5 infantry moved from Tsinghai to Shensi
3 fighters moved from Borneo to 43 Sea Zone
3 tactical_bombers moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 armour placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
coming up, but need some time here, maybe my russia move was poor, looks like you have the upper hand, might be sunday or so, dont know, other things to attend to too
-
coming up, but need some time here, maybe my russia move was poor, looks like you have the upper hand, might be sunday or so, dont know, other things to attend to too
No worries, it’s a tight game!
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from Egypt to Romania
1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East -
scramble 97? OOL if scramble?
-
oof, that’s tight!
yes, scram… dd dies first, then german ftrs etc
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from Egypt to Romania
1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Romania causes 8 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Soviet Far East
Battle in 97 Sea Zone
Americans attack with 3 bombers and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
retreated to 97 Sea Zone
Italians win, taking Soviet Far East from Japanese with 2 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 1 fighter
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 bombers and 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from Romania to Northwest Persia
1 bomber moved from 97 Sea Zone to Egypt
1 submarine moved from 9 Sea Zone to 4 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 aaGun and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 armour, 2 artilleries, 2 bombers and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Burma
5 artilleries and 8 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in Szechwan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Szechwan
1 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Yunnan
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 5 artilleries, 1 fighter and 8 infantry
EDIT: Removing units owned by Chinese from Burma: 5 artilleries, 1 fighter and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Romania
1 bomber moved from Northwest Persia to Ukraine
1 bomber moved from Northwest Persia to Volgograd
1 bomber moved from India to Kwangtung
1 armour moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 armour moved from Caucasus to Northwest PersiaCombat - British
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Romania causes 7 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Romania to Northwest Persia
2 aaGuns, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 bomber moved from Kwangtung to Burma
2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Eastern Persia to West India
1 infantry moved from Iraq to Northwest Persia
4 armour and 4 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from India to Burma
3 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from Northwest Persia to Persia
4 infantry moved from Persia to Northwest PersiaPlace Units - British
3 artilleries placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from British
1 armour moved from Caucasus to Volgograd
1 armour and 2 infantry moved from Ukraine to Rostov
1 armour moved from Rostov to VolgogradCombat - Italians
Battle in Holland Belgium
Italians attack with 3 infantry
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Northwest Persia to Caucasus
ANZAC take Caucasus from ItaliansCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 4.
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs





