sorry about the delay
L17 BM G40 game Karl7 (L) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
8 infantry moved from Anhwe to Shantung
3 infantry moved from Kiangsi to Kiangsu
2 artilleries moved from Anhwe to Shantung
2 artilleries moved from Yunnan to SzechwanNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 110 Sea Zone
3 infantry moved from Iraq to Northwest Persia
1 bomber moved from Syria to Volgograd
1 infantry moved from Tsinghai to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Germans
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
6 fighters moved from Iraq to Northwest PersiaCombat - British
British creates battle in territory 97 Sea Zone
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Northwest Persia
British attack with 6 fighters and 3 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 6 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Tsinghai
3 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 armour and 3 mech_infantrys moved from Persia to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Turkmenistan
6 fighters moved from Northwest Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 submarines moved from 98 Sea Zone to 97 Sea Zone
3 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Eastern Persia to Persia
4 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
3 armour placed in Egypt
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to GreecePlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,4,4,2,3,4,5,3,1
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to French Indo China
1 fighter moved from Queensland to Shan StateCombat - ANZAC
Battle in GuamNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
1 cruiser moved from 33 Sea Zone to 17 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 6 armour, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Caucasus to Novosibirsk
1 bomber moved from Caucasus to Novosibirsk
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Kazakhstan
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 3 infantry
Germans win, taking Northwest Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Volgograd
2 fighters moved from Kazakhstan to Caucasus
2 bombers moved from Novosibirsk to Caucasus
1 mech_infantry moved from Russia to Urals
2 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Western Ukraine to Tambov
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Ukraine to Tambov
1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
2 transports placed in 112 Sea Zone
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Ukraine
1 fighter and 2 infantry placed in Russia
1 infantry placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,2,1,3,1,2,5,1,2,5
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 5 bombers
EDIT: Removing units owned by Germans from Southern Italy: 5 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 marines, 3 tactical_bombers and 1 transport moved from 75 Sea Zone to 80 Sea Zone
1 artillery, 3 fighters, 2 marines and 3 tactical_bombers moved from 80 Sea Zone to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 1 artillery, 3 fighters, 2 marines and 3 tactical_bombers
British defend with 1 factory_minor and 5 infantry
Japanese win, taking Persia from British with 1 artillery, 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 5 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Persia to 80 Sea Zone
1 bomber moved from Philippines to JapanPlace Units - Japanese
1 fighter placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs total -
Sorry for the Edit.
I forgot to bomb your TT into pieces :-D :-D -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 8 carriers, 4 destroyers, 14 fighters, 7 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone -
need scram orders kamkaze
its the big one -
Hey Karl7.
One Kami on each DD of yours and scramble please.Also If you should roll under Average first round, please post a file.
Ool 1st Round should be:
Sink CV’s first.Then Max. Def.
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@aequitas:
Hey Karl7.
One Kami on each DD of yours and scramble please.Also If you should roll under Average first round, please post a file.
Ool 1st Round should be:
Sink CV’s first.Then Max. Def.
Ok, dice server is down so not sure when I will be able to roll this BITCHH!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 8 carriers, 4 destroyers, 14 fighters, 7 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 5 bombers, 8 carriers, 4 destroyers, 14 fighters, 10 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Units damaged: 3 carriers owned by the Japanese
Units damaged: 3 carriers owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 5 bombers, 5 carriers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 158
Casualties for Americans: 3 carriers, 5 fighters and 9 submarines
Casualties for Japanese: 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Battle in KoreaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Gibraltar to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from 6 Sea Zone to Iwo JimaPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries moved from Szechwan to Shensi
6 infantry moved from Jehol to ManchuriaNon Combat Move - Chinese
Place Units - Chinese
8 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 4 fighters
EDIT: Adding units owned by Americans to Iraq: 4 fighters
EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
EDIT: Adding units owned by Americans to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
British buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Iraq to Persia
3 infantry moved from Iraq to Northwest Persia
5 fighters moved from Iraq to Persia
1 fighter moved from Iraq to Northwest Persia
2 fighters moved from Syria to Northwest Persia
1 fighter moved from Syria to Persia
1 bomber moved from Tsinghai to Volgograd
4 fighters moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Persia
British attack with 6 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 marines
British win, taking Persia from Japanese with 6 fighters and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 marines
Battle in Northwest Persia
British attack with 3 fighters and 3 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.Non Combat Move - British
3 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
6 fighters moved from Persia to Iraq
2 infantry moved from Syria to Iraq
3 armour moved from Egypt to Iraq
3 fighters moved from Northwest Persia to Iraq
2 infantry moved from Turkmenistan to Eastern Persia
3 armour and 2 mech_infantrys moved from India to Eastern Persia
4 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United KingdomPlace Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,2,2,2,3,3,1,5,1,1,3,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 38 PUs (4 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
2 fighters and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Greece to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 3 infantry
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter and 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,3,2,4,6,6,3,3,5
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 17 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 98 Sea Zone
Battle in Philippines
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 marine
ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 marineNon Combat Move - ANZAC
1 carrier moved from 17 Sea Zone to 21 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from French Indo China to India
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
1 cruiser moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from British
14 armour, 3 bombers, 3 fighters, 2 infantry and 33 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from BritishCombat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Northwest Persia
Germans attack with 17 armour, 3 bombers, 3 fighters, 2 infantry and 35 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 17 armour, 3 bombers, 3 fighters, 2 infantry and 35 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 bombers and 3 fighters moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Tambov to Caucasus
3 armour moved from Ukraine to Caucasus
2 infantry moved from Russia to Samara
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to CaucasusPlace Units - Germans
3 armour placed in Caucasus
3 armour placed in Volgograd
3 infantry placed in Russia
1 carrier and 1 fighter placed in 112 Sea Zone
1 submarine placed in 97 Sea Zone
1 submarine placed in 112 Sea Zone
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1,5,5,6,1,2,6,4,6
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs





