Will have to come to this later.
L17 BM G40 game Karl7 (L) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
whoops the UK forgot to attack your sub off indonesia… will roll here if ok
1 ftr, 1 dd vs 1 sub
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
D
Rolls: 1@1; Total Hits: 01@1: (5)
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Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
D
Rolls: 1@1; Total Hits: 01@1: (4)
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Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
Rolls: 1@1; Total Hits: 01@1: (6)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 6 infantry moved from India to Burma
1 aaGun moved from India to Burma
4 infantry moved from India to Burma
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea ZonePlace Units - British
1 airfield, 1 armour and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
2 marines moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 2 marines, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 infantry and 2 marines
French defend with 1 infantry; Americans defend with 1 armour, 1 artillery, 2 infantry and 1 marine
Italians win, taking Morocco from French with 2 artilleries, 1 infantry and 2 marines remaining. Battle score for attacker is 21
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marineNon Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 infantry moved from Greece to Bulgaria
1 armour moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
2 fighters moved from Queensland to New Zealand
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
2 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 88 Sea Zone to 64 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Belarus
2 fighters moved from Eastern Poland to Belarus
3 tactical_bombers moved from Eastern Poland to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to Russia -
intercept all
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Intercept? Â 3x FTR’s available.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Belarus
2 fighters moved from Eastern Poland to Belarus
3 tactical_bombers moved from Eastern Poland to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to RussiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 artillery and 6 infantry moved from Finland to Karelia
15 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Bessarabia
2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Morocco
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 3 tactical_bombers moved from Belarus to Eastern PolandPlace Units - Germans
1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
2 submarines placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Wait Karl7.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Belarus
2 fighters moved from Eastern Poland to Belarus
3 tactical_bombers moved from Eastern Poland to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to RussiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 artillery and 6 infantry moved from Finland to Karelia
15 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Bessarabia
2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Morocco
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 3 tactical_bombers moved from Belarus to Eastern PolandPlace Units - Germans
1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
2 submarines placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun, 3 armour, 2 artilleries and 8 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
EDIT: Removing units owned by Germans from Baltic States: 1 aaGun, 2 armour, 2 artilleries and 8 infantry
EDIT: Turning off Edit Mode -
Please use the2nd Post.
Decided to move my Bela stuff up North. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 26 PUs;
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
2 infantry moved from Central Mongolia to Dzavhan
7 infantry moved from Yenisey to Timguska
2 infantry moved from Timguska to NovosibirskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Belarus to Russia
2 aaGuns, 2 artilleries and 7 infantry moved from Archangel to Vologda
2 aaGuns, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in Russia
1 armour and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier and 1 fighter moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 26 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Guam
Battle in Wake Island
Battle in Solomon IslandsNon Combat Move - Japanese
1 fighter moved from Caroline Islands to 49 Sea Zone
1 bomber moved from Marshall Islands to Caroline Islands
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 49 Sea Zone
2 artilleries and 3 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 31 Sea Zone
Americans take 26 Sea Zone from Japanese
2 fighters moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 17
Casualties for Americans: 2 destroyers and 1 fighter
Casualties for Japanese: 1 carrier, 2 fighters and 1 transportNon Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 64 Sea Zone to 10 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 fighter moved from Malaya to India
1 infantry and 2 mech_infantrys moved from Western United States to Central United States
1 cruiser moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kweichow to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs