Code Name:
SAN FRANCISCO
Axis and Allies House Rules
for 1942 second edition and Global second edition.
Strategic Bombers are now exclusively for raids against facilities, with no hitpoints and no role in regular combat. “Defenseless,” for SBR only. A0/D0/M6 Cost 5 ipcs SBR damage @1d6. Escort/Intercept recommended for 1942.2.
Transports and Cruisers now have a standard movement rate of 3.
Air Bases now grant a +2 movement bonus for aircraft (Global).
Barney was good enough to put together some gamefiles for testing in tripleA…
1942.2
https://www.sendspace.com/file/nbwh28
Global
https://www.sendspace.com/file/iuwxok
The above changes, taken together, offer a pretty dramatic adjustment in how the game models economic warfare through strategic bombing, while at the same time reworking the core air vs naval balance, and fleet movement. This HR is not a balance corrective per se, instead its aim is to provide a new basic play pattern in A&A. One which makes bombing raids a more viable and attractive strategy for the cost, and which accelerates the play pace on the water by granting M3 to transports and cruisers.
This HR was developed from ideas floated in the Global Redesign thread stickied in this section, so you can check out more info and development concepts there if you’re interested in how it came about, or want to see what comes next after this. Thanks to everyone who’s chipped in and bounced ideas around with us. The code name is in reference to the San Francisco VC, which is hopefully somewhat more significant to the war in the Pacific now, and may finally come into contention in some matches under the M3 rules.
Here’s a very quick summary from the game notes:
San Francisco Rules uses +2M from ABs for all planes. Transports and Cruisers have M3 +1 w/NB. Bombers can perform SBR attacks only. They no longer receive +2 to an SBR attack. They now cost 5.
Credits: San Francisco Rules are derived from the Global Redesign thread originated by Black Elk in the link below. Thanks to Baron Munchausen for his number crunching and ideas, LHoffman,CWO Marc and all others for their input. Thanks to crazy_german for xml help, pyt o torp for Sub/DD interactions and all the people who make TripleA happen. Modded for TripleA by b
http://www.axisandallies.org/forums/index.php?topic=36518.0
Of particular interest right now, how the new stratB unit affects the income/production spread over successive rounds, and how the M3 naval units play on these maps more generally. We’re curious for example, how these changes will alter the openers and the mid-game under Center Crush, Sea Lion, KJF conditions etc. Any play by forums games would be especially helpful. Also whether you think such a system has potential for other mods or variants.
To play in TripleA extract the zip, and move the contents to your downloaded maps folder and you should be good to go. There should be a folder called “San Francisco Rule v5” for 1942.2 and “San Francisco Rules” for Global, each with a sub folder called “map” that has all the content to run the game. If it doesn’t launch make sure you have tripleA 1.9 installed and double check that the zip didn’t create a folder within a folder of the same name when unzipped (for example San Francisco Rules/San Francisco Rules/map), since that happened to me the first time before I figured out what was going on haha.
This thread is for general feedback. So if you get a chance to try it out, please let us know what you think!
Bombs away!!!
:-D