Very cool! I would happily play with these rules. I think you did a great job with the victory city point spread – I can immediately see how it would be both richly thematic and strategically interesting.
Production Caps
The minor factory idea is also very interesting, and something I’ve been playing around with in my head for a while. How does your 10 IPC cap work? Is that for the cost of the 2 units combined, or for each unit? E.g., can I build 2 fighters per turn at a minor factory? It sounds like I can; I just wanted to check. Also, can I upgrade a minor factory the same turn that I’m using it to produce 2 units? Finally, are capital factories restricted to 5 units per turn? I could see that being a real problem for the UK, e.g., if they are trying to ship units from London into France or even to NW Europe, that gets really challenging when you can only fill 2.5 transports per turn, especially with the Axis minor IC in France. I wonder if transports become less useful under your house rules, because if you’re shipping troops more than one sea zone, then you need a $14 pair of transports to deliver 2 units per turn, vs. only a $10 minor factory to deliver 2 units per turn.
India
I notice that you got rid of the starting India factory, as well as its AA gun, and that you gave Japan a third starting transport near the East Indies. Doesn’t this make it impossible for Britain to stage a defense in India? It looks like Britain can have at most 8 ground units in India (plus maybe a couple of fighters?) at the end of B2, even if Britain builds a minor factory there on B1, and I would imagine Japan could defeat those units on J2 without any trouble. Where is Britain supposed to build factories in your setup? South Africa? Eastern Australia? Norway? Just curious.
Baltic Sea
Also, I see Germany has a second starting transport in the Baltic, so presumably they can take Karelia on G1 and likely hold it for several turns, regardless of what Russia does. How is that working out for you? Where does Russia usually wind up stacking its units? West Russia as usual?
Siberia
It looks like you thinned out the overall unit count in Siberia, while also giving the Russians a bit more offensive punch there. I can see where that would discourage the Russians from just retreating all of those units to Moscow, since a few offensive units aren’t as useful for turtling as a large stack of infantry. Have you seen the Russians actually go on the offense in the east and take (and hold?) Manchuria? Do they ever build a minor factory in Siberia, and, if not, how do the Russians resupply the Siberian front?
Sub-Saharan Africa
I love that you’ve given the British some units in Africa that aren’t just Egypt and South Africa. I wonder if you’ve gone overboard, and filled British Africa so chock full of infantry that there’s never any point in shipping American troops into French West Africa. Have you seen any games under these rules where the Axis actually overran Africa? Are the Japanese shipping a lot of troops to east Africa? Do they ever take and hold South Africa?