After a year break we played a game according to these rules yesterday.
Japan heavy navy focused getting Honolulu, Sydney, Rio de Janero and even San Francisco! Leading to a land war on the American continent.
Meanwhile Russia and Britain heavy focusing Germany, with conquering the whole of northern and eastern Europe (Oslo, Kiev).
But then, Germany seized an opportunity of taking London after Britain player overcomitted and did some bad rolls.
Axis win the game.
It was very confusing, and we did a lot of bad mistakes. But it was fun, and we really had a game with battles at totally new battlefields.
- After Russia and Britain both starting very defensive, Germany and Japan player decided to play an altrenative strategy, attacking US. It worked at least partially.
- Germany forced to play defensive on land, losing total whole of east and north Europe (but defensive Russia took quite a while).
- Japan using heavy Navy and invading Australia, South America and finally even US west coast.
- Land war on the American continent between Japan West coast and US East coast (and Canada a bit).
- Few action in China at all…all players were turteling after the initial clashes. Money was needed elsewhere and infantry could hardly attack alone.
- Tank war in Africa between German Egypt and British South Africa. Both players had minor factories in africa, pumping tanks.
- Great navy clash in the northern Atlantic between US+Royal Navy and the German navy.
- To some bad rolls, British and US player losing atlantic fleet. Germany lost as well nearly whole fleet, but was able to invade exposed London and win the game.
- Maybe one turn later, the Russian steamroller would have taken Berlin.
The changes in Navy Balance (increase offensive power by chaper Battleship and Cruiser) as well as the alternative start setup allows for totally new strategies like “Kill US”. We are still not sure if this setup is balanced, we did only 3 games with this so far. I’d be happy about any feedback.