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    Topics created by arwaker

    • arwaker

      1942.2 House Rules
      House Rules • • arwaker

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      arwaker

      After a year break we played a game according to these rules yesterday.
      Japan heavy navy focused getting Honolulu, Sydney, Rio de Janero and even San Francisco! Leading to a land war on the American continent.
      Meanwhile Russia and Britain heavy focusing Germany, with conquering the whole of northern and eastern Europe (Oslo, Kiev).
      But then, Germany seized an opportunity of taking London after Britain player overcomitted and did some bad rolls.
      Axis win the game.

      It was very confusing, and we did a lot of bad mistakes. But it was fun, and we really had a game with battles at totally new battlefields.

      After Russia and Britain both starting very defensive, Germany and Japan player decided to play an altrenative strategy, attacking US. It worked at least partially. Germany forced to play defensive on land, losing total whole of east and north Europe (but defensive Russia took quite a while). Japan using heavy Navy and invading Australia, South America and finally even US west coast. Land war on the American continent between Japan West coast and US East coast (and Canada a bit). Few action in China at all…all players were turteling after the initial clashes. Money was needed elsewhere and infantry could hardly attack alone. Tank war in Africa between German Egypt and British South Africa. Both players had minor factories in africa, pumping tanks. Great navy clash in the northern Atlantic between US+Royal Navy and the German navy. To some bad rolls, British and US player losing atlantic fleet. Germany lost as well nearly whole fleet, but was able to invade exposed London and win the game. Maybe one turn later, the Russian steamroller would have taken Berlin.

      The changes in Navy Balance (increase offensive power by chaper Battleship and Cruiser) as well as the alternative start setup allows for totally new strategies like “Kill US”. We are still not sure if this setup is balanced, we did only 3 games with this so far. I’d be happy about any feedback.

    • arwaker

      Industrial omplexes with reduced production capacity
      House Rules • • arwaker

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      arwaker

      Nope

    • arwaker

      Revised with new rules
      Axis & Allies Revised Edition • • arwaker

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      arwaker

      @MarineIguana:

      Honestly (and sincerely don’t mean to insult), your comments suggest to me that you are not playing at a high competitive level. Against typical players, the skill level will have a much larger impact than a few bid. This is because people will mistakenly leave units in a position for the opponent to win 10-50 point battles. Bids to balance really shine when both players are playing optimally, the games are going 20+ rounds with 150 unit stacks. I would stick to my suggestions in the original post if you’d like to try revised with the new rules.

      Of course im no experienced player, i made 6 games before. But still i wish to have as balanced starting circumstances as possible.

    • arwaker

      Modified costs
      House Rules • • arwaker

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      arwaker

      do you think tanks need a change? i havent considered that so far, tanks seemed to me rather balanced.

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