@Booper Yeah definitely better than my simulation went, less hits from both sides. I’m not a great Japan player, really wishing I had a few mulligans haha. Not sure how I didn’t factor the Allies declaring war on me
16L G40 BM Oystello (axis) v JWW
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Night = 9th
Smiley = 8Stupid auto correct
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I think you should do Japan while drinking. I have tried it and it is always a great success. :evil:
I placed a tac with your German air in Africa as a compensation for the night fighter in Gibraltar ( I only have 8) The error happened during my edit after the Italian attack. It somehow was not removed. I realize when I ask for your sub decision with Anzac. Then I post anzac and you go ahead with that file. But I think, ok, I will correct when he asks for scramble orders. But he assums full scramble…… (correct assumption though) and goes on with Germany.
I trust whatever you have done….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
3 artilleries, 2 infantry and 2 marines moved from 62 Sea Zone to New South Wales
4 fighters and 1 tactical_bomber moved from New Zealand to New South Wales
1 bomber moved from New Guinea to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 submarine moved from 25 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
3 artilleries, 2 infantry and 2 marines moved from 62 Sea Zone to New South Wales
4 fighters and 1 tactical_bomber moved from New Zealand to New South Wales
1 bomber moved from New Guinea to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 submarine moved from 25 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber, 9 fighters, 3 infantry, 2 marines and 5 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 3 fighters and 1 tactical_bomber
Japanese captures 4PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 4 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 3 artilleries, 5 fighters, 3 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in Queensland
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
1 fighter moved from Queensland to 62 Sea Zone
4 fighters and 5 tactical_bombers moved from New South Wales to 62 Sea Zone
2 carriers moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
2 carriers moved from 56 Sea Zone to 62 Sea Zone
1 bomber moved from New South Wales to Western Australia
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 56 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Shan State to Philippines
2 mech_infantrys moved from Anhwe to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun, 1 armour, 1 artillery and 7 mech_infantrys moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Jehol to AnhwePlace Units - Japanese
3 fighters placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 5 mech_infantrys
Korea : 2 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 infantry
Hunan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
New Britain : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 marine
South Australia : 1 flag
Western Australia : 1 flag, 1 bomber
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 tactical_bombers
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 3 infantry and 11 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine and 2 transports
56 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 49 / 59
Russians : 32 / 37
Japanese : 64 / 83
Americans : 56 / 88
Chinese : 8 / 8
British : 36 / 43
UK_Pacific : 6 / 9
Italians : 12 / 15
ANZAC : 2 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
are you viewing for a playoff spot this year? if so and a victory would help you I can forfeit this one before the season ends and we can play another for 2017? Otherwise this will become a 2017 result sometime down the road, it looks like it will be a long game at this point. Let me know.
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@JWW:
are you viewing for a playoff spot this year? if so and a victory would help you I can forfeit this one before the season ends and we can play another for 2017? Otherwise this will become a 2017 result sometime down the road, it looks like it will be a long game at this point. Let me know.
yes, I have signed up for the playoff. Thanks for the offer, but I don’t see how a win will change much for me?? I can also forfeit this one if you like as it probably will take a few rounds to decide this one. I will wait for your answer before I roll dice……
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i will call it and give you the win….lets start 2017 off fresh.
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@JWW:
i will call it and give you the win….lets start 2017 off fresh.
OK, as you like
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@JWW:
i will call it and give you the win….lets start 2017 off fresh.
OK, as you like
if we don’t meet in the tournament let’s play another in Jan/Feb?
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@JWW:
@JWW:
i will call it and give you the win….lets start 2017 off fresh.
OK, as you like
if we don’t meet in the tournament let’s play another in Jan/Feb?
yeah, lets see how the playoffs are set up, but for sure a re-match is required. I thik you have the upper hand by far in the pacific, but Germany and Italy are in trouble, but will recover as US spendings are dedicated for the pacific.
Initally I wanted to try some things with the allies in europe against a strong opponent, but I dont think it was a good call for the pacific. Maybe I should have gone for korea and manchuria a round or two earlier (I was gonna do that next)
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yeah, lets see how the playoffs are set up, but for sure a re-match is required. I thik you have the upper hand by far in the pacific, but Germany and Italy are in trouble, but will recover as US spendings are dedicated for the pacific.
Initally I wanted to try some things with the allies in europe against a strong opponent, but I dont think it was a good call for the pacific. Maybe I should have gone for korea and manchuria a round or two earlier (I was gonna do that next)
I agree with your assessment. I made a number of errors in Europe and the Pacific for that matter. You can’t do that against a good opponent. Overall I feel the axis had the long term advantage as long as additional errors and crazy dice were kept to a minimum. I’ve decided to play fewer games at one time and I want to try to spend the time necessary to eliminate stupid mistakes….





