16L G40 BM Oystello (axis) v JWW

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Novgorod to Belarus
                2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
                2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
                3 bombers moved from Western Germany to 92 Sea Zone
                1 artillery and 2 infantry moved from France to Southern France
                1 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Yugoslavia to Southern France

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 5 bombers, 2 carriers, 7 fighters and 5 tactical_bombers
                    British defend with 2 carriers, 6 fighters and 1 transport; Americans defend with 1 carrier and 3 fighters
                        Germans roll dice for 5 bombers, 2 carriers, 7 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 :  10/17 hits
                        British roll dice for 3 carriers, 9 fighters and 1 transport in 92 Sea Zone, round 2 :  10/12 hits
                        3 fighters owned by the Americans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British, 2 carriers owned by the Germans, 2 carriers owned by the British and 4 fighters owned by the Germans lost in 92 Sea Zone
                        Germans roll dice for 5 bombers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 :  6/11 hits
                        British roll dice for 5 fighters and 1 transport in 92 Sea Zone, round 3 :  3/5 hits
                        1 transport owned by the British, 5 fighters owned by the British and 3 fighters owned by the Germans lost in 92 Sea Zone
                    Germans win with 5 bombers and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 carriers, 7 fighters and 2 tactical_bombers
                    Casualties for British: 2 carriers, 6 fighters and 1 transport
                    Casualties for Americans: 1 carrier and 3 fighters
                Battle in Southern France
                    Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 2 :  1/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 3 :  1/5 hits
                        Americans roll dice for 1 mech_infantry in Southern France, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 :  1/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 :  1/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 :  2/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 armour moved from Finland to Novgorod
                1 aaGun moved from Novgorod to Archangel
                5 armour and 5 mech_infantrys moved from Eastern Poland to Romania
                1 infantry moved from Poland to Eastern Poland
                1 aaGun and 4 infantry moved from Germany to Poland
                1 artillery and 2 infantry moved from Western Germany to Germany
                7 mech_infantrys moved from Yugoslavia to Romania
                5 bombers and 3 tactical_bombers moved from 92 Sea Zone to Algeria
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun, 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys moved from Bessarabia to Romania
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                3 infantry placed in Novgorod
                10 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in France
                2 mech_infantrys placed in Normandy Bordeaux
                Germans undo move 5.
                2 mech_infantrys placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 mech_infantry
                EDIT: Removing units owned by Germans from Algeria: 2 tactical_bombers
                EDIT: Adding units owned by Germans to Algeria: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Algeria : 5 bombers, 2 fighters and 1 tactical_bomber
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Romania : 1 aaGun, 6 armour, 4 artilleries, 2 infantry and 16 mech_infantrys
        Poland : 1 aaGun and 7 infantry
        Germany : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 1 artillery and 1 infantry
        Belarus : 1 flag, 1 artillery and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        119 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        97 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 28 / 37
        Japanese : 60 / 76
        Americans : 56 / 88
        Chinese : 8 / 8
        British : 36 / 43
        UK_Pacific : 6 / 9
        Italians : 13 / 15
        ANZAC : 6 / 4
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 21 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 15 times
                6 was rolled 15 times
            Average roll : 3.307
            Median : 3.000
            Variance : 0.370
            Standard Deviation : 0.608
            Total rolls : 101

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.339
            Standard Deviation : 0.582
            Total rolls : 63

    Russians Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.462
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    British Combat
                1 was rolled 4 times
                2 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.765
            Median : 2.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_38713_Ger8.tsvg

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    wondering if there is a reason the game only allowed me to place two units in Normandy? I edited the third mech in?

    and again, correct me if I am wrong, I was on the short hand of that last naval battle?

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    @JWW:

    wondering if there is a reason the game only allowed me to place two units in Normandy? I edited the third mech in?

    and again, correct me if I am wrong, I was on the short hand of that last naval battle?

    I don’t know why you are only allowed to add 2 units in normandy. Edit ok.

    Problem: I did a couple of edits after your Italien run and ended up with too many fighters in Gibraltar. I type this in the text that I will edit it during france. After I post anzac you load the file and use that one. This means that I had one fighter too much in the battle in sz  92. I also should have no fighters remaning in Gibraltar. Go back and look.

    I am not sure how to deal with this. And you are right, I have had a lot of luck in these two battles.

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    Maybe it is easy, just add in a fighter or tac. After all the combat goes for two rounds and you can argue I scored one hit too much in round 1. It does not matter in round 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia
                2 infantry moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Russia to Eastern Poland
                1 artillery moved from Western Ukraine to Ukraine
                3 infantry moved from Rostov to Ukraine
                1 fighter moved from Russia to Ukraine
                1 artillery and 3 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry

    Non Combat Move - Russians
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery and 5 infantry moved from Russia to Vologda
                1 armour, 3 infantry and 1 mech_infantry moved from Russia to Vologda
                1 fighter moved from Belarus to Vologda
                3 infantry moved from Volgograd to Rostov
                1 tactical_bomber moved from Belarus to Vologda
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 fighter moved from Bessarabia to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine
                1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
                1 aaGun, 1 armour and 12 infantry moved from Shensi to Kweichow
                1 artillery and 1 infantry moved from Tsinghai to Shensi

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_38713_Rus8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia
                2 infantry moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Russia to Eastern Poland
                1 artillery moved from Western Ukraine to Ukraine
                3 infantry moved from Rostov to Ukraine
                1 fighter moved from Russia to Ukraine
                1 artillery and 3 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry

    Non Combat Move - Russians
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery and 5 infantry moved from Russia to Vologda
                1 armour, 3 infantry and 1 mech_infantry moved from Russia to Vologda
                1 fighter moved from Belarus to Vologda
                3 infantry moved from Volgograd to Rostov
                1 tactical_bomber moved from Belarus to Vologda
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 fighter moved from Bessarabia to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine
                1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
                1 aaGun, 1 armour and 12 infantry moved from Shensi to Kweichow
                1 artillery and 1 infantry moved from Tsinghai to Shensi

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_38713_Rus8.tsvg

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    review the last two pages to get the whole story

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    @oysteilo:

    review the last two pages to get the whole story

    I’ve been drinking now…not sure I want to review… :-P :lol: :evil: :roll:

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    I think you should do Japan while drinking. I have tried it and it is always a great success.  :evil:

    I placed a tac with your German air in Africa as a compensation for the night fighter in Gibraltar ( I only have 8) The error happened during my edit after the Italian attack. It somehow was not removed. I realize when I ask for your sub decision with Anzac. Then I post anzac and you go ahead with that file. But I think, ok, I will correct when he asks for scramble orders. But he assums full scramble…… (correct assumption though) and goes on with Germany.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    Night = 9th
    Smiley = 8

    Stupid auto correct

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @oysteilo:

    I think you should do Japan while drinking. I have tried it and it is always a great success.   :evil:

    I placed a tac with your German air in Africa as a compensation for the night fighter in Gibraltar ( I only have 8) The error happened during my edit after the Italian attack. It somehow was not removed. I realize when I ask for your sub decision with Anzac. Then I post anzac and you go ahead with that file. But I think, ok, I will correct when he asks for scramble orders. But he assums full scramble…… (correct assumption though) and goes on with Germany.

    I trust whatever you have done….

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 marine moved from Solomon Islands to 49 Sea Zone
                1 cruiser and 1 marine moved from 49 Sea Zone to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from South Australia to New South Wales
                1 artillery and 1 transport moved from 61 Sea Zone to 62 Sea Zone
                1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                3 artilleries, 2 infantry and 2 marines moved from 62 Sea Zone to New South Wales
                4 fighters and 1 tactical_bomber moved from New Zealand to New South Wales
                1 bomber moved from New Guinea to New South Wales
                1 battleship moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from 61 Sea Zone to New South Wales
                2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 battleship moved from 61 Sea Zone to 62 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
                1 submarine moved from 25 Sea Zone to 6 Sea Zone

    triplea_38713_Jap8.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 marine moved from Solomon Islands to 49 Sea Zone
                1 cruiser and 1 marine moved from 49 Sea Zone to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from South Australia to New South Wales
                1 artillery and 1 transport moved from 61 Sea Zone to 62 Sea Zone
                1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                3 artilleries, 2 infantry and 2 marines moved from 62 Sea Zone to New South Wales
                4 fighters and 1 tactical_bomber moved from New Zealand to New South Wales
                1 bomber moved from New Guinea to New South Wales
                1 battleship moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from 61 Sea Zone to New South Wales
                2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 battleship moved from 61 Sea Zone to 62 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
                1 submarine moved from 25 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 3 artilleries, 1 bomber, 9 fighters, 3 infantry, 2 marines and 5 tactical_bombers
                    ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 3 fighters and 1 tactical_bomber
                    Japanese captures 4PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 bomber, 4 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Japanese: 3 artilleries, 5 fighters, 3 infantry and 1 marine
                    Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
                    Casualties for Americans: 3 fighters and 1 tactical_bomber
                Battle in Queensland
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Queensland from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC

    Non Combat Move - Japanese
                1 fighter moved from Queensland to 62 Sea Zone
                4 fighters and 5 tactical_bombers moved from New South Wales to 62 Sea Zone
                2 carriers moved from 54 Sea Zone to 62 Sea Zone
                1 carrier moved from 61 Sea Zone to 62 Sea Zone
                2 carriers moved from 56 Sea Zone to 62 Sea Zone
                1 bomber moved from New South Wales to Western Australia
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                1 transport moved from 54 Sea Zone to 56 Sea Zone
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
                1 mech_infantry moved from Hunan to French Indo China
                1 infantry moved from French Indo China to Yunnan
                2 fighters and 2 tactical_bombers moved from Shan State to Philippines
                2 mech_infantrys moved from Anhwe to Kwangsi
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 aaGun, 1 armour, 1 artillery and 7 mech_infantrys moved from Shan State to French Indo China
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                3 fighters placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 5 mech_infantrys
        Korea : 2 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag
        Yunnan : 1 flag, 1 infantry
        Hunan : 1 flag
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
        New Britain : 1 flag, 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 marine
        South Australia : 1 flag
        Western Australia : 1 flag, 1 bomber
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 tactical_bombers
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 3 infantry and 11 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 submarine
        35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
        16 Sea Zone : 1 destroyer
        5 Sea Zone : 1 submarine
        6 Sea Zone : 1 submarine and 2 transports
        56 Sea Zone : 1 transport
        54 Sea Zone : 1 flag, 1 transport
        62 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 32 / 37
        Japanese : 64 / 83
        Americans : 56 / 88
        Chinese : 8 / 8
        British : 36 / 43
        UK_Pacific : 6 / 9
        Italians : 12 / 15
        ANZAC : 2 / 0
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38713_Jap8.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    are you viewing for a playoff spot this year? if so and a victory would help you I can forfeit this one before the season ends and we can play another for 2017? Otherwise this will become a 2017 result sometime down the road, it looks like it will be a long game at this point. Let me know.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @JWW:

    are you viewing for a playoff spot this year? if so and a victory would help you I can forfeit this one before the season ends and we can play another for 2017? Otherwise this will become a 2017 result sometime down the road, it looks like it will be a long game at this point. Let me know.

    yes, I have signed up for the playoff. Thanks for the offer, but I don’t see how a win will change much for me?? I can also forfeit this one if you like as it probably will take a few rounds to decide this one. I will wait for your answer before I roll dice……

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    i will call it and give you the win….lets start 2017 off fresh.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @JWW:

    i will call it and give you the win….lets start 2017 off fresh.

    OK, as you like

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @oysteilo:

    @JWW:

    i will call it and give you the win….lets start 2017 off fresh.

    OK, as you like

    if we don’t meet in the tournament let’s play another in Jan/Feb?

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @JWW:

    @oysteilo:

    @JWW:

    i will call it and give you the win….lets start 2017 off fresh.

    OK, as you like

    if we don’t meet in the tournament let’s play another in Jan/Feb?

    yeah, lets see how the playoffs are set up, but for sure a re-match is required. I thik you have the upper hand by far in the pacific, but Germany and Italy are in trouble, but will recover as US spendings are dedicated for the pacific.

    Initally I wanted to try some things with the allies in europe against a strong opponent, but I dont think it was a good call for the pacific. Maybe I should have gone for korea and manchuria a round or two earlier (I was gonna do that next)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @oysteilo:

    yeah, lets see how the playoffs are set up, but for sure a re-match is required. I thik you have the upper hand by far in the pacific, but Germany and Italy are in trouble, but will recover as US spendings are dedicated for the pacific.

    Initally I wanted to try some things with the allies in europe against a strong opponent, but I dont think it was a good call for the pacific. Maybe I should have gone for korea and manchuria a round or two earlier (I was gonna do that next)

    I agree with your assessment. I made a number of errors in Europe and the Pacific for that matter. You can’t do that against a good opponent. Overall I feel the axis had the long term advantage as long as additional errors and crazy dice were kept to a minimum. I’ve decided to play fewer games at one time and I want to try to spend the time necessary to eliminate stupid mistakes….

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