@Ghostglider sub, des and cru please.
16L G40 BM Oystello (axis) v JWW
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 94 Sea Zone to GibraltarTurn Complete - French
-
@JWW:
ASSUME FRE IS DONE?
after killing your italien trannies
The sub is what it is, I am not worried about it. It complicates things too much now. No worries
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 94 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 45 / 71
Russians : 32 / 37
Japanese : 60 / 76
Americans : 59 / 88
Chinese : 8 / 8
British : 36 / 43
UK_Pacific : 6 / 9
Italians : 13 / 15
ANZAC : 6 / 4
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
1 artillery moved from Bessarabia to Ukraine
2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to Gibraltar
2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Southern France -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Southern FranceCombat - Germans
Germans creates battle in territory 125 Sea Zone
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 5 bombers, 2 carriers, 7 fighters and 5 tactical_bombers
British defend with 2 carriers, 6 fighters and 1 transport; Americans defend with 1 carrier and 3 fighters
Germans roll dice for 5 bombers, 2 carriers, 7 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 10/17 hits
British roll dice for 3 carriers, 9 fighters and 1 transport in 92 Sea Zone, round 2 : 10/12 hits
3 fighters owned by the Americans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British, 2 carriers owned by the Germans, 2 carriers owned by the British and 4 fighters owned by the Germans lost in 92 Sea Zone
Germans roll dice for 5 bombers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 6/11 hits
British roll dice for 5 fighters and 1 transport in 92 Sea Zone, round 3 : 3/5 hits
1 transport owned by the British, 5 fighters owned by the British and 3 fighters owned by the Germans lost in 92 Sea Zone
Germans win with 5 bombers and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 carriers, 7 fighters and 2 tactical_bombers
Casualties for British: 2 carriers, 6 fighters and 1 transport
Casualties for Americans: 1 carrier and 3 fighters
Battle in Southern France
Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 3 : 1/5 hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
1 aaGun moved from Novgorod to Archangel
5 armour and 5 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Poland to Eastern Poland
1 aaGun and 4 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Western Germany to Germany
7 mech_infantrys moved from Yugoslavia to Romania
5 bombers and 3 tactical_bombers moved from 92 Sea Zone to Algeria
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun, 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys moved from Bessarabia to Romania
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
3 infantry placed in Novgorod
10 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in France
2 mech_infantrys placed in Normandy Bordeaux
Germans undo move 5.
2 mech_infantrys placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 mech_infantry
EDIT: Removing units owned by Germans from Algeria: 2 tactical_bombers
EDIT: Adding units owned by Germans to Algeria: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Algeria : 5 bombers, 2 fighters and 1 tactical_bomber
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Romania : 1 aaGun, 6 armour, 4 artilleries, 2 infantry and 16 mech_infantrys
Poland : 1 aaGun and 7 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 artillery and 1 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
119 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 59
Russians : 28 / 37
Japanese : 60 / 76
Americans : 56 / 88
Chinese : 8 / 8
British : 36 / 43
UK_Pacific : 6 / 9
Italians : 13 / 15
ANZAC : 6 / 4
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 21 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.307
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 101Null / Other
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.556
Median : 3.000
Variance : 0.339
Standard Deviation : 0.582
Total rolls : 63Russians Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.462
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13British Combat
1 was rolled 4 times
2 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 2.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
wondering if there is a reason the game only allowed me to place two units in Normandy? I edited the third mech in?
and again, correct me if I am wrong, I was on the short hand of that last naval battle?
-
@JWW:
wondering if there is a reason the game only allowed me to place two units in Normandy? I edited the third mech in?
and again, correct me if I am wrong, I was on the short hand of that last naval battle?
I don’t know why you are only allowed to add 2 units in normandy. Edit ok.
Problem: I did a couple of edits after your Italien run and ended up with too many fighters in Gibraltar. I type this in the text that I will edit it during france. After I post anzac you load the file and use that one. This means that I had one fighter too much in the battle in sz 92. I also should have no fighters remaning in Gibraltar. Go back and look.
I am not sure how to deal with this. And you are right, I have had a lot of luck in these two battles.
-
Maybe it is easy, just add in a fighter or tac. After all the combat goes for two rounds and you can argue I scored one hit too much in round 1. It does not matter in round 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
3 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantryNon Combat Move - Russians
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Russia to Vologda
1 armour, 3 infantry and 1 mech_infantry moved from Russia to Vologda
1 fighter moved from Belarus to Vologda
3 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Belarus to Vologda
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
1 aaGun, 1 armour and 12 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Tsinghai to ShensiPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
3 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantryNon Combat Move - Russians
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Russia to Vologda
1 armour, 3 infantry and 1 mech_infantry moved from Russia to Vologda
1 fighter moved from Belarus to Vologda
3 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Belarus to Vologda
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
1 aaGun, 1 armour and 12 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Tsinghai to ShensiPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
review the last two pages to get the whole story
-
review the last two pages to get the whole story
I’ve been drinking now…not sure I want to review… :-P :lol: :evil: :roll:
-
I think you should do Japan while drinking. I have tried it and it is always a great success. :evil:
I placed a tac with your German air in Africa as a compensation for the night fighter in Gibraltar ( I only have 8) The error happened during my edit after the Italian attack. It somehow was not removed. I realize when I ask for your sub decision with Anzac. Then I post anzac and you go ahead with that file. But I think, ok, I will correct when he asks for scramble orders. But he assums full scramble…… (correct assumption though) and goes on with Germany.
-
Night = 9th
Smiley = 8Stupid auto correct
-
I think you should do Japan while drinking. I have tried it and it is always a great success. :evil:
I placed a tac with your German air in Africa as a compensation for the night fighter in Gibraltar ( I only have 8) The error happened during my edit after the Italian attack. It somehow was not removed. I realize when I ask for your sub decision with Anzac. Then I post anzac and you go ahead with that file. But I think, ok, I will correct when he asks for scramble orders. But he assums full scramble…… (correct assumption though) and goes on with Germany.
I trust whatever you have done….
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
3 artilleries, 2 infantry and 2 marines moved from 62 Sea Zone to New South Wales
4 fighters and 1 tactical_bomber moved from New Zealand to New South Wales
1 bomber moved from New Guinea to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 submarine moved from 25 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
3 artilleries, 2 infantry and 2 marines moved from 62 Sea Zone to New South Wales
4 fighters and 1 tactical_bomber moved from New Zealand to New South Wales
1 bomber moved from New Guinea to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 submarine moved from 25 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber, 9 fighters, 3 infantry, 2 marines and 5 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 3 fighters and 1 tactical_bomber
Japanese captures 4PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 4 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 3 artilleries, 5 fighters, 3 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in Queensland
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
1 fighter moved from Queensland to 62 Sea Zone
4 fighters and 5 tactical_bombers moved from New South Wales to 62 Sea Zone
2 carriers moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
2 carriers moved from 56 Sea Zone to 62 Sea Zone
1 bomber moved from New South Wales to Western Australia
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 56 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Shan State to Philippines
2 mech_infantrys moved from Anhwe to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun, 1 armour, 1 artillery and 7 mech_infantrys moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Jehol to AnhwePlace Units - Japanese
3 fighters placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 5 mech_infantrys
Korea : 2 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 infantry
Hunan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
New Britain : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 marine
South Australia : 1 flag
Western Australia : 1 flag, 1 bomber
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 tactical_bombers
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 3 infantry and 11 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine and 2 transports
56 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 49 / 59
Russians : 32 / 37
Japanese : 64 / 83
Americans : 56 / 88
Chinese : 8 / 8
British : 36 / 43
UK_Pacific : 6 / 9
Italians : 12 / 15
ANZAC : 2 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
are you viewing for a playoff spot this year? if so and a victory would help you I can forfeit this one before the season ends and we can play another for 2017? Otherwise this will become a 2017 result sometime down the road, it looks like it will be a long game at this point. Let me know.





