@discalced Hi discalced, nice to meet you. Unfortunately not since I can only place the bought AC in Tokyo which is too far away. Thanks for asking though.
16L G40 BM Oystello (axis) v JWW
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Well, sure you are somewhat unlucky, but battlecalculater shows you are supposed to end up at -78, ended up at -85 after my edit. Secondly this is not completely correct as this assumes max defense from my side. Well, I can’t choose max defense in this situation. I guess my point is you become very vulnerable for dice when you engage in such a combat like this one and dice is not completely ridiculous.
you are correct, dice aren’t completely ridiculous, I was just complaining that my attack dice were a bit under and I had hoped that they would be a bit over. It seems, my perception is, true or not, that I am constantly on the “unlucky” side of decisions such as this, when the game is such, that you need to attack w/odds around 50% or less. And again it seems when others are in this same predicament, the outcome is just the opposite. Anyways, for many reasons, this has been tough AA gaming year…
As a sidenote I am not sure why you assign your subhit to my sub. I guess you read my OOL this why, but it makes zero sense as you prevent my sub to roll at 1. Two subhits, then it would be ok. Ohh well, maybe it was just a misclick or misunderstanding
You didn’t have a DD in that first round of D? I thought you did? If not this was a complete oversight on my part and you should get to roll your defensive one of course. My apologies. Please roll it here an edit the result.
SZ 49, sub submerges or stays in?
I will need to look, stay tuned.
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As a sidenote I am not sure why you assign your subhit to my sub. I guess you read my OOL this why, but it makes zero sense as you prevent my sub to roll at 1. Two subhits, then it would be ok. Ohh well, maybe it was just a misclick or misunderstanding
You didn’t have a DD in that first round of D? I thought you did? If not this was a complete oversight on my part and you should get to roll your defensive one of course. My apologies. Please roll it here an edit the result. thinking about this now, rolling for the sub now could cause some issue, especially if you hit, which with my luck is likely. as it would then effect the second round of attack dice. Sorry about this oversight
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sz49, my ss is there for D or fodder, I am going to hit my cruiser!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 cruiser and 1 submarine
Japanese win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
1 fighter moved from 37 Sea Zone to BurmaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,6,4,4,3,6,4,6,5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,3,2
ANZAC collect 1 PU (5 lost to blockades); end with 1 PU total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 4 PUs -
ASSUME FRE IS DONE?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 94 Sea Zone to GibraltarTurn Complete - French
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@JWW:
ASSUME FRE IS DONE?
after killing your italien trannies
The sub is what it is, I am not worried about it. It complicates things too much now. No worries
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 94 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 45 / 71
Russians : 32 / 37
Japanese : 60 / 76
Americans : 59 / 88
Chinese : 8 / 8
British : 36 / 43
UK_Pacific : 6 / 9
Italians : 13 / 15
ANZAC : 6 / 4
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
1 artillery moved from Bessarabia to Ukraine
2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to Gibraltar
2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Southern France -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Southern FranceCombat - Germans
Germans creates battle in territory 125 Sea Zone
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 5 bombers, 2 carriers, 7 fighters and 5 tactical_bombers
British defend with 2 carriers, 6 fighters and 1 transport; Americans defend with 1 carrier and 3 fighters
Germans roll dice for 5 bombers, 2 carriers, 7 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 10/17 hits
British roll dice for 3 carriers, 9 fighters and 1 transport in 92 Sea Zone, round 2 : 10/12 hits
3 fighters owned by the Americans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British, 2 carriers owned by the Germans, 2 carriers owned by the British and 4 fighters owned by the Germans lost in 92 Sea Zone
Germans roll dice for 5 bombers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 6/11 hits
British roll dice for 5 fighters and 1 transport in 92 Sea Zone, round 3 : 3/5 hits
1 transport owned by the British, 5 fighters owned by the British and 3 fighters owned by the Germans lost in 92 Sea Zone
Germans win with 5 bombers and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 carriers, 7 fighters and 2 tactical_bombers
Casualties for British: 2 carriers, 6 fighters and 1 transport
Casualties for Americans: 1 carrier and 3 fighters
Battle in Southern France
Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 3 : 1/5 hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
1 aaGun moved from Novgorod to Archangel
5 armour and 5 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Poland to Eastern Poland
1 aaGun and 4 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Western Germany to Germany
7 mech_infantrys moved from Yugoslavia to Romania
5 bombers and 3 tactical_bombers moved from 92 Sea Zone to Algeria
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun, 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys moved from Bessarabia to Romania
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
3 infantry placed in Novgorod
10 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in France
2 mech_infantrys placed in Normandy Bordeaux
Germans undo move 5.
2 mech_infantrys placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 mech_infantry
EDIT: Removing units owned by Germans from Algeria: 2 tactical_bombers
EDIT: Adding units owned by Germans to Algeria: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Algeria : 5 bombers, 2 fighters and 1 tactical_bomber
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Romania : 1 aaGun, 6 armour, 4 artilleries, 2 infantry and 16 mech_infantrys
Poland : 1 aaGun and 7 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 artillery and 1 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
119 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 59
Russians : 28 / 37
Japanese : 60 / 76
Americans : 56 / 88
Chinese : 8 / 8
British : 36 / 43
UK_Pacific : 6 / 9
Italians : 13 / 15
ANZAC : 6 / 4
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 21 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.307
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 101Null / Other
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.556
Median : 3.000
Variance : 0.339
Standard Deviation : 0.582
Total rolls : 63Russians Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.462
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13British Combat
1 was rolled 4 times
2 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.765
Median : 2.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
wondering if there is a reason the game only allowed me to place two units in Normandy? I edited the third mech in?
and again, correct me if I am wrong, I was on the short hand of that last naval battle?
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@JWW:
wondering if there is a reason the game only allowed me to place two units in Normandy? I edited the third mech in?
and again, correct me if I am wrong, I was on the short hand of that last naval battle?
I don’t know why you are only allowed to add 2 units in normandy. Edit ok.
Problem: I did a couple of edits after your Italien run and ended up with too many fighters in Gibraltar. I type this in the text that I will edit it during france. After I post anzac you load the file and use that one. This means that I had one fighter too much in the battle in sz 92. I also should have no fighters remaning in Gibraltar. Go back and look.
I am not sure how to deal with this. And you are right, I have had a lot of luck in these two battles.
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Maybe it is easy, just add in a fighter or tac. After all the combat goes for two rounds and you can argue I scored one hit too much in round 1. It does not matter in round 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
3 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantryNon Combat Move - Russians
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Russia to Vologda
1 armour, 3 infantry and 1 mech_infantry moved from Russia to Vologda
1 fighter moved from Belarus to Vologda
3 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Belarus to Vologda
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
1 aaGun, 1 armour and 12 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Tsinghai to ShensiPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
3 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantryNon Combat Move - Russians
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Russia to Vologda
1 armour, 3 infantry and 1 mech_infantry moved from Russia to Vologda
1 fighter moved from Belarus to Vologda
3 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Belarus to Vologda
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
1 aaGun, 1 armour and 12 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Tsinghai to ShensiPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
review the last two pages to get the whole story
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review the last two pages to get the whole story
I’ve been drinking now…not sure I want to review… :-P :lol: :evil: :roll:
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I think you should do Japan while drinking. I have tried it and it is always a great success. :evil:
I placed a tac with your German air in Africa as a compensation for the night fighter in Gibraltar ( I only have 8) The error happened during my edit after the Italian attack. It somehow was not removed. I realize when I ask for your sub decision with Anzac. Then I post anzac and you go ahead with that file. But I think, ok, I will correct when he asks for scramble orders. But he assums full scramble…… (correct assumption though) and goes on with Germany.





