0% for April

16L G40 BM Oystello (axis) v JWW

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    @oysteilo:

    Well, sure you are somewhat unlucky, but battlecalculater shows you are supposed to end up at -78, ended up at -85 after my edit. Secondly this is not completely correct as this assumes max defense from my side. Well, I can’t choose max defense in this situation. I guess my point is you become very vulnerable for dice when you engage in such a combat like this one and dice is not completely ridiculous.

    you are correct, dice aren’t completely ridiculous, I was just complaining that my attack dice were a bit under and I had hoped that they would be a bit over. It seems, my perception is, true or not, that I am constantly on the “unlucky” side of decisions such as this, when the game is such, that you need to attack w/odds around 50% or less. And again it seems when others are in this same predicament, the outcome is just the opposite. Anyways, for many reasons, this has been tough AA gaming year…

    @oysteilo:

    As a sidenote I am not sure why you assign your subhit to my sub. I guess you read my OOL this why, but it makes zero sense as you prevent my sub to roll at 1. Two subhits, then it would be ok. Ohh well, maybe it was just a misclick or misunderstanding

    You didn’t have a DD in that first round of D? I thought you did? If not this was a complete oversight on my part and you should get to roll your defensive one of course. My apologies. Please roll it here an edit the result.

    @oysteilo:

    SZ 49, sub submerges or stays in?

    I will need to look, stay tuned.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @oysteilo:

    As a sidenote I am not sure why you assign your subhit to my sub. I guess you read my OOL this why, but it makes zero sense as you prevent my sub to roll at 1. Two subhits, then it would be ok. Ohh well, maybe it was just a misclick or misunderstanding

    You didn’t have a DD in that first round of D? I thought you did? If not this was a complete oversight on my part and you should get to roll your defensive one of course. My apologies. Please roll it here an edit the result. thinking about this now, rolling for the sub now could cause some issue, especially if you hit, which with my luck is likely. as it would then effect the second round of attack dice. Sorry about this oversight

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    sz49, my ss is there for D or fodder, I am going to hit my cruiser!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from New South Wales to Queensland
                1 submarine moved from 26 Sea Zone to 47 Sea Zone
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                1 cruiser moved from 26 Sea Zone to 49 Sea Zone
                1 fighter moved from India to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 47 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 49 Sea Zone
                    ANZAC attack with 1 cruiser and 1 submarine
                    Japanese defend with 1 cruiser and 1 submarine
                    Japanese win with 1 cruiser remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 cruiser and 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Queensland
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to New South Wales
                1 fighter moved from 37 Sea Zone to Burma

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,6,4,4,3,6,4,6,5,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,3,2
                ANZAC collect 1 PU (5 lost to blockades); end with 1 PU total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 4 PUs

    triplea_38713_ANZ7.tsvg

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    ASSUME FRE IS DONE?

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Gibraltar to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 2 transports
                    French win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - French
                1 fighter moved from 94 Sea Zone to Gibraltar

    Turn Complete - French

    triplea_38713_Fre7.tsvg

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    @JWW:

    ASSUME FRE IS DONE?

    after killing your italien trannies

    The sub is what it is, I am not worried about it. It complicates things too much now. No worries

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Gibraltar to 94 Sea Zone

    triplea_38713_Fre7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Gibraltar to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 2 transports
                    French win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - French
                1 fighter moved from 94 Sea Zone to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 71
        Russians : 32 / 37
        Japanese : 60 / 76
        Americans : 59 / 88
        Chinese : 8 / 8
        British : 36 / 43
        UK_Pacific : 6 / 9
        Italians : 13 / 15
        ANZAC : 6 / 4
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38713_Fre7.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Novgorod to Belarus
                1 artillery moved from Bessarabia to Ukraine
                2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                2 bombers moved from Southern Italy to 92 Sea Zone
                2 tactical_bombers moved from Southern Italy to Gibraltar
                2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
                3 bombers moved from Western Germany to 92 Sea Zone
                1 artillery and 2 infantry moved from France to Southern France
                1 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Yugoslavia to Southern France

    triplea_38713_Ger8.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Novgorod to Belarus
                2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
                2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
                3 bombers moved from Western Germany to 92 Sea Zone
                1 artillery and 2 infantry moved from France to Southern France
                1 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Yugoslavia to Southern France

    triplea_38713_Ger8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Novgorod to Belarus
                2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
                2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
                3 bombers moved from Western Germany to 92 Sea Zone
                1 artillery and 2 infantry moved from France to Southern France
                1 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Yugoslavia to Southern France

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 5 bombers, 2 carriers, 7 fighters and 5 tactical_bombers
                    British defend with 2 carriers, 6 fighters and 1 transport; Americans defend with 1 carrier and 3 fighters
                        Germans roll dice for 5 bombers, 2 carriers, 7 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 :  10/17 hits
                        British roll dice for 3 carriers, 9 fighters and 1 transport in 92 Sea Zone, round 2 :  10/12 hits
                        3 fighters owned by the Americans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British, 2 carriers owned by the Germans, 2 carriers owned by the British and 4 fighters owned by the Germans lost in 92 Sea Zone
                        Germans roll dice for 5 bombers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 :  6/11 hits
                        British roll dice for 5 fighters and 1 transport in 92 Sea Zone, round 3 :  3/5 hits
                        1 transport owned by the British, 5 fighters owned by the British and 3 fighters owned by the Germans lost in 92 Sea Zone
                    Germans win with 5 bombers and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 carriers, 7 fighters and 2 tactical_bombers
                    Casualties for British: 2 carriers, 6 fighters and 1 transport
                    Casualties for Americans: 1 carrier and 3 fighters
                Battle in Southern France
                    Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 2 :  1/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 3 :  1/5 hits
                        Americans roll dice for 1 mech_infantry in Southern France, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 :  1/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 :  1/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 :  2/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 armour moved from Finland to Novgorod
                1 aaGun moved from Novgorod to Archangel
                5 armour and 5 mech_infantrys moved from Eastern Poland to Romania
                1 infantry moved from Poland to Eastern Poland
                1 aaGun and 4 infantry moved from Germany to Poland
                1 artillery and 2 infantry moved from Western Germany to Germany
                7 mech_infantrys moved from Yugoslavia to Romania
                5 bombers and 3 tactical_bombers moved from 92 Sea Zone to Algeria
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun, 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys moved from Bessarabia to Romania
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                3 infantry placed in Novgorod
                10 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in France
                2 mech_infantrys placed in Normandy Bordeaux
                Germans undo move 5.
                2 mech_infantrys placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 mech_infantry
                EDIT: Removing units owned by Germans from Algeria: 2 tactical_bombers
                EDIT: Adding units owned by Germans to Algeria: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Algeria : 5 bombers, 2 fighters and 1 tactical_bomber
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Romania : 1 aaGun, 6 armour, 4 artilleries, 2 infantry and 16 mech_infantrys
        Poland : 1 aaGun and 7 infantry
        Germany : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 1 artillery and 1 infantry
        Belarus : 1 flag, 1 artillery and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        119 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        97 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 28 / 37
        Japanese : 60 / 76
        Americans : 56 / 88
        Chinese : 8 / 8
        British : 36 / 43
        UK_Pacific : 6 / 9
        Italians : 13 / 15
        ANZAC : 6 / 4
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 21 times
                3 was rolled 16 times
                4 was rolled 15 times
                5 was rolled 15 times
                6 was rolled 15 times
            Average roll : 3.307
            Median : 3.000
            Variance : 0.370
            Standard Deviation : 0.608
            Total rolls : 101

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.339
            Standard Deviation : 0.582
            Total rolls : 63

    Russians Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.462
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    British Combat
                1 was rolled 4 times
                2 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.765
            Median : 2.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_38713_Ger8.tsvg

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    wondering if there is a reason the game only allowed me to place two units in Normandy? I edited the third mech in?

    and again, correct me if I am wrong, I was on the short hand of that last naval battle?

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @JWW:

    wondering if there is a reason the game only allowed me to place two units in Normandy? I edited the third mech in?

    and again, correct me if I am wrong, I was on the short hand of that last naval battle?

    I don’t know why you are only allowed to add 2 units in normandy. Edit ok.

    Problem: I did a couple of edits after your Italien run and ended up with too many fighters in Gibraltar. I type this in the text that I will edit it during france. After I post anzac you load the file and use that one. This means that I had one fighter too much in the battle in sz  92. I also should have no fighters remaning in Gibraltar. Go back and look.

    I am not sure how to deal with this. And you are right, I have had a lot of luck in these two battles.

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    Maybe it is easy, just add in a fighter or tac. After all the combat goes for two rounds and you can argue I scored one hit too much in round 1. It does not matter in round 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia
                2 infantry moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Russia to Eastern Poland
                1 artillery moved from Western Ukraine to Ukraine
                3 infantry moved from Rostov to Ukraine
                1 fighter moved from Russia to Ukraine
                1 artillery and 3 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry

    Non Combat Move - Russians
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery and 5 infantry moved from Russia to Vologda
                1 armour, 3 infantry and 1 mech_infantry moved from Russia to Vologda
                1 fighter moved from Belarus to Vologda
                3 infantry moved from Volgograd to Rostov
                1 tactical_bomber moved from Belarus to Vologda
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 fighter moved from Bessarabia to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine
                1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
                1 aaGun, 1 armour and 12 infantry moved from Shensi to Kweichow
                1 artillery and 1 infantry moved from Tsinghai to Shensi

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_38713_Rus8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia
                2 infantry moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Russia to Eastern Poland
                1 artillery moved from Western Ukraine to Ukraine
                3 infantry moved from Rostov to Ukraine
                1 fighter moved from Russia to Ukraine
                1 artillery and 3 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry

    Non Combat Move - Russians
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery and 5 infantry moved from Russia to Vologda
                1 armour, 3 infantry and 1 mech_infantry moved from Russia to Vologda
                1 fighter moved from Belarus to Vologda
                3 infantry moved from Volgograd to Rostov
                1 tactical_bomber moved from Belarus to Vologda
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 fighter moved from Bessarabia to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine
                1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
                1 aaGun, 1 armour and 12 infantry moved from Shensi to Kweichow
                1 artillery and 1 infantry moved from Tsinghai to Shensi

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_38713_Rus8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    review the last two pages to get the whole story

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @oysteilo:

    review the last two pages to get the whole story

    I’ve been drinking now…not sure I want to review… :-P :lol: :evil: :roll:

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    I think you should do Japan while drinking. I have tried it and it is always a great success.  :evil:

    I placed a tac with your German air in Africa as a compensation for the night fighter in Gibraltar ( I only have 8) The error happened during my edit after the Italian attack. It somehow was not removed. I realize when I ask for your sub decision with Anzac. Then I post anzac and you go ahead with that file. But I think, ok, I will correct when he asks for scramble orders. But he assums full scramble…… (correct assumption though) and goes on with Germany.

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