19L Giallo(allies) vs Dawgoneit(axis) BM game 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Algeria to 110 Sea Zone
            1 artillery, 1 marine and 2 mech_infantrys moved from Tunisia to Algeria
            1 bomber moved from Gibraltar to United Kingdom
            1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            7 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            4 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 10 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 artilleries; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 armour moved from Siam to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            2 aaGuns, 1 armour and 1 artillery moved from Yunnan to Hunan
            1 armour and 2 mech_infantrys moved from Burma to Hunan
            1 artillery and 1 infantry moved from Burma to Yunnan
            2 armour and 1 mech_infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from West India to India
            1 tactical_bomber moved from India to Burma
            1 armour, 1 artillery and 6 infantry moved from Iraq to Northwest Persia
            4 artilleries and 5 infantry moved from Persia to Northwest Persia
            2 artilleries and 12 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Alexandria to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Libya to Alexandria
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from Algeria to United Kingdom
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 artilleries, 3 infantry and 1 mech_infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    British : -1,67
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_major; Remaining resources: 3 PUs; 
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
            1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
            1 armour moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,6,3,4,1,6
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            3 infantry moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Marshall Islands from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Philippines
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            2 fighters moved from New Guinea to 44 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,50
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            3 infantry moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Marshall Islands from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Philippines
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            2 fighters moved from New Guinea to 44 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,50
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 15x factory_major; Remaining resources: 41 PUs; 
            Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            2 mech_infantrys moved from Ukraine to Caucasus
            6 armour moved from Ukraine to Bryansk
            2 fighters and 4 tactical_bombers moved from Bryansk to Germany
            1 fighter and 3 tactical_bombers moved from Novgorod to France
            2 bombers moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Samara
                  Germans take Tambov from Russians
                  Germans take Samara from Russians
            1 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Karelia
            6 infantry moved from Poland to Baltic States
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,4,2,6,5,3,3
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
            2 fighters moved from Russia to Archangel
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Archangel to Russia
            1 fighter moved from Archangel to Russia
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 bomber moved from Kwangtung to 34 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            2 tactical_bombers moved from 19 Sea Zone to Kwangsi
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Shantung to Kiangsu
            2 infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to Kwangtung
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Urals to Novosibirsk
                  Japanese take Novosibirsk from Russians
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangsi
                Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers
                British defend with 1 armour and 2 artilleries
                    Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 armour and 2 artilleries in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 2 artilleries
    
        Non Combat Move - Japanese
            1 bomber moved from 34 Sea Zone to Kiangsu
            1 bomber moved from 35 Sea Zone to Kwangtung
            2 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
            2 infantry moved from 19 Sea Zone to Shantung
            6 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            Japanese undo move 1.
            1 artillery and 2 infantry placed in Kwangtung
            3 artilleries placed in Kiangsu
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 bomber moved from Kwangtung to 34 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            2 tactical_bombers moved from 19 Sea Zone to Kwangsi
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Shantung to Kiangsu
            2 infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to Kwangtung
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Urals to Novosibirsk
                  Japanese take Novosibirsk from Russians
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangsi
                Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers
                British defend with 1 armour and 2 artilleries
                    Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 armour and 2 artilleries in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 2 artilleries
    
        Non Combat Move - Japanese
            1 bomber moved from 34 Sea Zone to Kiangsu
            1 bomber moved from 35 Sea Zone to Kwangtung
            2 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
            2 infantry moved from 19 Sea Zone to Shantung
            6 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            Japanese undo move 1.
            1 artillery and 2 infantry placed in Kwangtung
            3 artilleries placed in Kiangsu
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
            EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers and 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 bomber moved from India to Caucasus
            1 bomber moved from India to Caucasus
            1 bomber moved from India to Kiangsu
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Soviet Far East
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
                Americans win, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers in Caucasus, round 3 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Persia
            1 bomber moved from Kiangsu to Hunan
            2 bombers moved from Burma to Hunan
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from Hawaiian Islands to Wake Island
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            2 artilleries, 2 carriers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 marine moved from Algeria to Morocco
    
        Place Units - Americans
            3 fighters placed in Normandy Bordeaux
            2 bombers placed in Western United States
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Americans : -1,83
    AA fire in Kiangsu : : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hunan: 3 bombers
            EDIT: Adding units owned by Americans to Philippines: 3 bombers
            EDIT: Turning off Edit Mode
            4 artilleries and 7 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 artilleries and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 artilleries and 7 infantry in Kwangsi, round 2 : 4/11 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers and 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 bomber moved from India to Caucasus
            1 bomber moved from India to Caucasus
            1 bomber moved from India to Kiangsu
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Soviet Far East
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
                Americans win, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers in Caucasus, round 3 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Persia
            1 bomber moved from Kiangsu to Hunan
            2 bombers moved from Burma to Hunan
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from Hawaiian Islands to Wake Island
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            2 artilleries, 2 carriers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 marine moved from Algeria to Morocco
    
        Place Units - Americans
            3 fighters placed in Normandy Bordeaux
            2 bombers placed in Western United States
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hunan: 3 bombers
            EDIT: Adding units owned by Americans to Philippines: 3 bombers
            EDIT: Turning off Edit Mode
            4 artilleries and 7 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 artilleries and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 artilleries and 7 infantry in Kwangsi, round 2 : 4/11 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 6 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Northwest Persia to Volgograd
                  Russians take Caucasus from Germans
            2 armour and 1 mech_infantry moved from Burma to Kwangsi
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            2 armour and 2 mech_infantrys moved from Hunan to Kwangsi
            2 fighters moved from India to Kwangsi
            1 tactical_bomber moved from Burma to Kwangsi
            1 infantry moved from Burma to Yunnan
            3 artilleries moved from India to Burma
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Alexandria to Trans-Jordan
            2 artilleries, 15 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 8 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from Normandy Bordeaux to Southern France
            1 bomber moved from United Kingdom to Southern France
    
        Combat - British
            Battle in Volgograd
                British attack with 1 armour
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Southern France
                British attack with 1 bomber, 3 fighters and 2 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,50 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Neutral_Axis and 1 infantry owned by the Neutral_Axis lost in Southern France
                British win, taking Southern France from Neutral_Axis with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern France to United Kingdom
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns, 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 battleship moved from 54 Sea Zone to 35 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 aaGun moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            3 artilleries placed in Iraq
            3 artilleries placed in Persia
            3 mech_infantrys placed in Egypt
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
    
        Place Units - UK_Pacific
            Units in India being upgraded or consumed: 1 factory_minor
            2 artilleries, 1 factory_upgrade and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : 0,00
    Americans : -1,83
    Chinese : 0,83
    Neutral_Axis : -0,67
    AA fire in Kiangsu : : -0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Northern Italy to Southern France
            1 armour moved from Rostov to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Southern France
                Italians attack with 1 fighter and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 : 2/3 hits, 0.83 expected hits
                    British roll dice for 2 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,4,1,6,1,3
            Italians collect 10 PUs (10 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -1.00
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Philippines
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Marianas
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 battleship and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Philippines
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Marianas
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 battleship and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Samara
            2 mech_infantrys moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Tambov
            2 infantry moved from Baltic States to Belarus
            1 infantry moved from Karelia to Finland
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            2 infantry moved from Baltic States to Novgorod
            2 infantry moved from Baltic States to Belarus
            4 infantry moved from Western Germany to Denmark
            3 infantry moved from Western Germany to France
            2 bombers, 2 fighters and 4 tactical_bombers moved from Germany to France
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 8 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 9 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 9 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 2 mech_infantrys
                British defend with 1 armour; Russians defend with 1 factory_minor
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            5 armour and 5 mech_infantrys placed in Western Germany
            3 infantry placed in Ukraine
            Germans undo move 3.
            3 infantry placed in Ukraine
            1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,3,6,1,1,4
            Germans collect 44 PUs (5 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : -1.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            2 fighters moved from Tambov to Russia
            1 fighter moved from Volgograd to Russia
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : -0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens; 
            Japanese buy 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers moved from Kwangtung to Kwangsi
            1 armour moved from Kiangsu to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            2 bombers moved from Kiangsu to Kwangsi
            4 artilleries moved from Kiangsu to 19 Sea Zone
            4 infantry moved from Kiangsu to 19 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
            4 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangsi
                Japanese attack with 2 armour, 6 artilleries, 3 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
                British defend with 2 aaGuns, 4 armour, 2 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Chinese defend with 7 artilleries and 7 infantry
                    AA fire in Kwangsi : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 1 fighter, 7 infantry and 3 tactical_bombers in Kwangsi, round 2 : 8/22 hits, 9.67 expected hits
                    Chinese roll dice for 2 aaGuns, 4 armour, 9 artilleries, 3 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 12/29 hits, 11.67 expected hits
                    7 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 1 fighter and 3 tactical_bombers in Kwangsi, round 3 : 8/10 hits, 5.83 expected hits
                    Chinese roll dice for 4 armour, 9 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 9/23 hits, 9.67 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the British, 2 bombers owned by the Japanese, 2 armour owned by the Japanese, 1 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 bomber in Kwangsi, round 4 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 4 armour, 6 artilleries, 3 fighters and 2 tactical_bombers in Kwangsi, round 4 : 10/15 hits, 7.00 expected hits
                    1 bomber owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Chinese win with 4 armour, 5 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -94
                Casualties for Japanese: 2 armour, 6 artilleries, 3 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
                Casualties for British: 2 aaGuns, 1 infantry and 3 mech_infantrys
                Casualties for Chinese: 4 artilleries and 7 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    AA fire in Kwangsi : : 1.00
    Chinese : 2.67
    Japanese : 0.83
    

    Savegame


  • @Giallo Your Game

  • '21 '20 '19 '18 '17 '16

    thanks for the game, good luck in your other games

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