Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to Central America
1 fighter moved from Southeast Mexico to 64 Sea Zone
2 fighters moved from Southeast Mexico to Central America
3 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
8 bombers moved from Western United States to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 5 PUs;
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters and 1 tactical_bomber in Central America, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Central America, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Central America
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 54 Sea Zone
Americans attack with 8 bombers and 1 fighter
Japanese defend with 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
3 submarines owned by the Japanese Submerged
Americans roll dice for 8 bombers and 1 fighter in 54 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/7 hits
1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans roll dice for 6 bombers in 54 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 40
Casualties for Americans: 3 bombers and 1 fighter
Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Non Combat Move - Americans
5 bombers moved from 54 Sea Zone to Queensland
4 carriers and 7 fighters moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 7 submarines moved from 91 Sea Zone to 89 Sea Zone
4 fighters and 1 tactical_bomber moved from Central America to 10 Sea Zone
1 fighter moved from 64 Sea Zone to 29 Sea Zone
1 fighter moved from 29 Sea Zone to Line Islands
3 fighters moved from Western United States to Line Islands
1 fighter moved from 10 Sea Zone to Western United States
1 destroyer moved from 13 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 12 Sea Zone
3 submarines moved from 11 Sea Zone to 12 Sea Zone
Place Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 48 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
7 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Kiangsu
2 infantry moved from Hopei to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 fighter in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 factory_minor, 5 fighters and 5 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 : 0/8 hits
Japanese roll dice for 5 fighters and 5 infantry in Kiangsu, round 2 : 6/10 hits
6 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 5 fighters and 5 infantry in Kiangsu, round 3 : 8/10 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 5 fighters and 4 infantry remaining. Battle score for attacker is -28
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
Purchase Units - British
British buy nothing; Remaining resources: 48 PUs;
Turn Complete - British
British collect 37 PUs; end with 85 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 88 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 91 PUs
Turn Complete - UK_Pacific
that’s it, this loss feels bad, realy gave the game away by giving uk up. stupid stupid… I’ll post it! We’ll meet again this season
that’s it, this loss feels bad, realy gave the game away by giving uk up. stupid stupid… I’ll post it! We’ll meet again this season
the same has happened to me, I lose a VC or feel really threatened in one area and I have overreacted, moving everything east or west to combat that threat and in essence, end up losing the game from the area I vacated. I am trying to have a slower more methodical approach to these threats or VC loses moving forward.
Thanks for the good game.
It’s just in my play, I move too fast. don’t look twice never play a practice round.
Thanks for the game!