Giallo v JWW (axis) +3 BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 89 Sea Zone to Central America
                1 fighter moved from Southeast Mexico to 64 Sea Zone
                2 fighters moved from Southeast Mexico to Central America
                3 transports moved from 107 Sea Zone to 101 Sea Zone
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                8 bombers moved from Western United States to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 5 PUs;

    Combat - Americans
                Battle in 64 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 64 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Central America
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 5 fighters and 1 tactical_bomber in Central America, round 2 :  2/6 hits
                        Japanese roll dice for 1 infantry in Central America, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Central America
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in 54 Sea Zone
                    Americans attack with 8 bombers and 1 fighter
                    Japanese defend with 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
                    3 submarines owned by the Japanese Submerged
                        Americans roll dice for 8 bombers and 1 fighter in 54 Sea Zone, round 2 :  7/9 hits
                        Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 :  3/7 hits
                        1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                        Americans roll dice for 6 bombers in 54 Sea Zone, round 3 :  5/6 hits
                        Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
                    Americans win with 5 bombers remaining. Battle score for attacker is 40
                    Casualties for Americans: 3 bombers and 1 fighter
                    Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers

    Non Combat Move - Americans
                5 bombers moved from 54 Sea Zone to Queensland
                4 carriers and 7 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 7 submarines moved from 91 Sea Zone to 89 Sea Zone
                4 fighters and 1 tactical_bomber moved from Central America to 10 Sea Zone
                1 fighter moved from 64 Sea Zone to 29 Sea Zone
                1 fighter moved from 29 Sea Zone to Line Islands
                3 fighters moved from Western United States to Line Islands
                1 fighter moved from 10 Sea Zone to Western United States
                1 destroyer moved from 13 Sea Zone to 10 Sea Zone
                1 destroyer moved from 12 Sea Zone to 10 Sea Zone
                1 destroyer moved from 11 Sea Zone to 10 Sea Zone
                2 submarines moved from 10 Sea Zone to 12 Sea Zone
                3 submarines moved from 11 Sea Zone to 12 Sea Zone

    Place Units - Americans
                2 carriers and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 48 PUs; end with 53 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                7 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Hopei to Kiangsu
                2 infantry moved from Hopei to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Battle in Yunnan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 fighter
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 fighter in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 factory_minor, 5 fighters and 5 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 :  0/8 hits
                        Japanese roll dice for 5 fighters and 5 infantry in Kiangsu, round 2 :  6/10 hits
                        6 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 :  1/2 hits
                        Japanese roll dice for 5 fighters and 5 infantry in Kiangsu, round 3 :  8/10 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win with 5 fighters and 4 infantry remaining. Battle score for attacker is -28
                    Casualties for Chinese: 1 fighter and 7 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Combat Move - British

    Purchase Units - British
                British buy nothing; Remaining resources: 48 PUs;

    Turn Complete - British
                British collect 37 PUs; end with 85 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 88 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 91 PUs

    Turn Complete - UK_Pacific

    triplea_41112_UK_12.tsvg

  • '21 '20 '19 '18 '17 '16

    that’s it, this loss feels bad, realy gave the game away by giving uk up. stupid stupid… I’ll post it! We’ll meet again this season


  • @Giallo:

    that’s it, this loss feels bad, realy gave the game away by giving uk up. stupid stupid… I’ll post it! We’ll meet again this season

    the same has happened to me, I lose a VC or feel really threatened in one area and I have overreacted, moving everything east or west to combat that threat and in essence, end up losing the game from the area I vacated. I am trying to have a slower more methodical approach to these threats or VC loses moving forward.

    Thanks for the good game.

  • '21 '20 '19 '18 '17 '16

    It’s just in my play, I move too fast. don’t look twice never play a practice round.

    Thanks for the game!

Suggested Topics

  • 15
  • 40
  • 402
  • 83
  • 184
  • 124
  • 235
  • 188
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.9k

Users

40.6k

Topics

1.8m

Posts