@dawgoneit I’m out, but if you send the move summary I can decide on scramble
L17 - G40 BM3 - AetV (Allies) vs PP (Axis)
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Can I hear the possibility of surrender in your tone? :-o
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from Southern Italy to Northern Italy
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 117 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
5 carriers, 5 destroyers, 10 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
3 infantry and 1 marine moved from 6 Sea Zone to Korea -
Scramble sz6?
Kamikazee sz 6??
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No scramble. 1 kami on each of 4 ACs and 2 kamis on the 5th please.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - British
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
3 fighters, 5 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
6 fighters moved from Southern Italy to Trans-Jordan
2 bombers moved from Southern Italy to Trans-Jordan
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from Southern Italy to Northern Italy
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 117 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
5 carriers, 5 destroyers, 10 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
3 infantry and 1 marine moved from 6 Sea Zone to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 5 carriers, 5 destroyers, 10 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 carriers, 5 destroyers, 10 fighters and 2 transports in 6 Sea Zone, round 2 : 7/15 hits, 6,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 carriers, 5 destroyers, 10 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 117 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northern Italy
Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 armour, 1 bomber and 2 fighters in Northern Italy, round 3 : 1/4 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Northern Italy to 91 Sea Zone
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from 109 Sea Zone to United Kingdom
1 bomber moved from 117 Sea Zone to United Kingdom
8 transports moved from 91 Sea Zone to 89 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
8 transports moved from 89 Sea Zone to 101 Sea Zone
6 fighters moved from 6 Sea Zone to Midway
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 bomber moved from Western United States to MidwayPlace Units - Americans
8 infantry placed in Eastern United States
1 armour and 2 artilleries placed in Southern Italy
Americans undo move 2.
Americans undo move 1.
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 artillery and 7 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
3 fighters, 5 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
6 fighters moved from Southern Italy to Trans-Jordan
2 bombers moved from Southern Italy to Trans-Jordan
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Trans-Jordan
British attack with 2 bombers, 9 fighters, 8 infantry, 1 marine and 3 mech_infantrys
Germans defend with 3 armour, 8 artilleries and 17 mech_infantrys
British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 2 bombers, 9 fighters, 8 infantry, 1 marine and 3 mech_infantrys in Trans-Jordan, round 2 : 9/23 hits, 8,00 expected hits
Germans roll dice for 3 armour, 8 artilleries and 17 mech_infantrys in Trans-Jordan, round 2 : 10/28 hits, 9,83 expected hits
2 mech_infantrys owned by the British, 9 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 bombers, 9 fighters, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 8/13 hits, 6,33 expected hits
Germans roll dice for 3 armour, 8 artilleries and 8 mech_infantrys in Trans-Jordan, round 3 : 9/19 hits, 6,83 expected hits
1 mech_infantry owned by the British, 1 marine owned by the British, 8 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in Trans-Jordan
British roll dice for 2 bombers and 2 fighters in Trans-Jordan, round 4 : 3/4 hits, 2,33 expected hits
Germans roll dice for 3 armour and 8 artilleries in Trans-Jordan, round 4 : 2/11 hits, 4,17 expected hits
3 artilleries owned by the Germans and 2 fighters owned by the British lost in Trans-Jordan
British roll dice for 2 bombers in Trans-Jordan, round 5 : 1/2 hits, 1,33 expected hits
Germans roll dice for 3 armour and 5 artilleries in Trans-Jordan, round 5 : 3/8 hits, 3,17 expected hits
1 artillery owned by the Germans and 2 bombers owned by the British lost in Trans-Jordan
Germans win with 3 armour and 4 artilleries remaining. Battle score for attacker is -71
Casualties for Germans: 4 artilleries and 17 mech_infantrys
Casualties for British: 2 bombers, 9 fighters, 8 infantry, 1 marine and 3 mech_infantrysNon Combat Move - British
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Southern FranceTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : -0,83
British : 3,83
Americans : -5,83
Chinese : -0,17
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Syria
Italians take Syria from FrenchCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
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I see TJ went according to probability but with an 8% chance it might have worked. Bad luck! :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery and 1 marine in Guam, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC roll dice for 1 artillery and 1 marine in Guam, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 battleship
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 submarine and 1 tactical_bomber placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 15 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
3 artilleries, 6 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy
5 mech_infantrys moved from Germany to Northern Italy
3 armour and 4 artilleries moved from Trans-Jordan to Egypt
5 armour and 5 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 mech_infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 armour and 2 mech_infantrys moved from Tsinghai to Kansu
1 mech_infantry moved from Caucasus to Tsinghai
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Western Germany to Northern Italy
1 fighter moved from Iraq to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern FranceCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 117 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 1 transport
Battle in Egypt
Germans attack with 8 armour, 4 artilleries and 5 mech_infantrys
British defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; French defend with 1 infantry; Americans defend with 1 mech_infantry
Germans roll dice for 8 armour, 4 artilleries and 5 mech_infantrys in Egypt, round 2 : 4/17 hits
British roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits
1 aaGun owned by the British, 1 infantry owned by the French, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 8 armour, 4 artilleries and 3 mech_infantrys in Egypt, round 3 : 10/15 hits
British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 3 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
Germans win, taking Egypt from British with 8 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 3 infantry
Casualties for French: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 5/7 hits
British roll dice for 3 infantry in Southern France, round 2 : 0/3 hits
3 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Kansu
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Northern Italy
Germans attack with 3 artilleries, 6 infantry and 8 mech_infantrys
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 3 artilleries, 6 infantry and 8 mech_infantrys in Northern Italy, round 2 : 5/17 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 3 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
2 infantry moved from Germany to Western Germany
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from Southern France to Western Germany
2 tactical_bombers moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 carrier and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 81 Sea Zone to Iraq
3 bombers moved from 98 Sea Zone to Iraq
3 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 aaGun moved from Iraq to Trans-Jordan
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to IraqPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour, 1 bomber and 7 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 6.
Germans undo move 4.
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in CaucasusTurn Complete - Germans
Germans collect 90 PUs; end with 91 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 103 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs -
129 income! Wow! :evil:
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Outstanding!
Great game. You finally got it. Congratulations my Friend!! :-)
Post the results now.
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Thanks Kevin. And thanks too for continuing to fight! Always good to get plenty of time to revel in victory! :evil: It has been quite a few turns since I thought you had little chance, but then you made it much more difficult than I had expected. You swine! :-P





