15L axis-dominion (axis) vs JWW (allies +14) - Game 2


  • no worries, who out there, seems really tough? have you seen anything new?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 infantry moved from Karelia to Novgorod
                5 armour moved from Eastern Poland to Novgorod
                2 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Belarus
                3 mech_infantrys moved from Eastern Poland to Novgorod
                1 bomber moved from Egypt to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                5 armour moved from Eastern Poland to Bessarabia
                2 mech_infantrys moved from Eastern Poland to Bessarabia

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 5 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 5 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Germans attack with 5 armour, 9 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 5 armour, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Bessarabia
                1 bomber moved from Belarus to Germany
                1 bomber moved from Western Ukraine to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                1 carrier and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Western Germany to Egypt
                1 aaGun, 1 artillery and 4 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                1 infantry placed in France
                1 armour and 3 mech_infantrys placed in Western Germany
                1 carrier placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Archangel to Belarus
                1 fighter moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
                2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Belarus to Baltic States
                1 artillery moved from Archangel to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Archangel to Belarus
                1 fighter moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
                2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Belarus to Baltic States
                1 artillery moved from Archangel to Belarus

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is -5
                    Casualties for Russians: 1 tactical_bomber
                    Casualties for Italians: 1 armour
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Western Ukraine
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Baltic States to Bryansk
                7 artilleries and 3 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Vologda to Smolensk
                4 infantry moved from Vologda to Russia
                2 aaGuns and 10 infantry moved from Archangel to Vologda
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Northwest Persia to Rostov

    Place Units - Russians
                1 infantry placed in Ukraine
                2 armour, 2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 12 infantry
        Bryansk : 2 aaGuns, 2 armour, 11 artilleries, 2 fighters, 22 infantry and 1 mech_infantry
        Rostov : 1 mech_infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 8 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 2 infantry
        Novosibirsk : 6 infantry
        Vologda : 2 aaGuns and 10 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 31 / 31
        Japanese : 57 / 65
        Americans : 50 / 70
        Chinese : 7 / 8
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 13 / 24
        ANZAC : 10 / 11
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                      Japanese take Amur from Russians
                      Japanese take Buryatia from Russians
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Kweichow to Szechwan
                1 armour and 1 mech_infantry moved from Yunnan to Szechwan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Suiyuyan
                3 artilleries and 2 infantry moved from Kweichow to Shensi
                1 artillery and 2 infantry moved from Hopei to Shensi
                2 fighters moved from 41 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 bomber moved from Kwangsi to Suiyuyan
                1 bomber moved from Kwangsi to Chahar
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Burma
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 carrier moved from 45 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
                1 carrier moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Burma to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                1 bomber moved from Suiyuyan to Kweichow
                1 bomber moved from Chahar to Kwangsi
                2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
                1 aaGun moved from Hopei to Kweichow
                1 fighter moved from 19 Sea Zone to Kwangsi
                1 battleship, 2 destroyers and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 45 Sea Zone to 41 Sea Zone
                2 cruisers moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
                1 tactical_bomber moved from 19 Sea Zone to Caroline Islands
                1 fighter moved from Burma to 41 Sea Zone

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
                1 fighter placed in Japan
                1 harbour placed in Sumatra
                1 airfield placed in Kwangsi
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • this is tricky……lots to consider. sorry for the delay


  • I understand, no worries take all the time you need. I have many games going anyway.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Americans
                Battle in Dutch New Guinea

    Non Combat Move - Americans
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone

    Place Units - Americans
                2 bombers, 2 fighters and 1 infantry placed in Eastern United States
                2 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Queensland : 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport
        10 Sea Zone : 2 destroyers and 1 transport
        54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Gibraltar : 1 artillery, 1 bomber and 2 infantry
        86 Sea Zone : 1 transport
        72 Sea Zone : 1 submarine
        101 Sea Zone : 1 transport
        Brazil : 1 flag, 1 armour and 3 infantry
        91 Sea Zone : 2 carriers, 5 destroyers, 4 fighters and 2 submarines

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 29 / 31
        Japanese : 63 / 68
        Americans : 52 / 72
        Chinese : 3 / 8
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 13 / 24
        ANZAC : 10 / 11
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 fighter and 6 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 29 / 31
        Japanese : 62 / 68
        Americans : 52 / 72
        Chinese : 4 / 6
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 13 / 24
        ANZAC : 10 / 11
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                1 bomber moved from Iraq to Gibraltar
                1 fighter and 2 tactical_bombers moved from Iraq to India
                1 aaGun, 1 artillery and 4 infantry moved from West India to India
                1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Persia
                1 fighter moved from 80 Sea Zone to Persia
                1 infantry moved from Ethiopia to Kenya
                1 mech_infantry moved from Italian Somaliland to Kenya
                4 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
                1 fighter moved from Union of South Africa to 72 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Kenya : 5 infantry and 2 mech_infantrys
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
        71 Sea Zone : 1 transport
        Persia : 1 flag, 3 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 1 mech_infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 29 / 31
        Japanese : 62 / 68
        Americans : 52 / 72
        Chinese : 4 / 6
        British : 31 / 31
        UK_Pacific : 6 / 6
        Italians : 13 / 24
        ANZAC : 10 / 11
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • And my overly conservative self takes over. very anti climatic turn


  • lol what were you considering anyway?


  • i considered attacking your med fleet w/combo us/uk, the baltic fleet, parking the allied fleet off of the UK, us pacific taking sumatra, UK pacific fleet staying put off of iraq and fighting, backing out of india and trying to retake the following round, a usa all ss purchase, an all bomber usa purchase etc….and I wimped out all the way around


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                3 artilleries, 2 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
                3 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 battleship and 2 cruisers moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from 95 Sea Zone to Alexandria
                1 tactical_bomber moved from Southern Italy to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 1 infantry
                    French defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 3 artilleries and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Germany to Southern Italy

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                2 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 75 Sea Zone

    Non Combat Move - French
                2 infantry moved from 91 Sea Zone to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry
        United Kingdom : 2 infantry
        Libya : 1 flag
        75 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 29 / 31
        Japanese : 62 / 68
        Americans : 52 / 72
        Chinese : 4 / 6
        British : 30 / 31
        UK_Pacific : 6 / 6
        Italians : 14 / 24
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I guess I am just going to wait for your next big punch and hopefully I will have a counter punch waiting?


  • i usually don’t have big punches unless you grant me one  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 1 infantry, 7 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Russia
                1 bomber moved from Germany to Ukraine
                2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 bomber moved from Ukraine to Eastern Poland
                1 carrier and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 3 mech_infantrys moved from Western Germany to Poland
                1 artillery and 1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 fighter moved from 112 Sea Zone to Southern Italy
                1 fighter moved from 112 Sea Zone to Southern Italy
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                8 infantry moved from Novgorod to Belarus
                4 armour moved from Novgorod to Belarus
                3 mech_infantrys moved from Novgorod to Belarus
                5 artilleries moved from Eastern Poland to Belarus
                15 infantry moved from Eastern Poland to Belarus
                6 mech_infantrys moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                2 armour moved from Bessarabia to Belarus
                3 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
                1 aaGun moved from Bessarabia to Eastern Poland
                1 bomber moved from Russia to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                1 submarine placed in 113 Sea Zone
                2 artilleries and 1 infantry placed in Novgorod
                1 mech_infantry placed in Western Germany
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

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