Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Poland
Germans take Poland from Russians
1 armour moved from Poland to Germany
1 fighter moved from Western Germany to 125 Sea Zone
2 armour moved from Egypt to Iraq
1 fighter moved from Turkey to 80 Sea Zone
2 infantry moved from Turkey to Caucasus
2 fighters moved from Turkey to Caucasus
1 armour moved from Turkey to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
2 artilleries moved from Turkey to Iraq
1 armour moved from Egypt to Saudi Arabia
Germans take Saudi Arabia from British
4 armour moved from Egypt to Iraq
2 armour moved from Turkey to Iraq
2 artilleries and 3 infantry moved from Germany to 114 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Germany to Norway
Combat - Germans
Battle in Norway
Germans attack with 2 artilleries, 1 fighter and 4 infantry
British defend with 1 artillery and 3 infantry
Germans win, taking Norway from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
retreated to Caucasus
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Iraq
Germans attack with 9 armour and 2 artilleries
British defend with 6 artilleries
Germans win, taking Iraq from British with 9 armour remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries
Casualties for British: 6 artilleries
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Changing ownership of Turkmenistan from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Slovakia Hungary
1 fighter moved from Norway to Germany
1 fighter moved from 125 Sea Zone to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from France to Spain
3 infantry moved from Southern France to Spain
1 fighter moved from 80 Sea Zone to Turkey
1 fighter moved from Caucasus to Slovakia Hungary
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novosibirsk: 1 armour
EDIT: Adding units owned by Germans to Turkmenistan: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in France
1 armour and 2 infantry placed in Turkey
1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Sweden to Finland
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 16 artilleries and 80 infantry moved from Eastern Poland to Romania
1 infantry moved from Belarus to Eastern Poland
5 infantry moved from Novgorod to Karelia
2 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
3 artilleries moved from Western Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
6 artilleries and 2 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Rostov to Ukraine
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Persia
1 fighter moved from Rostov to Persia
2 infantry moved from Russia to Vologda
Place Units - Russians
1 armour and 2 fighters placed in Romania
3 artilleries placed in Ukraine
1 infantry placed in Volgograd
3 artilleries placed in Novgorod
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
wow!
That sucked
Yeah, very, very bad for you. Unless your Africa/Middle East gambit succeeds, I think that will be the game there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 carriers and 8 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 artilleries and 10 infantry moved from Eastern Persia to Persia
1 bomber moved from Kwangsi to Persia
1 bomber moved from Kwangsi to 35 Sea Zone
2 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 armour moved from Kansu to Tsinghai
1 armour moved from Szechwan to Shensi
1 armour moved from Shensi to Tsinghai
3 infantry moved from Shensi to Tsinghai
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Timguska to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Yenisey
Combat - Japanese
Battle in Tsinghai
Japanese attack with 3 armour and 3 infantry
Chinese defend with 4 infantry
Japanese win, taking Tsinghai from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Persia
Japanese attack with 3 artilleries, 1 bomber and 10 infantry
Russians defend with 2 fighters; British defend with 1 artillery, 1 factory_minor and 7 infantry
Japanese win, taking Persia from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 fighters
Casualties for British: 1 artillery and 7 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 1 destroyer, 8 fighters and 3 submarines
ANZAC defend with 1 carrier and 1 fighter; Americans defend with 3 carriers, 4 destroyers, 3 fighters and 1 transport
Units damaged: 3 carriers owned by the Americans
Japanese win, taking 35 Sea Zone from Americans with 1 bomber, 1 destroyer, 4 fighters and 3 submarines remaining. Battle score for attacker is 55
Casualties for Japanese: 3 carriers and 4 fighters
Casualties for ANZAC: 1 carrier and 1 fighter
Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters and 1 transport
Non Combat Move - Japanese
4 fighters moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Persia to Eastern Persia
1 aaGun moved from Eastern Persia to Persia
2 infantry moved from India to West India
2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 4 infantry
EDIT: Adding units owned by Japanese to Shan State: 4 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 66 PUs (1 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
wow! that may have changed things!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Spain
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries and 7 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from Queensland to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Iwo Jima to 35 Sea Zone
wow! that may have changed things!
Maybe, but USSR is so strong.
Presume no scramble in Spain.
Submerge in SZ35?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Spain
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries and 7 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from Queensland to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Iwo Jima to 35 Sea Zone
3 fighters moved from 91 Sea Zone to Spain
wow! that may have changed things!
Maybe, but USSR is so strong.
Presume no scramble in Spain.
Submerge in SZ35?
Added fighters.
no scrm
yes submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Spain
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries and 7 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from Queensland to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Iwo Jima to 35 Sea Zone
3 fighters moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Gibraltar
Battle in 35 Sea Zone
Americans attack with 2 bombers and 2 submarines
Japanese defend with 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans win, taking Gibraltar from Italians, taking 35 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 6 artilleries, 5 bombers, 3 fighters and 6 infantry
Germans defend with 4 fighters, 3 infantry and 3 mech_infantrys; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters and 2 infantry
Americans win, taking Spain from Italians with 2 artilleries, 5 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 62
Casualties for Germans: 4 fighters, 3 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 2 fighters and 2 infantry
Casualties for Americans: 4 artilleries and 5 infantry
Non Combat Move - Americans
2 bombers moved from Spain to United Kingdom
3 bombers moved from Spain to Morocco
3 fighters moved from Spain to Morocco
2 bombers moved from 35 Sea Zone to Philippines
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
5 artilleries and 5 infantry moved from Southeast Mexico to Central America
6 artilleries and 9 infantry moved from Central United States to Southeast Mexico
2 artilleries moved from Eastern United States to Central United States
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 artilleries and 6 infantry placed in Central United States
3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,2,4,5,2
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Spain
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 21 PUs;
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
2 cruisers, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Queensland to Philippines
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Norway to Sweden
Germans take Sweden from Russians
2 artilleries and 1 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Turkey to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Turkmenistan to Persia
1 armour moved from Iraq to Northwest Persia
1 armour and 1 infantry moved from Egypt to Alexandria
6 armour and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Turkey to Bulgaria
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Bulgaria
1 fighter moved from Germany to Poland
5 armour moved from Iraq to Caucasus
1 armour moved from Saudi Arabia to Egypt
2 armour moved from Iraq to Caucasus
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Alexandria
Germans attack with 1 armour and 1 infantry
Americans defend with 1 infantry
1 armour owned by the Germans retreated to Egypt
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Finland
Germans attack with 1 armour, 3 artilleries and 5 infantry
Russians defend with 1 armour, 3 infantry and 1 mech_infantry
Germans win, taking Finland from Russians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bulgaria
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Bulgaria from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Anglo Egyptian Sudan
Germans attack with 6 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 6 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Poland to Western Germany
1 fighter moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bulgaria to Slovakia Hungary
1 fighter moved from Germany to Southern Italy
1 fighter moved from Bulgaria to Slovakia Hungary
Place Units - Germans
1 armour and 2 infantry placed in Egypt
3 infantry placed in Turkey
1 fighter and 9 infantry placed in Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 8 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Romania to Yugoslavia
1 fighter and 1 infantry moved from Romania to Bulgaria
1 fighter moved from Romania to Yugoslavia
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bulgaria from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Yugoslavia to Romania
5 artilleries and 1 infantry moved from Bessarabia to Romania
1 fighter moved from Bulgaria to Romania
1 infantry moved from Ukraine to Rostov
3 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
5 infantry moved from Karelia to Novgorod
2 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
6 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
Place Units - Russians
3 artilleries placed in Romania
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 1 fighter placed in Novgorod
1 fighter placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6
Russians collect 33 PUs (2 lost to blockades); end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
4 fighters moved from 36 Sea Zone to Philippines
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Tsinghai to Kansu
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from British
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 2 submarines and 2 transports
Americans defend with 2 submarines
Japanese win, taking 35 Sea Zone from Americans with 2 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Philippines
Japanese attack with 1 bomber, 4 fighters and 4 infantry
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 artillery, 2 bombers, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Kansu to Timguska
1 aaGun moved from Szechwan to Yunnan
4 infantry moved from Shan State to Malaya
1 infantry moved from West India to Eastern Persia
1 bomber moved from Eastern Persia to Kwangsi
1 aaGun and 3 artilleries moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 fighters moved from Philippines to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from Philippines to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 fighters placed in Japan
Japanese undo move 4.
Japanese undo move 3.
1 artillery and 1 infantry placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
I assumed no scram off Phi, which as the dice played out was the better move. I wiped you out in the sea battle, but you nicked me for a ftr on the land.
Hey, 1 ncm change. I will move the Japanese units in Iraq to NWP instead.
For some weird reason the program won’t let me. Keeps telling me that I have to remove transports!?
ANyhow, I will just deal with it on Japan’s next turn since they won’t be in any combat either way. So go ahead, but this is an FYI.